Background: #fff
Foreground: #000
PrimaryPale: #8cf
PrimaryLight: #18f
PrimaryMid: #04b
PrimaryDark: #014
SecondaryPale: #ffc
SecondaryLight: #fe8
SecondaryMid: #db4
SecondaryDark: #841
TertiaryPale: #eee
TertiaryLight: #ccc
TertiaryMid: #999
TertiaryDark: #666
Error: #f88
/*{{{*/
body {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];}

a {color:[[ColorPalette::PrimaryMid]];}
a:hover {background-color:[[ColorPalette::PrimaryMid]]; color:[[ColorPalette::Background]];}
a img {border:0;}

h1,h2,h3,h4,h5,h6 {color:[[ColorPalette::SecondaryDark]]; background:transparent;}
h1 {border-bottom:2px solid [[ColorPalette::TertiaryLight]];}
h2,h3 {border-bottom:1px solid [[ColorPalette::TertiaryLight]];}

.button {color:[[ColorPalette::PrimaryDark]]; border:1px solid [[ColorPalette::Background]];}
.button:hover {color:[[ColorPalette::PrimaryDark]]; background:[[ColorPalette::SecondaryLight]]; border-color:[[ColorPalette::SecondaryMid]];}
.button:active {color:[[ColorPalette::Background]]; background:[[ColorPalette::SecondaryMid]]; border:1px solid [[ColorPalette::SecondaryDark]];}

.header {background:[[ColorPalette::PrimaryMid]];}
.headerShadow {color:[[ColorPalette::Foreground]];}
.headerShadow a {font-weight:normal; color:[[ColorPalette::Foreground]];}
.headerForeground {color:[[ColorPalette::Background]];}
.headerForeground a {font-weight:normal; color:[[ColorPalette::PrimaryPale]];}

.tabSelected{color:[[ColorPalette::PrimaryDark]];
	background:[[ColorPalette::TertiaryPale]];
	border-left:1px solid [[ColorPalette::TertiaryLight]];
	border-top:1px solid [[ColorPalette::TertiaryLight]];
	border-right:1px solid [[ColorPalette::TertiaryLight]];
}
.tabUnselected {color:[[ColorPalette::Background]]; background:[[ColorPalette::TertiaryMid]];}
.tabContents {color:[[ColorPalette::PrimaryDark]]; background:[[ColorPalette::TertiaryPale]]; border:1px solid [[ColorPalette::TertiaryLight]];}
.tabContents .button {border:0;}

#sidebar {}
#sidebarOptions input {border:1px solid [[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel {background:[[ColorPalette::PrimaryPale]];}
#sidebarOptions .sliderPanel a {border:none;color:[[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel a:hover {color:[[ColorPalette::Background]]; background:[[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel a:active {color:[[ColorPalette::PrimaryMid]]; background:[[ColorPalette::Background]];}

.wizard {background:[[ColorPalette::PrimaryPale]]; border:1px solid [[ColorPalette::PrimaryMid]];}
.wizard h1 {color:[[ColorPalette::PrimaryDark]]; border:none;}
.wizard h2 {color:[[ColorPalette::Foreground]]; border:none;}
.wizardStep {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];
	border:1px solid [[ColorPalette::PrimaryMid]];}
.wizardStep.wizardStepDone {background::[[ColorPalette::TertiaryLight]];}
.wizardFooter {background:[[ColorPalette::PrimaryPale]];}
.wizardFooter .status {background:[[ColorPalette::PrimaryDark]]; color:[[ColorPalette::Background]];}
.wizard .button {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::SecondaryLight]]; border: 1px solid;
	border-color:[[ColorPalette::SecondaryPale]] [[ColorPalette::SecondaryDark]] [[ColorPalette::SecondaryDark]] [[ColorPalette::SecondaryPale]];}
.wizard .button:hover {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::Background]];}
.wizard .button:active {color:[[ColorPalette::Background]]; background:[[ColorPalette::Foreground]]; border: 1px solid;
	border-color:[[ColorPalette::PrimaryDark]] [[ColorPalette::PrimaryPale]] [[ColorPalette::PrimaryPale]] [[ColorPalette::PrimaryDark]];}

#messageArea {border:1px solid [[ColorPalette::SecondaryMid]]; background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]];}
#messageArea .button {color:[[ColorPalette::PrimaryMid]]; background:[[ColorPalette::SecondaryPale]]; border:none;}

.popupTiddler {background:[[ColorPalette::TertiaryPale]]; border:2px solid [[ColorPalette::TertiaryMid]];}

.popup {background:[[ColorPalette::TertiaryPale]]; color:[[ColorPalette::TertiaryDark]]; border-left:1px solid [[ColorPalette::TertiaryMid]]; border-top:1px solid [[ColorPalette::TertiaryMid]]; border-right:2px solid [[ColorPalette::TertiaryDark]]; border-bottom:2px solid [[ColorPalette::TertiaryDark]];}
.popup hr {color:[[ColorPalette::PrimaryDark]]; background:[[ColorPalette::PrimaryDark]]; border-bottom:1px;}
.popup li.disabled {color:[[ColorPalette::TertiaryMid]];}
.popup li a, .popup li a:visited {color:[[ColorPalette::Foreground]]; border: none;}
.popup li a:hover {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; border: none;}
.popup li a:active {background:[[ColorPalette::SecondaryPale]]; color:[[ColorPalette::Foreground]]; border: none;}
.popupHighlight {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];}
.listBreak div {border-bottom:1px solid [[ColorPalette::TertiaryDark]];}

.tiddler .defaultCommand {font-weight:bold;}

.shadow .title {color:[[ColorPalette::TertiaryDark]];}

.title {color:[[ColorPalette::SecondaryDark]];}
.subtitle {color:[[ColorPalette::TertiaryDark]];}

.toolbar {color:[[ColorPalette::PrimaryMid]];}
.toolbar a {color:[[ColorPalette::TertiaryLight]];}
.selected .toolbar a {color:[[ColorPalette::TertiaryMid]];}
.selected .toolbar a:hover {color:[[ColorPalette::Foreground]];}

.tagging, .tagged {border:1px solid [[ColorPalette::TertiaryPale]]; background-color:[[ColorPalette::TertiaryPale]];}
.selected .tagging, .selected .tagged {background-color:[[ColorPalette::TertiaryLight]]; border:1px solid [[ColorPalette::TertiaryMid]];}
.tagging .listTitle, .tagged .listTitle {color:[[ColorPalette::PrimaryDark]];}
.tagging .button, .tagged .button {border:none;}

.footer {color:[[ColorPalette::TertiaryLight]];}
.selected .footer {color:[[ColorPalette::TertiaryMid]];}

.sparkline {background:[[ColorPalette::PrimaryPale]]; border:0;}
.sparktick {background:[[ColorPalette::PrimaryDark]];}

.error, .errorButton {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::Error]];}
.warning {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::SecondaryPale]];}
.lowlight {background:[[ColorPalette::TertiaryLight]];}

.zoomer {background:none; color:[[ColorPalette::TertiaryMid]]; border:3px solid [[ColorPalette::TertiaryMid]];}

.imageLink, #displayArea .imageLink {background:transparent;}

.annotation {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; border:2px solid [[ColorPalette::SecondaryMid]];}

.viewer .listTitle {list-style-type:none; margin-left:-2em;}
.viewer .button {border:1px solid [[ColorPalette::SecondaryMid]];}
.viewer blockquote {border-left:3px solid [[ColorPalette::TertiaryDark]];}

table {border:2px solid [[ColorPalette::TertiaryDark]];}
th, thead td {background:[[ColorPalette::SecondaryMid]]; border:1px solid [[ColorPalette::TertiaryDark]]; color:[[ColorPalette::Background]];}
td, tr {border:1px solid [[ColorPalette::TertiaryDark]];}

.viewer pre {border:1px solid [[ColorPalette::SecondaryLight]]; background:[[ColorPalette::SecondaryPale]];}
.viewer code {color:[[ColorPalette::SecondaryDark]];}
.viewer hr {border:0; border-top:dashed 1px [[ColorPalette::TertiaryDark]]; color:[[ColorPalette::TertiaryDark]];}

.highlight, .marked {background:[[ColorPalette::SecondaryLight]];}

.editor input {border:1px solid [[ColorPalette::PrimaryMid]];}
.editor textarea {border:1px solid [[ColorPalette::PrimaryMid]]; width:100%;}
.editorFooter {color:[[ColorPalette::TertiaryMid]];}

#backstageArea {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::TertiaryMid]];}
#backstageArea a {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::Background]]; border:none;}
#backstageArea a:hover {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; }
#backstageArea a.backstageSelTab {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];}
#backstageButton a {background:none; color:[[ColorPalette::Background]]; border:none;}
#backstageButton a:hover {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::Background]]; border:none;}
#backstagePanel {background:[[ColorPalette::Background]]; border-color: [[ColorPalette::Background]] [[ColorPalette::TertiaryDark]] [[ColorPalette::TertiaryDark]] [[ColorPalette::TertiaryDark]];}
.backstagePanelFooter .button {border:none; color:[[ColorPalette::Background]];}
.backstagePanelFooter .button:hover {color:[[ColorPalette::Foreground]];}
#backstageCloak {background:[[ColorPalette::Foreground]]; opacity:0.6; filter:'alpha(opacity:60)';}
/*}}}*/
/*{{{*/
* html .tiddler {height:1%;}

body {font-size:.75em; font-family:arial,helvetica; margin:0; padding:0;}

h1,h2,h3,h4,h5,h6 {font-weight:bold; text-decoration:none;}
h1,h2,h3 {padding-bottom:1px; margin-top:1.2em;margin-bottom:0.3em;}
h4,h5,h6 {margin-top:1em;}
h1 {font-size:1.35em;}
h2 {font-size:1.25em;}
h3 {font-size:1.1em;}
h4 {font-size:1em;}
h5 {font-size:.9em;}

hr {height:1px;}

a {text-decoration:none;}

dt {font-weight:bold;}

ol {list-style-type:decimal;}
ol ol {list-style-type:lower-alpha;}
ol ol ol {list-style-type:lower-roman;}
ol ol ol ol {list-style-type:decimal;}
ol ol ol ol ol {list-style-type:lower-alpha;}
ol ol ol ol ol ol {list-style-type:lower-roman;}
ol ol ol ol ol ol ol {list-style-type:decimal;}

.txtOptionInput {width:11em;}

#contentWrapper .chkOptionInput {border:0;}

.externalLink {text-decoration:underline;}

.indent {margin-left:3em;}
.outdent {margin-left:3em; text-indent:-3em;}
code.escaped {white-space:nowrap;}

.tiddlyLinkExisting {font-weight:bold;}
.tiddlyLinkNonExisting {font-style:italic;}

/* the 'a' is required for IE, otherwise it renders the whole tiddler in bold */
a.tiddlyLinkNonExisting.shadow {font-weight:bold;}

#mainMenu .tiddlyLinkExisting,
	#mainMenu .tiddlyLinkNonExisting,
	#sidebarTabs .tiddlyLinkNonExisting {font-weight:normal; font-style:normal;}
#sidebarTabs .tiddlyLinkExisting {font-weight:bold; font-style:normal;}

.header {position:relative;}
.header a:hover {background:transparent;}
.headerShadow {position:relative; padding:4.5em 0em 1em 1em; left:-1px; top:-1px;}
.headerForeground {position:absolute; padding:4.5em 0em 1em 1em; left:0px; top:0px;}

.siteTitle {font-size:3em;}
.siteSubtitle {font-size:1.2em;}

#mainMenu {position:absolute; left:0; width:10em; text-align:right; line-height:1.6em; padding:1.5em 0.5em 0.5em 0.5em; font-size:1.1em;}

#sidebar {position:absolute; right:3px; width:16em; font-size:.9em;}
#sidebarOptions {padding-top:0.3em;}
#sidebarOptions a {margin:0em 0.2em; padding:0.2em 0.3em; display:block;}
#sidebarOptions input {margin:0.4em 0.5em;}
#sidebarOptions .sliderPanel {margin-left:1em; padding:0.5em; font-size:.85em;}
#sidebarOptions .sliderPanel a {font-weight:bold; display:inline; padding:0;}
#sidebarOptions .sliderPanel input {margin:0 0 .3em 0;}
#sidebarTabs .tabContents {width:15em; overflow:hidden;}

.wizard {padding:0.1em 1em 0em 2em;}
.wizard h1 {font-size:2em; font-weight:bold; background:none; padding:0em 0em 0em 0em; margin:0.4em 0em 0.2em 0em;}
.wizard h2 {font-size:1.2em; font-weight:bold; background:none; padding:0em 0em 0em 0em; margin:0.4em 0em 0.2em 0em;}
.wizardStep {padding:1em 1em 1em 1em;}
.wizard .button {margin:0.5em 0em 0em 0em; font-size:1.2em;}
.wizardFooter {padding:0.8em 0.4em 0.8em 0em;}
.wizardFooter .status {padding:0em 0.4em 0em 0.4em; margin-left:1em;}
.wizard .button {padding:0.1em 0.2em 0.1em 0.2em;}

#messageArea {position:absolute; top:2em; right:0em; margin:0.5em; padding:0.5em; z-index:200;}
*[id='messageArea'] {position:fixed !important; z-index:200;}
.messageToolbar {display:block; text-align:right; padding:0.2em 0.2em 0.2em 0.2em;}
#messageArea a {text-decoration:underline;}

.tiddlerPopupButton {padding:0.2em 0.2em 0.2em 0.2em;}
.popupTiddler {position: absolute; z-index:300; padding:1em 1em 1em 1em; margin:0;}

.popup {position:absolute; z-index:300; font-size:.9em; padding:0; list-style:none; margin:0;}
.popup .popupMessage {padding:0.4em;}
.popup hr {display:block; height:1px; width:auto; padding:0; margin:0.2em 0em;}
.popup li.disabled {padding:0.4em;}
.popup li a {display:block; padding:0.4em; font-weight:normal; cursor:pointer;}
.listBreak {font-size:1px; line-height:1px;}
.listBreak div {margin:2px 0;}

.tabset {padding:1em 0em 0em 0.5em;}
.tab {margin:0em 0em 0em 0.25em; padding:2px;}
.tabContents {padding:0.5em;}
.tabContents ul, .tabContents ol {margin:0; padding:0;}
.txtMainTab .tabContents li {list-style:none;}
.tabContents li.listLink { margin-left:.75em;}

#contentWrapper {display:block;}
#splashScreen {display:none;}

#displayArea {margin:1em 17em 0em 14em;}

.toolbar {text-align:right; font-size:.9em;}

.tiddler {padding:1em 1em 0em 1em;}

.missing .viewer,.missing .title {font-style:italic;}

.title {font-size:1.6em; font-weight:bold;}

.missing .subtitle {display:none;}
.subtitle {font-size:1.1em;}

.tiddler .button {padding:0.2em 0.4em;}

.tagging {margin:0.5em 0.5em 0.5em 0; float:left; display:none;}
.isTag .tagging {display:block;}
.tagged {margin:0.5em; float:right;}
.tagging, .tagged {font-size:0.9em; padding:0.25em;}
.tagging ul, .tagged ul {list-style:none; margin:0.25em; padding:0;}
.tagClear {clear:both;}

.footer {font-size:.9em;}
.footer li {display:inline;}

.annotation {padding:0.5em; margin:0.5em;}

* html .viewer pre {width:99%; padding:0 0 1em 0;}
.viewer {line-height:1.4em; padding-top:0.5em;}
.viewer .button {margin:0em 0.25em; padding:0em 0.25em;}
.viewer blockquote {line-height:1.5em; padding-left:0.8em;margin-left:2.5em;}
.viewer ul, .viewer ol {margin-left:0.5em; padding-left:1.5em;}

table {border-collapse:collapse; margin:0.8em 1.0em;}
.viewer th, .viewer td, .viewer tr,.viewer caption {padding:3px;}
table.listView {font-size:0.85em; margin:0.8em 1.0em;}
table.listView th, table.listView td, table.listView tr {padding:0px 3px 0px 3px;}

