@@color(red):Now that the Arsenal book is out I have ''altered'' the stats of this weapon to reflect comparable weapons in the book@@\n\nRanged Weapon Stats\n|!Damage|!Armour Penetration|\n| (Strength / 2) + 1 P | - |\n\nMelee Weapon Stats\n|!Reach|!Damage|!Armour Penetration|\n| - | (Strength / 2) + 1 P | - |
!!Ambush Scorch\nObeah has 3 spirits summoned:\n* Force 5 beast spirit - 0 service, natural weapons\n* Force 5 beast spirit - 0 service, concealment\n* Force 5 earth spirit - 2 services, engulf\n\nObeah is down 7 stun\n\n!!Initiative\n|!Character|!Init|\n|!Sonya|10|\n|!Apex|11|\n|!Obeah| 1 |\n|!TrashMan|12|\n|!Earth|15|\n\nScorch has taken 10 stun damage\n* Trashman has taken 6 physical damage\n** Plus 5 stun (stunbolt)\n* His adrenal pump is up for 1 more combat turn\n* Beast has taken 11 damage\n* Scorch's commlink has 8 success for shutting down\n* Apex has 6 hits towards decrypting the file and for 2 rounds it acts at rating 4 instead of 6\n* HTR - 5 rounds\n\n!!IRC Logs\n{{{\n[16:06] <~ToreadorVampire> OK :)\n[16:07] <~ToreadorVampire> IIRC we had just finished a combat round and ...\n[16:07] * ~ToreadorVampire looks at his notes from the last game\n[16:07] <+Apex> The car had just been pulled over, I was about to decrypt a few things and download them\n[16:07] <+Apex> The drone was on the roof\n[16:07] <~ToreadorVampire> Yeah\n[16:07] <+Apex> THe person's commplant was shutting down, extended check was at 3\n[16:08] <~ToreadorVampire> 1 thing I will do is put my combat/init notes on the public wiki instead of the private one\n[16:08] <+DreadPirateKitten> (here, getting dressed)\n[16:08] <~ToreadorVampire> Oh, I have on success\n[16:08] <~ToreadorVampire> Which means my notes are wrong :s\n[16:09] <~ToreadorVampire> Or you are wrong\n[16:09] <+Apex> On seccess?\n[16:09] <~ToreadorVampire> One success to shut itself down\n[16:09] <~ToreadorVampire> Not 3\n[16:09] <+Apex> You rolled two more as the last thing before ending session\n[16:09] <~ToreadorVampire> Oh yeah, I see it\n[16:09] <~ToreadorVampire> Right at the end, it changes\n[16:09] <~ToreadorVampire> changed\n[16:09] <~ToreadorVampire> I didn't write it down\n[16:10] <+Apex> Nol's Memory:1 TV's Notes: 0\n[16:10] * DreadPirateKitten is now known as Dreamer\n[16:11] <~ToreadorVampire> OK - I'm not going to wait for Stormvane, because he has two spirits active, which I have the stats for, and I can run\n[16:12] <~ToreadorVampire> So ... Apex and Sonya - initiative please for the next round\n[16:12] <~ToreadorVampire> Oh - and:\n[16:12] <+Apex> (Matrix init is response + inituition right?)\n[16:12] <~ToreadorVampire> http://toreadorvampire.co.uk/rpg/shadowrun#24%2F02%2F2008\n[16:12] <~ToreadorVampire> Apex> i don't know offhand, look it up\n[16:12] <~ToreadorVampire> Ask in #sr4e-ooc :p\n[16:13] <~ToreadorVampire> That URL has the current init status on it - if you refresh it from time to time you can see anything I have typed on it\n[16:13] <+Sonya> roll sr 8\n[16:13] <+Apex> roll sr 11 Matrix init\n[16:13] <+BoxCars> Sonya rolls (8) and gets (1 hit(s))\n[16:13] <+BoxCars> Apex rolls (11) Matrix init and gets (5 hit(s))\n[16:13] <~ToreadorVampire> I still can't get it working so you can edit tho\n[16:13] <+Sonya> ok\n[16:14] <~ToreadorVampire> roll sr 9 for Trashman\n[16:14] <+BoxCars> ToreadorVampire rolls (9) for Trashman and gets (6 hit(s))\n[16:14] <+Apex> ( Wait, scorch has 4 physical damage? I though damage from blackout didn't overflow, only damage from black hammer? )\n[16:15] <~ToreadorVampire> Apex> Stun damage overflows to physical if you take too much\n[16:15] <~ToreadorVampire> roll sr 12 spirit of beasts\n[16:15] <+BoxCars> ToreadorVampire rolls (12) spirit of beasts and gets (4 hit(s))\n[16:15] <+Apex> ("Damage from blackout will not overflow into the physical condition monitor")\n[16:15] <+Apex> (Blackout is special :O)\n[16:15] <~ToreadorVampire> OK, didn't know that quirk\n[16:15] <~ToreadorVampire> roll sr 15 spirit of earth\n[16:16] <+BoxCars> ToreadorVampire rolls (15) spirit of earth and gets (5 hit(s))\n[16:16] <~ToreadorVampire> Init updated\n[16:16] <+Apex> (Also, I remember there were three categories of info on her comm relating to the run, and two others. And everthing was encrpyted except some of the info relating to the run correct?)\n[16:17] <~ToreadorVampire> Erm, now I can't remember that either\n[16:18] <~ToreadorVampire> Crap - I don't have logging for PMs switched on, so if I didn't say it in-channel I don't have it\n[16:18] <+Sonya> I think I have it\n[16:18] <+Apex> (You said it in channel, I'll see if I can grab it)\n[16:18] * ~ToreadorVampire switches them back on\n[16:18] <+Sonya> I will have to dig through the logs for it\n[16:18] <~ToreadorVampire> OK - yeah ... in the mean time I'll run the beasts\n[16:19] <~ToreadorVampire> Obeah was going to use a service for the spirit of earth to continue binding trashman\n[16:19] <~ToreadorVampire> OK, so nothing for the spirit to roll, it just happens\n[16:20] <~ToreadorVampire> Next up is the beasts spirit\n[16:20] <~ToreadorVampire> roll sr 8 attacking trashman\n[16:20] <+BoxCars> ToreadorVampire rolls (8) attacking trashman and gets (3 hit(s))\n[16:21] <~ToreadorVampire> roll sr 10 dodge\n[16:21] <+BoxCars> ToreadorVampire rolls (10) dodge and gets (4 hit(s))\n[16:21] <~ToreadorVampire> OK - beasts spirit missed trashman\n[16:21] <~ToreadorVampire> Next up is trashman\n[16:21] <~ToreadorVampire> Ugh, Apex even\n[16:21] <+Apex> (Okay, Personal info, information about the plan, about the team, and about the background of the job, + surveilance info from the drone)\n[16:21] <~ToreadorVampire> Apex - your go\n[16:21] <~ToreadorVampire> Yeah, I see\n[16:21] <+Apex> roll sr 12 Decrypt ino about the plant\n[16:21] <+BoxCars> Apex rolls (12) Decrypt ino about the plant and gets (4 hit(s))\n[16:21] <+Apex> *plan\n[16:22] <~ToreadorVampire> Cool, that's OK\n[16:23] * ~ToreadorVampire tries to find the rating of scorch's encrypt program\n[16:24] <~ToreadorVampire> Wow, OK - that's 4 hits in the extended test\n[16:24] <+Apex> ( I can't transfer this over until its decrypted right?)\n[16:24] <~ToreadorVampire> That's right\n[16:24] <~ToreadorVampire> And the interval is a combat turn\n[16:24] <~ToreadorVampire> Trashman next\n[16:25] <~ToreadorVampire> roll sr 13 breaking from bind\n[16:25] <+BoxCars> ToreadorVampire rolls (13) breaking from bind and gets (3 hit(s))\n[16:25] <~ToreadorVampire> roll sr 10 strength of the bind\n[16:25] <+BoxCars> ToreadorVampire rolls (10) strength of the bind and gets (2 hit(s))\n[16:25] <~ToreadorVampire> OK - trashman is free\n[16:26] <~ToreadorVampire> Sonya - yo're up\n[16:26] <+Sonya> Out of the car, approach the drivers driver side of the van with my assault rifle out\n[16:28] * +Sonya comms Apex: Pop the lock on the drivers side door\n[16:28] <~ToreadorVampire> roll 1d6 On a 1-3 it has a sliding door at the side, on a 4-6 it has hinged doors at the back\n[16:28] <+BoxCars> ToreadorVampire rolls 1D6 On a 1-3 it has a sliding door at the side, on a 4-6 it has hinged doors at the back and gets (1)\n[16:28] <~ToreadorVampire> OK - sliding door on the side\n[16:28] <~ToreadorVampire> That would be behind the driver's cab though, you wouldn't be able to get to the people inside from there\n[16:29] * +Sonya tries the catch\n[16:30] * +Sonya comms Apex: NOW!\n[16:30] <~ToreadorVampire> The drivers side has an unconscious female there, and on the passenger side there is a dwarf who is in melee with a very wounded-looking otherworldly tigerlike creature\n[16:30] * ~ToreadorVampire didn't understand your question the first time\n[16:30] <+Sonya> (OK, sorry)\n[16:31] <~ToreadorVampire> Also, you can see another shape inside, like a thing that is making the metal of the truck ripple and move, currently focussed on the seat behind the dwarf\n[16:31] * +Sonya approaches around the front keeping her assault rifle trained on the passenger side\n[16:32] <~ToreadorVampire> OK - erm, Apex is busy, so you can try and shoot through the glass, or break into the van?\n[16:32] <+Sonya> Break into the van\n[16:32] <+Sonya> If that does not help I will shoot through the window\n[16:32] <~ToreadorVampire> OK ... well - what are your B&E skills like? Does B&E mean "rip the doors off" for you?\n[16:32] * Joins: Stormvane (~Stormvane@Psi-8B8D278F.ok.ok.cox.net)\n[16:33] <~ToreadorVampire> Yay! Hi Stormvane\n[16:33] * ToreadorVampire sets mode: +v Stormvane\n[16:33] * +Sonya apprioaches the passenger side and smashes the window with the butt of her rifle\n[16:33] <+Sonya> (passenger window FYI)\n[16:33] * Stormvane is now known as Obeah\n[16:34] <~ToreadorVampire> OK ... melee attack roll please\n[16:35] <~ToreadorVampire> What's your damage sonya?\n[16:35] <+Sonya> (how much does the butt of a weapon do?)\n[16:35] <~ToreadorVampire> (Str / 2) + 1 I'll call it (rifle butt)\n[16:35] <+Sonya> 4\n[16:36] <~ToreadorVampire> OK - plus 7\n[16:36] <~ToreadorVampire> 11\n[16:36] <~ToreadorVampire> I'll call the window heavy material, since it is an armoured van, but it won't be bulletproof glass\n[16:36] * +Sonya misses her kubotan\n[16:37] <~ToreadorVampire> roll sr 12 Barrier resistance test\n[16:37] <+BoxCars> ToreadorVampire rolls (12) Barrier resistance test and gets (3 hit(s))\n[16:37] <~ToreadorVampire> 11 - 3 = 8 which is more than 7\n[16:37] <~ToreadorVampire> So glass smashes\n[16:38] <~ToreadorVampire> Next up is Obeah if you'd like to do anything this combat round?\n[16:38] <+Sonya> (Can I grab him this turn or is it next turn?)\n[16:38] <~ToreadorVampire> No, that would have been a complex action\n[16:38] <~ToreadorVampire> So next round\n[16:38] <+Sonya> ok\n[16:38] <~ToreadorVampire> Obeah? Anything? The van has stopped, Sonya pulled up behind it, jumped out and smashed the passenger-side window with her rifle butt\n[16:39] <+Apex> ( Probably should enforce that 1 min rule )\n[16:39] <~ToreadorVampire> While you're thinking about that - I'll get on with some round 2\n[16:39] * +Obeah lays in passenger seat of car and groans, i suppose the spirits can keep doing what they are doing\n[16:39] <~ToreadorVampire> Which means the earth spirit re-binds Trashman\n[16:39] <~ToreadorVampire> Beasts spirit needs to make an attack\n[16:40] <~ToreadorVampire> roll sr 10 melee dodge versus beasts spirit\n[16:40] <+Obeah> roll sr 11 to hit the bad guy\n[16:40] <+BoxCars> ToreadorVampire rolls (10) melee dodge versus beasts spirit and gets (2 hit(s))\n[16:40] <+BoxCars> Obeah rolls (11) to hit the bad guy and gets (2 hit(s))\n[16:40] <~ToreadorVampire> Nope\n[16:40] <+Obeah> ((i need some touch attacks))\n[16:40] <~ToreadorVampire> OK - next up is apex, who is doing an extended test with a long interval, so he does nothing\n[16:40] <~ToreadorVampire> Trashman has another action and tries to break free (again)\n[16:40] * +Sonya messages the rest of the team: I have visual on two, is there a third in the back?\n[16:41] <~ToreadorVampire> roll sr 13 versus bind\n[16:41] <+BoxCars> ToreadorVampire rolls (13) versus bind and gets (4 hit(s))\n[16:41] <~ToreadorVampire> roll sr 10 bing strength\n[16:41] <+BoxCars> ToreadorVampire rolls (10) bing strength and gets (5 hit(s))\n[16:41] <~ToreadorVampire> Ooh! He doesn't break free this turn!\n[16:41] <~ToreadorVampire> Last init pass just trashman\n[16:41] <~ToreadorVampire> roll sr 13 still trying to break the bind\n[16:41] <+BoxCars> ToreadorVampire rolls (13) still trying to break the bind and gets (5 hit(s))\n[16:41] <~ToreadorVampire> And he's out this time\n[16:41] <~ToreadorVampire> But hasn't had any actions\n[16:41] <~ToreadorVampire> New combat turn\n[16:41] <~ToreadorVampire> init please\n[16:42] <~ToreadorVampire> roll sr 9 trashman\n[16:42] <+BoxCars> ToreadorVampire rolls (9) trashman and gets (3 hit(s))\n[16:42] <+Apex> roll sr 11 matrix init\n[16:42] <+BoxCars> Apex rolls (11) matrix init and gets (5 hit(s))\n[16:42] <+Sonya> roll sr 8 for initiative\n[16:42] <+BoxCars> Sonya rolls (8) for initiative and gets (6 hit(s))\n[16:42] <~ToreadorVampire> Oh, wait, I did forget to do something\n[16:42] <+Apex> (tv, was 4 enough to decrypt the thing? )\n[16:42] <~ToreadorVampire> roll sr 10 shutdown commlink\n[16:42] <+BoxCars> ToreadorVampire rolls (10) shutdown commlink and gets (2 hit(s))\n[16:42] <~ToreadorVampire> No Apex\n[16:43] <~ToreadorVampire> roll sr 15 beasts spirit\n[16:43] <+BoxCars> ToreadorVampire rolls (15) beasts spirit and gets (3 hit(s))\n[16:43] <~ToreadorVampire> roll sr 15 earth spirit\n[16:43] <+BoxCars> ToreadorVampire rolls (15) earth spirit and gets (5 hit(s))\n[16:43] <~ToreadorVampire> Just Obeah to go\n[16:44] <+Obeah> what am i rolling\n[16:44] <~ToreadorVampire> Your own init\n[16:44] <+Obeah> you did it wrong for the spirits, the stats are errata'd, they have like a 12 each or something\n[16:44] <~ToreadorVampire> ?\n[16:45] <~ToreadorVampire> UGH!!!!\n[16:45] * ~ToreadorVampire hates this 1st printing core book\n[16:45] <+Obeah> roll sr 3\n[16:45] <~ToreadorVampire> USELESS for reference!\n[16:45] <+BoxCars> Obeah rolls (3) and gets (0 hit(s))\n[16:45] <+Obeah> i goes last because of stun\n[16:45] <~ToreadorVampire> K\n[16:46] <~ToreadorVampire> roll sr 8 beasts again\n[16:46] <+BoxCars> ToreadorVampire rolls (8) beasts again and gets (1 hit(s))\n[16:46] <~ToreadorVampire> No, wait, 9\n[16:46] <~ToreadorVampire> roll sr 9 beasts again\n[16:46] <+BoxCars> ToreadorVampire rolls (9) beasts again and gets (5 hit(s))\n[16:46] <~ToreadorVampire> 17\n[16:46] <~ToreadorVampire> roll sr 12 earth\n[16:46] <+BoxCars> ToreadorVampire rolls (12) earth and gets (5 hit(s))\n[16:46] <~ToreadorVampire> K, they still go first\n[16:46] <~ToreadorVampire> Earth re-binds\n[16:46] <~ToreadorVampire> I assume, and the beasts can make an attackl\n[16:47] <+Obeah> yep\n[16:47] <+Obeah> roll sr 11\n[16:47] <+BoxCars> Obeah rolls (11) and gets (4 hit(s))\n[16:47] <~ToreadorVampire> roll sr 10 dodge\n[16:47] <+BoxCars> ToreadorVampire rolls (10) dodge and gets (4 hit(s))\n[16:47] <~ToreadorVampire> Nope\n[16:47] <~ToreadorVampire> Apex next\n[16:47] <+Obeah> how dodge if bound\n[16:47] * +Apex comms Sonya, *Still need that door open?