.viewer pre {padding:0.5em; margin-left:0.5em; font-size:1.2em; line-height:1.4em; overflow:auto;}
.viewer code {font-size:1.2em; line-height:1.4em;}

.editor {font-size:1.1em;}
.editor input, .editor textarea {display:block; width:100%; font:inherit;}
.editorFooter {padding:0.25em 0em; font-size:.9em;}
.editorFooter .button {padding-top:0px; padding-bottom:0px;}

.fieldsetFix {border:0; padding:0; margin:1px 0px 1px 0px;}

.sparkline {line-height:1em;}
.sparktick {outline:0;}

.zoomer {font-size:1.1em; position:absolute; overflow:hidden;}
.zoomer div {padding:1em;}

* html #backstage {width:99%;}
* html #backstageArea {width:99%;}
#backstageArea {display:none; position:relative; overflow: hidden; z-index:150; padding:0.3em 0.5em 0.3em 0.5em;}
#backstageToolbar {position:relative;}
#backstageArea a {font-weight:bold; margin-left:0.5em; padding:0.3em 0.5em 0.3em 0.5em;}
#backstageButton {display:none; position:absolute; z-index:175; top:0em; right:0em;}
#backstageButton a {padding:0.1em 0.4em 0.1em 0.4em; margin:0.1em 0.1em 0.1em 0.1em;}
#backstage {position:relative; width:100%; z-index:50;}
#backstagePanel {display:none; z-index:100; position:absolute; margin:0em 3em 0em 3em; padding:1em 1em 1em 1em;}
.backstagePanelFooter {padding-top:0.2em; float:right;}
.backstagePanelFooter a {padding:0.2em 0.4em 0.2em 0.4em;}
#backstageCloak {display:none; z-index:50; position:absolute; width:100%; height:100px;}

.whenBackstage {display:none;}
.backstageVisible .whenBackstage {display:block;}
/*}}}*/
/***
StyleSheet for use when a translation requires any css style changes.
This StyleSheet can be used directly by languages such as Chinese, Japanese and Korean which use a logographic writing system and need larger font sizes.
***/

/*{{{*/
body {font-size:0.8em;}

#sidebarOptions {font-size:1.05em;}
#sidebarOptions a {font-style:normal;}
#sidebarOptions .sliderPanel {font-size:0.95em;}

.subtitle {font-size:0.8em;}

.viewer table.listView {font-size:0.95em;}

.htmlarea .toolbarHA table {border:1px solid ButtonFace; margin:0em 0em;}
/*}}}*/
/*{{{*/
@media print {
#mainMenu, #sidebar, #messageArea, .toolbar {display: none ! important;}
#displayArea {margin: 1em 1em 0em 1em;}
/* Fixes a feature in Firefox 1.5.0.2 where print preview displays the noscript content */
noscript {display:none;}
}
/*}}}*/
<!--{{{-->
<div class='header' macro='gradient vert [[ColorPalette::PrimaryLight]] [[ColorPalette::PrimaryMid]]'>
<div class='headerShadow'>
<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;
<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>
</div>
<div class='headerForeground'>
<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;
<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>
</div>
</div>
<div id='mainMenu' refresh='content' tiddler='MainMenu'></div>
<div id='sidebar'>
<div id='sidebarOptions' refresh='content' tiddler='SideBarOptions'></div>
<div id='sidebarTabs' refresh='content' force='true' tiddler='SideBarTabs'></div>
</div>
<div id='displayArea'>
<div id='messageArea'></div>
<div id='tiddlerDisplay'></div>
</div>
<!--}}}-->
<!--{{{-->
<div class='toolbar' macro='toolbar closeTiddler closeOthers +editTiddler > fields syncing permalink references jump'></div>
<div class='title' macro='view title'></div>
<div class='subtitle'><span macro='view modifier link'></span>, <span macro='view modified date'></span> (<span macro='message views.wikified.createdPrompt'></span> <span macro='view created date'></span>)</div>
<div class='tagging' macro='tagging'></div>
<div class='tagged' macro='tags'></div>
<div class='viewer' macro='view text wikified'></div>
<div class='tagClear'></div>
<!--}}}-->
<!--{{{-->
<div class='toolbar' macro='toolbar +saveTiddler -cancelTiddler deleteTiddler'></div>
<div class='title' macro='view title'></div>
<div class='editor' macro='edit title'></div>
<div macro='annotations'></div>
<div class='editor' macro='edit text'></div>
<div class='editor' macro='edit tags'></div><div class='editorFooter'><span macro='message views.editor.tagPrompt'></span><span macro='tagChooser'></span></div>
<!--}}}-->
To get started with this blank TiddlyWiki, you'll need to modify the following tiddlers:
* SiteTitle & SiteSubtitle: The title and subtitle of the site, as shown above (after saving, they will also appear in the browser title bar)
* MainMenu: The menu (usually on the left)
* DefaultTiddlers: Contains the names of the tiddlers that you want to appear when the TiddlyWiki is opened
You'll also need to enter your username for signing your edits: <<option txtUserName>>
These InterfaceOptions for customising TiddlyWiki are saved in your browser

Your username for signing your edits. Write it as a WikiWord (eg JoeBloggs)

<<option txtUserName>>
<<option chkSaveBackups>> SaveBackups
<<option chkAutoSave>> AutoSave
<<option chkRegExpSearch>> RegExpSearch
<<option chkCaseSensitiveSearch>> CaseSensitiveSearch
<<option chkAnimate>> EnableAnimations

----
Also see AdvancedOptions
ShadowRun game
<!--{{{--> \n<div class='toolbar' macro='toolbar -closeTiddler closeOthers +editTiddler permalink references revisions jump'></div> \n<div class='title' macro='view title'></div> \n<div class='subtitle'><span macro='view modifier link'></span>, <span macro='view modified date [[DD MMM YYYY]]'></span> (created <span macro='view created date [[DD MMM YYYY]]'></span>) <span macro='view renamedSubTitle'></span> <span macro='view historicalSubTitle'></span></div> \n<div class='tagging' macro='tagging'></div> \n<div class='tagged' macro='tags'></div> \n<div class='viewer' macro='view text wikified'></div> \n<div class='tagClear'></div> \n<!--}}}--> \n
@@color(red):This piece of equipment has been withdrawn - see the alternative way of getting the same effect below@@\n\nIf you wish to have a smartlink with a weapon that is touch-range only and cannot be hacked, you must buy a SkinLink module for your gun (SR4 page 318). You can then purchase skin link modules for your other electronics to participate in the skin link network.\n\nFor example, purchasing skinlink for some goggles (that have image link and smartlink) allows you to use a smartgun system.\n\n--These gloves allow the wearer to directly link a smartgun to their mind (via either a datajack, 'trodes, or glasses/goggles with image link). This is a hard-wired link.--\n\n--This equipment costs 400 nuyen, and any smartlinked weapon they are used with must be designated as being made for induction gloves, //not for wireless use//. Wepaons modified for induction gloves cannot be used wirelessly.--
http://toreadorvampire.co.uk/zope/shadowrun
[img[Dreamer, getting dirty|http://users.eastlink.ca/~dreadpiratecat/Shadowrun/Dreamer.jpg]]\n[img[Dreamer, ready for battle!|http://users.eastlink.ca/~dreadpiratecat/Shadowrun/Dreamer1.jpg]]
{{{\n[17:06] * ~ToreadorVampire gets everything loaded up and ready to roll\n[17:06] * Nol is now known as Apex\n[17:07] <+Apex> wheres obw?\n[17:07] <~ToreadorVampire> Erm, where'd Boxcars go?\n[17:08] <+Apex> I killed it in spite out of last session\n[17:08] <~ToreadorVampire> Oh, she can't make it - nor can she make it next week, but she told me about that week\n[17:08] <~ToreadorVampire> lol\n[17:08] -thulcandra.otherworlders.org:@#sr4e- ToreadorVampire invited BoxCars into the channel.\n[17:08] * Joins: BoxCars (dice@Psi-925B6340)\n[17:08] * ChanServ sets mode: +v BoxCars\n[17:09] <~ToreadorVampire> Righty ...\n[17:11] <~ToreadorVampire> So - IIRC we left off at the close of your first day in the prison - Ijizhul\n[17:12] <~ToreadorVampire> Sonya had accidentally gotten herself noticed by using implants when she took a workout, and she's now trying her best to lay low, after everyone stood and gawked at her\n[17:12] <~ToreadorVampire> Dreamer has made contact with Bolt, and his small posse of friends, who seem to be some of the only people in this place to not have been "black bagged"\n[17:13] <~ToreadorVampire> Bolt and Dreamer have become semi-friendly, but there are clearly some trust issues there ...\n[17:13] * DreadPirateKitten is now known as Dreamer\n[17:13] <~ToreadorVampire> Apex has spent some time hacking into the computer system, and has got some basic info, plus has redirected Maks Gavrill's arrival to the same cell clock as you guys are in\n[17:14] <~ToreadorVampire> He also discovered that there are a few areas of the prison that seem to be off the official map - for example "the warden's quarters" are not on the map\n[17:14] <~ToreadorVampire> Godmorgen\n[17:15] <~ToreadorVampire> ^^ Sets off Serah's highlight rule ;)\n[17:15] * +Serah awakes.\n[17:15] * +Jesse_V chuckles\n[17:15] <~ToreadorVampire> Yay!\n[17:16] <~ToreadorVampire> OK ...\n[17:16] <+Serah> Are we overdue?\n[17:16] <+Serah> Or are we to game in 45 minutes?\n[17:16] <~ToreadorVampire> Nope - we're starting now\n[17:16] <~ToreadorVampire> Just finished the recap\n[17:16] <+Serah> You did not answer my question.\n[17:17] <~ToreadorVampire> So, yes, technically we started 15 mins ago\n[17:17] <~ToreadorVampire> And Seeten got a coffee\n[17:17] <+Dreamer> I did\n[17:17] <+Serah> Ok.\n[17:17] <+Dreamer> see, TV's time change finally happened last night\n[17:18] * Serah is now known as Ere_Teuta\n[17:18] <+Ere_Teuta> Mine too.\n[17:18] <+Ere_Teuta> Which is what screwed it up.\n[17:18] <~ToreadorVampire> Right - the team has approximately 2 days before Maks Gavrill arrives (although you don't know exactly what time of day he is due to arrive)\n[17:18] <+Ere_Teuta> Moving this conversation to OOC.\n[17:19] <~ToreadorVampire> Now you have been through the regular day-to-day activity at the prison, I'm happy to turn things over to you guys to plan/decide what you are going to do ...\n[17:21] <~ToreadorVampire> Some things that have not been done fully are:\n[17:21] <~ToreadorVampire> * Going through the warden's operating handbook thoroughly ... it's a boring task that basically only Apex or Sonya can do ...\n[17:22] <~ToreadorVampire> There is a lot of information in there, and it will take you some time to read it all and discover any obscure information inside\n[17:23] <~ToreadorVampire> * Locate where the "DNA Storage" is - it's not on the official map\n[17:24] <~ToreadorVampire> * Plan how you're going to open the cells, and move around without getting caught\n[17:27] <~ToreadorVampire> So ... I'm all ears :)\n[17:27] <+Apex> On the second night, I'm going to hop into VR and go at an exploit for Ere's cuffs\n[17:28] <+Dreamer> "Have we located any information on where the DNA storage is, or how many spirits there are?"\n[17:28] <+Apex> "We can't really know abou the spirits, since none of us are able to find out while in these."\n[17:28] <~ToreadorVampire> OK ...\n[17:29] <+Dreamer> "You dont think they'd categorize bound spirit locations on the net?"\n[17:30] * +Apex chuckls, "Nah, I really don't"\n[17:31] <~ToreadorVampire> Apex - you may do your VR section if you'd like ... you already have a lock on everyone's magecuffs IIRC so you can hack straight into them if you like ...\n[17:32] <+Apex> (Sor roll some exploits?)\n[17:33] <~ToreadorVampire> Please\n[17:33] <~ToreadorVampire> And you're hacking in slowly?\n[17:33] <+Apex> Indeed\n[17:33] <+Apex> (going for admin)\n[17:33] <+Apex> roll sr 12 exploit\n[17:33] <+Apex> roll sr 12 exploit\n[17:33] <+BoxCars> Apex rolls (12) exploit and gets (4 hit(s))\n[17:33] <+BoxCars> Apex rolls (12) exploit and gets (3 hit(s))\n[17:33] <+Apex> roll sr 12 exploit\n[17:33] <+BoxCars> Apex rolls (12) exploit and gets (3 hit(s))\n[17:33] <+Apex> roll sr 12 exploit\n[17:33] <+BoxCars> Apex rolls (12) exploit and gets (3 hit(s))\n[17:33] <+Apex> roll sr 12 exploit\n[17:33] <+BoxCars> Apex rolls (12) exploit and gets (3 hit(s))\n[17:34] <~ToreadorVampire> OK, after three hours you have an admin-level exploit\n[17:35] <+Apex> I'll save that for later and then drop into ar and read through the handbook\n[17:35] <~ToreadorVampire> OK ... that will take about 6 hours to read everything ...\n[17:35] <~ToreadorVampire> But I think you just about have time for that\n[17:36] <+Apex> Yeah and I got my 3 hours sleep last night\n[17:37] <~ToreadorVampire> OK - 1 sec, answering some questions in another PM window\n[17:37] <+Apex> k\n[17:39] * +Jesse_V sticks close to the mountain of a troll call B'Gak, having been made a bitch over the last 24 or so hours. He spots a large bruise on the side of his face...\n[17:39] * +Ere_Teuta pretends not to exist.\n[17:39] * +Ere_Teuta does a very fine job.\n[17:40] <+Dreamer> *looks at Jesse, glad she's somehow escaped the same fate, despite being threatened with rape by her own crew, no less!*\n[17:43] <~ToreadorVampire> OK\n[17:43] <~ToreadorVampire> So - is there anything anyone else is doing overnight?\n[17:43] <+Dreamer> (sleeping)\n[17:43] <~ToreadorVampire> OK ... Apex - time for a download!\n[17:44] <+Apex> :o\n[17:44] <+Jesse_V> ((trying to fend off B'Gak but he easily dominates me physically\n[17:44] <+Jesse_V> ))\n[17:45] <+Apex> (( make friends ))\n[17:45] <+Apex> (( :P ))\n[17:45] <+Dreamer> (punch him in the ...))\n[17:45] <+Jesse_V> ((well, he's angry, though through no fault of mine))\n[17:46] <+Dreamer> ((Then maybe his ... will be too sore to ... you))\n[17:47] <+Dreamer> *dreams of freedom, motorcycles, and gun mods*\n[17:48] * +Ere_Teuta dreams of the ashcovered wasted of D'om il rak.\n[17:49] <+Dreamer> *waits to awaken*\n[17:50] * ~ToreadorVampire is PMing Apex a stack of info, wait a moment ...\n[17:58] <~ToreadorVampire> OK ...\n[17:58] <~ToreadorVampire> I'm done with Apex\n[17:59] <+Dreamer> lol\n[17:59] <+Dreamer> *checks for Apex in a ditch*\n[18:00] <~ToreadorVampire> Righty ... morning time ... group exercise ...\n[18:00] <+Dreamer> *heads out, not quite as scared as the previous day*\n[18:00] <~ToreadorVampire> Jesse gets to tidy B'gak's bed\n[18:01] <~ToreadorVampire> Exactly the same as the previous day, the two floors are woken quarter-by-quarter (for a total of 8 groups) and sent to the yard\n[18:01] <~ToreadorVampire> Even though Sonya is trying to just blend in - it can be seen that everyone is giving her a wide berth ...\n[18:02] <+Dreamer> *mills about, wanders up to Bolt, if she sees him*\n[18:02] <+Dreamer> *stays back from Sonya, doesnt want to give the impression she's bad news too*\n[18:02] <~ToreadorVampire> Bolt is there, as the previous day, he gives you a quick glance and a smile ...\n[18:02] * +Jesse_V tries not to cringe or breath, as he 'tidies' B'gak's oversized and well used sleeping locale\n[18:02] * +Jesse_V follows docilely along with the rest of the group...\n[18:02] <+Dreamer> *smiles at Bolt, teeth flashing*\n[18:03] * +Ere_Teuta pretends to be just another drone.\n[18:03] <~ToreadorVampire> Bolt looks a bit more quiet today, and doesn't approach you Dreamer\n[18:03] * +Apex whispers to his crew, "Lets all move to a separate table for a second here"\n[18:04] * +Ere_Teuta keeps seated away from the group.\n[18:04] <~ToreadorVampire> OK, and breakfast\n[18:04] <+Dreamer> *goes with Apex*\n[18:05] <+Apex> ( Ere, its going to be difficult for you get involved if you purposely separate yourself :P) \n[18:05] <+Dreamer> (Well, we did hire him, and put him immediately in jail...)\n[18:05] <+Ere_Teuta> (( It is also going to be much harder to detect that we're doing crime if we're not together. ))\n[18:05] <~ToreadorVampire> B'gak grabs Jesse and points at the serving hatch: "You get breakfast for B'gak!"\n[18:06] * +Dreamer watches the B'Gak show, and cringes.\n[18:06] <~ToreadorVampire> ((it's clear btw that B'gak is not a native English speaker, by the accent you would assume Russian or another Eastern bloc country ))\n[18:06] <+Apex> (( Yes, but its going to be really hard to do it as well ))\n[18:06] <+Ere_Teuta> (( No, it's just going to have to wait, but I would prefer this conversation IC: ))\n[18:07] * +Dreamer waits for Apex to give out the info.\n[18:07] * +Apex walks over to Ere, "Come on, we need to discuss a matter of importance"\n[18:07] * ~ToreadorVampire slaps Jotunheimr around a bit with a large trout\n[18:08] <+Ere_Teuta> "We need to wait, so sit down, shut up, and play nice."\n[18:08] <~ToreadorVampire> (( ? That's not what I intended to do, must have clipped the menu key when I was typing ))\n[18:08] <+Ere_Teuta> "No preparations needs to be made while we're waiting, I would prefer not fouling anything up with hasty actions.\n[18:08] <~ToreadorVampire> roll sr 3 Does bolt come over to sit with you guys?\n[18:08] <+BoxCars> ToreadorVampire rolls (3) Does bolt come over to sit with you guys? and gets (1 hit(s))\n[18:09] <+Ere_Teuta> "They might decide not to ship the parcel to this address if we make a ruckus."\n[18:09] <~ToreadorVampire> So ... as you are beginning this conversation, Bolt comes along and smiles at Dreamer: \n[18:09] <+Apex> "What? We don't need prepar-"\n[18:09] * +Apex pauses as bolt comes over\n[18:09] <+Dreamer> *gives him another big smile* "Hi there."\n[18:09] <~ToreadorVampire> "Hey Dreamer, how are you? Make it through your first day OK?"\n[18:09] * +Ere_Teuta plays with her cardboard stew.\n[18:09] * +Jesse_V goes and gets B'Gak's breakfast, not making the mistake of bringing his own over for the troll to take...\n[18:10] <+Dreamer> "I did, I had a pretty good day." She grins, "But my friend here," tilts head to indicate Jesse, "Seems to be having not so fun a time..."\n[18:11] <~ToreadorVampire> Bolt looks over at Jesse, and gives half a smile ...\n[18:12] <~ToreadorVampire> "Heh, yeah B'gak?" <speaks something incomprehensible, unless anyone in the group speaks Russian> and gives B'gak a nod\n[18:12] <~ToreadorVampire> B'gak frowns back and pounds his fist on the table, speaking an equally incomprehensible reply\n[18:13] * +Jesse_V kinda hangs out in limbo near B'Gak, not knowing, as usual, what he's supposed to do for the big thug...\n[18:13] <~ToreadorVampire> Bolt looks at Dreamer, and Jesse equally: "Heh, unless you've got something for us, I don't think there's any convincing him to ease up on your friend there ... he's a mean one ..."\n[18:13] <+Dreamer> "Got something?" She looks unsure\n[18:14] <+Dreamer> *is that the smell of pheromones in the air? oh goodness*\n[18:14] * +Jesse_V attempts to go and grab himself something to eat, maybe when B'Gak is busy eating....\n[18:14] * +Ere_Teuta stares idly into her cardboard soup. Not knowing what to do with herself.\n[18:14] <~ToreadorVampire> Bolt smiles: "Well, sometimes, just sometimes, people manage to import stuff from the outside as they come in here"\n[18:15] <~ToreadorVampire> (( Dreamer> Are you making advances on my NPC? ))\n[18:15] <+Dreamer> ((Will it save Jesse from B'Gak? =) ))\n[18:15] <~ToreadorVampire> (( Maybe, only one way to find out? ))\n[18:16] <+Ere_Teuta> (( We could also go to TV's house and beat him senseless until he tells us. That is a second way to find out :p ))\n[18:16] <+Dreamer> "I imported a pretty cute elf girl." She looks up at him, "Maybe we could set up some sort of ... trade?"\n[18:17] <+Jesse_V> ((or you could just let B'Gak continue to beat me around and use your sexual favors to curry favor with the NPC slobbo....which would further our cause much more...))\n[18:17] <~ToreadorVampire> (( That would be negociation then ))\n[18:17] <+Apex> (( Brb 1 sec ))\n[18:17] <+Dreamer> ((lol...ok))\n[18:17] <~ToreadorVampire> roll sr 10 Negociation vs Dreamer\n[18:17] <+Dreamer> roll sr 14\n[18:17] <+BoxCars> ToreadorVampire rolls (10) Negociation vs Dreamer and gets (4 hit(s))\n[18:17] <+BoxCars> Dreamer rolls (14) and gets (4 hit(s))\n[18:18] <~ToreadorVampire> Hmm, well - it looks like he was a little interested in that ...\n[18:19] <~ToreadorVampire> Bolt turns to B'Gak, and speaks to him in Russian - it sounds like it was a question\n[18:19] <~ToreadorVampire> Bgak's reply seemed to be an upbeat one, and B'gak smiles a big toothy smile\n[18:21] * +Jesse_V cringes, and returns to B'Gaks side, just out of arms length, having seen that smile a couple times already...\n[18:21] <~ToreadorVampire> Bolt looks back at Dreamer: "OK, trade's on ... my cell, number 163, afternoon free time"\n[18:21] <+Dreamer> "I'll be there."\n[18:22] <~ToreadorVampire> Bolt walks away\n[18:22] <~ToreadorVampire> Breakfast time is about 3/4 through\n[18:22] <~ToreadorVampire> B'gak stares at Jesse and demands second helpings\n[18:22] * +Dreamer eats the food without complaint, and tries to look normal.\n[18:23] <~ToreadorVampire> A guard walks through the room, looking at what's going on, seems most of his attention is on Sonya\n[18:23] * +Jesse_V sidles away and grabs a second bowl of the gruel if allowed, for B'Gak, and one for himself, shovelling his own bowl down his throat as fast as he can as he walks back to B'Gak's table.\n[18:23] * +Apex yawns\n[18:24] <+Apex> "Well, fuck our little discussion apparrently"\n[18:24] <+Dreamer> "We can discuss it next meal, I guess?"