*\n[16:48] <+Obeah> ((he hasn't had a chance to break free and he is re stuck and can't move ?))\n[16:48] <~ToreadorVampire> Yeah ... hang on - need to give some modifiers\n[16:48] <+Apex> roll sr 12 Continue that decryption\n[16:48] <+BoxCars> Apex rolls (12) Continue that decryption and gets (2 hit(s)) GLITCH\n[16:48] <~ToreadorVampire> He's not paralysed, and he has his arms free to parry\n[16:48] <+Apex> ( Wow a glitch on 12 dice, thats sad. )\n[16:48] <~ToreadorVampire> I'll put him at -3 for trying to parry bound\n[16:48] <~ToreadorVampire> roll sr 7 parry bound\n[16:48] <+BoxCars> ToreadorVampire rolls (7) parry bound and gets (3 hit(s))\n[16:49] <~ToreadorVampire> KO - 1 net hit to damage him\n[16:49] <+Obeah> ((glichs are a big deal, the critical ones are))\n[16:49] <~ToreadorVampire> roll sr 18 damage resistance\n[16:49] <+BoxCars> ToreadorVampire rolls (18) damage resistance and gets (8 hit(s))\n[16:49] <~ToreadorVampire> 8 hits is enough to reduce that spirit's damage to nothing I assume?\n[16:50] <+Obeah> yep\n[16:50] <~ToreadorVampire> roll sr 3 chance that Sonya has some handcuffs, since they weren't available to buy in the core book\n[16:50] <+BoxCars> ToreadorVampire rolls (3) chance that Sonya has some handcuffs, since they weren't available to buy in the core book and gets (0 hit(s))\n[16:50] <~ToreadorVampire> Nope - you don't have any handcuffs\n[16:50] <~ToreadorVampire> OK - erm ... Apex\n[16:50] <+Sonya> (fair enough)\n[16:51] <~ToreadorVampire> 2 hits on a decryption with a glitch, well, it's going to take a bit longer I'm sorry, you're going to need some service packs/updates to your decrypt program, because it keeps throwing errors at you ...\n[16:52] <~ToreadorVampire> ... for the next 2 combat turns - your decrypt program acts as if it was only rating 4, not rating 6\n[16:52] <~ToreadorVampire> Next to go is Sonya\n[16:53] * +Sonya points the gun in the face of Trashman "give it up!"\n[16:54] <~ToreadorVampire> OK ... intimidation test from you please\n[16:54] <~ToreadorVampire> I will give you some modifiers\n[16:55] <~ToreadorVampire> OK - I'll give you +4 to the intimidate roll, since you guys have basically won ...\n[16:55] <~ToreadorVampire> But this guy looks like a stubborn bugger\n[16:55] <+Sonya> roll sr 5\n[16:55] <+BoxCars> Sonya rolls (5) and gets (1 hit(s))\n[16:56] <~ToreadorVampire> roll sr 2 resisting\n[16:56] <+BoxCars> ToreadorVampire rolls (2) resisting and gets (1 hit(s))\n[16:56] <~ToreadorVampire> OK - he's not impressed with your intimidation ...\n[16:56] <~ToreadorVampire> roll sr 13 breaking the bind\n[16:56] <+BoxCars> ToreadorVampire rolls (13) breaking the bind and gets (3 hit(s))\n[16:56] <~ToreadorVampire> roll sr 10 bind strength\n[16:56] <+BoxCars> ToreadorVampire rolls (10) bind strength and gets (4 hit(s))\n[16:56] <+Dreamer> (Talking isnt a free action?)\n[16:57] <~ToreadorVampire> Oh, erm, ugh, I'm trying to go quickly and overshooting actions\n[16:57] <~ToreadorVampire> Sure Sonya - call that a free action to try and intimidate\n[16:57] <~ToreadorVampire> You have a complex or two simples to go\n[16:57] <+Obeah> i'll make it a little easier, obeah isn't going to do much, i'm barely conscious\n[16:58] <+Sonya> Right aimed shot, single shot centre mass\n[16:58] <~ToreadorVampire> Body shot?\n[16:58] <+Sonya> Yes\n[16:58] <~ToreadorVampire> Go for it\n[16:59] <+Sonya> roll sr 14\n[16:59] <+BoxCars> Sonya rolls (14) and gets (3 hit(s))\n[16:59] <+Obeah> ((center shots are presumed anyway\n[16:59] <~ToreadorVampire> OK, since he is still bound I'm going to se he definately can't dodge this\n[16:59] <~ToreadorVampire> He can parry melee coz he has his arms free, but he can't move his torso significantly\n[16:59] <~ToreadorVampire> What's your damage and AP Sonya?\n[17:00] <~ToreadorVampire> roll sr 19 damage resistance with ballistic armour\n[17:00] <+BoxCars> ToreadorVampire rolls (19) damage resistance with ballistic armour and gets (7 hit(s))\n[17:00] <+Sonya> 6P\n[17:00] <~ToreadorVampire> AP?\n[17:00] <+Sonya> -1\n[17:01] <~ToreadorVampire> roll sr 18 damage resistance - -1 ap\n[17:01] <+BoxCars> ToreadorVampire rolls (18) damage resistance - -1 ap and gets (7 hit(s))\n[17:01] <~ToreadorVampire> OK - still 7 reduces it to nothing\n[17:01] <~ToreadorVampire> Who's next?\n[17:01] * ~ToreadorVampire lost track where he came back to Sonya\n[17:02] <+Sonya> (trashman went last)\n[17:02] <+Dreamer> (does he have a bonus to soak, or something? doesnt 9-7 =2?)\n[17:02] <~ToreadorVampire> Beasts spirit to attack?\n[17:02] <~ToreadorVampire> Sonya said 6P\n[17:02] <+Dreamer> (plus 3 hits?)\n[17:02] <+Sonya> (plus 3 hits)\n[17:02] <+Obeah> nah, he's not doing any good anyway, he can return to the aether\n[17:02] <~ToreadorVampire> Yes, but I went with what Sonya typed\n[17:02] <~ToreadorVampire> OK - so 2 damage\n[17:02] <~ToreadorVampire> Well, 1 because\n[17:03] <+Sonya> (ok :P )\n[17:03] <~ToreadorVampire> He has platelet factories\n[17:04] <~ToreadorVampire> In fact - to speed things up in combat - if you make an attack roll against something, please immediately post your damage code and Armour Pen after making the attack roll\n[17:04] <~ToreadorVampire> In that damage code, factor in your hits from the attack test\n[17:04] <~ToreadorVampire> That way I can immediately see what I need to resist\n[17:04] <~ToreadorVampire> And I won't make mistakes\n[17:04] <~ToreadorVampire> Now, OK - beasts spirit vanishes\n[17:04] <+Sonya> ok\n[17:04] <~ToreadorVampire> So ...\n[17:05] <~ToreadorVampire> Earth spirit has nothing to do (trashman already bound) so it delays in case he escapes\n[17:05] <~ToreadorVampire> Trashman tries to escape\n[17:05] <~ToreadorVampire> roll sr 13 escape\n[17:05] <+BoxCars> ToreadorVampire rolls (13) escape and gets (4 hit(s))\n[17:06] <~ToreadorVampire> roll sr 10 bind strength\n[17:06] <+BoxCars> ToreadorVampire rolls (10) bind strength and gets (5 hit(s))\n[17:06] <~ToreadorVampire> KO - trashman is stuck\n[17:06] <~ToreadorVampire> Trashman has one more init pass\n[17:06] <~ToreadorVampire> roll sr 13 escape\n[17:06] <+BoxCars> ToreadorVampire rolls (13) escape and gets (5 hit(s))\n[17:06] <~ToreadorVampire> roll sr 10 bind strength\n[17:06] <+BoxCars> ToreadorVampire rolls (10) bind strength and gets (4 hit(s))\n[17:06] <~ToreadorVampire> OK - he's out\n[17:06] <~ToreadorVampire> roll sr 10 commlink shutdown\n[17:06] <+BoxCars> ToreadorVampire rolls (10) commlink shutdown and gets (3 hit(s))\n[17:07] <~ToreadorVampire> New combat turn\n[17:07] <+Apex> roll sr 11 matrix init\n[17:07] <+BoxCars> Apex rolls (11) matrix init and gets (5 hit(s))\n[17:07] <~ToreadorVampire> Init please all\n[17:07] <+Sonya> roll sr 8 init\n[17:07] <+BoxCars> Sonya rolls (8) init and gets (2 hit(s))\n[17:07] <~ToreadorVampire> roll sr 9 trashman init\n[17:07] <+BoxCars> ToreadorVampire rolls (9) trashman init and gets (3 hit(s))\n[17:07] <+Obeah> roll sr 3 to lay around and moan\n[17:07] <+BoxCars> Obeah rolls (3) to lay around and moan and gets (1 hit(s))\n[17:08] <~ToreadorVampire> roll sr 9 beasts\n[17:08] <+BoxCars> ToreadorVampire rolls (9) beasts and gets (2 hit(s))\n[17:08] <~ToreadorVampire> Wait, wrong one\n[17:08] <~ToreadorVampire> roll sr 12 earth spirit, not beasts\n[17:08] <+BoxCars> ToreadorVampire rolls (12) earth spirit, not beasts and gets (3 hit(s))\n[17:09] <~ToreadorVampire> OK, so I have Apex fist\n[17:09] <~ToreadorVampire> first\n[17:10] * +Apex mutters "Fuck this" and switches over into AR after transfering over the only decrypted file to his comm, he then logs off the node (But remembers its position for when it goes back up).\n[17:10] <+Apex> roll sr 12 normal init\n[17:10] <+BoxCars> Apex rolls (12) normal init and gets (1 hit(s))\n[17:10] <~ToreadorVampire> Erm, wait, that file isn't decrypted yet\n[17:11] <~ToreadorVampire> The threshold is [encrypt program used * 2] and you're not there yet with 6 hits\n[17:11] <+Apex> No that one\n[17:11] <+Apex> (The other one, the one that was decrypted without me doing anything )\n[17:11] <~ToreadorVampire> Oh, right, OK\n[17:11] * ~ToreadorVampire can't remember which one that was\n[17:11] <~ToreadorVampire> OK, so now the earth spirit goes first\n[17:11] <~ToreadorVampire> instead\n[17:11] <+Apex> (Info on running team )\n[17:12] <~ToreadorVampire> OK then\n[17:12] <~ToreadorVampire> Erm, I guess it re-binds\n[17:12] <~ToreadorVampire> Next is a break-out attempt\n[17:12] <+Obeah> yes\n[17:12] <~ToreadorVampire> roll sr 13 break out]\n[17:12] <+BoxCars> ToreadorVampire rolls (13) break out] and gets (7 hit(s))\n[17:12] <~ToreadorVampire> roll sr 10 bind\n[17:12] <+BoxCars> ToreadorVampire rolls (10) bind and gets (5 hit(s))\n[17:12] <~ToreadorVampire> OK - trashman is out - you know, this could just go on forever ...\n[17:13] <~ToreadorVampire> Hmm ... thing is - he won't surrender easily, since his adrenal pump is running\n[17:13] <+Dreamer> ...\n[17:13] * ~ToreadorVampire checks a couple of things\n[17:14] * ~ToreadorVampire facepalms and realises something\n[17:14] <~ToreadorVampire> roll sr 12 HTR response time\n[17:14] <+BoxCars> ToreadorVampire rolls (12) HTR response time and gets (5 hit(s))\n[17:15] <~ToreadorVampire> OK ... next up is Apex\n[17:15] * +Apex sets off at a run to the roof of the building\n[17:16] <~ToreadorVampire> OK Apex\n[17:16] <~ToreadorVampire> Sonya\n[17:17] <+Sonya> roll sr 5 to hit Trashman in the femoral artery4\n[17:17] <+BoxCars> Sonya rolls (5) to hit Trashman in the femoral artery4 and gets (1 hit(s))\n[17:17] <+Sonya> (fuck)\n[17:17] <~ToreadorVampire> I'll take the other one from the other channel\n[17:17] <~ToreadorVampire> 3 hits\n[17:17] <~ToreadorVampire> 9P damage\n[17:17] <+Sonya> 9P damage then\n[17:17] <~ToreadorVampire> And he gets no armour\n[17:17] <~ToreadorVampire> roll sr 8 resist with body alone\n[17:17] <+BoxCars> ToreadorVampire rolls (8) resist with body alone and gets (3 hit(s))\n[17:18] <~ToreadorVampire> 6 physical damage\n[17:18] <~ToreadorVampire> Plus you were aiming to screw up his implant\n[17:19] <~ToreadorVampire> Hmm, could I have a cybertechnology roll from you please?\n[17:19] <+Sonya> roll sr 5 for cybertechnology\n[17:19] <+BoxCars> Sonya rolls (5) for cybertechnology and gets (0 hit(s))\n[17:19] <~ToreadorVampire> OK ...\n[17:20] <~ToreadorVampire> roll sr 3 chance that that hit would screw up his adrenal pump?\n[17:20] <+BoxCars> ToreadorVampire rolls (3) chance that that hit would screw up his adrenal pump? and gets (2 hit(s))\n[17:20] <~ToreadorVampire> Wow - OK - the adrenal pump is damaged\n[17:20] <~ToreadorVampire> roll 1d6 number of rounds of operation lost\n[17:20] <+BoxCars> ToreadorVampire rolls 1D6 number of rounds of operation lost and gets (4)\n[17:20] <~ToreadorVampire> OK, this is the last combat round :)\n[17:21] <~ToreadorVampire> Next up is ...\n[17:21] <+Sonya> (phew!)\n[17:21] <~ToreadorVampire> Obeah> Just aching in the car?\n[17:21] <~ToreadorVampire> Apex's second pass, you're running, but your move limit is per combat turn not per action phase, so anything else you want to do?\n[17:22] * +Sonya messages Apex open the passenger door\n[17:22] <~ToreadorVampire> Earth spirit re-binds\n[17:22] <+Apex> roll sr 10 Open the passenger door (No more +2 for hot sim)\n[17:22] <+BoxCars> Apex rolls (10) Open the passenger door (No more +2 for hot sim) and gets (2 hit(s))\n[17:22] <~ToreadorVampire> Trashman tries to escape\n[17:22] <+Obeah> yeah, just laying there, like a lump on a log\n[17:22] <~ToreadorVampire> OK, passenger door goes click\n[17:22] * +Apex comms Sonya, *Enjoy*\n[17:23] * +Sonya comms back "bring the beers I have the åarty"\n[17:23] <~ToreadorVampire> roll sr 12 to break free OMG trashman is suffering wound modifiers!!!!!\n[17:23] <+BoxCars> ToreadorVampire rolls (12) to break free OMG trashman is suffering wound modifiers!!!!! and gets (6 hit(s))\n[17:23] <~ToreadorVampire> roll sr 10 bind strength\n[17:23] <+BoxCars> ToreadorVampire rolls (10) bind strength and gets (5 hit(s))\n[17:24] <~ToreadorVampire> OK - he's free\n[17:24] <~ToreadorVampire> He has ONE action!\n[17:24] <~ToreadorVampire> Before he goes down :)\n[17:24] <~ToreadorVampire> Sonya> Please roll a melee dodge at +3 dice (because he's trying to attack you through the window, which is not a very easy attack to make\n[17:25] <~ToreadorVampire> roll sr 11 attacking Sonya\n[17:25] <+BoxCars> ToreadorVampire rolls (11) attacking Sonya and gets (4 hit(s))\n[17:25] <+Sonya> roll sr 14 dodging\n[17:25] <+BoxCars> Sonya rolls (14) dodging and gets (5 hit(s))\n[17:26] <~ToreadorVampire> OK - you don't get hit\n[17:26] <~ToreadorVampire> Which means - Apex has one more action, then trashman goes down\n[17:26] * +Sonya parries the hit with her rifle\n[17:26] <+Apex> (Nothing really much I can do I don't think)\n[17:26] * +Apex keeps running\n[17:27] <~ToreadorVampire> K\n[17:27] <~ToreadorVampire> roll sr 10 commlink shutdown\n[17:27] <+BoxCars> ToreadorVampire rolls (10) commlink shutdown and gets (3 hit(s))\n[17:27] <~ToreadorVampire> OK - Apex - you lose the signal on Scorch's commlink\n[17:28] <~ToreadorVampire> Trashman takes 8 stun damage\n[17:28] <~ToreadorVampire> OK - erm - this guy looks like he just had a heart attack!