\n[18:24] <~ToreadorVampire> Morning "rehabilitiation" follows ... everyone roll room assignments please :)\n[18:24] <+Ere_Teuta> roll d14\n[18:24] <+BoxCars> Ere_Teuta rolls 1D14 and gets (14)\n[18:24] <+Dreamer> roll d14\n[18:25] <+BoxCars> Dreamer rolls 1D14 and gets (8)\n[18:25] <+Jesse_V> ((B'Gak wear braclets as well?))\n[18:25] <~ToreadorVampire> Jesse - that's 1d14 - on a 1-13, that's which room you get assigned to\n[18:25] <+Apex> roll d14\n[18:25] <+BoxCars> Apex rolls 1D14 and gets (9)\n[18:25] <~ToreadorVampire> Jesse> Yes\n[18:25] <+Jesse_V> roll d14\n[18:25] <+BoxCars> Jesse_V rolls 1D14 and gets (5)\n[18:25] <~ToreadorVampire> If you get a 14 then to simulate "luck" you get to choose which room\n[18:25] <~ToreadorVampire> roll 1d14 Bolt\n[18:25] <+BoxCars> ToreadorVampire rolls 1D14 Bolt and gets (13)\n[18:25] <~ToreadorVampire> roll 1d14 Rykoff\n[18:25] <+BoxCars> ToreadorVampire rolls 1D14 Rykoff and gets (8)\n[18:25] <~ToreadorVampire> roll 1d14 Sammy\n[18:25] <+BoxCars> ToreadorVampire rolls 1D14 Sammy and gets (6)\n[18:25] <+Dreamer> (which one is Rykoff?)\n[18:26] <+Ere_Teuta> (( Sonya? ))\n[18:26] <~ToreadorVampire> roll 1d14 Mica\n[18:26] <+BoxCars> ToreadorVampire rolls 1D14 Mica and gets (2)\n[18:26] <~ToreadorVampire> roll 1d14 Sonya\n[18:26] <+BoxCars> ToreadorVampire rolls 1D14 Sonya and gets (8)\n[18:26] <+Ere_Teuta> (( Rykoff is the troll. ))\n[18:26] <~ToreadorVampire> roll 1d14 B'Gak\n[18:26] <+BoxCars> ToreadorVampire rolls 1D14 B'Gak and gets (12)\n[18:26] * +Ere_Teuta goes to room 8.\n[18:26] <~ToreadorVampire> OK ... so we have ...\n[18:26] <+Ere_Teuta> On second thoughts, if you don't mind. Room 9.\n[18:26] <~ToreadorVampire> Room 8 has Sonya, Rykoff, Dreamer and Ere\n[18:27] <~ToreadorVampire> Otherwise, everyone's separated\n[18:27] <~ToreadorVampire> OK, so Ere is in a room with Apex\n[18:27] <~ToreadorVampire> Sonya, Rykoff and Dreamer together\n[18:28] <+Apex> "So Ere, whats your problem with our current venue?"\n[18:28] <~ToreadorVampire> OK ... well - you have the morning session of boring educational lectures played at you, nobody is paying attention as usual, and there is general chatter in the room\n[18:28] * +Dreamer looks at Rykoff, to see if he's willing to chat\n[18:29] * +Ere_Teuta whispers to Apex: "You do not go to the post office to pick up a parcel before it has arrived. I feel we should wait until our parcl arrives before doing anything, so that it is not our action that might foul up the arrival of said package."\n[18:29] <~ToreadorVampire> Rykoff looks at Dreamer, doesn't seem to be the excessively talkative type, but maybe he could be persuaded ...\n[18:30] * +Dreamer whispers, "What got you in here?"\n[18:30] * +Ere_Teuta continues to whisper to Apex: "If we move now, and cause a ruckus, they might decide to move him elsewhere. If we lay low, and be quiet, we're going to have to wait in here for a while longer, even after the parcel has arrived. But our chances of survival increases exponentially."\n[18:30] * +Ere_Teuta continues to whisper to Apex: "I am not all that, but I think we've been careless enough already, I would prefer if we laid low for a while."\n[18:31] * +Apex chukles, "Fine, have it your way"\n[18:32] <~ToreadorVampire> Rykoff> "Hmm, murder"\n[18:32] * +Dreamer blinks, "Really??"\n[18:32] <~ToreadorVampire> "Worked for a corp, did some rituals for 'em ... killed a lot of guys ... my last job ... killed the wrong one"\n[18:33] * +Jesse_V tries to blend...\n[18:34] * +Dreamer tries not to look surprised, "How long are you in for?"\n[18:34] <~ToreadorVampire> "Out in 2 years, my job's still waitin' for me"\n[18:34] * +Jesse_V looks to see where the movies are being projected from....\n[18:34] <~ToreadorVampire> Jesse> large screens, likely rear projection\n[18:35] <+Dreamer> "Your job is...they will? I mean, ..." Stops there, "Does it pay well?"\n[18:35] * +Ere_Teuta whispers to Apex: "Am I wrong?"\n[18:36] <+Jesse_V> ((is it projected through the wall? or is the projection lens IN the wall? Also, what is the screen made out of? and what are we sitting on?))\n[18:36] * +Apex shrugs, "I prefer to get things done as fast as possible, but I'll play your way"\n[18:36] <~ToreadorVampire> Rykoff looks at Dreamer: "If you don't mind this place when you screw up"\n[18:37] * +Ere_Teuta whispers to Apex: "Damn right you will."\n[18:37] <+Dreamer> "Um, well, I wasn't considering it for myself, I wouldnt know a ritual from a seance." She winks at him\n[18:38] <~ToreadorVampire> Jesse> (( So - you're on cheap plastic seats, slightly malleable but fixed down (a bit like theatre seats, but real nasty) - the screen ahead of you looks solid (not cloth) and you don't see a projector in the room, so you assume that unless it's some kind of LCD-like system (expensive) it's projected from the rear of the screen ))\n[18:38] <+Jesse_V> ((Also, is it ALWAYS the same 3 guards that watch over the 8 blocks of prisoners, in the immediate vicinity?))\n[18:39] <~ToreadorVampire> (( So - the "8 blocks" are really one block, it's just they split them up into 8 groups for moving them around - so far you have only ever seen the same three metahuman guards ))\n[18:40] <+Jesse_V> ((Okay...))\n[18:43] <~ToreadorVampire> OK, lunchtime\n[18:43] <~ToreadorVampire> You are herded out of the rehabilitation rooms to the canteen again\n[18:44] * +Ere_Teuta sits once more at an empty tabl.\n[18:44] <~ToreadorVampire> And can be together, Bolt doesn't choose to sit with you this time, and sits some way away, his "group" broken apart\n[18:44] <~ToreadorVampire> Although you see Sammy keeping an eye on Sonya\n[18:44] <~ToreadorVampire> (in that special way he does)\n[18:47] <~ToreadorVampire> Anyone have anything they wish to do at lunchtime?\n[18:47] <~ToreadorVampire> Of note: Jesse does not get any harrassment from B'gak during lunchtime\n[18:48] * +Ere_Teuta wishes to play drone.\n[18:48] * +Jesse_V is thankful of that, and tries to enjoy his soy-gruel....\n[18:48] <~ToreadorVampire> (or shall I skip onwards to the "free time"?)\n[18:48] * +Dreamer sits and waits for Apex to outline what he was gonna outline earlier.\n[18:49] <~ToreadorVampire> Also - Apex what are you doing about the food? This is over a full day now you've not touched any food ...\n[18:49] <+Jesse_V> ((have we ALL been sitting together the whole time, EVERY time we have had a meal??))\n[18:50] <+Apex> I guess I'll eat today\n[18:50] <+Apex> :/\n[18:50] <~ToreadorVampire> (( mostly I think, although Ere and Sonya have broken off a lot ))\n[18:50] <+Dreamer> ((no))\n[18:51] <+Dreamer> ((We've sat with bolt and his crew, or Dreamer has, etc))\n[18:52] * +Dreamer prods Apex. "You wanted to tell us something this morning?" She whispers.\n[18:52] <~ToreadorVampire> OK ... Apex looks *really* uncomfortable as he's eating ... can I have a composure test from Apex please?\n[18:52] <+Apex> ( What would that be ? )\n[18:52] <~ToreadorVampire> [Will + Cha]\n[18:53] <~ToreadorVampire> Looks like 5 dice from your char sheet ;_\n[18:53] <+Apex> roll sr 5\n[18:53] <+BoxCars> Apex rolls (5) and gets (1 hit(s))\n[18:54] <~ToreadorVampire> OK, Apex isn't exactly screaming in agony as he eats the soy, but it's clear he's not happy with it ... and needs to visit the toilet after eating it ...\n[18:54] * +Jesse_V bolts down his food quickly, having had lots of time to think in the last day, since B'Gak isn't really a huge conversationalist.\n[18:54] <~ToreadorVampire> That'll be -4 dice to anything you do for the next 12 hours Apex\n[18:54] <+Dreamer> *also eats the soy, no complaints*\n[18:55] <~ToreadorVampire> (( which is a bit longer than usual for an allergy, normally I'd do less than 12 hours, but you've not had the chance to eat anything else to mitigate the effect ))\n[18:55] * +Dreamer looks at Apex, "You ok? You look sort of whitish green?"\n[18:55] * +Jesse_V moves over to where Dreamer and Apex are seated and takes a seat himself.\n[18:56] <+Apex> (Isn't a mild alergy -2?)\n[18:56] * +Apex frowns and groans, "Soy..."\n[18:56] <+Dreamer> "Oh no..."\n[18:56] <+Dreamer> "So..."\n[18:57] <~ToreadorVampire> (( Sorry, you're right, -2, not -4 - I misread it ))\n[18:57] <+Jesse_V> "Apex, you okay? you look kind of green..."\n[18:57] <+Dreamer> ((if were not gonna do anything, lets skip ahead.))\n[18:57] <+Apex> "No shit.."\n[18:57] * +Jesse_V whispers...\n[18:57] <~ToreadorVampire> OK - so, straight to the "Free Time" after the second session of "rehab"\n[18:57] <+Jesse_V> "Look, i've been thinking..." Jesse asks all the questions he just asked in ooc...\n[18:58] * +Ere_Teuta continues to pretend she doesn't exist.\n[18:58] * +Ere_Teuta is being asked a direct question? Where?\n[18:58] <~ToreadorVampire> In this time the inmates can move around relatively freely - available are: "More rehab videos", "Your cell", "The exercise court", "the canteen", "the toilets"\n[18:58] <+Apex> Toilets!\n[18:58] * +Dreamer goes to someone elses cell.\n[18:58] <~ToreadorVampire> OK ...\n[18:58] <~ToreadorVampire> You turn up at Bolt's cell ...\n[18:59] * +Jesse_V assists Apex to the toilets and helps him out if he can....\n[18:59] <~ToreadorVampire> He sits there, on his bed and winks at you as you arrive ... he says "Wait a minute, B'gak will be here in a while"\n[18:59] <~ToreadorVampire> Jesse> Medicine skill?\n[19:00] <+Dreamer> *blinks* "What?"\n[19:00] <~ToreadorVampire> "Yeah, we can't start without B'gak"\n[19:00] <+Jesse_V> ((Heck no, i'm just holding his hair out of the way, and guarding him from other prisoners....))\n[19:00] <~ToreadorVampire> (( lol, OK ))\n[19:01] <+Apex> "Fucking...soy..."\n[19:01] * +Apex bends over the toilet again\n[19:01] * +Ere_Teuta has not been instructed to go anywhere specific?\n[19:01] <+Dreamer> "What exactly did I get myself into here..." She eyes Bolt.\n[19:02] * +Ere_Teuta is likely in her cell, staring into the ceiling, contemplating 101 ways to murder a temptress.\n[19:02] <~ToreadorVampire> So ... B'gak arrives at Bolt's cell, and smiles at Dreamer\n[19:03] * +Jesse_V hands him a hand full of tissues when Apex is done\n[19:03] <+Dreamer> *Smiles tentatively, the pheromones that flooded the prison yesterday are back*\n[19:04] <~ToreadorVampire> He points at her and smiles that toothy smile again, speaking something to Bolt in Russian\n[19:04] <~ToreadorVampire> Bolt nods, smiles back and says "Yep, that's right" and nods at B'gak\n[19:04] <~ToreadorVampire> B'gak moves over to the bed, and Bolt bends down, looks around and reaches underneath the bed, and collects something from underneath\n[19:05] <~ToreadorVampire> Dreamer> Perception (visual) please\n[19:05] <+Dreamer> roll sr 7\n[19:05] <+BoxCars> Dreamer rolls (7) and gets (3 hit(s))\n[19:06] <~ToreadorVampire> Dreamer> It's a couple of data chips, they were stashed away under Bolt's bed\n[19:06] * +Dreamer moves aside, backing up, and ends up against the bars, to give B'Gak his space\n[19:07] <~ToreadorVampire> B'gak smiles and takes them in his hand, then stands over by the cell door, blocking the area with his large (imposing) body\n[19:07] <~ToreadorVampire> Bolt looks at Dreamer> OK, now we can get started ... get over there and pull those panties down ...\n[19:07] <+Jesse_V> "So, Apex, a bunch of more stuff that I thought about while I was dodging my large cell mate...maybe you can look into..."\n[19:07] <~ToreadorVampire> (( and I'm going to do a "fade to black" here ... since we don't need graphic detail ))\n[19:08] <+Dreamer> ((Good call.))\n[19:08] <+Jesse_V> ((Thanks, i'm a virgin when it comes to these sorts of scenes...))\n[19:08] <+Ere_Teuta> (( Let's keep it that way. ))\n[19:09] <+Apex> "eh?"\n[19:11] <+Dreamer> *gets back to the group later, and doesnt look terribly happy*\n[19:11] <+Jesse_V> "Yah, like can you hack EVERYone's magebracelets at the same time, when we escape? If there is ALL of the prisoners free, that is going to keep the guards kinda busy while we escape. Also, what about cold weather gear? i'm not walking 10 miles in my scivvies across the icefields. What about other deliveries/arrivals/departures? We might need an alternative exit from this place in case our primary means of egress doesn't pan out."\n[19:12] <~ToreadorVampire> Jesse> This conversation in the toilets? With that lovely echo in the room?\n[19:12] <+Jesse_V> ((I'm whispering....))\n[19:12] <+Dreamer> *or at least looks around for people...*\n[19:12] <~ToreadorVampire> (( Oh good ))\n[19:13] <+Apex> "Magecuffs, set up. And there is no other way out.\n[19:13] <+Apex> "Anyway, listen to this"\n[19:13] * +Apex tells Jesse what he pulled from the gaurd handbook\n[19:14] <~ToreadorVampire> OK, Dreamer - Ere and Sonya are kind of staying anonymous at the moment ... Jesse and Apex - they're seemingly nowhere to be found\n[19:16] <~ToreadorVampire> Ere> Where are you wanting to be during this time?\n[19:17] <+Dreamer> ((if nothing is going to happen, lets move forward?))\n[19:17] <+Ere_Teuta> In my cell.\n[19:17] * +Ere_Teuta is likely in her cell, staring into the ceiling, contemplating 101 ways to murder a temptress.\n[19:17] <~ToreadorVampire> Oh yeah\n[19:18] <~ToreadorVampire> OK - Ere - as you hang around, you see a guard some with an inmate, half-dragging, half frog-marching him along\n[19:18] <~ToreadorVampire> You haven't seen much of the guards today, they have always been in the background while you've been here so far - this is the first time you have seen them manhandle an inmate\n[19:19] <~ToreadorVampire> This guy looks white as a sheet, and almost catatonic\n[19:19] <+Jesse_V> "So there are tunnels hunh? we need to find the access them. Also, I wonder if opur new mage can disguise us as these watcher spirits to allow us to move through the halls..."\n[19:19] <~ToreadorVampire> They open up a previously empty cell, and throw him in - this inmate you haven't seen before ...\n[19:20] <+Apex> "Getting the passcode would probably be easier, and night is when we should go."\n[19:20] * +Ere_Teuta peeks at the inmate.\n[19:21] * +Ere_Teuta gets up, out of her cell, and stands before his, looking him over. ( If allowed ).\n[19:21] <~ToreadorVampire> Well, from what you can see - it looks like he's only half-alive ... he is rocking himself very very slightly back and forth, as if having just undergone a pretty huge emotional/traumatic ordeal\n[19:21] <~ToreadorVampire> ((Oh yeah, sure, the guard has gone, and he's just sitting on the floor of his (still open) cell\n[19:21] <~ToreadorVampire> ))\n[19:23] <+Jesse_V> "is it possible to wirelessly modify the RDIF tags on the clothes of the guards? Are our clothes similarly tagged? what about cold weather gear? or vehicles? Any inventory for that? any location in the system?"\n[19:24] <~ToreadorVampire> Ere> The man really does look like his mind is broken, and he is making a very soft screeching sound, at a constant pitch, with the back of his throat\n[19:24] * +Ere_Teuta considers him black bagged and goes back to her cell.\n[19:24] <~ToreadorVampire> I mean - it's not really screeching, it's like a scream, but ... very very softly, almost impossible to hear\n[19:25] <+Apex> "RFIDs you mean?"\n[19:25] <~ToreadorVampire> OK ... an onwards to the night then ... unless any of you guys want to meet up and do anything ...\n[19:25] <+Jesse_V> "Er, yah..."\n[19:26] <+Dreamer> ((Nothing in particular...I'm gonna practice picking the cuffs, though, but not removing them, just picking))\n[19:26] <~ToreadorVampire> Dreamer> What tools are you using?\n[19:27] <+Apex> "Don't know, don't think so, I think they only track by cuffs"\n[19:27] <+Dreamer> ((improvised ones I imagine))\n[19:28] <~ToreadorVampire> OK\n[19:28] <+Jesse_V> "Anyways, if you can find out about that stuff, I'll talk to Ere and see what our new team member can do once she is released. I'm going to be pretty useless until I get a gun, or three..." \n[19:28] <~ToreadorVampire> Well, give it a go ... \n[19:28] <+Dreamer> roll sr 8\n[19:28] <+BoxCars> Dreamer rolls (8) and gets (5 hit(s))\n[19:29] <+Jesse_V> "You going to be okay? how long can you go with being sick? or without eating soy?"\n[19:29] <+Dreamer> (Take that!)\n[19:29] <+Apex> "All the food is soy, A human can go a couple days without eating\n[19:30] <~ToreadorVampire> Dreamer> Sure - you pick it first time and it unlocks\n[19:31] * +Dreamer investigates it visually, making sure she understands how it works mechanically, before putting it back together to do it again.\n[19:31] <~ToreadorVampire> As you are picking (with that high success) you see that the magecuffs have some anti-tamper devices on them (I didn't roll them in this case, since even with max successes I can't beat you)\n[19:31] <+Dreamer> and again\n[19:31] <+Dreamer> and again\n[19:31] <~ToreadorVampire> But - now you know how they work you can pick them open and closed again without too much of a problem if you have plenty of time\n[19:31] <+Dreamer> (hopefully we can make it routine, and I can pick cuffs as easy as someone else can exploit em off =) )\n[19:32] <~ToreadorVampire> However, doing them in a hurry - I will be rolling the anti-tamper mechanism against you (it's three dice) and if I get equal to or greater than your successes, then you trip the tamper protection and the cuffs fire\n[19:32] <~ToreadorVampire> However, with a few hours you can lock and unlock them\n[19:33] <~ToreadorVampire> "Not doing it in a hurry" means spending an hour, "doing it in a hurry" means more like 10 mins\n[19:34] <+Dreamer> ((ok. I make note of the anti-tamper mechanism...is it possible to disable or jam it?))\n[19:34] <+Jesse_V> "Alright, well, if you continue to be sick Apex, you might end up in the infirmary, and they might notice that you're not like everyone else..."\n[19:34] <~ToreadorVampire> Dreamer> Not really, I mean - as you're doing it, you are bypassing it, but doing so is tricky and requires either a lot of patience and manual dexterity (hence the hour)\n[19:35] <+Jesse_V> "Why don't you modify your file to adjust your diet? Maybe they've got some alternatives...though that seems unlikely..."\n[19:35] <+Apex> "Indeed, I don't want to risk too much though, if I'm caught its over.\n[19:36] <~ToreadorVampire> Dreamer> You can't really jam it, and the equipment you would need to properly disable it - well, you don't have that equipment available\n[19:36] <+Dreamer> ((ok))\n[19:36] <~ToreadorVampire> But the bonus you have is that you can take the cuffs right off, wheras all Apex can do is switch off the shock system inside them\n[19:37] <~ToreadorVampire> OK - anything else or shall we move on to the next day?\n[19:37] <+Dreamer> moving right along\n[19:37] <+Ere_Teuta> (( Move. ))\n[19:37] <+Apex> ( I could take them off too couldn't I?)\n[19:38] <+Ere_Teuta> (( Perhaps, only two ways to find out. One involves being in .uk ))\n[19:38] <~ToreadorVampire> Apex> No, that would need a mechanical key\n[19:38] <+Apex> ( Locksmith primary skill = agility right? )\n[19:39] <~ToreadorVampire> roll 1d12+6 time that Maks Gavrill arrives during the next day\n[19:39] <+BoxCars> ToreadorVampire rolls 1D12+6 time that Maks Gavrill arrives during the next day and gets (5+6=11)\n[19:39] <~ToreadorVampire> OK - so - Jesse you have a totally trouble-free night, and B'gak seems to be somewhat preoccupied during the night\n[19:40] <~ToreadorVampire> You see him take a small set of equipment that was hidden underneath the bed (handheld size) and take it up to his bunk with him ...\n[19:40] <~ToreadorVampire> ... you hear some drooling sounds and grumbling from him as lights out is called\n[19:40] <+Apex> roll sr 8 data search, scanning nets\n[19:40] <+BoxCars> Apex rolls (8) data search, scanning nets and gets (3 hit(s))\n[19:41] <~ToreadorVampire> Apex> OK\n[19:41] <~ToreadorVampire> What are you looking for?\n[19:41] <+Apex> (Actually, I retract that)\n[19:41] <+Apex> (My brain thought I was in b'gak's cell for a second, but I'm not that unfortunate)\n[19:42] * +Jesse_V will spy on B'Gak to see what he's doing\n[19:42] * +Jesse_V gets up to use the toilet during the night, etc...\n[19:44] <~ToreadorVampire> Jesse> He has a small (and rather worn looking) 'trode net over his head ... in his hand he holds a tiny chip reader with a chip plugged in\n[19:45] * +Dreamer is alone in her cell, and after playing the cuffs, sleeps\n[19:46] <+Jesse_V> ((my kingdom for something large and heavy to bash him over the head...but that will wait...))\n[19:46] <~ToreadorVampire> OK ... next day - exercise and breakfast as usual ...\n[19:46] * +Jesse_V looks under his B'gaks bed for other stuff while he's busy....\n[19:46] * +Ere_Teuta continues to be noone.\n[19:46] <+Dreamer> ((Do we know where the stuff is yet? did we check the staffs handbook?))\n[19:46] <~ToreadorVampire> Jesse> Ooh, Perception (general)\n[19:47] <+Jesse_V> roll sr 6 general perception, though I have a +2 for visual\n[19:47] <+BoxCars> Jesse_V rolls (6) general perception, though I have a +2 for visual and gets (1 hit(s))\n[19:49] <~ToreadorVampire> OK, feeling around, looking in the dark, and generally rummaging under the bed - yes, you do find something, it's a piece of metal, tucked under the bed. Essentially it's a home-made shiv - heavily improvised from something that was probably broken (although hard to tell what it was originally part of)\n[19:49] <~ToreadorVampire> You see some dried blood on it\n[19:50] <~ToreadorVampire> You'd need quite a bit of force to really hurt anyone with it, it's not that sharp - actually, it looks pretty blunt, but clearly it was good enough for B'gak\n[19:50] * +Jesse_V puts it back.\n[19:50] <~ToreadorVampire> So - morning comes - exercise & breakfast ...\n[19:50] <~ToreadorVampire> Anyone meeting up for a chat over breakfast?\n[19:50] <+Jesse_V> ((Anything else? like other microchips or whatever?))\n[19:51] <~ToreadorVampire> Jesse> Nope\n[19:51] * +Jesse_V will sit with Ere\n[19:51] <+Jesse_V> ((If B'gak is ignoring him...))\n[19:51] * +Ere_Teuta knows not when Mark will arrive as she is told nothing, so will stay with some random unused table.\n[19:51] <~ToreadorVampire> Yup - B'gak is now completely ignoring you\n[19:51] <~ToreadorVampire> Not a peep out of him\n[19:52] <~ToreadorVampire> Other people?\n[19:52] * +Apex goes back to poking his soy\n[19:52] * +Ere_Teuta doesn't mind Jesse sitting next to her.\n[19:52] <+Jesse_V> "Ere, Apex has found out some stuff about this place...some stuff that falls squarely into your area of knowledge..."\n[19:52] <~ToreadorVampire> Bolt is sitting with Mica this morning, but Rykoff and Sammy are separated\n[19:52] * +Ere_Teuta is not at all very motivated to eat her cardboard soup.\n[19:52] <+Ere_Teuta> I have no area of knowledge.\n[19:52] * +Jesse_V whispers, around his spoonful of gruel...\n[19:53] * +Ere_Teuta whispers back looking disdainfully at her gruel.\n[19:53] * +Dreamer is off on her own, trying not to be conspicuous, which is hard, when you look as good as Dreamer does.\n[19:53] * +Jesse_V shrugs then, and eats his gruel in silence...\n[19:55] <~ToreadorVampire> Anything else? On to morning "rehab"\n[19:55] <~ToreadorVampire> Room assignments please people\n[19:55] <~ToreadorVampire> roll 1d14 Sonya\n[19:55] <+BoxCars> ToreadorVampire rolls 1D14 Sonya and gets (6)\n[19:55] <~ToreadorVampire> roll 1d14 Bolt\n[19:55] * +Jesse_V gets up after breakfast and goes off to his classes, as usual, familiarizing himself with the layout of the facility better, and looking for possible points of Entrance/Egress that he'd not been paying attention to before. Points that are perhaps beyond the gates that keep the prisoners in...\n[19:55] <+BoxCars> ToreadorVampire rolls 1D14 Bolt and gets (4)\n[19:55] <+Jesse_V> roll d14\n[19:55] <+BoxCars> Jesse_V rolls 1D14 and gets (11)\n[19:55] <~ToreadorVampire> roll 1d14 Mica\n[19:55] <+BoxCars> ToreadorVampire rolls 1D14 Mica and gets (5)\n[19:55] <~ToreadorVampire> roll 1d14 Rykoff\n[19:55] <+BoxCars> ToreadorVampire rolls 1D14 Rykoff and gets (11)\n[19:55] <~ToreadorVampire> roll 1d14 Sammy\n[19:55] <+BoxCars> ToreadorVampire rolls 1D14 Sammy and gets (4)\n[19:55] <~ToreadorVampire> roll 1d14 B'gal\n[19:55] <+BoxCars> ToreadorVampire rolls 1D14 B'gal and gets (11)\n[19:55] <+Dreamer> roll d14\n[19:55] <+BoxCars> Dreamer rolls 1D14 and gets (9)\n[19:56] <+Apex> roll 1d14\n[19:56] <+BoxCars> Apex rolls 1D14 and gets (4)\n[19:56] <~ToreadorVampire> roll 1d14 Maks Gavrill\n[19:56] <+BoxCars> ToreadorVampire rolls 1D14 Maks Gavrill and gets (13)\n[19:56] <+Dreamer> (I'm always in 9)\n[19:56] <~ToreadorVampire> (( Seems the party is in room 11 ))\n[19:56] <~ToreadorVampire> Apex is with Sammy\n[19:56] <+Apex> (:o, maks, I still have that data search to point him out if I see him)\n[19:56] <~ToreadorVampire> Apex> Yeah, but you don't - he's in a different room ;)\n[19:57] <+Ere_Teuta> roll 1d14\n[19:57] <+BoxCars> Ere_Teuta rolls 1D14 and gets (13)\n[19:57] <~ToreadorVampire> OK ... and Ere is in the same room as Maks\n[19:57] <~ToreadorVampire> Perception check (visual) please Ere\n[19:58] <~ToreadorVampire> And also - perception (visual) from Jesse please\n[19:58] <+Ere_Teuta> roll sr7\n[19:58] <+Ere_Teuta> roll sr 7\n[19:58] <+BoxCars> Ere_Teuta rolls (7) and gets (1 hit(s))\n[19:59] <+Jesse_V> roll sr 8 for visual perception\n[19:59] <+BoxCars> Jesse_V rolls (8) for visual perception and gets (2 hit(s))\n[19:59] <+Apex> ToreadorVampire, don't pass him in a hall?\n[20:00] <~ToreadorVampire> Apex> not yet\n[20:00] <~ToreadorVampire> 1 sec, dealing with a PM\n[20:02] <~ToreadorVampire> OK ... Ere - you see Maks arrive in your "rehab" room - he is escorted by a guard, who drops him off and then leaves the room\n[20:05] <~ToreadorVampire> Hmm, lost Ere for a moment ...\n[20:05] <+Dreamer> (He's bio'ing)\n[20:05] <+Dreamer> (or she, whichever =) )\n[20:06] <~ToreadorVampire> Well - lunch time comes ...\n[20:06] <~ToreadorVampire> Everyone - Perception (visual) please\n[20:06] <+Jesse_V> ((does B'gak talk to anyone other than Bolt? ever?))\n[20:06] <+Jesse_V> roll sr 8 for visual perception\n[20:06] <+BoxCars> Jesse_V rolls (8) for visual perception and gets (4 hit(s))\n[20:06] <~ToreadorVampire> Jesse> No, not really ...\n[20:07] <~ToreadorVampire> He doesn't seem the talkative type (actually, very few in this prison do that much) but Bolt seems to be quite a well-known personality around the prison - he and his "crew" get a lot of respect from the other inmates\n[20:07] <~ToreadorVampire> Jesse> Well, BINGO - you spot Maks Gavrill lining up some way ahead of you for lunch\n[20:07] <+Ere_Teuta> roll sr 7 for the call of everyone.\n[20:07] <+BoxCars> Ere_Teuta rolls (7) for the call of everyone. and gets (2 hit(s))\n[20:08] <~ToreadorVampire> Ere> Again, you see Maks after he left the "rehab" room - he's in the queue for lunch a little way ahead of you\n[20:08] <~ToreadorVampire> (but you're closer than Jesse)\n[20:08] * +Ere_Teuta queues for gruel.\n[20:08] * +Dreamer sidles up to Maks, and gives him the "Hey sexy" smile.\n[20:08] * +Ere_Teuta decides to get extra(!)\n[20:09] * +Jesse_V notes his arrival, but continues to maintain his place in line, even grabbing an extra plate of gruel for B'Gak, unthinkingly\n[20:09] <+Apex> ( My AR notices go off?))\n[20:10] <+Apex> (( I mean, do I even have to roll perception? ))\n[20:10] <~ToreadorVampire> Apex> Yes, but you only need one success\n[20:10] <+Apex> roll sr 14 Watch me get a critical glitch\n[20:10] <+BoxCars> Apex rolls (14) Watch me get a critical glitch and gets (6 hit(s))\n[20:11] <~ToreadorVampire> Wow - you not only see him, but you also know brand of hair styling cream he uses ;)\n[20:12] <+Apex> ( Bah, brb 1 sec )\n[20:15] <+Dreamer> (Did I manage to catch Maks' attention?)\n[20:15] <~ToreadorVampire> OK ... so - you're all in the canteen ... Maks has randomly sat down somewhere\n[20:15] <+Apex> (bak)\n[20:15] <~ToreadorVampire> ((Oh, missed that Dreamer))\n[20:15] <+Apex> "Before we go over, let me discuss something with you)\n[20:15] <~ToreadorVampire> Etiquette roll then\n[20:15] * +Ere_Teuta sits down near everybody else.\n[20:15] <+Dreamer> roll sr 16\n[20:15] <+BoxCars> Dreamer rolls (16) and gets (4 hit(s))\n[20:16] <~ToreadorVampire> roll sr 3 Maks is a social retard\n[20:16] <+BoxCars> ToreadorVampire rolls (3) Maks is a social retard and gets (1 hit(s))\n[20:16] <~ToreadorVampire> OK - Maks looks at you, and looks around, and wonders what's going on ... looks a little scared\n[20:16] * +Jesse_V sits by B'Gak and gives him the extra plate of gruel\n[20:17] <~ToreadorVampire> B'gak looks at Jesse with a big smile, slaps Jesse on the back\n[20:17] * +Apex watches everyone sit beside Maks, shrugs, and joins them.\n[20:17] <+Apex> erm\n[20:17] <~ToreadorVampire> (it kind of stings a little, but you don't think he actually meant to hurt you, he just doesn't know his own strength?)\n[20:17] <+Apex> (Sorry, I am unable to read)\n[20:17] <+Jesse_V> "More?" Jesse points at his own plate of gruel, shrugs and pushes it over as well...\n[20:18] * +Apex walks over to Ere\n[20:18] <+Apex> "Okay, hes here, will you actually talk to me now?"\n[20:18] <+Ere_Teuta> "Yes, now I will do everything required to get this train back on its tracks."\n[20:18] <~ToreadorVampire> Maks looks at Dreamer in a kind of mistrusting way ...\n[20:19] * +Dreamer gives him a sweet, OMG I AM SO TRUSTWORTHY smile\n[20:19] * +Apex looks around a bit, "Okay, those -", he points at Ere's cuffs, "I can make so that you are able to do what you do again without unpleasent effects"\n[20:19] <~ToreadorVampire> Dreamer> From your roll, you can tell he thinks you're ... well, maybe a spy or something, because he clearly doesn't want to trust you, he just picks at his gruel and keeps his head down\n[20:19] <+Apex> "At any time"\n[20:19] <~ToreadorVampire> Jesse> He smiles again and wolfs down the remaining gruel, and extends a big clawed hand to you\n[20:19] <+Ere_Teuta> We need to get together and discuss the next move.\n[20:20] * +Jesse_V pushes his plate of gruel closer and gives B'Gak 'five' not wanting to get his hand crushed. He smiles a big smile, though it probably looks forced.\n[20:21] <~ToreadorVampire> Jesse> Etiquette roll please :)\n[20:21] <+Jesse_V> ((Street ettiquette apply?))\n[20:21] <~ToreadorVampire> Jesse> No, this isn't really "street"\n[20:21] <~ToreadorVampire> (( if it was you wouldn't be wearing those magecuffs ;) ))\n[20:21] <+Jesse_V> roll sr 4 makin friends with B'Gak\n[20:21] <+BoxCars> Jesse_V rolls (4) makin friends with B'Gak and gets (1 hit(s))\n[20:22] <~ToreadorVampire> roll sr 3 B'gak is also a social retard\n[20:22] <+BoxCars> ToreadorVampire rolls (3) B'gak is also a social retard and gets (1 hit(s))\n[20:22] <~ToreadorVampire> OK, well - he looks kind of happy with you, I mean - you're not really friends you don't think - but he's certainly neutral you think\n[20:22] * +Dreamer sits with Maks, and makes small talk like a professional talker.\n[20:23] <~ToreadorVampire> Maks leans forwards to Dreamer and (in a thick accent): "Look, you try anything you want ... I not talking to you"\n[20:23] <~ToreadorVampire> Maks: "I tell nothing"\n[20:24] * +Ere_Teuta looks at Apex and whispers: "Trouble is, when I see them, they see me."\n[20:24] <~ToreadorVampire> (( That reminds me - everyone have a 2 POINT EDGE REFRESH as Maks arrived ))\n[20:24] <+Apex> "Hm, I want you to be useful though."\n[20:25] * +Dreamer grins at Maks, a really nice smile. "I havent asked any questions, Hon."\n[20:26] <~ToreadorVampire> Maks: "Then what you want?"\n[20:26] <+Ere_Teuta> "Problem with being useful is that they will know."\n[20:27] <+Apex> "Is that how it works? Theres no spirits in the daytime."\n[20:27] <+Ere_Teuta> "How do you know?"\n[20:27] <+Dreamer> "I'm like the prison greeter. I smile at the new inmates and make them feel at home." She smiles at him\n[20:28] <~ToreadorVampire> Maks: "Well, I want no greeting, you think you can fool me? I know your tricks"\n[20:28] <+Apex> "Handbook."