\n[17:28] <~ToreadorVampire> He slumps down\n[17:29] <~ToreadorVampire> OK - at this point I can break out of combat turns\n[17:29] <+Apex> ( Docwagon HTR? )\n[17:29] <~ToreadorVampire> The van is there, engine is running, two unconscious people inside\n[17:29] <~ToreadorVampire> Apex> Yeah, but you don't know about that :p\n[17:29] <+Apex> (Yeah, but don't you need to stay in combat turns for it? :P)\n[17:30] * +Sonya opens the passenger side door and checks to see if Trashman is still alive\n[17:30] <~ToreadorVampire> Oh, no ... I'll run that by ear\n[17:30] <~ToreadorVampire> Barely\n[17:30] <+Sonya> Godo\n[17:30] <~ToreadorVampire> In fact - can I have a perception test from you please at +2\n[17:30] <+Sonya> rolls sr 3 for being blind\n[17:30] <+Sonya> roll sr 3 for being blind\n[17:30] <+BoxCars> Sonya rolls (3) for being blind and gets (1 hit(s))\n[17:30] <~ToreadorVampire> Yay!\n[17:31] <+Apex> (How much does this drone weigh?)\n[17:32] <~ToreadorVampire> OK - while you're checking him, you see a biomonitor on his left wrist - it is branded "DocWagon Member" and there's a small status readout on it that says that they estimate that they will be with him in under a minute\n[17:32] <+Sonya> (can I unstrap the biomonitor?)\n[17:32] <~ToreadorVampire> Sonya> Taking it from him means breaking it\n[17:32] <+Apex> roll sr 10 Spoof+EW check to make the drone tail Sonya's car\n[17:32] <+BoxCars> Apex rolls (10) Spoof+EW check to make the drone tail Sonya's car and gets (8 hit(s))\n[17:32] <+Obeah> ((please don't))\n[17:32] <~ToreadorVampire> It isn't designed to be removable\n[17:32] <+Apex> ( Holy...)\n[17:33] <~ToreadorVampire> Apex> It's a medium drone - so FAR too heavy for you to consider carrying\n[17:33] * +Sonya removes it with her knife\n[17:33] <+Obeah> ((usually with a screamer alarm if the band is cut?))\n[17:33] <+Apex> (Well, there, if will follow Sonya's car)\n[17:33] <+Apex> (Unless 8 hits isn't enough? -.- )\n[17:33] <~ToreadorVampire> Apex> No, that's more than enough\n[17:33] * +Sonya messages the rest of teh team DOcwagon incomign one minute\n[17:34] <~ToreadorVampire> It goes there, doing a loop-the-loop as it does\n[17:34] * +Apex grins as the drone takes off, then fires his grappel gun and rapells off the building\n[17:34] * +Sonya messages Obeah: Follow the van\n[17:34] <~ToreadorVampire> roll sr 6 how much bad stuff happens as she removes the biomonitor? Three hits will get a loud screamer alarm\n[17:34] <+BoxCars> ToreadorVampire rolls (6) how much bad stuff happens as she removes the biomonitor? Three hits will get a loud screamer alarm and gets (2 hit(s))\n[17:35] * +Obeah messages back, "I'm really screwed up, can someone else drive"\n[17:35] * +Sonya sets the car to follow the van\n[17:35] * +Sonya messages Apex: control codes to the van NOW\n[17:35] <~ToreadorVampire> OK - well, Sonya - you immediately sense through your PAN as you cut the band - the bracelet has begun broadcasting on all wireless channels to the general public: "CRIME IN PROGRESS, PLEASE ALERT SECURITY FORCES"\n[17:36] <+Apex> roll sr 5 climb check to rappell\n[17:36] <+BoxCars> Apex rolls (5) climb check to rappell and gets (4 hit(s))\n[17:36] * +Sonya takes the chip and slams the pommel against it HARD\n[17:36] <~ToreadorVampire> roll sr 3 taking a photo of the area as it is removed\n[17:36] <+BoxCars> ToreadorVampire rolls (3) taking a photo of the area as it is removed and gets (1 hit(s))\n[17:37] * +Apex comms Sonya *Ill be down there shortly, drive off in your car - the drone's following it.*\n[17:37] <~ToreadorVampire> OK - also transmitted by the bracelet is a rough photo of the area around the bracelet as you cut it off - sadly, this includes a mugshot of you, along with a "This is the person who just savegely beat me" message ;)\n[17:37] <~ToreadorVampire> What's your strength Sonya>\n[17:37] <~ToreadorVampire> ?\n[17:37] * +Sonya comms Apex: Negative will drive away with the targets\n[17:37] <+Sonya> (5)\n[17:37] * +Apex dashes off to the location of the van as he hits ground also attempting to grab control of the van as soon as he gets in range\n[17:38] <~ToreadorVampire> roll sr 10 resisting being smashed\n[17:38] <+BoxCars> ToreadorVampire rolls (10) resisting being smashed and gets (4 hit(s))\n[17:38] <+Sonya> roll sr 5 to destroy biomonitor\n[17:38] * +Apex comms Sonya *_I_ will drive th damn van, we need that drone and theres not enough time to control it again*\n[17:38] <+BoxCars> Sonya rolls (5) to destroy biomonitor and gets (2 hit(s))\n[17:38] <~ToreadorVampire> Nope - you break the biomonitor\n[17:38] * +Sonya throws it out the window\n[17:38] <~ToreadorVampire> Sonya> Nah, I wasn't going to roll your str, I was just going to roll using your str as the target\n[17:39] * +Sonya gets out of the van and runs back to her car\n[17:39] <~ToreadorVampire> OK ... the signals stop flying around\n[17:39] <~ToreadorVampire> Wait though\n[17:39] <~ToreadorVampire> Obeah, Sonya - perception tests please, audio\n[17:39] <+Sonya> roll sr 1\n[17:39] <+BoxCars> Sonya rolls (1) and gets (1 hit(s))\n[17:39] <+Obeah> how do you roll longshot\n[17:39] <+Apex> ToreadorVampire, what about me? I've hit groun and I should be somewhat near the thing now right?\n[17:40] <~ToreadorVampire> Apex> No, remember you were some way away from the rest of the team - a few blocks away\n[17:40] <~ToreadorVampire> Because they drove off for a minute or so to go intercept the van\n[17:40] <+Obeah> roll sr 1\n[17:40] <+BoxCars> Obeah rolls (1) and gets (0 hit(s)) CRITICAL GLITCH\n[17:40] <+Apex> ( damn you short range on the van, I can't hack it from this distance can I? )\n[17:40] <+Obeah> no perception for me\n[17:40] <~ToreadorVampire> Obeah> OK, well, you can't hear anything ...\n[17:40] <~ToreadorVampire> Apex> nope\n[17:41] <~ToreadorVampire> That's what I was about to say\n[17:41] <~ToreadorVampire> Since you've lost Scorch's commlink now\n[17:41] <~ToreadorVampire> So Apex can't drive the van from where he is\n[17:41] <~ToreadorVampire> So the choice is Sonya or Sonya\n[17:41] <~ToreadorVampire> Or, erm, Obeah could drive it ;)\n[17:41] * ~ToreadorVampire closes his eyes and prays\n[17:41] * +Sonya can drive\n[17:41] <+Obeah> lol, obeah could wreck it\n[17:42] <+Sonya> (Can I put my car into cruise control?)\n[17:42] <+Sonya> (make it drive away)\n[17:42] <~ToreadorVampire> Yeah, it'll drive itself, as long as you only want it to stick to the speed limit and stay with traffic\n[17:42] <+Obeah> "Sonya, grab the hacker chick and put her in you car, I'll take care of the van."\n[17:42] <+Apex> ( Oh god )\n[17:43] <+Sonya> Tore, just what I want to do\n[17:43] <+Sonya> "No need. Be in touch in a bit"\n[17:43] <~ToreadorVampire> Sonya> Anyway - that perception test - sorry, you hear sirens in the distance, and it's the familiar docwagon ones\n[17:43] * +Sonya car lurches forward into traffic\n[17:44] <+Obeah> ((did sonya transform ;p\n[17:44] * +Sonya pushes the hacker chick out of the drivers seat and links with the van\n[17:44] <+Apex> ( Hurry up, I'm not in the mood for a high speed car chace )\n[17:44] <+Apex> *Chase\n[17:44] <~ToreadorVampire> OK, Sonya - well, the Van doesn't want to allow you to drive it remotely, because you're not an authorised person, so you will have to:\n[17:45] <~ToreadorVampire> EITHER hack in, or just use the manual controls\n[17:45] <~ToreadorVampire> Manual controls would be perfectly acceptable ;)\n[17:45] <~ToreadorVampire> And those sirens are getting closer\n[17:45] <+Sonya> roll sr 16 to drive away\n[17:45] * +Obeah commands the earth spirit to use its last service to guard me in my ride home\n[17:45] <+BoxCars> Sonya rolls (16) to drive away and gets (5 hit(s))\n[17:46] <~ToreadorVampire> OK, well - the van lurches straight forwards and you're away\n[17:46] <~ToreadorVampire> The van is concealed still, so ... docwagon have very little chance of spotting it\n[17:46] <+Apex> ( Hm, I wouldn't even recognize the van right? )\n[17:46] <~ToreadorVampire> roll sr 1 spot the van\n[17:46] <+BoxCars> ToreadorVampire rolls (1) spot the van and gets (1 hit(s))\n[17:46] <+Sonya> (crap)\n[17:47] <~ToreadorVampire> OK, the docwagon car is on your tail, and trying to get to you ... I'll need another driving test from you if you want to lose them\n[17:47] <+Obeah> ((including the conceal from the spirit? damn it all))\n[17:47] <~ToreadorVampire> Yeah, I took 5 off their dicepool\n[17:47] <+Sonya> roll sr 16 to lose them\n[17:47] <+BoxCars> Sonya rolls (16) to lose them and gets (7 hit(s))\n[17:47] <~ToreadorVampire> 1 success on 1 dice\n[17:48] * +Apex blinks a few times as the van and docwagon car rushes by him\n[17:48] <~ToreadorVampire> roll sr 9 driving test from docwagon dude\n[17:48] <+BoxCars> ToreadorVampire rolls (9) driving test from docwagon dude and gets (4 hit(s))\n[17:48] <~ToreadorVampire> OK - 3 net hits\n[17:48] <~ToreadorVampire> You lose 'em\n[17:48] <+Sonya> (phew!)\n[17:48] * +Apex comms Sonya, *I'll just walk...or something then..*\n[17:48] <~ToreadorVampire> Apex> If you even want to see the van you'll have to make a perception test at -5 dice\n[17:49] <+Apex> roll sr 12\n[17:49] <+BoxCars> Apex rolls (12) and gets (3 hit(s))\n[17:49] <+Apex> erm\n[17:49] <+Apex> roll sr 9\n[17:49] <+Apex> \s\n[17:49] <+BoxCars> Apex rolls (9) and gets (0 hit(s))\n[17:49] <~ToreadorVampire> OK - "what van"\n[17:49] <+Dreamer> (boxcars strikes again)\n[17:49] * +Sonya comms Apex, I will see you in this location in 4 minutes, be there or walk home\n[17:49] <~ToreadorVampire> lol\n[17:49] <+Apex> What the hell is this location\n[17:49] <+Apex> erm\n[17:49] <+Apex> (comm that ))\n[17:49] <~ToreadorVampire> OK - well, you could just order your car to pick him up?\n[17:49] <~ToreadorVampire> Docwagon don't know about your car\n[17:50] <+Sonya> It is a map location at the corssroads of two street\n[17:50] <~ToreadorVampire> Yeah, Sonya just sends you a location, easy\n[17:50] * +Apex sets off towards the location Sonya marked\n[17:50] <~ToreadorVampire> OK ... well - you meet up after driving around a bit 'till you're sure Docwagon have given up searching for you\n[17:51] <~ToreadorVampire> And you're done :)\n[17:51] * +Sonya car slowly growls next to Apex four minutes later\n[17:51] <~ToreadorVampire> (phew)\n[17:51] * +Sonya drives both car and van to a secluded spot\n[17:51] <~ToreadorVampire> OK\n[17:51] * +Sonya comms Dreamer: I need to find trackers on a van\n[17:52] * +Dreamer fumbles with her commlink, and finally comms back, "Trackers?"\n[17:52] * +Sonya checks to see if the two are still alive\n[17:52] <~ToreadorVampire> Yes, they are\n[17:52] <~ToreadorVampire> But both out VERY cold\n[17:53] * +Sonya comms back: You have my eyes and ears, I need you walk through in finding trackers on the rival SR teams van\n[17:53] * +Sonya opens the side of the van\n[17:53] * +Apex comms the group, *Well that went well*\n[17:53] * +Dreamer scratches her head, wondering what Sonya is talking about\n[17:54] * +Sonya gives Dreamer streaming video from her eyes including what appear to be two dead bodies\n[17:54] <+Apex> (( Can I get where everyone is in relation to each other straight?))\n[17:54] <+Sonya> (APex and Obeah in the patrol car and me in the van)\n[17:55] <~ToreadorVampire> OK - so, right now you Obeah and Sonya are together in a secluded spot\n[17:55] <~ToreadorVampire> Dreamer is in downtown Seattle doing her thing\n[17:55] <~ToreadorVampire> Gruegirl is unknown\n[17:55] <~ToreadorVampire> But yeah, Sonya is in the van\n[17:56] * +Dreamer comms back, "If I were placing rfid tags, I'd put them: There, and There, and There." She points out the best spots.\n[17:56] <~ToreadorVampire> So ... you have opened the side of the van up ...\n[17:56] <~ToreadorVampire> What do you see?\n[17:56] <+Obeah> roll sr 6 for that healing feeling\n[17:56] <+BoxCars> Obeah rolls (6) for that healing feeling and gets (1 hit(s))\n[17:56] <+Apex> (Did we go to the same location? The van and the car)\n[17:56] <+Sonya> (look inside van)\n[17:56] <~ToreadorVampire> Apex> i thought so\n[17:56] <~ToreadorVampire> Sonya> OK - you see ...\n[17:57] <+Sonya> 8nazi gold?)\n[17:57] <~ToreadorVampire> roll 1d3-1\n[17:57] <+BoxCars> ToreadorVampire rolls 1D3-1 and gets (2-1=1)\n[17:57] * +Apex gets out of the car with a yawn, going over and surveying the unconcious body that isn't riddled with bullet holes, "This one was out wehn you got there right?"\n[17:57] <~ToreadorVampire> OK - you see one medium sized flying drone in the back of the truck - vector thrust based\n[17:58] * +Apex broadcasts the file to the group\n[17:58] <+Sonya> (no one else in the back then?)\n[17:58] <~ToreadorVampire> You see a metal briefcase case\n[17:58] <+Apex> (( Can we assume that the drone that was following Sonya's car landed?"\n[17:58] <~ToreadorVampire> No, no people\n[17:58] <~ToreadorVampire> Apex> Yes\n[17:58] <+Apex> (( Also, I broadcasted the file that I recovered to everyone ))\n[17:58] <~ToreadorVampire> roll 1d6 - 3\n[17:58] <+BoxCars> ToreadorVampire rolls 1D6 - 3 and gets (4)\n[17:58] <+Sonya> "Obeah check life signs on the two prisoners"\n[17:59] <+Apex> "No reason the chick should be out"\n[17:59] <+Sonya> "Apex strip them of anything dangerous"\n[17:59] <~ToreadorVampire> OK - Apex - I will deal with that once I'm done with the inside of the van\n[17:59] <+Apex> (( K, I was just specifying which file :P ))\n[17:59] <+Sonya> "Apex knock her out then"\n[17:59] <~ToreadorVampire> OK - you also see a single tracked drone with a pretty tasty looking assault rifle mounted on it\n[17:59] <+Apex> "No, I mean no reason she should be dead"\n[18:00] <~ToreadorVampire> roll 1d6-4\n[18:00] <+BoxCars> ToreadorVampire rolls 1D6-4 and gets (5-4=1)\n[18:00] <+Sonya> "They're both alive."