\n[20:28] <~ToreadorVampire> Dreamer> Again - with that etiquette roll, you get the impression that Maks is guarding some information - like he is expecting "someone on the inside" to try and covertly interrogate him\n[20:28] <+Ere_Teuta> "Oh."\n[20:29] <~ToreadorVampire> Dreamer> Continuing as you are, it's like you're playing to his expectations\n[20:29] <+Ere_Teuta> "We should get together after boring so we can discuss when and how."\n[20:29] <+Apex> "Shall I do it?"\n[20:29] <+Apex> "I wanted to ask you before doing it."\n[20:30] * +Dreamer smiles at Maks, and whispers, "I don't want to know whatever you are keeping secret."\n[20:30] <~ToreadorVampire> Maks looks back at you\n[20:30] <~ToreadorVampire> (another etiquette roll then please, as circumstances have changed)\n[20:31] <~ToreadorVampire> roll sr 3 Maks\n[20:31] <+BoxCars> ToreadorVampire rolls (3) Maks and gets (2 hit(s))\n[20:31] <+Apex> ( Hm..actually..)\n[20:31] <+Dreamer> roll sr 16\n[20:31] <+BoxCars> Dreamer rolls (16) and gets (7 hit(s))\n[20:32] <+Apex> roll sr 10 Roll to listen on gaurd coms\n[20:32] <+BoxCars> Apex rolls (10) Roll to listen on gaurd coms and gets (1 hit(s))\n[20:32] <+Apex> roll sr 10 roll to decrypt if needed\n[20:32] <+BoxCars> Apex rolls (10) roll to decrypt if needed and gets (2 hit(s))\n[20:32] <+Ere_Teuta> Not now, wait an hour or five.\n[20:32] <~ToreadorVampire> OK, Maks looks somewhat more relaxed now\n[20:32] <~ToreadorVampire> Apex> OK - it's pretty quiet, just the occassional check-in from the three guards\n[20:32] <+Apex> roll sr 10 Roll to set up a datasearch on anything relating to the blackbagging, "behavoir modification"\n[20:32] <+BoxCars> Apex rolls (10) Roll to set up a datasearch on anything relating to the blackbagging, "behavoir modification" and gets (3 hit(s))\n[20:33] <~ToreadorVampire> OK ... well, you do find two things of interest\n[20:33] <~ToreadorVampire> Firstly, the prisoner in cell # (doesn't matter, but it's just across from Ere's cell) seems to have responded well to behaviour modification\n[20:34] <~ToreadorVampire> Also - and more importantly - there is a scheduled session with Maks Gavrill planned for tomorrow at 15:00 - he is to be "black-bagged" and interrogated under torture\n[20:34] <~ToreadorVampire> He is not expected to survive it if he does not co-operate\n[20:36] <~ToreadorVampire> The warden will be overseeing the procedure, and two mages from the outside have been contracted and brought in (arriving tomorrow) to assist in the operation\n[20:36] * +Apex exhales quickly, saying "Oh holy fucking shit, shit just hit the fan."\n[20:37] <+Dreamer> "So, it seems like you're the new guy, huh." She smiles at Maks, "Whats a guy like you do to get in a situation like this, I wonder." She leans back, and finishes the soy, and whatever.\n[20:37] <+Apex> "Ere, I'm turning those off."\n[20:37] * +Apex runs his exploit\n[20:37] <+Apex> for the cuffs\n[20:37] <+Apex> not the main system\n[20:38] <~ToreadorVampire> Maks looks at Dreamer and whispers: "I scientist, I make important discovery. Authorities not want me to share with world ... "\n[20:38] <~ToreadorVampire> Apex> OK\n[20:38] <~ToreadorVampire> roll sr 3 chance to spot Apex\n[20:38] <+BoxCars> ToreadorVampire rolls (3) chance to spot Apex and gets (1 hit(s))\n[20:38] <+Ere_Teuta> "We're moving right now?"\n[20:38] <~ToreadorVampire> OK - you're into Ere's cuffs\n[20:38] <~ToreadorVampire> Apex> What do you want to do\n[20:38] <~ToreadorVampire> ?\n[20:38] * +Dreamer nods at Maks, "I hope it was a big discovery, my friend."\n[20:39] <+Apex> ToreadorVampire, wait, why did you roll a "Chance to spot me" on 3 dice? ..When it takes six?\n[20:39] <~ToreadorVampire> Maks: "Is *big* discovery, but might go to grave with me"\n[20:39] <+Apex> roll sr 10 edit, lets turn off those light sensors\n[20:39] <+BoxCars> Apex rolls (10) edit, lets turn off those light sensors and gets (4 hit(s))\n[20:40] <~ToreadorVampire> Apex> I realise that ... I dunno, the world could have imploded and I could have gotten 6 successes ;)\n[20:40] <+Apex> "Not, quite yet, we have about a day before our new friend gets the bag, but you are now useful."\n[20:40] * +Dreamer smiles at Maks, "Oh, I think not, Mr. Gavrill, I think not." She whispers.\n[20:40] <~ToreadorVampire> OK, Apex - light sensors calibrated so that they will never detect the glowworms\n[20:40] <~ToreadorVampire> Log out?\n[20:41] <+Apex> roll sr 10 Spoof, you're not going to catch me forgetting this TV, so give it up :)\n[20:41] <+BoxCars> Apex rolls (10) Spoof, you're not going to catch me forgetting this TV, so give it up :) and gets (3 hit(s))\n[20:41] <+Apex> log out\n[20:41] <~ToreadorVampire> Maks looks at Dreamer and raises an eyebrow\n[20:41] <~ToreadorVampire> ((aww, OK - you erase your tracks and log out :) ))\n[20:42] <+Ere_Teuta> (( It will happen eventually. ))\n[20:42] * +Apex walks over to the table where Maks is, a fierce, slightly startled, and determined look on his face\n[20:42] <+Apex> "Dreamer, shit just hit the fan"\n[20:42] <+Dreamer> "Do we know where storage is at?"\n[20:43] * +Ere_Teuta gets the the much practiced look of "Oh no, not again *lesigh*" on her face.\n[20:43] * +Ere_Teuta wolves her gruel.\n[20:43] <~ToreadorVampire> Maks regards Apex and looks puzzled, then puts his head down and continues eating lunch\n[20:43] * +Dreamer smiles at Maks, "We're your rescue team, you need to stick with me, and do not stray, do you understand? We're getting you out of here, now." She whispers to him, hoping he gets it.\n[20:43] <+Apex> "Our new friend gets the bag tomorrow."\n[20:43] <+Apex> (( Subtlety? Whats that? ))\n[20:44] <+Ere_Teuta> (( Let's alert EVERYONE! ))\n[20:44] <+Dreamer> ((We did.))\n[20:44] <+Ere_Teuta> roll sr7 Erë wants to hear that from the other side of the room. If she can, she knows trouble is brewing.\n[20:44] <+Ere_Teuta> roll sr 7 Erë wants to hear that from the other side of the room. If she can, she knows trouble is brewing.\n[20:44] <+BoxCars> Ere_Teuta rolls (7) Erë wants to hear that from the other side of the room. If she can, she knows trouble is brewing. and gets (1 hit(s))\n[20:44] <+Ere_Teuta> (( Damn space. ))\n[20:45] * +Ere_Teuta probably hears nothing.\n[20:45] <+Apex> (I actually told you that if you look up)\n[20:47] <~ToreadorVampire> OK ...\n[20:47] <~ToreadorVampire> Maks looks really, really, really shocked\n[20:47] * +Jesse_V continues to sit with B'Gak...he looks thoughtful...\n[20:47] <~ToreadorVampire> He looks at both Dreamer and Apex again, and ... well ... yeah, he says nothing but really looks suprised\n[20:49] <~ToreadorVampire> OK ... anyone else saying anything? Or on to the afternoon "Rehab"?\n[20:50] * +Ere_Teuta eats gruel as if her life depended on it! ( it really does. )\n[20:50] * +Apex turns Maks, "Uh, you okay?"\n[20:51] * +Dreamer grins at Maks, and whispers, "Stop looking like the cat stole your canary, you'll be out of this shit-hole in a few hours."\n[20:51] <~ToreadorVampire> roll sr 7 composure for Maks\n[20:51] <+BoxCars> ToreadorVampire rolls (7) composure for Maks and gets (0 hit(s))\n[20:51] * +Jesse_V goes back to his and B'Gaks room, and if the troll isn't there, checks out the micro chipreader, and puts the shiv in his shoe sole...\n[20:51] <~ToreadorVampire> No ... "cat stole your canary" is how looks\n[20:52] <~ToreadorVampire> Jesse> Well - you will have to wait until later in the day: "free time" but yeah - the three chips there (two of which are of a different brand, and don't look as well-used) are all BTLs\n[20:54] <~ToreadorVampire> Anything else to be said IC at lunch time?\n[20:54] <~ToreadorVampire> Onwards to afternoon "rehab"\n[20:55] * +Apex takes careful care to get near everyone and maks, but just maks failing that\n[20:55] <~ToreadorVampire> OK ... well - are you hacking your cuffs to send yourself to a different room?\n[20:55] <+Apex> "Dreamer, whatever room maks goes in, go you."\n[20:55] <~ToreadorVampire> Roll room assignments every please?\n[20:55] <~ToreadorVampire> roll sr 14 Maks\n[20:55] <+BoxCars> ToreadorVampire rolls (14) Maks and gets (4 hit(s))\n[20:55] <+Apex> ( spoof check right?)\n[20:56] <~ToreadorVampire> Wait, not sr\n[20:56] <+Dreamer> roll d14\n[20:56] <+BoxCars> Dreamer rolls 1D14 and gets (1)\n[20:56] <+Jesse_V> roll d14\n[20:56] <+BoxCars> Jesse_V rolls 1D14 and gets (1)\n[20:56] <+Ere_Teuta> roll 1d14\n[20:56] <+BoxCars> Ere_Teuta rolls 1D14 and gets (5)\n[20:56] <~ToreadorVampire> Apex> Yeah, it's spoof for each set of cuffs you want to alter\n[20:56] <~ToreadorVampire> roll 1d14 maks\n[20:56] <+BoxCars> ToreadorVampire rolls 1D14 maks and gets (12)\n[20:56] <~ToreadorVampire> roll 1d14 bolt\n[20:56] <+BoxCars> ToreadorVampire rolls 1D14 bolt and gets (11)\n[20:56] <~ToreadorVampire> roll 1d14 mica\n[20:56] <+BoxCars> ToreadorVampire rolls 1D14 mica and gets (5)\n[20:56] <~ToreadorVampire> roll 1d14 rykoff\n[20:56] <+BoxCars> ToreadorVampire rolls 1D14 rykoff and gets (1)\n[20:56] <+Dreamer> (is there a guard in these rooms?)\n[20:56] <~ToreadorVampire> roll 1d14 sammy\n[20:56] <+BoxCars> ToreadorVampire rolls 1D14 sammy and gets (13)\n[20:56] <+Apex> roll sr 10 Spoof dreamers cuffs to 12\n[20:56] <+BoxCars> Apex rolls (10) Spoof dreamers cuffs to 12 and gets (3 hit(s))\n[20:57] <+Dreamer> (Jesus, 1 is the party room)\n[20:57] <+Apex> roll sr 10 Spoof my cuffs to 12\n[20:57] <+BoxCars> Apex rolls (10) Spoof my cuffs to 12 and gets (5 hit(s))\n[20:57] <~ToreadorVampire> roll 1d14 b'gak\n[20:57] <+BoxCars> ToreadorVampire rolls 1D14 b'gak and gets (10)\n[20:57] <~ToreadorVampire> Dreamer> No, although there are security cameras\n[20:57] <~ToreadorVampire> Oh yeah\n[20:57] <+Dreamer> (So am I supposed to go to 1, or Maks's room?)\n[20:57] <~ToreadorVampire> roll sr 14 Sonya\n[20:57] <+BoxCars> ToreadorVampire rolls (14) Sonya and gets (10 hit(s))\n[20:58] <~ToreadorVampire> Well, Dreamer> Which room are you going to?\n[20:58] <~ToreadorVampire> The guard told you room 1\n[20:58] <+Apex> And I told you to go whereever maks did\n[20:58] <+Ere_Teuta> (( sr 14? 10 hits!! *is confused and amazed* ))\n[20:59] * ~ToreadorVampire slaps self around the face - instinctively rolled the wrong dice then got an amazing roll\n[20:59] <~ToreadorVampire> (( I'll stick with room 10 :s ))\n[20:59] <~ToreadorVampire> Dreamer> You're standing around in a coridoor - where are you going?\n[21:00] * +Dreamer tries sneaking into Maks's room\n[21:00] <~ToreadorVampire> OK, no problem - Apex strides over to the same room\n[21:00] * +Apex sits beside Maks\n[21:00] * +Ere_Teuta knows nothing!\n[21:01] <+Apex> "What luck! We got in the same room!"\n[21:01] <~ToreadorVampire> ((So, I guess Ere and Jesse just get to sit around and be part of the team in "spirit only"))\n[21:02] <+Dreamer> ((They could probably sneak in too =P ))\n[21:02] <+Apex> (( Well I forgot to tell them, so if I spoofed them they'd just be confused"\n[21:02] <+Ere_Teuta> (( Would they if they were not previously informed? ))\n[21:02] * +Dreamer whispers to Apex, "Um, we need to find the DNA Storage, or they'll ritually smoke Maks, dude. Like, Priority A."\n[21:03] * +Apex whispers, "Personally, I think the warden needs to be elminated."\n[21:05] <+Dreamer> "We'd have to kill every single mage on earth if they still had his DNA. We have to destroy the storage, or they can just get a new mage to kill him from anywhere on earth. Thats not the plan."\n[21:05] <+Apex> (( Since I'm already tracking gaurd positions based on guns, and overlaying on a blueprint, do I see anyone going off-blueprint?? ))\n[21:05] <+Apex> "Well let me brief you on some stuff..."\n[21:07] * +Apex tells dreamer the handbook info\n[21:07] <~ToreadorVampire> Apex> Nope, not at the moment - although going through your logs - someone did go off-blueprint yesterday while you were busy being violently ill\n[21:07] * +Dreamer nods, "So we need to get down there and....light it up." She whispers\n[21:08] <~ToreadorVampire> (( They were in one of the security offices (erm, the one next to the exercise yard) and they vanished off of the map completely like their gun went out of range of the tracking system - they re-appeared about 10 mins later ))\n[21:08] <+Dreamer> "Do we know where the tunnels are?"\n[21:08] <+Apex> "So, Dreamer, in the mood to sell yourself some more?"\n[21:09] * +Dreamer blinks, "What?"\n[21:10] <+Apex> "To get down there we go through an office, for that we need to look legit. Therefore, we need unis, and you can get them."\n[21:11] <+Dreamer> "I can get the uniforms by fucking someone? Who?" She sighs slowly, "I guess sometimes it isnt who you know, its who you...\n[21:12] * +Apex grins\n[21:12] <+Apex> "If you'd prefer, another deal with bolt may also work."\n[21:13] <+Dreamer> "Who has the uniforms? If he's getting bagged tomorrow, we dont have all day."\n[21:14] <+Apex> "A gaurd wears a uniform."\n[21:15] <+Dreamer> "You want me to seduce a guard? For real?"\n[21:15] <+Apex> "Why not? I can't think of a better way..."\n[21:16] <+Dreamer> "And what, you think he'll just hand over his uniform??"\n[21:16] <+Dreamer> "Or do have some to crack him on the head...."\n[21:16] <+Dreamer> (someone)\n[21:16] <+Apex> "Well I figure, you'll be good at getting him _out_ of uniform..."\n[21:18] <+Dreamer> "Yes, and...?"\n[21:18] <+Apex> "I haven't planned that far yet."\n[21:19] <+Dreamer> "..."\n[21:19] <+Apex> "Okay fuck me! You think of something."\n[21:19] * +Jesse_V looks around for Bolt...\n[21:19] * +Apex grumbles to himself\n[21:19] <+Dreamer> "Why dont we just kill the cameras, and sneak the fuck in, after popping all the prisoner's cuffs and shit?" She whispers\n[21:21] <+Apex> "Oh now you're getting all technical with me"\n[21:21] <~ToreadorVampire> Jesse> Bolt's not in the same room as you ... Rykoff is tho\n[21:22] <+Apex> "Thats not going to cause the requisite chaos."\n[21:22] <+Dreamer> "How much chaos do you want?"\n[21:22] <+Apex> "Dunno, but this place will never riot."\n[21:24] <+Dreamer> send angry spirits? I dunno\n[21:24] <+Apex> "With a gaurd uni, we can stage the blackbagging of one of us, and use it to get into the tunnels"\n[21:24] <+Apex> (STAR WARS STYLE)\n[21:25] <+Dreamer> (True that.)\n[21:26] <~ToreadorVampire> (( TK-421, why are you not at your post? ))\n[21:26] <+Dreamer> ((Uhhh....))\n[21:27] <+Dreamer> "Ok, so do we have a timetable?"\n[21:28] <+Apex> "We have till tomorrow at 15:00"\n[21:29] <+Dreamer> "Well, we need a solid plan, dont we."\n[21:30] <+Apex> "And well need to sepak to everyone for that"\n[21:30] <+Dreamer> "Guard uniforms...what else do we need for this little operation?"\n[21:30] <+Apex> "On that note, afk for about 10 minutes"\n[21:30] <+Ere_Teuta> (( Eh, was that supposed to be in quotation marks? ))\n[21:30] <~ToreadorVampire> OK - "free time" is beginning - people are free to move to wherever they want ... Maks sticks around in the same "rehab" room unless directed to go elsewhere (looks like he's kind of half-mesmerised by the educational flicks)\n[21:31] <+Ere_Teuta> (( Away from body, BRB. ))\n[21:31] * +Dreamer smiles at Maks, "Come along, friend."\n[21:32] <~ToreadorVampire> Maks shuffles along with Dreamer\n[21:32] <~ToreadorVampire> ((where?))\n[21:33] <+Dreamer> (My place.)\n[21:33] <~ToreadorVampire> KO\n[21:33] <~ToreadorVampire> Other people?\n[21:33] <+Dreamer> (Lets get the gang together?)\n[21:34] * +Ere_Teuta knows nothing and goes back to her cell unless otherwise directed.\n[21:36] * +Dreamer wanders about and gets the crew together.\n[21:37] * +Ere_Teuta is easy to find in her cell. ( If you know which is hers. )\n[21:38] <+Dreamer> "Lets come back to my place and chat." She gives a nod to Ere, then finds Jesse, and Apex, and does likewise."\n[21:38] <~ToreadorVampire> OK - for speed's sake - unless anyone is making themselves hard to find - they can be rounded up pretty quick\n[21:39] * +Ere_Teuta is quick.\n[21:43] <+Dreamer> *waits for the others, who appear to be ... afk?*\n[21:44] <+Apex> (Back)\n[21:44] * +Dreamer looks around for Jesse.\n[21:44] * +Jesse_V palms the micro chip reader and the chips and heads off at the summoning....