\n[18:00] <~ToreadorVampire> You also see a single smart firing platform with a REALLY big machine gun attached to it\n[18:00] * +Apex searches both bodies, taking off anything immediately dangerous looking\n[18:00] * +Sonya searches the van where Dreamer pointed out\n[18:00] <~ToreadorVampire> A fair bit of ammo\n[18:00] <~ToreadorVampire> Another black briefcase\n[18:01] * +Obeah looks like he's had a very bad day, "Are they breathing? Yes, then they are fine."\n[18:01] <+Apex> roll sr 10 search check\n[18:01] <+BoxCars> Apex rolls (10) search check and gets (2 hit(s))\n[18:01] <+Apex> (( Does the hacker have an implanted commlink? ))\n[18:01] <~ToreadorVampire> Apex> Please wait, I am still listing the contents of the van\n[18:01] <+Apex> (( Sorry ))\n[18:02] <~ToreadorVampire> You also see an AK-97 - looks pretty heavily modified, plus a gyromount system (dwarf-sized)\n[18:02] <~ToreadorVampire> And ... yet another black briefcase\n[18:02] <+Obeah> "Are we back at dreamers shop?\n[18:02] <+Obeah> ((oops, that was supposed to be ooc\n[18:02] <+Sonya> (Obeah, secluded spot on the island)\n[18:03] <~ToreadorVampire> OK - three black briefcases, two drones (one flying, one with tracks), smart firing platform and the AK-97\n[18:03] * ~ToreadorVampire reads up for what he missed\n[18:03] <+Obeah> "Can we check the loot when we are safe at home, run an rfid burner over it and lets go. I really don't want to get caught here. Man, I need to lay down."\n[18:04] <+Sonya> "I need to disable any tracking systems in the van first."\n[18:04] * +Apex immediately flicks out a small handheld device, "Did someone say RFID burner?"\n[18:04] <~ToreadorVampire> OK - apex - searching bodies\n[18:04] <~ToreadorVampire> Well, Trashman has a fuck off great sword ... that looks dangerous :)\n[18:05] <~ToreadorVampire> Scorch looks unarmed, and almost unarmoured (except a leather jacket)\n[18:05] <~ToreadorVampire> You can assume her commlink is implant\n[18:05] <~ToreadorVampire> Since you can't find it\n[18:05] <~ToreadorVampire> Dreamer> Security design knowledge skill test please\n[18:06] * +Apex runs the RFID burner over the van.\n[18:06] <~ToreadorVampire> Apex> You really need to know where to run it over\n[18:06] <+Dreamer> roll sr 11 for security design test\n[18:06] <+BoxCars> Dreamer rolls (11) for security design test and gets (3 hit(s))\n[18:07] <~ToreadorVampire> Doing "the whole van" would take all day long :p\n[18:07] <+Apex> (( Yeah I just noticed the 1CM range ))\n[18:07] <+Dreamer> (oops, sorry, wrong dice)\n[18:07] <~ToreadorVampire> ?\n[18:07] <+Dreamer> roll sr 10 Security Procedures\n[18:07] <+BoxCars> Dreamer rolls (10) Security Procedures and gets (3 hit(s))\n[18:07] <~ToreadorVampire> OK - Sonya - get ready to roll a perception test (visual)\n[18:07] <+Sonya> ´Dreamer is operating me on remote\n[18:07] <~ToreadorVampire> And add 3 dice from Dreamer's security knowledge\n[18:08] <~ToreadorVampire> So dreamer's successes turn into bonus dice\n[18:08] <+Sonya> roll sr 4 for finding them\n[18:08] <+BoxCars> Sonya rolls (4) for finding them and gets (0 hit(s))\n[18:08] <~ToreadorVampire> OK ... well ... you can't find anything at the moment ...\n[18:08] * +Apex looks over at Sonya, "What are you looking for?"\n[18:08] * +Sonya tries again\n[18:08] <~ToreadorVampire> Apex> Can I have a perception test from you please btw\n[18:09] <+Apex> (( visual right ?))\n[18:09] <~ToreadorVampire> For searching the passengers\n[18:09] <~ToreadorVampire> No, general\n[18:09] <~ToreadorVampire> It's visual, tactile, knowing rummaging through their stuff ...\n[18:09] <+Apex> (( So don't add the specialization bonus or the enhanced vision bonus? ))\n[18:09] <~ToreadorVampire> Hmm, take half of those bonusses\n[18:10] <~ToreadorVampire> But it's multi-aspect, not just a visual search\n[18:10] <+Apex> (( ...round up or down? Half is 2.5 -.- ))\n[18:10] <~ToreadorVampire> Because you're feeling through their pockets, turning them over, and might recognise something by touch not just by seeing it ...\n[18:10] <~ToreadorVampire> Ugh, round up\n[18:10] <+Apex> roll sr 12 Here you go\n[18:10] <+BoxCars> Apex rolls (12) Here you go and gets (5 hit(s))\n[18:10] <~ToreadorVampire> OK - yeah, easy\n[18:11] <~ToreadorVampire> Scorch had (in her pocket) a signal jammer, looks like a directional one though\n[18:11] <~ToreadorVampire> Rating 5 directional signal jammer\n[18:12] <~ToreadorVampire> OK, what else guys and gals?\n[18:12] * +Sonya tries again/me tries finding the RFID tags again\n[18:12] * +Sonya tries again finding the RFID tags again\n[18:12] * +Apex pockets the jammer and asks Sonya again, "What are you looking for?"\n[18:12] <~ToreadorVampire> OK - I'll call it an extended test, you can have up to 4 tries\n[18:12] <+Sonya> roll sr 4 for finding them\n[18:12] <+BoxCars> Sonya rolls (4) for finding them and gets (1 hit(s)) GLITCH\n[18:13] <+Sonya> roll sr 4 for finding them\n[18:13] <+BoxCars> Sonya rolls (4) for finding them and gets (0 hit(s))\n[18:13] <+Sonya> roll sr 4 for finding them\n[18:13] <+BoxCars> Sonya rolls (4) for finding them and gets (2 hit(s)) GLITCH\n[18:13] <~ToreadorVampire> Hmm, OK - you find a couple of tracking beacons, but ...\n[18:13] <+Sonya> Something breaks?\n[18:13] <~ToreadorVampire> While you're looking, you realise you've tripped some kind of booby trap immobiliser\n[18:14] <~ToreadorVampire> The van engine cuts out\n[18:14] <+Apex> roll sr 10 Spoof+EW to turn it back on\n[18:14] <+BoxCars> Apex rolls (10) Spoof+EW to turn it back on and gets (3 hit(s))\n[18:14] <+Sonya> "I was looking for tracking devices"\n[18:15] <+Sonya> "Can you give me a hand?"\n[18:15] <+Apex> "Careful there"\n[18:15] <~ToreadorVampire> Apex> Not working, the Van's computer system doesn't seem to ve linked to this immobiliser ...\n[18:15] <~ToreadorVampire> ... looks like it's a mechanical-based thing rather than electronic\n[18:15] * +Apex looks over the van first, guessing where RFIDS might be hiding\n[18:15] <~ToreadorVampire> That is ... it was electronically activated, but it cannot be electronically deactivated\n[18:15] <+Apex> roll sr 9 security design check\n[18:15] <+BoxCars> Apex rolls (9) security design check and gets (5 hit(s))\n[18:15] <+Apex> roll sr 14 visual perception\n[18:15] <+BoxCars> Apex rolls (14) visual perception and gets (4 hit(s))\n[18:16] <~ToreadorVampire> OK - you find a stack of them, and you even find the immobilisation device\n[18:16] <~ToreadorVampire> But it looks like the immobiliser has screwed the fuel delivery system around, and you would need a motor mechanic to put it back how it should be\n[18:16] * +Apex burns out all the RFIDs\n[18:17] <~ToreadorVampire> Without a mechanic and some tools, all the access codes in the world aren't going to get this van moving\n[18:17] * +Apex cocks his head at the van, "Looks like we'll either need Dreamer or a tow truck."\n[18:17] <+Sonya> "Dammit, how about a tow truck?"\n[18:18] <+Apex> "This van is hot and has been pegged by DocWagon, You really want to call a tow truck?"\n[18:18] <+Obeah> "Leave the damn van, get the two people, and let's go before someone finds us, we need to get back the city and safely away from here."\n[18:18] <+Sonya> "I can get one here sharpish"\n[18:19] <+Obeah> "We don't need the van. If we get luck it's still here when we are done with the run and we get a bonus, if not, then that's okay too. We have better things to being doing right now"\n[18:19] <+Apex> "Whatever, the previous owners of the van also probably know our current location as we only just disarmed those beacons."\n[18:19] <+Sonya> "Burn it then?"\n[18:20] * +Dreamer comms, "For godsake, get a move on."\n[18:20] <+Obeah> "No, just leave it here, lock it up and lets go."\n[18:20] <+Apex> roll sr 10 Spoof + EW check to make the other flying drone follow Sonya's car\n[18:20] <+BoxCars> Apex rolls (10) Spoof + EW check to make the other flying drone follow Sonya's car and gets (3 hit(s))\n[18:20] * +Sonya grabs the briefcases, tricked out AK-97 and weapons platform\n[18:20] <~ToreadorVampire> Taking anything from inside (other than the passengers)?\n[18:20] <~ToreadorVampire> OK\n[18:20] <+Apex> "I can get the flying drone in the air, but what about the tracked one?"\n[18:20] <~ToreadorVampire> In the trunk they go\n[18:21] <+Sonya> "burn it."\n[18:21] <+Sonya> Or...\n[18:21] <~ToreadorVampire> The tracked drone will be VERY difficult to have rolling around on its own, since it has a massive and highly illegal firearm attached to the top\n[18:21] <+Apex> ((( lol ))\n[18:21] <+Sonya> roll sr 2 how close to the water are we?\n[18:21] <+BoxCars> Sonya rolls (2) how close to the water are we? and gets (1 hit(s))\n[18:21] <~ToreadorVampire> :p\n[18:22] <~ToreadorVampire> OK - yeah, there's a harbour nearby if you want :p\n[18:22] <+Obeah> "Leave the van alone, lets go."\n[18:22] <+Sonya> "drive it in the harbour"\n[18:22] <~ToreadorVampire> I probably would have allowed you three dice ;)\n[18:22] <+Obeah> "Why bother, so someone can see us? Let's go"\n[18:22] <+Apex> "If you want, I can make this thing go up rather spectacularly."\n[18:22] <+Sonya> "Do it."\n[18:22] * +Obeah starts walking away\n[18:23] * +Sonya dumps the two bodies in the back of the car\n[18:23] * +Sonya gets in the drivers seat of the car\n[18:23] <+Apex> roll sr 10 Command the tracked drone to fire off all weapons while still inside the van in one minute\n[18:23] <+BoxCars> Apex rolls (10) Command the tracked drone to fire off all weapons while still inside the van in one minute and gets (4 hit(s))\n[18:23] <+Sonya> "Coming Apex."\n[18:23] * +Apex jumps in the car\n[18:23] * +Sonya drives away\n[18:23] * +Apex starts counting down a minute out loud\n[18:23] <~ToreadorVampire> Obeah> Sonya and Apex in the car, were you gonna hop back in?\n[18:24] * +Sonya has a large timer on the front windscreen\n[18:24] <+Obeah> Nope, i'm walking away\n[18:24] <~ToreadorVampire> OK ...\n[18:24] <+Apex> (( Stop ruining my dramatic effect Sonya ))\n[18:24] <~ToreadorVampire> OK ...\n[18:24] <+Apex> (( :D ))\n[18:24] <~ToreadorVampire> Neither of you recognised the weapon on top of the drone ...\n[18:24] <+Sonya> ((Obeah had better start running))\n[18:25] <+Obeah> ((You can walk really far in a minute))\n[18:25] <~ToreadorVampire> The van goes BOOM rather spectacularly, since the mounted grenade launcher on the Ares Alpha Combat Gun pops out and blows the whole thing to tiny pieces\n[18:25] <~ToreadorVampire> And it had plenty of high explosive grenades loaded\n[18:25] * +Apex grins and props his feet up on the dashboard\n[18:26] <~ToreadorVampire> OK - well - that's another big wreck ... where are people headed?\n[18:26] <+Sonya> (back to dreamers)\n[18:27] <~ToreadorVampire> OK - Obeah?\n[18:27] * +Sonya starts to mentally sharpen her knives\n[18:28] * +Obeah takes a long circuitous route, at a speed appropriate for resting back to the ferry and eventually back home\n[18:28] <~ToreadorVampire> Home = dreamer's or your own home?\n[18:28] <+Sonya> Dreamer's\n[18:28] <+Obeah> mine\n[18:28] <~ToreadorVampire> OK\n[18:28] <+Sonya> ((ups)\n[18:28] <~ToreadorVampire> Well - people at Dreamer's\n[18:29] <+Obeah> roll sr 6 to heal\n[18:29] <+BoxCars> Obeah rolls (6) to heal and gets (3 hit(s))\n[18:29] <+Apex> (( What about that file I sent to everyone? ))\n[18:29] <+Obeah> roll sr 6 to heal\n[18:29] <+BoxCars> Obeah rolls (6) to heal and gets (4 hit(s))\n[18:29] <~ToreadorVampire> OK - the file!\n[18:29] <~ToreadorVampire> Obeah > OK - 3 hours ...\n[18:29] * +Sonya checks the dwarf for a head implant\n[18:29] <+Obeah> i was just doing rolls until i had enough, i need 11 boxes\n[18:29] <~ToreadorVampire> ?\n[18:29] <+Obeah> roll sr 6\n[18:29] <+BoxCars> Obeah rolls (6) and gets (0 hit(s)) CRITICAL GLITCH\n[18:30] <~ToreadorVampire> I have you down 7\n[18:30] <+Apex> "Wake me up when you need me and such"\n[18:30] <+Obeah> it was 11, cause i tried to summon another spirit and it put me at 11, it was right at the end of combat\n[18:30] <+Obeah> last session\n[18:30] * +Apex flips into cold-sim and starts probing the chick's complant more carefully this time, wnating a secure route in\n[18:30] <~ToreadorVampire> Erm, i thought that was the damage dealt to the spirit\n[18:30] <+Obeah> Oh, okay\n[18:31] <~ToreadorVampire> You tried summoning another spirit and that's what put you down to 7 stun damage\n[18:31] <+Apex> roll sr 10 exploit\n[18:31] * ~ToreadorVampire remembers that pretty clearly\n[18:31] <+BoxCars> Apex rolls (10) exploit and gets (5 hit(s))\n[18:31] <+Apex> roll sr 10 exploit\n[18:31] <+BoxCars> Apex rolls (10) exploit and gets (2 hit(s))\n[18:31] <~ToreadorVampire> Wait Apex\n[18:31] <+Obeah> well then i suppose i'll be around in three or so hours, after I cool off\n[18:31] <+Apex> (( I'm just figuring out how long this will take ))\n[18:31] <~ToreadorVampire> Sonya> OK - can I have a cybertechnology roll please to examine the dwarf?\n[18:32] * +Dreamer isnt paying much attention to her friends, she's constantly on the comm, talking to people, getting stuff\n[18:32] <+Sonya> roll sr 5 examining the dwarf\n[18:32] <+BoxCars> Sonya rolls (5) examining the dwarf and gets (2 hit(s))\n[18:32] <~ToreadorVampire> OK - via visual inspection and being close enough to examine rfid tags etc ...\n[18:32] <+Sonya> "dreamer mind if I borrow some of your tools?"\n[18:32] * +Apex comms the group, "I say we sell the dwarf for spare parts"\n[18:33] <~ToreadorVampire> Trashman's implants:\n[18:33] * ~ToreadorVampire realises he had forgotten Trashman's stats this game session and gave him too many init passes\n[18:33] <~ToreadorVampire> He has:\n[18:33] * +Apex comms the group, "By the way, keep the chick under."\n[18:34] * +Obeah comms back, "If you organleg them, then you can do this run without my help. Organlegging is horrible and there is not reason to kill somebody just for cash."\n[18:34] <~ToreadorVampire> Wired Reflexes rating 1, Muscle Replacement Rating 2, Orthoskin rating 3, Platelet Factories, Adrenaline Pump rating 2, a datajack, Aluminium Bone Lacing\n[18:34] * +Sonya comms back "No organlegging."\n[18:35] <~ToreadorVampire> Oh, and forgot to mention\n[18:35] <~ToreadorVampire> The wired reflexes and the muscle replacement are alphaware\n[18:36] * +Sonya privately comms Apex: How about filling up the dwarf with high EX and have him pay a visit to our friends?"\n[18:36] * +Apex comms back, "Sounds like a boatload of fun"\n[18:37] <+Dreamer> "What are we doing with these two, exactly? Let me guess, we're a catch and release stream?"\n[18:37] * +Apex comms Sonya, "Obeah will be pissed if he finds out though"\n[18:37] * +Sonya comms Apex: "We just don't have to tell him."\n[18:37] * +Sonya comms Apex: "Anything about the rests location?"\n[18:38] <+Apex> (( The file that was decrypted, and the one I sent, was the info on the running team ))\n[18:38] <~ToreadorVampire> Oh right, yes, again ...\n[18:38] <+Sonya> (( what does it read?))\n[18:38] <~ToreadorVampire> OK - so it's too long to just paste as text ...\n[18:39] <~ToreadorVampire> BUT - you get the most information about Static - you have her real name, where she lives (current address), contacts names, friends, hang outs, everything you would need to track her down\n[18:39] <~ToreadorVampire> (and totally ruin her life actually)\n[18:39] <+Apex> (( Who the hell is static ))\n[18:39] <~ToreadorVampire> Static is Scorch's identical twin sister\n[18:40] <~ToreadorVampire> She is a mage, and Scorch knows that her known spells are: Confusion, Invisibility, Physical Mask and Decrease Logic\n[18:41] <~ToreadorVampire> Static and Scorch are *real* close - and they always work on the same running team (they basically come for hire as a pair) - they try to avoid being in the same place at the same time in order to confuse people as to which one is which\n[18:42] <~ToreadorVampire> Trashman is a thuggish kind of heavy weapons and guns specialist - he is damn good with that assault rifle, and he can merrily tear up a whole neighbourhood in just a few moments\n[18:42] <~ToreadorVampire> Spindle is the enemy team's face, you have his real name on that file (although you had that anyway) - he is pretty good with Ruger Super Warhawks, and Scorch knows that he has a skillwire system, and is pretty good at tumbling around and getting out of the way\n[18:43] <~ToreadorVampire> Finally, it has info on Lights Out, the 'mysterious' troll in the enemy team\n[18:43] <~ToreadorVampire> He is an assassin - martial arts, however he is a stealth expert and uses chameleon suits as well - if he gets his hands on an enemy, they will die very quickly\n[18:44] * +Apex comms Sonya, "I'm fine with blowing the Dwarf and everyone near him to hell, but do not harm the chick. That includes indirectly (Through her sister)"\n[18:44] <+Apex> (( See if you can figure out THESE ethics. ))\n[18:44] <~ToreadorVampire> LightsOut never speaks, for he is uneducated and comes from deep Brazil, and is totally useless at social interaction, or anything technical\n[18:45] * +Sonya comms Apex: "Save the sister?"\n[18:45] <~ToreadorVampire> So they dress him in a business suit and just have him stand around and look menacing\n[18:45] * +Apex comms back, "I'll have a chat with Scorch here at some point."\n[18:46] <~ToreadorVampire> Basically, you have enough information to totally ruin Static's life, and enough to make Spindle's really hard (as it has a current address of his safehouse)\n[18:46] <+Sonya> "So we know enough to make ourselves a tagret now."\n[18:46] <~ToreadorVampire> LightsOut, well - yeah you could kind of - but he has no fixed address, and seems to be used to living on the street, so he can just vanish any time he wants\n[18:47] <~ToreadorVampire> And he has no SIN, and no contacts/friends/family, so actually, he could just slip away if he wanted ...\n[18:47] <+Sonya> "Shame the tracked drone blew up."\n[18:47] <+Sonya> "And it looks like I have to move again."\n[18:47] <+Sonya> "ANyone want come and hlp pack?"\n[18:48] <+Apex> (( Well TV, I'm still in Cold-sim and attempting to probe scorch's comm ))\n[18:48] <~ToreadorVampire> OK ...\n[18:48] * +Sonya in the maen time looks at what did she get\n[18:48] <~ToreadorVampire> Well, you have all the time in the world, so yeah, that's fine ...\n[18:48] * +Dreamer continues making phone calls.\n[18:49] <~ToreadorVampire> Could I have one extended hacking + exploit (12) test from you please\n[18:49] <~ToreadorVampire> As long as none of the rolls glitch, you are in and get what you want in reasonable time\n[18:49] <+Apex> (( Wait isn't it (11) since she's system 6 firewall 5?\n[18:49] <~ToreadorVampire> OK, 11 that'll do\n[18:49] <+Apex> roll sr 10 exploit\n[18:49] <+BoxCars> Apex rolls (10) exploit and gets (4 hit(s))\n[18:50] <+Apex> ( + the 7 from before when I was rolling for this before you were ready )\n[18:50] <+Apex> (( So, in after 3 hours )\n[18:50] <~ToreadorVampire> No, make this a fresh attempt since A) it's shut down and rebooted since you last tried\n[18:50] <+Apex> (( No, its not. ))\n[18:51] <+Apex> (( when we started on the way back to Dreamer's I started an extended test to probe it ))\n[18:51] <~ToreadorVampire> And B) I'm abstracting a whole lot more rolls, because you have a lot of time\n[18:51] <+Apex> roll sr 10\n[18:51] * ~ToreadorVampire didn't see that\n[18:51] <+BoxCars> Apex rolls (10) and gets (5 hit(s))\n[18:51] * +Sonya comms Dreamer: "You are the boss, what are your orders?"\n[18:51] <~ToreadorVampire> OK, and again till you hit 11\n[18:51] <+Apex> roll sr 10\n[18:51] <+BoxCars> Apex rolls (10) and gets (0 hit(s))\n[18:51] <+Apex> roll sr 10\n[18:51] <+BoxCars> Apex rolls (10) and gets (3 hit(s))\n[18:51] <~ToreadorVampire> OK - no glitches, you're in\n[18:52] * +Apex flips out of cold sim and back into AR\n[18:52] <+Apex> "Okay, I got a silent way in this time"\n[18:52] * +Apex uses the exploit and procedes to decrypt the rest of the files\n[18:52] <~ToreadorVampire> OK yeah - essentially with that - because you have a long long time to work on it, and there's no real consequence of failure (worst case you just jack out wait a while and try again later) - thats enough to give yourself a legit admin account\n[18:53] <~ToreadorVampire> I'm not even going to ask for decrypt rolls, again - you have plenty of time\n[18:53] <~ToreadorVampire> So - yes, the other files you wanted were?\n[18:54] <+Apex> (( Personal info, info on their plan, and info on the background of the run ))\n[18:54] * +Dreamer pauses, and looks, "Orders? Orders about what? Sorry, been busy on the phone."\n[18:55] <+Apex> (( Oh and the surveilance data, I'll look trough that for anything interesting ))\n[18:55] <~ToreadorVampire> OK - you have her personal info, everything that she would carry on her own commlink - so you have enough to steal her identity and all of her fake SINs if you want\n[18:55] <~ToreadorVampire> OK\n[18:55] * +Sonya comms Dreamer: "The two prisoners, what are your orders with them?"\n[18:55] <~ToreadorVampire> Info on the plan - OK\n[18:56] <~ToreadorVampire> Spindle and Trashman were to pretend to be indie film stars and record a small scene in the area in front of the lab and the Yak nightclub\n[18:56] <~ToreadorVampire> They would set up nice and early and be going all day until the delivery\n[18:56] <+Apex> (( I'm grabbing her fake SINs for myself ))\n[18:57] <~ToreadorVampire> They knew that the Yaks were interested in the bike, so Lightsout would be hiding in an alleyway between the club and the lab\n[18:57] <~ToreadorVampire> If any Yaks came from the club he could jump them\n[18:57] <+Dreamer> "We'll need to get them to a Doc. I know one. We'll have him sedate them until after the run is over, and then he can release them." She smiles.\n[18:58] <~ToreadorVampire> Scorch would have "recording equipment" set up both on street level and in that restaurant above\n[18:58] <+Sonya> "I know a doctor who runs a catch and release"\n[18:58] <+Dreamer> "I want you to take care of it, Sonya. Use the one from last time. He was good. And trustworthy."\n[18:58] <~ToreadorVampire> These would be totally automated\n[18:58] <+Apex> "We have the full data on Scorch's identity, that could come in handy"\n[18:58] <~ToreadorVampire> However, they were both going to actually be smart firing platforms with machineguns attached, with some camuflage "fake equipment" attached over the top\n[18:58] * +Apex comms Sonya, "You're sending them to the same doctor? I thought we were ripping the dwarf"\n[18:58] <~ToreadorVampire> On Scorch's command the fake equipment that looks like cameras would burst off of the guns and they could open fire\n[18:59] <~ToreadorVampire> Trashman would have his guromount and gun already attached (since it was an action film) and could open fire immediately\n[18:59] * +Apex transfers the newly decrypted files to the rest of the group\n[18:59] * +Sonya comms to Apex: "I am following mission parameters."\n[18:59] <~ToreadorVampire> Spindle has a supply of blank rounds for his guns, but will be carrying some ex explosive ammo on him, and can swap to the live rounds real quick\n[19:00] <~ToreadorVampire> Static would be hiding in Scorch's car, and will assist with spells\n[19:01] <~ToreadorVampire> Also, Scorch has three of those tracked drones in total, and she was going to have her van drive down the road (blocking the delivery van's escape), and her tracked drones would roll out and could all open fire\n[19:01] <+Apex> "Thats all the data from her comm, should we have a ittle talk physically before shipping them off?"\n[19:02] <+Apex> roll sr 10 Setting a databomb on the chick's ECCM program (I can do that right?)\n[19:02] <~ToreadorVampire> ... she also has another six drones, two of those VTOL flying ones, two crawling "fly on the wall" bug drones, and two flying microdrones ... they will be doing surveilance and spotting for the mission, with the big mini-blimp drone overhead doing tactical level spotting and giving them an overview\n[19:02] <+BoxCars> Apex rolls (10) Setting a databomb on the chick's ECCM program (I can do that right?) and gets (6 hit(s))\n[19:03] <~ToreadorVampire> No need to roll, it's just done\n[19:03] <+Apex> (( K ))\n[19:04] <+Sonya> "Right. I need a straight answer on the two prisoners."\n[19:04] <+Sonya> "What are we to do with them?"\n[19:05] <+Apex> "I've databombed the chick's ECCM program, I'm thinking I'll point a directional jammer at her and have a nice chat."\n[19:05] <+Sonya> "When the dwarf wakes up he will kill us. The hacker will send out a distress signal."\n[19:06] <+Apex> "I don't give a shit about the dwarf."\n[19:06] <+Dreamer> "Give me cost:benefit to keeping these people around."\n[19:06] <+Sonya> "Good. What about the hacker?"\n[19:07] <+Apex> "But Scorch here put up a fair fight in the matrix, how would you say....... It was an honorable one. We should let her go."\n[19:08] <+Apex> "After the run."\n[19:08] <+Dreamer> "Fuck it. Sedate them both right here. I'm tired of discussing it."\n[19:08] <+Sonya> "Understood."\n[19:08] <+Apex> "I want to chat with the hacker before we ship them off."\n[19:09] * +Sonya calls up her doctor\n[19:09] <+Apex> "Shes not sending out a distress call. I got a nice direction jamemr here and in addition her ECCM is databombed."\n[19:09] <+Sonya> "You can discuss it with her in the car."\n[19:09] <+Dreamer> "Just get the meds, and sedate them here. I'll keep an eye on them."\n[19:10] * +Sonya shoves the dwarf in the back of her car and starts dragging the hacker as well\n[19:10] * +Apex stands up, "I said wait."\n[19:11] <+Dreamer> "Why are we moving them? Just get the meds."\n[19:11] <~ToreadorVampire> Erm, Sonya - are you waiting or just ignoring those two?\n[19:11] <+Sonya> "Conbat boy has a med filetr. You med him and in six hours he will wak up."\n[19:11] * +Sonya ignores the two\n[19:12] <~ToreadorVampire> OK, well Sonya ignores you and is still dragging trashman out towards her car ...\n[19:12] * +Apex sends the signal to his hidden arm slide, letting his Hammerli 420S fly out into his hand and points it at Sonya, "Wait."\n[19:13] * +Dreamer takes another call, not having time to babysit\n[19:13] * +Sonya stops and drops the dwarf\n[19:13] <+Apex> (( Wait, I thought you were dragging the hacker -.-\n[19:14] <~ToreadorVampire> Oh, erm, yeah, <whichever one she was dragging first>\n[19:14] * +Sonya was dragging the dwarf first\n[19:14] <+Dreamer> "So med him every 6 hours?"\n[19:14] <+Apex> (( She said she shoved the dwarf into her car, since no one cared, then she went on to say she was dragging the hacker ))\n[19:14] * +Sonya drops the hacker\n[19:14] <+Sonya> (retconned!)\n[19:15] <+Sonya> "What do you wish to do+"\n[19:15] <+Sonya> "What do you wish to do?"\n[19:15] <+Apex> "I said I just want to have a chat before you ship them off."\n[19:16] <+Sonya> "Very well, but make it quick. And it will be your responsiblity that she is sedated."\n[19:16] * +Sonya waits\n[19:16] * +Apex puts his gun away, "Sorry about that."bhnnnnnnnnnnnnn\n[19:16] <+Sonya> "Five minutes."\n[19:16] <+Apex> (My cat walked across the keyboard as I was typing )\n[19:16] <~ToreadorVampire> lol\n[19:17] <+Apex> (( Shes still unconcious isn't she? ))\n[19:17] <+Sonya> (it looked like the sound of the motor)\n[19:17] <+Sonya> (Apex, yes)\n[19:17] <+Dreamer> "Does one of you have sedatives on you? If not, you'll need to go get them. Maybe you can borrow some money from somewhere. I sure don't have any."\n[19:18] <+Apex> "Five minutes? Shes still unconcious."\n[19:18] <+Sonya> "Four minutes 40 seconds."