\n[21:47] <+Dreamer> "We need to get this thing ready to go, Maks doesnt have long. We need the following: Access to the DNA Storage, warm clothing for the escape, and preferably some sort of spirit to conceal us as we get the hell out."\n[21:47] <~ToreadorVampire> So ... you have all met up - what's being said?\n[21:47] <+Apex> "My plan would be to obtain gaurd uniforms, stage a black bagging, and head down to the tunnels."\n[21:48] <+Ere_Teuta> I can of course, as an alternative render us invisible. Spirits would be able to see us though.\n[21:48] <+Ere_Teuta> Other mages too.\n[21:48] <+Jesse_V> "Well, i can probably get you a uniform..."\n[21:48] <+Apex> ...Assense the gaurds.\n[21:49] <+Ere_Teuta> Not a bad idea, are my cuffs dud yet?\n[21:49] <+Apex> "They are."\n[21:50] <+Ere_Teuta> I can immidiatly search for the DNA storage, then. But we risk exposure if they have spirits or mages.\n[21:50] <+Dreamer> "I can pick all these cuffs and physically remove them, too. The Watcher Spirits are only out at night..."\n[21:50] <+Apex> "Spirits won't be a problem in the day, but the gaurds may notice."\n[21:50] <+Ere_Teuta> Are we under current surveillance?\n[21:50] * +Ere_Teuta suddenly looks around.\n[21:51] <+Ere_Teuta> This would be bad.\n[21:51] <+Jesse_V> "well there are only three guards and about 600 prisoners\n[21:51] <~ToreadorVampire> Perception?\n[21:51] <+Apex> (type of perception?)\n[21:51] <~ToreadorVampire> Visual if you're just looking for cameras\n[21:52] <+Apex> roll sr 14\n[21:52] <+Dreamer> roll sr 7\n[21:52] <+BoxCars> Apex rolls (14) and gets (2 hit(s))\n[21:52] <+BoxCars> Dreamer rolls (7) and gets (5 hit(s))\n[21:52] <+Dreamer> (lol@you)\n[21:52] <+Apex> ( That addens me)\n[21:53] <+Ere_Teuta> roll sr 7\n[21:53] <+BoxCars> Ere_Teuta rolls (7) and gets (3 hit(s))\n[21:53] <~ToreadorVampire> OK - nobody sees any cameras in this room\n[21:53] <+Ere_Teuta> (( I rather hoped Apex could affirm the presence of any active surveillance. ))\n[21:53] <+Jesse_V> (i'm stepping afk for a quick store run))\n[21:53] <~ToreadorVampire> Although dreamer spots a single dust mite in her bed\n[21:53] * +Ere_Teuta starts astrally percieving to check for spirits.\n[21:54] <~ToreadorVampire> Ere> OK - you flip astral - and ...\n[21:54] * +Dreamer flicks the dust mite off the bed.\n[21:54] <~ToreadorVampire> ... no ... no spirits in sight\n[21:54] <+Ere_Teuta> (( EVERYTHING EXPLODES! ))\n[21:54] <+Ere_Teuta> (( oh. ))\n[21:54] <~ToreadorVampire> Assensing test please\n[21:54] <+Apex> ToreadorVampire, you better come up with a damn good response when I get like 10+ hits on a visual perception test.\n[21:54] <+Ere_Teuta> Ok, we're in the green, it seems.\n[21:54] <+Ere_Teuta> roll sr 9 m+ass, yes?\n[21:54] <+BoxCars> Ere_Teuta rolls (9) m+ass, yes? and gets (6 hit(s))\n[21:55] <~ToreadorVampire> omg wow\n[21:55] <~ToreadorVampire> Right ... well - you can sense that you are *near* a magical domain ... like an area of manipulated/unusual magical activity ...\n[21:56] <~ToreadorVampire> ... and that domain is not aligned to your tradition, it is aligned to "quabbalistic magic" - that is, an obscure tradition that you don't usually see much of where you come from ...\n[21:57] <~ToreadorVampire> ... if you actually enter this domain, your magical ability will be reduced, and the magical ability of any quabbalist magic-user will be strengthened ... the domain is ...\n[21:57] <+Apex> (( I just find it funny that I know a ton about qabalistic magic IRL ))\n[21:57] <~ToreadorVampire> beneath you\n[21:57] <+Apex> (( Btw, no u after q TV )\n[21:57] <+Apex> (( Its just "Qabalah" refering to the Hermetic Kabbalah\n[21:57] <~ToreadorVampire> ((habit, I type a Q, I type a U to follow it))\n[21:59] <+Dreamer> "Ok, so, Can you have a spirit just wreck the DNA Storage? Cuz would that ever fix lots of our problems."\n[21:59] <+Apex> (( Good ole' Qabalah, serious Crowley and Hermetic Order of the Golden Dawn type stuff :) ))\n[22:00] <+Ere_Teuta> Yes and no.\n[22:00] <+Apex> "The best way would be to alter heat in the room"\n[22:00] <+Ere_Teuta> It seems they weakened my ties to magic in this area, I am unsure how exactly it will affect a spirit.\n[22:00] <+Apex> ( What is Maks doing right now? Looking at little overwelmed?)\n[22:00] <+Ere_Teuta> But I can certainly have a spirit about and kicking butt.\n[22:00] <+Ere_Teuta> You need one? How soon?\n[22:01] <+Dreamer> "A Fire spirit could alter heat, no?"\n[22:01] <+Apex> "If we send a spirit, can we be sure it did the job fully?"\n[22:01] <~ToreadorVampire> Ere> OK, so the affect on a spirit would be that the spirit's force would be reduced by the strength of the domain\n[22:01] <~ToreadorVampire> If the spirit's force drops to 0 it dies\n[22:02] <+Apex> "Uh...Fire spirits don't like me, a long story - I'll tell you sometime"\n[22:02] <+Apex> (( I have spirit bane fire ))\n[22:04] <+Dreamer> "So, not doable then?"\n[22:04] <+Ere_Teuta> Yes we can, it will tell me when it succeeds or I will know when it's gone.\n[22:04] <+Ere_Teuta> Anyone have anything against man spirits?\n[22:04] <~ToreadorVampire> Sonya waves a hand: "yes"\n[22:05] <~ToreadorVampire> "Same as Apex with fire spirits"\n[22:06] <+Ere_Teuta> That is silly.\n[22:06] <+Ere_Teuta> What is it with you guys and spirits?\n[22:06] <+Apex> "In addition we do not know where the DNA storage is."\n[22:06] <+Ere_Teuta> Anyone else have something against certain spirits?\n[22:07] <+Jesse_V> "Not me...Anyone have a problem with me trying to get B'Gak to take out a guard so I can get a gun and be of some use?"\n[22:07] <+Dreamer> "Its in the tunnels, I thought? Didn't you tell me that?"\n[22:07] <+Apex> "Oh because thats so exact"\n[22:07] <+Apex> "Actually, you reminded me, I'll brief those who haven't heard yet"\n[22:08] <+Ere_Teuta> That sounds smart.\n[22:08] <+Apex> <ToreadorVampire> * Spirits are indeed used in the prison, and they patrol the cell blocks - however, only at night. They are not used during the day\n[22:08] <+Apex> <ToreadorVampire> * The vast majority of these spirits are "Watcher spirits" - with only two more powerful "ancestor" spirits on-standby for the entire prison complex (all five blocks) during the course of a night\n[22:08] <+Apex> <ToreadorVampire> The majority of the spirits are summoned by the warden, but each block also has one guard (and only one) on standby during the night shift who summons watchers, and (if an alert is raised) can summon greater spirits if needed, and wake the rest of the guards\n[22:08] <+Apex> <ToreadorVampire> These watcher spirits are given very simple orders overnight, since they aren't too smart\n[22:08] <+Apex> <ToreadorVampire> They are to patrol back and forth over the passages between the cells, and immediately report ANY non-watcher spirit, non-"ancestor spirit" form in a coridoor, unless that life form speaks the code word\n[22:08] <+Apex> <ToreadorVampire> Code words are rotated nightly\n[22:08] <+Apex> <ToreadorVampire> Watcher spirits are to completely ignore anything going on inside a cell (they get too confused too easily)\n[22:08] <+Apex> <ToreadorVampire> The greater "anscestor spirits" have more duties, and are told to assense anything that they see outside of a cell, and to report any otherwise 'suspicious activity' - it seems these greater spirits are given far greater autonomy, and considered to have human (or greater-than-human) intelligence\n[22:08] <+Apex> <ToreadorVampire> So they are really almost like full guards\n[22:08] <+Apex> <ToreadorVampire> Of the guards, at least one of them on active duty at any time (per block) will be awakened, sometimes more\n[22:08] <+Apex> <ToreadorVampire> Other things - you notice that the manual refers to a passcode for "tunnels" - like there was a system of tunnels underneath the prison blocks, but the couple of obscure references to this information leads only to deleted files (like broken links)\n[22:08] <+Apex> <ToreadorVampire> * The "DNA Store" and the "Infirmary" and the "Inmate Behaviour Modification" all seem to be accessible only via these tunnels, as is the "Warden's Quarters"\n[22:08] <+Apex> <ToreadorVampire> The tunnels locking system seems to be Maglock (opened by keycard, held by gaurds) with an emergency mechanical override system\n[22:08] <+Apex> <ToreadorVampire> Finally, there are notes about magic - it is specified in the operations manual that all guards must be initiated into only one tradition of magic ...\n[22:08] <+Apex> <ToreadorVampire> ... that is the Quabbalist tradition\n[22:11] * +Apex looks at maks to see how he's doing.\n[22:11] <~ToreadorVampire> He's pretty much zoned out - really kind of shocked that he's in the middle of all of this\n[22:13] <+Dreamer> (we have moved no closer to a plan)\n[22:13] <+Apex> "Okay, how can we find where the DNA storage is?"\n[22:13] <+Dreamer> "Alright, Apex, can you check and see if anyone has been black bagged, and where on your little map there signal stopped, or whatever?"\n[22:13] <+Ere_Teuta> I could try to astrally project, but we risk exposure.\n[22:13] <+Apex> "its in a security office, I can get there whenever"\n[22:14] <+Apex> "If we get a gaurd uniform, I can probably get down there and get storage...."\n[22:14] <+Apex> "With my spoofing, etc."\n[22:15] <+Jesse_V> "How about this. I think I found the access to the tunnels. And the security guards, all three of them are in the three separate areas designated as guard room areas during the times when we are not being herded around. I say we go to the security area that I suspect the tunnel entrance is in, Apex opens the door, and the five of us jump the one guard. Apex already can turn off the guns. 5 of us should be able to take him out easily, an\n[22:16] <+Jesse_V> ((that probably cut off hunh?))\n[22:16] <+Dreamer> (Yep)\n[22:16] <~ToreadorVampire> 5 of us should be able to take him out easily, an\n[22:16] <+Jesse_V> 5 of us should be able to take him out easily, and hopefully, apex can jam his comms unit while we are doing that. THEN we move into the tunnels, and hopefully no one is the wiser."\n[22:17] <~ToreadorVampire> Jesse - have another point of edge refresh!\n[22:17] <+Jesse_V> "After that, we are relying on Apex's ad hoc map to make our way through the tunnels."\n[22:17] <~ToreadorVampire> That's the most sane thing I've heard all day!\n[22:17] <+Ere_Teuta> Doesn't sound all bad.\n[22:17] <+Apex> "I like it."\n[22:17] <+Dreamer> (Yay! A plan!)\n[22:17] <+Jesse_V> "AND, since Apex can open and close the doors all day, provided they are electronic, you should be able to change them so the guards can't chase us."\n[22:18] <+Jesse_V> "Then its up to Ere here to deal with whatever spirits or whatever come get us, and the rest of us keep the other guards we run across, busy..."\n[22:18] <+Apex> "Shall we begin?"\n[22:18] <~ToreadorVampire> Apex> Just to check - I did point out the "storage room" to you?\n[22:18] <~ToreadorVampire> (on the map)?\n[22:19] <+Apex> ( Do I really need to konw exactly where it is when I can just assume my char does know? ))\n[22:19] <~ToreadorVampire> Yeah, that's no prob\n[22:19] <+Jesse_V> "One of the MANY problems with this plan, of course, is that ALL the prison is soon going to know that we are escaping, since Sonya made herself so VERY well known first day..."\n[22:19] <+Dreamer> "That sounds good. What about outfits for the cold?"\n[22:20] <+Jesse_V> "Not to mention, Bolt and his crew might be on the take from the guards and what not, since they are so...influential..."\n[22:20] <+Jesse_V> "Or any other prisoner for that matter...I mean, there ARE 600 or so in the block..."\n[22:21] <+Apex> "Well, if everyone is going to notice this anyway, should we tell Bolt's group?"\n[22:21] <+Apex> "With their influence, they can contain it so no other prisoner notices"\n[22:21] <+Apex> "And besides, they live with the prisoners, if we can reliably dangle the possiblity of freedom over their heads, they'll bite."\n[22:22] <+Jesse_V> "I submit that we should bring as many people with us as we can, if for no other reason, than to soak up gel round shots...preferably the whole population of the block..."\n[22:22] <+Apex> "gel shots will be no problem at all, at any moment I can trigger my problem and BAM the guns don't fire for anyone but us."\n[22:22] <+Ere_Teuta> That's only if we trust them to be inmates.\n[22:22] * +Dreamer nods at Apex.\n[22:23] <+Jesse_V> "Apex, you can turn off EVERYONE's bracelets right? Can you also put out an announcement over the public address system letting them know that the bracelets won't stop them any more?\n[22:23] <+Apex> "I could."\n[22:23] <+Jesse_V> "That might help, but with the catatonic state of most of the prisoners, I dunno if they'd be willing to follow us."\n[22:24] <+Jesse_V> "What do you guys think? I think the rest of the populous would follow Bolt, but not us..."\n[22:24] <+Apex> "Lets hope the nostalgia they have of magic is strong enough."\n[22:25] <+Ere_Teuta> Disable all bracers, tell them magic is back, and they are sure to do SOMETHING.\n[22:25] <+Ere_Teuta> If for nothing else, then to experience the rush of mana.\n[22:25] <+Ere_Teuta> Light candles or something, fireworks, or whatever.\n[22:25] <~ToreadorVampire> (( just FYI guys - we are now technically past the finish time for the game, but I am MORE than happy for you guys to continue planning ))\n[22:26] <+Dreamer> "Yeah, I dunno what they will do, but it cant hurt. Ere, what sort of spell might make them all catatonic? And is it reversible if it is a spell?"\n[22:26] <+Apex> (( But not if we start doing stuff? ))\n[22:26] <+Jesse_V> "Wouldn't hurt to unlock all their cells if we do this when they are in there, or lock them to prevent them being tossed back INTO their cells afterwards...Can we disable the lock system after we leave?"\n[22:26] <~ToreadorVampire> (( oh yeah, now is not the time to actually start hacking systems and attacking guards and stuff ))\n[22:26] <+Apex> "We can probably do it now..."\n[22:27] <+Apex> "Why wait until we are gone?"\n[22:27] <~ToreadorVampire> (( but it would be cool if you can get things planned to the extent that next week, we can do just a short recap, then begin the actual breakout almost straight away ))\n[22:28] <+Ere_Teuta> Because the guards will panick, and probably fire at everything.\n[22:28] <+Ere_Teuta> I don't really want to be hit, even if it is just gel rounds. It'll hurt anyway.\n[22:28] <+Apex> "They can't fire if I trigger my program..."\n[22:28] <+Dreamer> "Ere, they can't shoot us when their weapons are safetied."\n[22:29] <+Ere_Teuta> They can still bash us upside our heads with the butt end of the weapon.\n[22:29] <+Jesse_V> "Well, the tunnels will maybe NOT lead us outside and we might need to come back this way. Also, the guards, if you noticed, all carry stun batons..."\n[22:29] <+Ere_Teuta> And also, I don't know what exactly could be making all the prisoners like this.\n[22:29] <+Ere_Teuta> It's either one hell of a spell, or it damages the mind in some way.\n[22:30] <+Ere_Teuta> Well, there you go. They hurt too.\n[22:30] <+Jesse_V> "probably just the beat down over time of a hopeless situation, from which there is no escape for them..."\n[22:30] <+Ere_Teuta> I would rather not th guards were ready if we were to ambush them.\n[22:30] <+Apex> "Well an actual riot here would be quite amazing."\n[22:30] <+Ere_Teuta> It would.\n[22:30] <+Ere_Teuta> A riot would also bring out the spirits.\n[22:30] <+Apex> "Theres about 30 gaurds, and hundreds of prisoners"\n[22:30] <+Dreamer> ((alright, time for supper n stuff))\n[22:31] <+Apex> "In a normal situation, the prisoners are unarmed, in ours, they can use magic."\n[22:31] <+Ere_Teuta> With varying degrees of skill.\n[22:31] <+Jesse_V> "30 guards spread over 5 blocks though isn't it Apex?"\n[22:31] * +Apex nods\n[22:32] <+Apex> "We need some lethal weapons, preferably that can peirce armor."