\n[19:19] <+Apex> "I'm supposed to chat with an unconcious body? Anyone have anything to restrain her by the way?"\n[19:19] * +Sonya puts the body in a full nelson\n[19:19] <~ToreadorVampire> Oh at dreamers shop - no problem with that\n[19:20] <+Sonya> "restrained."\n[19:20] <+Apex> "I was thinking more like...to a chair or something"\n[19:20] * +Apex blinks a few times\n[19:21] <+Sonya> "Four minutes."\n[19:21] * +Apex turns to Dreamer, "You have smelling salts or something?"\n[19:22] <~ToreadorVampire> There will be slap patches for that ... Grue picked a couple up at the Yak bar\n[19:22] <+Apex> "By the way Sonya, sorry about this but you're in the line of fire, shouldn't be to much of a trouble"\n[19:23] * +Apex points his directional jammer (rating 5) at Scorch (And Sonya)\n[19:23] <~ToreadorVampire> So yeah, you can wake her up, she won't stay up for long before the drugs kick out and she goes under again\n[19:23] <+Sonya> "Oh."\n[19:23] * +Sonya drops the hacker in a chair\n[19:23] * +Sonya ties her down\n[19:23] <+Sonya> "All yours."\n[19:23] <+Dreamer> "There is lots of stuff around here to restrain people with. Get some rope, some bungee cording, whatever."\n[19:23] * +Dreamer is still busy on the comm\n[19:24] <~ToreadorVampire> Dreamer throws some stuff at you whilst haggling\n[19:24] <+Apex> "So that drone was for tactical mapping was it?"\n[19:24] <~ToreadorVampire> OK, Scorch restrained and coming round\n[19:25] <~ToreadorVampire> OK - she pretty much immediately twitches, looks around her and screams a little\n[19:25] <~ToreadorVampire> <screamed> "Let me go you son a bitch!"\n[19:25] * +Sonya waits impassively\n[19:26] * +Dreamer throws Sonya the Duct tape, too.\n[19:26] * +Apex chuckles "Pleasant aren't you?"\n[19:26] <~ToreadorVampire> What do you want? Whatever it is, get bent. I 'aint talking!\n[19:27] <+Apex> "We'll let you go eventually, but not until the run is over, so obviously you won't be participating."\n[19:27] <+Apex> "Look we have enough info to completely fuck you, you and your sister."\n[19:27] <~ToreadorVampire> Run? What run? I 'aint doin' no r ...\n[19:27] <+Apex> "So I would calm down."\n[19:27] <~ToreadorVampire> She pauses for a second, seems preoccupied with something, then goes somewhat white\n[19:28] <~ToreadorVampire> She glares at you, and if looks could kill ... your head would be off\n[19:28] <+Apex> roll sr 10 Continous scanning for if she breaks through the jamming some how\n[19:28] <+BoxCars> Apex rolls (10) Continous scanning for if she breaks through the jamming some how and gets (2 hit(s))\n[19:29] <~ToreadorVampire> roll sr 1 obeah?\n[19:29] <+BoxCars> ToreadorVampire rolls (1) obeah? and gets (1 hit(s))\n[19:29] * +Apex grins\n[19:29] <~ToreadorVampire> OK ... well, doesn't seem she has yet\n[19:30] <~ToreadorVampire> She starts looking around the room\n[19:30] <+Apex> (( Thats why its continous ))\n[19:30] <+Apex> "By the way, if you try to contact your buddies, I'm probably going to have to shoot you."\n[19:30] * +Apex sighs as he draws his Ares Silvergun\n[19:30] <~ToreadorVampire> She sees her own signal jammer and screams "That's mine you scumbag! Give it back, or I'll fuck you up so bad"\n[19:30] * +Dreamer talks from behind the girl. "Hey. We know everything, we hacked your commlink. If you cooperate, we'll let you and your friend go, once we're done."\n[19:31] * ~ToreadorVampire shoot me then, go on ... go on, shoot me ... it'll be your funeral asswipe\n[19:31] <+Apex> (( I was using mine -.- but they're both rating five, so assume they're the same brand? ))\n[19:31] <~ToreadorVampire> She spits at your feet\n[19:31] <+Apex> "Actually, this is your jammer"\n[19:31] <~ToreadorVampire> Oh, erm, OK\n[19:31] * +Apex takes it out from another pocket\n[19:31] * +Obeah walks in the door, looking much better. "Hello everyone. How are our guests?"\n[19:31] <+Dreamer> "If you don't cooperate..." she lets it hang there.\n[19:32] <+Apex> "Self-sacrifice is admirable, but you don't want your sister's life completely ruined do you?"\n[19:32] <~ToreadorVampire> She pauses\n[19:32] * +Sonya walks over to Obeah and puts her finger on her lips\n[19:32] * ~ToreadorVampire struggles a little against the bindings\n[19:32] * ~ToreadorVampire is *clearly* very weak and can't get out of them\n[19:33] <+Apex> "So I'm interested in this Spindle character."\n[19:33] <~ToreadorVampire> I don't know no Spindle\n[19:34] <~ToreadorVampire> I'm not telling you a damn thing\n[19:34] * ~ToreadorVampire spits again\n[19:34] * +Sonya listens by Obeah\n[19:34] * +Obeah walks around next to Dreamer and Apex, "Ah, she's awake. Good, mind probe is so much more interesting when they are awake." capped with an evil grin.\n[19:34] * +Sonya rolls her eyes\n[19:34] * +Dreamer nods.\n[19:34] <~ToreadorVampire> She turns even more white and looks somewhat afraid, looking at Obeah\n[19:35] <~ToreadorVampire> <whispered> No ...\n[19:35] <+Obeah> "I can, and I will."\n[19:35] <~ToreadorVampire> <louder> No ... you don't touch me with that shit you hear me?\n[19:35] <+Obeah> "Unless you choose to cooperate"\n[19:35] <+Apex> (( Whats Static's real name? ))\n[19:35] <~ToreadorVampire> Evelyn\n[19:36] <~ToreadorVampire> Evelyn Blanc\n[19:36] <~ToreadorVampire> Scorch is Jennifer\n[19:36] <+Dreamer> "I told you already, if you are cooperative, we'll let you live, and we won't harm your sister, or Spindle." Voice from behind the girl.\n[19:36] <+Apex> "You don't know a Spindle? Curious then, I guess Evelyn will have to pay the price then..if you really don't want to cooporate.\n[19:36] * ~ToreadorVampire snaps round and glares at Apex\n[19:36] * ~ToreadorVampire bites down\n[19:37] <+Apex> "So be a nice girl Jennifer."\n[19:37] * ~ToreadorVampire grits her teeth\n[19:37] <+Dreamer> "You're bargaining position is not a strong one. And we can extract any additional information out of you, if we have to."\n[19:37] * +Apex gives an evil grin\n[19:37] <+Obeah> "You see Miss Scorch, I really don't want to hurt you, but my associates are much less bound by such considerations"\n[19:37] * +Dreamer sounds confident, mostly friendly.\n[19:37] <~ToreadorVampire> OK - can I have an intimidate from (probably Dreamer)\n[19:37] <+Apex> (( Impromptu good cop, bad cop? rofl ))\n[19:38] <~ToreadorVampire> roll sr 2 resisting intimidation lol\n[19:38] <+BoxCars> ToreadorVampire rolls (2) resisting intimidation lol and gets (0 hit(s)) CRITICAL GLITCH\n[19:38] <+Dreamer> roll sr 16 how about that intimidate: Good cop, Bad cop for the win!\n[19:38] <+BoxCars> Dreamer rolls (16) how about that intimidate: Good cop, Bad cop for the win! and gets (4 hit(s))\n[19:38] <+Dreamer> (LOL!)\n[19:38] * +Obeah assenses Scorch\n[19:38] * +Sonya checks up on the dwarf\n[19:38] <+Obeah> roll sr 7\n[19:38] <+BoxCars> Obeah rolls (7) and gets (3 hit(s))\n[19:38] <~ToreadorVampire> That dwarf 'aint getting up for a while ...\n[19:39] * +Sonya just wanted to make sure\n[19:39] <~ToreadorVampire> Hee hee - OK - well - you guys spend about 30 minutes intimidating her and stuff, but yes - she caves in\n[19:39] <~ToreadorVampire> 3 hits on assensing, lemme see\n[19:39] <+Dreamer> (critical glitch on resisting my intimidate, come on now)\n[19:39] <+Obeah> ((she bit down, i was making sure she wasn't poisoning herself or something weird in her mouth))\n[19:39] <+Dreamer> (She's singing like a canary. We get this on trid, too!)\n[19:40] <~ToreadorVampire> OK, well - firstly - she's not awakened at all\n[19:40] <~ToreadorVampire> Secondly, she has three implants, all in her brain-area, and they are all very related equipment\n[19:40] <~ToreadorVampire> Obeah> No, no suicide pills for her\n[19:41] <~ToreadorVampire> <eventually> OK, OK ... just leave Evie out of this! What do you want?\n[19:41] <+Obeah> ((okay, that's what i wanted to know))\n[19:41] * +Dreamer leaves the rest to Apex\n[19:41] * +Dreamer continues with the phones/comms/stuff\n[19:41] <+Apex> "Again, tell us about this Spindle character."\n[19:42] * +Obeah whispers to Sonya "Once she gets done with the song bird routine, knock her back out\n[19:42] <~ToreadorVampire> OK ... we ... we've worked together once before ... he got this team together, we're supposed to snatch this bike ... we heard there might be another team ...\n[19:42] * +Sonya nods\n[19:43] * +Obeah walks over to the dwarf and starts examining him, looking for an external control port or a datajack or anything that will give me access to his cybernetics\n[19:43] <~ToreadorVampire> Datajack found\n[19:43] <~ToreadorVampire> Easy\n[19:43] <~ToreadorVampire> Sonya already has a scematic of which cyberware he has\n[19:43] * +Apex grins, "At your service."\n[19:44] * Joins: Elttaes (~sbnice@Psi-17869214.hsd1.mn.comcast.net)\n[19:44] * +Sonya comms Obeah "What are you doing?"\n[19:44] * +Obeah plugs in my medkit and biomonitor, and askes the systems politely for medical access\n[19:45] <+Apex> "That all you know about him?"\n[19:45] * +Obeah comms back "giving our little friend a tune down"\n[19:45] <+Sonya> "You know I have a kill chip for that reason."\n[19:45] <~ToreadorVampire> Apex> Uh, well, we've been around him for a misison before, he doesn't care much about how much damage he causes, he likes tearing the place up and making a lot of noise\n[19:46] <~ToreadorVampire> Obeah> OK - also - you get a diagnostic signal that that adrenal pump is ruined at the moment\n[19:46] <~ToreadorVampire> Plus he is REALLY hurting\n[19:46] <+Apex> "Where does he like to hang out?"\n[19:47] <~ToreadorVampire> In game-system terms he is down his entire stun track, and 9 physical damage\n[19:47] <+Obeah> ((that's fine, i can't turn the pump off anyway, its bioware))\n[19:47] <~ToreadorVampire> Apex> All of the usual places, I mean - he likes Dantes, and the usual kinds of places (she gives you a couple of random bars)\n[19:48] * +Apex comms Sonya, "You catch that?"\n[19:48] * +Sonya comms Apex: "Yes"\n[19:49] <+Apex> "What about this Lights Out guy? Seems like hes a bit of a weirdo..."\n[19:49] * +Sonya comms Apex: "Building up target profile"\n[19:49] <~ToreadorVampire> Yeah, he is ... Spindle found him a year ago on the streets - he was hunting gangers ...\n[19:50] <~ToreadorVampire> Nobody knows anything about his past, and he's no good at telling the story, always talks about ghosts and how dead people trained him to hunt\n[19:50] <~ToreadorVampire> Even Evie doesn't understand what he's talking about\n[19:50] <~ToreadorVampire> So anyway - Spindle trained him to hunt for him - and now he works for Spindle\n[19:51] * +Sonya comms Apex: "Target profiles built"\n[19:51] <~ToreadorVampire> I mean - Spindle couldn't teach him about the real world, and Lights Out doesn't understand any of it, he couldn't use a commlink if you showed him, and I did try\n[19:51] <~ToreadorVampire> But he taught that troll how to stay quiet, and how to dress, and ... well ... that kept people in the dark about Lights Out\n[19:52] <+Apex> "I see"\n[19:52] <+Apex> "So whats everyone going to do when you and trashman don't come back from that drone servicing?\n[19:52] <+Obeah> roll sr 7 to treat wounds on Trashman since no one is looking\n[19:52] <+BoxCars> Obeah rolls (7) to treat wounds on Trashman since no one is looking and gets (4 hit(s))\n[19:52] <~ToreadorVampire> And I hear Spindle gave him that name too - because when the lights are out, he can take anything down\n[19:52] <~ToreadorVampire> omw\n[19:52] <~ToreadorVampire> OK - well - he's looking a lot better ...\n[19:52] <~ToreadorVampire> Hmm, except - what's the window for first aid\n[19:53] <+Obeah> ((that's accounting for modifiers, but that was strictly for physical damage, like 12 hours\n[19:53] <~ToreadorVampire> 12 hours OK\n[19:53] <+Obeah> i max at three boxes though\n[19:53] <~ToreadorVampire> Yeah, so 2 boxes back\n[19:53] <~ToreadorVampire> He's down 7\n[19:58] <~ToreadorVampire> OK guys - what you doing?\n[19:58] * +Sonya comms Apex: "Curiosity sated?"\n[19:58] <+Obeah> "Did we find out if her sister is on this run?"\n[19:59] <~ToreadorVampire> Oh she is\n[19:59] <+Sonya> "Yes"\n[19:59] <+Apex> (( TV, did you catch my question? You never responded ))\n[19:59] <~ToreadorVampire> I see it now\n[19:59] <+Apex> "So whats everyone going to do when you and trashman don't come back from that drone servicing?\n[20:00] <+Obeah> "Can someone run me some sort of scramle program and voice disguise, I want to make a phone call."\n[20:00] <~ToreadorVampire> She laughs\n[20:00] <~ToreadorVampire> Well - my commlink tells me it's nearly three hours ... and ... well, I can't see Trash's email from here, but probably they're gone now\n[20:01] * +Apex look to Obeah, "I can probably handle the voice disguising better, but I can't transfer that over to you."\n[20:01] <~ToreadorVampire> I told trash to send Spindle a warning, just before I went down to your hack\n[20:01] <+Apex> "What kind of warning?"\n[20:01] <+Obeah> "Just run the call through you commlink and then scramble it all over the matrix so it can't be traced"\n[20:01] <~ToreadorVampire> Warn him that we were under attack and might not make it back\n[20:01] * +Sonya waits\n[20:01] <+Dreamer> "He was too busy to send an email." She says it with a flat voice.\n[20:02] <~ToreadorVampire> Good luck going to his house, or finding any of them\n[20:02] <+Obeah> "Wait, you and your sister are twins right?"\n[20:03] * +Apex comms Obeah, *The voice disguising would be done through one of my implants, might be a bitch to do through a proxy link like that"\n[20:03] * +Sonya comms Apex again: "Curiosity sated?"\n[20:03] * +Apex scowls at Scorch, "They still going to attempt the run?"\n[20:03] <~ToreadorVampire> ((I'd like to remind you that there was a combat round where Trashman didn't attack or do anything, the same round the van sped up and started going elsewhere - it's only a single simple action for the dwarf to give that command))\n[20:03] * +Apex comms Sonya, "One moment"\n[20:03] <~ToreadorVampire> Apex> I don't know, but I doubt it\n[20:03] <+Obeah> "Forget the disguising then, just run the proxies"\n[20:04] * +Sonya holds the tranq patch in her hand\n[20:04] <~ToreadorVampire> If you've got my commlink then you've got the plan, and they all know that\n[20:04] * +Sonya comms Apex: "Look for a delayed message in her commlink"\n[20:04] <+Apex> "Well then..."\n[20:05] * +Apex comms Sonya, "Sedate her now, she might turn the comm off (If its even still on) if she realizes we're about to sedate her"\n[20:05] * +Sonya sedates the hacker\n[20:05] <~ToreadorVampire> roll sr 3 did she turn it off already?\n[20:05] <+BoxCars> ToreadorVampire rolls (3) did she turn it off already? and gets (1 hit(s))\n[20:05] <~ToreadorVampire> Yup, seems she did\n[20:05] <+Dreamer> ((yeah, but she doesnt know that.))\n[20:06] * +Apex turns off the jammer and stands up\n[20:06] <~ToreadorVampire> Well, wireless connectivity is off at any rate\n[20:06] <~ToreadorVampire> OK ...\n[20:06] <~ToreadorVampire> What next?\n[20:06] * +Sonya bundles the two in the car\n[20:06] <+Sonya> razoroy and teh hacker\n[20:06] <+Apex> "I can check the dwarf's comm out."\n[20:06] <+Sonya> razorboy and the hacker\n[20:07] <+Sonya> "No need."\n[20:07] <~ToreadorVampire> Yup - well, trashman has an external commlink\n[20:07] <~ToreadorVampire> It was wired into his datajack when he was fighting\n[20:07] <+Apex> (( Did I grab it while searching them? ))\n[20:07] <~ToreadorVampire> Yup\n[20:07] <+Obeah> "You know, we might be able to flip the sister into not helping or even stopping the other team."\n[20:07] * +Sonya drives off with the two\n[20:08] <+Apex> "We need to know if the dwarf sent that email"\n[20:08] <+Obeah> "Easier to just presume that he did"\n[20:08] <+Apex> (( Since its external, do I need to make any checks? ))\n[20:08] <~ToreadorVampire> Woah Sonya - need to give Dreamer/Obeah PLENTY of time to react to that, because I thought that they didn't want you to go off like that ...\n[20:08] <+Sonya> (Okay)\n[20:09] * +Sonya puts the two in the backseat\n[20:09] <~ToreadorVampire> Obeah> Sonya has picked up one of the bodies and is hauling it off to her car ...\n[20:09] <+Obeah> "Besides, I'm sure they know by now that the van is blown away. I think we could cut a deal with them, they get their friends back, in better shape that we got them and we get to make the bike lift without them bother us."\n[20:09] <+Sonya> (alright - slowing down)\n[20:09] <+Obeah> ((I was hoping everyone was listening too me))\n[20:10] <+Apex> "We have the contact details for all of them."\n[20:10] <~ToreadorVampire> Obeah> Seems that Sonya wasn't, and as you started talking, she started hauling bodies\n[20:10] <+Apex> "And I easily have enough data to pretend to be a good deal of them"\n[20:10] <+Obeah> "Exactly, we can just call the sister up, she's the key"\n[20:11] <+Obeah> "Sonya, what do you think?"\n[20:11] <~ToreadorVampire> OK, well, by now she has a body dragged out of the room, and just came back in for the second one ...\n[20:11] * +Sonya shrugs "My first priority is to move the two prisoners to a secure location."\n[20:11] * +Sonya picks up the next one\n[20:11] <+Obeah> "I hope by secure, you also mean at least non-lethal to them."\n[20:12] <+Sonya> "Of course."\n[20:12] * +Apex twiddles the Ares Silvergun around before holstering it.\n[20:12] <+Obeah> "Where?"\n[20:12] <+Sonya> "It would not be secure if I knew the location."\n[20:13] * +Obeah looks at her, clealry puzzled. "How can you take them somewhere that you don't know?"\n[20:14] <+Sonya> "secure facilities involve drop offs with personnel cut-offs."\n[20:14] * +Obeah tags along to the trunk and snips som hair from both of the bodies\n[20:14] * +Dreamer finishes another call, and walks over.\n[20:15] <+Sonya> "Any more questions?"\n[20:15] <+Obeah> "Okay, well, if your sure that they will be safe and we will be safe from them, then by all means take them"\n[20:15] <+Dreamer> "Who is going to oversee them at this remote facility?"\n[20:15] * +Apex loads up the voiceprint he got during the interrogation and loads it into his voice modulator, "How do I sound?"\n[20:16] <+Sonya> "I will enquire about details with drop-off."\n[20:16] * +Sonya shuts the doors on her car and moves to the driver's seat\n[20:17] * +Sonya shuts the doors on her car and moves to the driver's door\n[20:17] <~ToreadorVampire> OK ... what is anyone else doing?\n[20:17] * Joins: Mirage (~Mirage@Psi-96DD7BAA.cc.shawcable.net)\n[20:18] <+Apex> (( I'm preparing to make a false phonecall to Static, I have Scorch's voice pattern loaded into my voice modulator ))\n[20:18] <~ToreadorVampire> OK\n[20:18] <+Sonya> (Can I drive off?)\n[20:18] <+Obeah> ((I don't care))\n[20:18] <~ToreadorVampire> Yup, I don't think anyone is stopping you\n[20:18] * +Sonya drives off\n[20:18] * ~ToreadorVampire just wanted to make sure there was plenty of opportunity\n[20:19] <+Sonya> (Sorry for being too hasty!)\n[20:19] <+Apex> "So whats the objective in this call?"\n[20:19] <~ToreadorVampire> :)\n[20:19] <+Obeah> "To talk them into quitting"\n[20:19] * +Apex places a call to Static, spoofing as Scorch\n[20:19] <+Apex> roll sr 10 spoof\n[20:19] <+BoxCars> Apex rolls (10) spoof and gets (8 hit(s))\n[20:20] <+Apex> (( :o holy... ))\n[20:20] <~ToreadorVampire> OK ... calling Static\n[20:21] <~ToreadorVampire> She answers, although it takes a while\n[20:22] <~ToreadorVampire> Hi Jen, are you OK?\n[20:22] <~ToreadorVampire> Where are you?\n[20:22] <+Apex> "Did you guys get that email that Trash sent you?"\n[20:23] <~ToreadorVampire> Yeah, we did - he said you someone hacked you and knocked you out, and that he was fighting some tiger monster\n[20:23] <~ToreadorVampire> We found the van, and trash's biomonitor was ripped\n[20:23] <~ToreadorVampire> Where are you?\n[20:24] <+Apex> "T-they want us to call off the run Evie, I think I'm safe for now..."\n[20:24] <~ToreadorVampire> Can I have an etiquette test from you please?\n[20:25] <~ToreadorVampire> Etiquette + charisma\n[20:25] <~ToreadorVampire> Or cha -1 if you have no etiquette\n[20:25] <+Apex> roll sr 3 Etiquette\n[20:25] <+BoxCars> Apex rolls (3) Etiquette and gets (2 hit(s))\n[20:25] <~ToreadorVampire> roll sr 2\n[20:25] <+BoxCars> ToreadorVampire rolls (2) and gets (0 hit(s))\n[20:26] <~ToreadorVampire> OK - seems she seems to be really cautious, and wary - there is a tone of apprehension in her voice\n[20:26] <~ToreadorVampire> What? Where are you?\n[20:27] <~ToreadorVampire> What's your status Jen?\n[20:27] <+Apex> "I don't know."\n[20:27] <~ToreadorVampire> Perception test now please, audio\n[20:28] <+Apex> roll sr 13 Audio perception\n[20:28] <+BoxCars> Apex rolls (13) Audio perception and gets (4 hit(s))\n[20:28] <~ToreadorVampire> There is a noticeable pause, and the line goes totally dead for a second - like Static switched her commlink on mute\n[20:28] <~ToreadorVampire> ... after a few seconds ...\n[20:28] <~ToreadorVampire> What's the weather like there?\n[20:29] <~ToreadorVampire> With your etiquette roll, you can tell from the way she asked it, there was more meaning to that question than just face value - like she expected a specific response\n[20:29] * +Apex pauses for a second, thinking this is some kind of question to verify identity\n[20:29] <+Apex> (( HAHA, I guessed that :P ))\n[20:30] * +Apex searches through all the data he got from Scorch's comm as fast as he can, trying to find the "right" response\n[20:30] <~ToreadorVampire> (( Yeah, but I was just telling you anyway since you rolled well ))\n[20:30] <+Apex> roll sr 10\n[20:30] <+BoxCars> Apex rolls (10) and gets (3 hit(s))\n[20:30] <~ToreadorVampire> Nope - it's literally not there\n[20:30] <~ToreadorVampire> ((Obeah should have mind-probed her ;) ))\n[20:31] <+Apex> (( I'm considering either guessing and looking like an idiot or just dropping the guise ))\n[20:31] <+Obeah> ((i should have, but i really didn't get too it))\n[20:31] <~ToreadorVampire> Well that's up to you\n[20:31] <+Apex> "...I.I don't remember..."\n[20:31] * +Apex fades his voice out as he says it and coughs a bit\n[20:32] <~ToreadorVampire> There is a pause again ...\n[20:32] <~ToreadorVampire> (while the GM checks through the enemy team's gear list to see if any of THEM have a voice modulator!)\n[20:33] <~ToreadorVampire> OK - from this point onwards, every time Static says anything, there is a pause in between when she switches her commlink on mute\n[20:33] <~ToreadorVampire> What do you want?\n[20:33] <~ToreadorVampire> You touch my sister and we will hunt you down\n[20:34] * +Obeah is sitting there patiently listening, comms apex "Quit faking them, tell them we have them and we will return them safe and sound if the back off the run"\n[20:34] * +Obeah calls Sonya\n[20:34] * +Apex drops the voice modulation\n[20:34] * +Sonya answers\n[20:34] <+Apex> "I've already told you what we want."\n[20:35] <~ToreadorVampire> What?\n[20:35] <~ToreadorVampire> <longer than normal pause>\n[20:35] <~ToreadorVampire> OK - you got it, but I want to know she's alive\n[20:35] <+Obeah> "Look, we need them in retrievable condidtion, so we can talk the other team into giving up, so where ever you take them, make sure we can get them back."\n[20:36] * +Apex mutes the comm\n[20:36] <+Sonya> "Acknowledged."\n[20:36] <+Apex> "They want to know that Scorch is alive."\n[20:36] <+Apex> "Proof, that is."\n[20:36] <+Obeah> "Thanks" disconnect\n[20:37] <+Obeah> TV does she die her hair or anything, somehting really personal that I can tell them that one would only know from examine the hair?\n[20:37] <+Obeah> er dye\n[20:37] <+Apex> (( How does that prove she's alive? ))\n[20:37] <~ToreadorVampire> Erm ... well - yes, it is bleached platinum blond\n[20:38] * ~ToreadorVampire points at the description that maybe not everyone has seen\n[20:38] <+Apex> (( where? ))\s\n[20:38] <+Obeah> "She bleaches her hair, she's not a natural blonde"\n[20:38] <~ToreadorVampire> http://toreadorvampire.co.uk/rpg/shadowrun#SpindlesTeam\n[20:40] <+Apex> "Thats not proof that she's alive."\n[20:40] * +Apex comms Sonya "Other running team wants proof that she's alive."\n[20:41] * +Apex unmutes, "What kind of proof?"\n[20:41] <~ToreadorVampire> Let me speak to her\n[20:41] <+Obeah> "She's asleep in a trunk"\n[20:41] <~ToreadorVampire> (( At this kind of point in time, since the call was made just as Sonya was leaving in the car, Sonya would still be in the car with the passengers at this point ))\n[20:42] <+Obeah> ((exactly, car trunk))\n[20:42] <~ToreadorVampire> Apex> By the way - are you speaking in your *real* voice, or just a garbled voice?\n[20:42] <+Apex> (( Random garbled voice ))\n[20:42] * +Apex comms Sonya, "We need some kind of proof that shes alive, they want to talk to her"\n[20:43] <+Apex> "Hold please."\n[20:43] * +Obeah gestures at apex to hand me be damn phone\n[20:43] * +Sonya Comm comes back "this person is out of comm range please try again later"\n[20:43] <+Apex> (( I'm doing this through my complant, want me to hand you my head ))\n[20:43] * +Apex tosses Obeah a subvocal microphone out of his jacket\n[20:44] <~ToreadorVampire> Heh, you could use your own commlink and just subscribe it to pex\n[20:44] <~ToreadorVampire> Apex\n[20:44] <~ToreadorVampire> You don't need a mic if Apex just lets you access his PAN\n[20:44] <+Obeah> ((that's what i was going to suggest))\n[20:44] <+Apex> (( lets just do that then ))\n[20:44] <+Obeah> ((i could just scream into you ear))\n[20:44] * +Apex mutes, "Just route it through me, I'll modulate and proxy your signal"\n[20:44] <+Obeah> ((can you hear me now?))\n[20:45] * +Apex lets Obeah connect\n[20:45] <~ToreadorVampire> Yup\n[20:45] <+Apex> "You'll be live once you connect"\n[20:45] <+Obeah> "I don't care"\n[20:46] <+Apex> "Sonya appears to be out of range, can you do something with your abilities?"\n[20:48] <+Obeah> to the bad guys: "Look, I would rather not have to threaten this or ever make good on the threat, but it has to be there. We have your sister, as well as the dwarf. We don't want to hurt them and we won't. But you have to stay out of our way. They have already been move from this location. Now you can take it on faith, or you can assume they were blown up in the explosion that destroyed your van. Personally, I'd prefer to hope."\n[20:48] <~ToreadorVampire> <longer than usual pause>\n[20:49] <~ToreadorVampire> Obeah> Negociation please\n[20:49] <+Obeah> roll sr 3\n[20:49] <+BoxCars> Obeah rolls (3) and gets (0 hit(s))\n[20:49] <~ToreadorVampire> or intimidate if you are better at that\n[20:49] <+Obeah> (\n[20:49] <~ToreadorVampire> OK ...\n[20:49] <+Apex> (( The time dreamer would be useful, dreamer isn't here ))\n[20:49] <+Dreamer> ((well, she's on the comms, buyin stuff))\n[20:50] <+Obeah> ((our own little personal shopper, ;)\n[20:50] * +Apex comms Dreamer, "You're needed, put that silver tongue to work over here"\n[20:50] <~ToreadorVampire> (( I'm in your commlinks, hagglin your warez << A new lolcat :) ))\n[20:50] <+Sonya> (LOL)\n[20:50] * +Dreamer moves to whereeveryone is wheeling and dealing. "Is this thing on?"\n[20:50] <+Apex> *We're on the phone with the other team, link up to my PAN and I'll forward your connection and modulate your voice*\n[20:50] <~ToreadorVampire> OK ... Static comes back on\n[20:51] * +Dreamer hands him her comm, with a clueless look.\n[20:51] <+Dreamer> "Just do whatever..."