\n[22:32] <~ToreadorVampire> Yeah - that's 30 guards spread over five blocks, each containing 550-600 inmates\n[22:33] <+Jesse_V> "How many spirits did you say? 2 bigger spirits? and a ton of watchers? If we take out the magically active guard on the team, who we've yet to ID, then they probably CAN't summon more spirits at least until the relief shift comes, OR the HTR team comes to get us..."\n[22:33] * ~ToreadorVampire smiles at HTR team :)\n[22:33] <~ToreadorVampire> Yep - this is one of those times that a DW contract could really save your skin :)\n[22:34] <+Dreamer> I have a DW contract!\n[22:34] <+Ere_Teuta> (( !!! ))\n[22:34] <+Ere_Teuta> (( Me to! ))\n[22:35] <+Ere_Teuta> Ok, so to recap.\n[22:36] <+Apex> "Not sure how to identify the magically active guard."\n[22:36] <+Jesse_V> "so, Apex, plan us out a route to the storage room from the security room by the exercise yard. Ere, you'll have to chance it and see if you can ID the awakened member or members of our guard detail. Sonya, you'll have to be ready to jump the guard with me, and Dreamer, i guess that leaves you to bring Maks..."\n[22:36] <+Ere_Teuta> We find out which guard is initiated, smack him upside his head, steal his uniform and equipment. Release all magelocks. And find the DNA storage chamber.\n[22:36] <+Ere_Teuta> I can assense them.\n[22:37] <+Ere_Teuta> Are we leaving Maks at ground level?\n[22:37] <+Apex> "Ere, feel good to have that mana flowing again?"\n[22:37] <+Ere_Teuta> Oh yeah.\n[22:38] <+Ere_Teuta> What is our exit strategy?\n[22:39] <+Apex> We find some artic stuff, hope this place is still in chaos, then get the hell out of here, running electronic interference left and right?"\n[22:39] <+Jesse_V> "We find the storage depot first, for clothing and hopefully transport, then look for the DNA storage, though if we run across the DNA storage first we handle that. But if we can't get out of the prison, we are screwed anyways."\n[22:39] <+Ere_Teuta> Weren't there supposed to be some arctic gear for us?\n[22:40] <+Apex> "If you get a gun in my hand, I can do well with that."\n[22:40] <+Ere_Teuta> Can you shut down all outside access sources to their network, so that it's yours?\n[22:41] <+Apex> "I don't think they HAVe any outside connections."\n[22:41] <+Ere_Teuta> What good is a network without access to it?\n[22:42] <+Ere_Teuta> I would think the warden could log on and change stuff.\n[22:42] <+Apex> "Well, I mean like to outside this facility"\n[22:42] <+Apex> "You want me to kill internal access as well"\n[22:42] <+Jesse_V> "No, they must have some...you just found out about their bringing mages here for messing with Maks right? And they knew to expect us...There MUST be external comms."\n[22:43] <+Apex> "Right, I'll lock it down after we go into action."\n[22:44] <+Ere_Teuta> I might be able to glean the way to the DNA storage facility if the guard knows it.\n[22:45] <+Jesse_V> "What other security do they have Apex? Video or Trideo coverage? That will have to be shut down. Maglocks you can handle, but passkey backups would be nice and the guards have those. I've seen them use them. What about rigger security?"\n[22:46] <+Apex> "On the topic of maglocks, if I can't open them from the net, I can just pop the cover and rewire them."\n[22:48] <+Apex> "And rigger security? Ha. If a rigger is in there, I'll have some fun."\n[22:50] <+Jesse_V> "Alright, so, BOLT and his crew in or not? I say no...And since our time frame is before tomorrow at 5 pm I say we do it tonight after supper during 'free time'...."\n[22:50] <~ToreadorVampire> (it is "free time" right now)\n[22:50] <+Ere_Teuta> I would love to trust them if they can be trusted. But before I know wether they can be trusted or not....\n[22:51] <+Jesse_V> "Though negotiating our way across the icefields in the dark will be an adventure all on its own..."\n[22:51] <+Jesse_V> ((so, there is NO free time after the evening meal?\n[22:51] <+Jesse_V> ))\n[22:51] <+Jesse_V> I thought we were in the afternoon?))((\n[22:51] <+Jesse_V> ((BLAH...i can't get my (( )) in the right spot...))\n[22:52] <~ToreadorVampire> (( yes, there is - it's early "free time" at the moment - you have a a few hours before night time lockdown ))\n[22:53] <+Apex> "So basically, when we pull into action, you want me to lock down the net, open all cells, open the cuffs, turn off the guns, etc?"\n[22:54] <+Ere_Teuta> Yeah, but if you can, keep it so you can us it.\n[22:54] <+Jesse_V> "Yup, until we get the guns...If you can turn off their stun batons that would be handy too, but I don't know if that will work."\n[22:55] <+Jesse_V> "Did we miss anything?"\n[22:55] <+Apex> "Problem: Gel rounds don't hurt as much when you have riot gear on."\n[22:56] <+Jesse_V> "True, but i've seen the shooting skills in this group. Dont shoot them in the chest back or head..."\n[22:57] <~ToreadorVampire> (and in case anyone missed the description - all of the guns are submachineguns - no pistols)\n[22:58] <~ToreadorVampire> So Apex/Dreamer might not be as handy with the guards' guns as they think they might be\n[22:58] <+Jesse_V> "Anyone see which guard usually goes into the security room by the exercise yard?"\n[22:58] <+Ere_Teuta> I didn't.\n[22:59] <+Apex> (( I have to go for tonight I think... ))\n[22:59] <+Ere_Teuta> (( I don't think there's much else to say eithr. ))\n[23:00] <+Jesse_V> ((alright...lets call it here...))\n[23:01] <~ToreadorVampire> OK\n[23:01] <~ToreadorVampire> Cool\n[23:01] <+Jesse_V> thanks for running for us ToreadorVampire\n[23:01] <~ToreadorVampire> np\n[23:01] <~ToreadorVampire> OK - the plan for next week then is to have a brief recap, then get the hell outta dodge?\n[23:02] <+Ere_Teuta> Something like that.\n}}}
The "double karma cost" for the uneducated flaw applies to build points at character creation also.\n\nTo take technical skills or academic/professional knowledge skills at character creation, you must spend double build points if you have this flaw.
The standard ShadowRun combat turn runs as follows:\n# Roll initiative\n#* Calculation = [initiative attribute]d6 + [initiative attribute]\n#* For example, with an init attribute of 5, you roll 5 dice, and add 5 to the number of hits you generate. The higher number init goes first\n# Each participant gets an action phase in initiative order. One action phase is ''either'': One free action + Two simple actions ''or'' One free action + One complex action\n# To fire a ranged weapon, the number of dice to roll is ''[Agility] + [Weapon Skill] +/- [Modifiers]''. The modifier list is on page 140 of the SR4 book\n# To defend against a ranged attack, roll ''[Reaction]'' only\n#* If you wish to take the //full defence action// then you roll [Reaction] + [Dodge] to defend against ranged attacks\n#* Full defence means you get no other actions during your action phase. Note that full defence can be declared as an interrupt action (IE: You can declare intent to use full defence before your own action comes round, but if you do you still lose your action phase)\n# If you hit then the damage is ''[Weapon Damage Code] + [Net Hits on Attack Roll]''\n# Next is a damage resistance test, which is equal to ''[Body] + [Relevant Armour]'' - each hit on this roll reduces the amount of damage you take by 1 (and can reduce it to zero)\n# After taking any combat damage (ranged or melee) - if the actual damage you have taken exceeds your Body attribute, then you are ''knocked down''\n#* Players are encouraged to remind me of times when enemies should take a knockdown, I always forget to check for them!\n# Once everybody has had their first action phase in a combat turn, then any participants with extra action phases (due to spending edge, having wired reflexes, or increased initiative adept power etc) take each of their extra turns in initiative order\n\n!!Melee Combat\nMelee combat is much the same as ranged combat EXCEPT:\n* Attacking and defending modifiers are on page 146 of the SR4 book\n* Attacking characters use ''[Melee Skill] + [Agility]'' to attack\n* Defending characters use their choice of ''either'':\n** ''[Reaction] + [Weapon Skill]'' (a parry - can be used only if you have a weapon in your hands)\n** ''[Reaction] + [Unarmed Combat]'' (a block - can be used only if you have no weapon in your hands)\n** ''[Reaction] + [Dodge]'' (a dodge - can be used any time)\n** //Note that this is the standard defence against melee - if you want to use a full defence action then add your dodge skill into the mix. For example a parry becomes [Reaction] + [Weapon Skill] + [Dodge], a dodge becomes [Reaction] + [Dodge] + [Dodge]//\n* Otherwise damage works the same as ranged combat (except that you will almost always be using impact armour instead of ballistic)\nAs an aside, you will notice that this makes melee combat much safer for a character who is really good at melee, as their chances of getting hit by the enemy are much lower than with ranged combat.
<<<\nHi all, here is some background information for my upcoming ~ShadowRun game.\n\nFirstly, it will be using ~ShadowRun 4th Edition rules, I have a number of the 3rd edition books handy, and I may pull inspiration and fluff from them, but certainly no rules.\n\nSecondly, my campaigns (in any game system) are more about role playing than about rule playing or roll playing. Usually, especially in ~ShadowRun (because I like the system and agree with it most of the time), I stick to the rules. On occasions where the rules don't make sense (or there are no rules for a specific situation) I will make a ruling. I will warn you in advance if I'm going to, and be assured that I am not going to totally screw anybody's characters over by doing this. In these cases I don't mind a small amount of discussion about the rules during game time (I mean, if I have made a glaring oversight, please point it out to me), but I don't want to get involved in long rules debates in game time. If it looks like it's going to take a while, take it out of the game session and discuss it another time. I'm around often enough.\n\nThirdly, let me make my position on player-versus-player clear straight away: Attacking a fellow player character is not against the rules, nor is it cheating. Partymembers are allowed kill each other. Having said that, it is not the direction I want the game to take, and I discourage partykilling. Characters will not gain any experience or rewards for attacking a fellow partymember, and there may be other dissuading factors that come in the form of plot/story elements. I will certainly frown on any player that partykills someone for what I feel is a poor in-character reason.\n\nThe above said, I don't mind what type of character (with what past/background) you play, as long as you don't abuse that freedom. I encourage writing of character histories, and might be convinced to give out a minor benefit (like, say a bonus low-level contact) if you give me a good history. A good history is one with plenty of goings on, people you have known, things that have happened, places you have been etc it doesn't need to be excessively long.\n\nWhat I do ask is that all members of the group know each other and have the intent to 'run together. I don't mind whether the group of you want to play an existing team that all know everything about each other and have made several runs together, or whether you just know each other to the extent of meeting up in a bar and arranging to form a team after some contacts put you together. //I would like the group of you to work that out between you.// This request is made to avoid the situation where you all turn up to the Johnson meet and have shot each other dead through mistrust by the end of the first encounter. (Trust me, I have played in a game where that happened!)\n\nFourth, a tip for character creation is to try not to overspecialise your characters. I know that to have an interesting character, you will need some level of specialisation, and by no means am I saying I want a party comprised of nothing but jacks of all trades. What I am trying to say is that creating starting characters that drop 19 dice when shooting with their super-powered ultra-rifle (which they spent most of their money on), but have only one dice for almost any other skill will be a serious disadvantage to you. Trying to powergame won't get you very far, because the challenges your characters face will be varied, and one-trick-ponies will find themselves useless for huge sections of the game. By all means specialise, but try to remain balanced.\n\nFifth, I don't mind cursing or adult themes in my games ... I don't usually go out of my way to introduce graphic violence, or violent erotic themes, or anything else like that, but some low-class ~NPCs will probably curse where appropriate, and if the party wind up in a brothel then they wind up in a brothel. What I'm trying to say is: I'm not out to try and make you puke, but this is not for the kids.\n\nSixth, and not finally, I have probably forgotten one or more things. I haven't GM'd a game system other than Amber outside my own tabletop game group for a long long time, and so there could be other differences about the way I GM (things I take for granted) that I have forgotten to mention. I consider myself a fair GM, but sometimes I am forgetful, if something comes out of nowhere that I haven't mentioned it, my policy is "oops, I forgot to mention that, I'll let you do it this time (or for this game session, whichever is appropriate) but next time that won't work".\n<<<
To get started with this blank ZiddlyWiki, you'll need to modify the following tiddlers:\n* SiteTitle & SiteSubtitle: The title and subtitle of the site, as shown above\n* MainMenu: The menu (usually on the left)\n* DefaultTiddlers: Contains the names of the tiddlers that you want to appear when the ZiddlyWiki is opened\n
@@color(red):Now that the Arsenal book is out I have ''altered'' the stats of this weapon to reflect comparable weapons in the book@@\n\nRanged Weapon Stats\n|!Damage|!Armour Penetration|\n| (Strength / 2) + 1 P | - |\n\nMelee Weapon Stats\n|!Reach|!Damage|!Armour Penetration|\n| - | (Strength / 2) + 1 P | - |
GameOverview\n----\nThingsToRead\n<<tag HouseRules>>\n<<tag GameStyle>>\nGameSessionLogs\nPlayerHandouts\n[[Dice Bot|BoxCars]]\n\nThisWebPage\n[[TiddlyWiki CheatSheet|http://nothickmanuals.info/lib/exe/fetch.php/cheatsheets:tiddlywiki_cheatsheet.pdf?id=cheatsheets&cache=cache]]
ToreadorVampire's campaign
{{{\n[16:06] <~ToreadorVampire> OK\n[16:07] <~ToreadorVampire> So - the first part of the recap is already done: http://toreadorvampire.co.uk/rpg/shadowrun#RecapPage << I have cobbled together the specs of the job here\n[16:08] <~ToreadorVampire> So - after the Johnson meet the team went to a Yakuza nightclub next to the lab where the job takes place to do some low-key legwork ... that turned into a firefight ...\n[16:09] <~ToreadorVampire> ... the team hid out on the island for a while, and then returned to the mainland. Dreamer did some buying and selling in those 4 days, and got herself some new kit. Obeah helped Sonya back to full health.\n[16:09] * Joins: Dark_Soul (trilluser@Psi-EF4CE5DB.dhcp-dynamic.ns.aliant.net)\n[16:11] <~ToreadorVampire> The team discovered that there is another running team planning to do the job (as well as the yakuza)\n[16:11] <~ToreadorVampire> The team went to Dantes Inferno nightclub to meet up with a guy who saw one of the other team, and learned his identity ...\n[16:12] <~ToreadorVampire> A man that goes by the alias "Spindle" - he has had a number of cosmetic body modifications to make him look somewhat amphibious/lizardlike\n[16:12] * Stormvane is now known as Obeah\n[16:12] <~ToreadorVampire> The team are currently trying to track him down ...\n[16:13] <~ToreadorVampire> So - I think that's the absolute main points - the team have taken 4 days out of the 10 they have before the date of the snatch - you have 6 days remaining\n[16:13] <~ToreadorVampire> And I'll turn it over to you guys :)\n[16:13] <+Sonya> "I was doing some thinking on looking for this spindle and his cr