\n[20:51] <~ToreadorVampire> She has a really sinister tone to her voice:\n[20:51] * +Apex sighs and just sticks a subvocal microphone to Dreamer's throat\n[20:51] <+Apex> "This will also work"\n[20:52] <~ToreadorVampire> There's a moment's rustling, and a new voice comes on\n[20:52] <~ToreadorVampire> It's somewhat husky and somewhat snakelike, you assume it's Spindle\n[20:52] <+Apex> ((( Wait what, you said she had a sisister tone to her voice, then you didn't say anything ))\n[20:52] <+Dreamer> "Alright, listen up, kids. Here is the situation. We have your friends, and we would prefer to give them back to you, alive, healthy, unharmed, and unjailed. Call it professional courtesy. However, if I see a hide, or hair, of any of you at the job, you can be assured that that courtesy will be revoked."\n[20:52] <~ToreadorVampire> Yeah, I know, I changed my mind before I typed anything, and decided Spindle would say it instead ;)\n[20:54] <~ToreadorVampire> Look, I DON'T care what you ssay, if EITHER of them are harmed, I will make your livess a living HELL\n[20:54] <~ToreadorVampire> And with that he hangs up\n[20:54] <+Dreamer> "So its up to you guys, how you want this to play out. I recommend the easy way, and NOT the hard way. Your call." She sounds confident and cold.\n[20:54] <~ToreadorVampire> And the line goes dead\n[20:54] <~ToreadorVampire> brb, nature calls\n[20:54] <+Apex> (( Well that was a fuckup ))\n[20:55] <+Obeah> ((meh, it went about like i expected it))\n[20:55] <+Sonya> (cluster goat fuck to quote a certain individual)\n[20:55] * +Dreamer looks at Obeah. "I told you we needed to kill them. This be nice to everyone stuff is going to get me killed."\n[20:57] <+Obeah> "Nah, I got insurance. Blood and hair, they won't touch us. They are down by two out of five. Without their hacker, I'm pretty sure they are done."\n[20:57] * +Apex sits back and looks pensive for a moment.\n[20:57] <+Apex> "Whos up for a deal with the yakuza?"\n[20:58] <+Apex> "Without Spindle they are done."\n[21:00] * +Apex goes back to his normal voice and cuts Obeah off of his PAN\n[21:00] <+Apex> "Could I have that subvocal back?"\n[21:01] <+Obeah> "If her sister is smart she will ritual track her. But that eats up time and resources."\n[21:01] * ~ToreadorVampire returns\n[21:01] <+Apex> "Can you stop that?"\n[21:01] * +Dreamer sighs.\n[21:02] <+Obeah> "Sort of, but i don't really want to spend that much effort when i can be focussed on other things, besides, anything i do will only stop them from getting close for a while and i'd have to know where they were.\n[21:02] * +Dreamer gets back on the comms. "You guys are overcomplicating this."\n[21:02] * +Apex pokes Dreamer, "The subvocal"\n[21:03] <~ToreadorVampire> Ooh, that reminds me\n[21:03] <~ToreadorVampire> In the info about the job that the enemy team had:\n[21:04] <~ToreadorVampire> Most of it is what you already know, but Scorch had a file about the tracking modules installed on Gharban corp's prototypes ...\n[21:04] <~ToreadorVampire> ... they all use the Rimmer-Bentun IV algorithm\n[21:05] <~ToreadorVampire> In game terms this information grants a +2 modifier on any dice rolls to scan for/hack/modify or work with the tracking module(s) on the bike\n[21:05] <+Dreamer> "Huh?"\n[21:05] * +Apex points to her throat where the subvocal microphone is still stuck\n[21:06] <+Dreamer> "Uh, sorry." She pulls it off and hands it back.\n[21:06] <+Apex> "Well, I think they might still attempt it, and it Sonya does anything nasty, they'll be out for blood.\n[21:08] * +Dreamer sighs. "I think we're gonna get fucked, because we're pussies. There is only 4 of us, there is almost 4 of them, still, and rather than tracking them down and finishing them, we called them up and gave ourselves away."\n[21:09] * +Dreamer shrugs, "But thats life, what?"\n[21:09] <+Apex> "Again, anyone up for a deal with the yakuza?\n[21:09] <+Apex> "We may be able to keep the running team off the run with the dirt we have on them."\n[21:09] <~ToreadorVampire> OK - it's 10 past nine now and time to wrap up ...\n[21:09] <~ToreadorVampire> However, I'm all for people staying in character if they would like ...\n[21:10] <+Apex> ((longer sessions ftw! ))\n[21:10] <~ToreadorVampire> ... but from this point on it's "forum rules" which essentially means you can only do things that don't require any game mechanics\n[21:10] <+Sonya> ok\n[21:10] * +Sonya will be back in 3 hours game time\n[21:11] <~ToreadorVampire> Yeah, also - I'd like people to be thinking about what they want to do in the 2 days up to the run ...\n[21:11] * +Sonya will be moving\n[21:11] <+Dreamer> (*thinks about....buying stuff =P*)\n[21:11] * +Sonya will also be buying stuff\n[21:11] <+Apex> "So how best to fuck the other team over?"\n[21:12] <~ToreadorVampire> ... I don't think there's much specific stuff you can do, that will require GMing - so what I'd *really* like is for people to email me saying "I spend two days doing XXX", then at the beginning of next session I throw a couple of dicerolls, and we spend next session doing the actual run\n[21:12] <+Apex> "We have enough data to pull their mage out the picture and possibly fuck them in a variety of ways"\n[21:14] <+Dreamer> "Well, I imagine their team will be sticking together from here on out."\n[21:15] <+Apex> We could tip off the labs"\n[21:15] <+Apex> "To their plan and to them"\n[21:15] <+Dreamer> "Cuz they wouldnt beef up security against us if we did that..." She raises an eyebrow\n[21:16] <+Apex> "We could tip off the yakuza."\n[21:19] <+Dreamer> "I dont want the Yakuza there competing with us either. We've already killed almost a dozen of them."\n[21:19] <+Apex> "They already are competeing with us. We could use this to distract them a bit."\n[21:20] <+Dreamer> "No, I'm pretty sure we killed their entire runner team."\n[21:21] * +Apex shrugs, "I think Spindle will still try to do the run"\n[21:22] * Parts: +Obeah (~Stormvane@Psi-8B8D278F.ok.ok.cox.net)\n[21:22] <+Apex> "I'll drop Static some emails, give her some aprehensions, she is probably using Spindle to assure herself that we'll keep Scorch safe\n[21:22] <+Apex> "That emotional link can probably be more effectively exploited"\n[21:23] * +Sonya comms Dreamer: "I had to drop outside comm range. I got some weird message, is everything okay?"\n[21:23] <+Dreamer> "Yeah, everything is ok. What are you up to?"\n[21:24] <+Sonya> "Off to Stormbucks for a coffee. Anyone want anything?"\n[21:25] <+Apex> "Not really"\n[21:25] <+Apex> "I'm jumping on the 'trix for some rest and relaxation"\n[21:25] <+Apex> "After I get home"\n[21:25] <+Sonya> "Well, I would like to get some things done like what is our plan."\n[21:26] <+Dreamer> "Where are those 2? And yeah, get me a coffee."\n[21:26] <+Apex> "We'll discuss the plan in two days, for now I think lets all just prepare in our own way for this."\n[21:26] <+Sonya> "Girl has to pay her bills. I'll get a coffee. I had soem crazy ideas for my car, but I guess they will have to wait"\n[21:27] <+Sonya> "I'll write you an email."\n[21:27] <+Sonya> "I am good at waiting."\n[21:28] <+Dreamer> "Yeah, you do like that car, dontcha. Well, this run is getting more and more fun, isnt it?"\n[21:29] <+Sonya> "Oh yes, now I have all that blood in the back to clean up."\n[21:30] <+Apex> (( I didn't leave Dreamer's shot yet you know ))\n[21:30] <+Sonya> "What's a good cleaner?"\n[21:30] <+Apex> "Hm?"\n[21:30] <~ToreadorVampire> Leon\n[21:30] <~ToreadorVampire> He's a professional\n[21:30] <+Apex> I thought Obeah tried to patch the Dwarf up a bit, so that he wouldn't be bleeding all over the place.\n[21:30] <+Sonya> (Pulp Fiction thought)\n[21:30] <~ToreadorVampire> Apex> Yeah, but the dwarf had already had a ride in the trunk\n[21:30] <+Apex> (( ToreadorVampire, can I do one more rules-based thing on the way to my apartment ))\n[21:31] <~ToreadorVampire> Apex> What is it?\n[21:31] <+Apex> (( Well first of all, Sonya - is your car outside or inside? ))\n[21:31] <+Apex> This room\n[21:31] <+Sonya> (Outside - somewhere in Seattle)\n[21:31] <+Sonya> (I am having a commlink discussion)\n[21:32] <+Apex> (( Oh right, nm then ))\n[21:32] * +Apex stands up and yawns "Well I'm out for today."\n[21:32] <+Sonya> (Dreamer must have it on speaker)\n[21:32] * +Apex steps out and heads for his apartment\n[21:33] * +Dreamer is still comming back and forth with underworld black market types\n[21:33] * +Sonya drops by her apartement\n}}}
--Obeah has taken 1 box stun drain damage-- which he then healed\n\nThe gang are doing a reccy mission to the island - they have left some kit in the car, which is going to be parked nearby.\n\nDreamer is down an edge, has used 200g of explosives\nSonya is down an edge\n\n!!Ruck in the nightclub\nThere are six YakuzaThugs in the room, and Dreamer just threw a bomb in :s\n{{{\n10 - Sonya\n9 - Dreamer\n12 - GreenGrue\n10 - Obeah\n8 - Yakuza\n}}}\nThe Yakuza and Dreamer are suprised\n\n* --First yak yas taken 8 damage - and dies--\n* --Second yak has taken 7 damage - and dies--\n* --Third yak has taken 9 damage - and dies--\n* --Fourth - 4 damage - and dies--\n* --Fifth - 4 damage - and dies--\n* --Sixth - 6 damage - and dies--\n\nSonya took 7 damage\nDreamer took 4\n\n\n!!GrueGirl sends a sprite to the lab\n{{{\n[23:01] <~ToreadorVampire> OK - y[23:03] <+gruegirl> I order the sprite to hack into the lab's computer system and leave a backdoor\n[23:03] <+gruegirl> which uses up both tasks\n[23:03] <~ToreadorVampire> OK ... it begins its job ...\n[23:04] <~ToreadorVampire> I will deal with that in a little while, since it will take some time, and you're not going to use it right now (I assume?)\n[23:04] <+gruegirl> right\n[23:04] <+gruegirl> I just want the backdoor in place for when we do break inou get a courier sprite with 2 services :)\n}}}\n\n!!Raw Log\n<html><pre>\n[18:06] <~ToreadorVampire> OK - so ... are we ready to begin?\n[18:08] <+DreadPirateKitten> (Back, got coffee, ready)\n[18:08] * Stormvane is now known as Obeah\n[18:09] <+gruegirl> I'm ready\n[18:09] <~ToreadorVampire> ... so - firstly, has everybody here seen the pre-brief to the game?\n[18:10] <+gruegirl> I have\n[18:10] <+OnButterflyWings> For safeties sake mind linking it?\n[18:10] <~ToreadorVampire> Anyone that hasn't can visit it here:\n[18:10] <~ToreadorVampire> http://toreadorvampire.co.uk/rpg/shadowrun/#Pre-Brief-1\n[18:10] <+DreadPirateKitten> (not only have I seen it, but I got a tiddler made for me! =P)\n[18:12] <+OnButterflyWings> (read it)\n[18:12] <~ToreadorVampire> OK then ... shall we begin? I assume you intend to go to visit this mysterious employer, seeing as it almost certainly means work for the group of you\n[18:12] * +DreadPirateKitten nods.\n[18:12] * DreadPirateKitten is now known as Dreamer\n[18:13] <~ToreadorVampire> ... would you all be travelling together or by another manner?\n[18:14] * OnButterflyWings is now known as Sonya\n[18:14] <+gruegirl> Who's driving and who has public transportation?\n[18:14] <+Dreamer> (I'm easy, I can go either way ;) )\n[18:14] <+Sonya> I have transport\n[18:14] * +Dreamer drives.\n[18:14] <+Obeah> ((i'm stuck with public))\n[18:15] <+Sonya> If you don't mind riding in the back\n[18:15] <+gruegirl> heh I'll ride with Sonya\n[18:15] <+Sonya> (uups)\n[18:15] * Quits: +Obeah (~Stormvane@Psi-8B8D278F.ok.ok.cox.net) (thulcandra.otherworlders.org daear.otherworlders.org)\n[18:15] <+Dreamer> (lets all get on the same irc server)\n[18:16] <+Sonya> (yes, netsplit)\n[18:16] <~ToreadorVampire> ((omw))\n[18:16] * Quits: +Sonya (~c@Psi-BC60F40A.oulu.fi) (Quit: )\n[18:16] * Quits: +Dreamer (user@Psi-644F82AB.eastlink.ca) (Quit: Trillian (http://www.ceruleanstudios.com)\n[18:16] * Joins: Dreamer (user@Psi-644F82AB.eastlink.ca)\n[18:17] <+gruegirl> za?\n[18:17] * Joins: Sonya (~c@Psi-BC60F40A.oulu.fi)\n[18:17] <~ToreadorVampire> Throw /server avalon.otherworlders.org\n[18:17] <~ToreadorVampire> That's the one we're all converging on\n[18:17] * Quits: +gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net) (Quit: Trillian (http://www.ceruleanstudios.com)\n[18:19] * Joins: Obeah (~Stormvane@Psi-8B8D278F.ok.ok.cox.net)\n[18:19] * Joins: gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net)\n[18:20] * ToreadorVampire sets mode: +v Dreamer\n[18:20] * ToreadorVampire sets mode: +v gruegirl\n[18:20] * ToreadorVampire sets mode: +v Obeah\n[18:20] * ToreadorVampire sets mode: +v Sonya\n[18:20] * +Obeah takes public transpo with plenty of extra time to arrive punctually, as i was saying before being so rudely interupted by the interweb\n[18:21] <+Sonya> Sonya revs the engine and sends out a quick transmission\n[18:21] * Quits: +Obeah (~Stormvane@Psi-8B8D278F.ok.ok.cox.net) (Quit: Trillian (http://www.ceruleanstudios.com)\n[18:21] * Joins: Obeah (~Stormvane@Psi-8B8D278F.ok.ok.cox.net)\n[18:21] <~ToreadorVampire> OK ... so - everybody in Sonya's car, except Obeah?\n[18:21] * ToreadorVampire sets mode: +v Obeah\n[18:21] * +Dreamer gets on the Mirage, and fires it up, recklessly driving to the meet\n[18:21] <+Sonya> gruegirl: where do you want to be picked up from? Loc in GPS coord for SatNav.\n[18:22] <~ToreadorVampire> OK - Dreamer on his bike\n[18:22] <~ToreadorVampire> So going in 3 groups ...\n[18:22] <+Dreamer> (her bike)\n[18:22] <+Sonya> I am going by car\n[18:22] <+gruegirl> We're in the same place arn't we?\n[18:22] <+Sonya> I don't need to use my bus pass that way\n[18:23] <~ToreadorVampire> So ...\n[18:23] <+Sonya> (we don't live together, so no.)\n[18:23] <~ToreadorVampire> You make your way towards the meet location. Boy, has this Johnson chosen not to lay on a hospitality package for you. Passing ruined shack after ruined shack, you come to see that this is the end of town that everyone else chose to conveniently forget. Ahead, you see much of the same, interspersed with the occasional patch of violence in the streets.\n[18:23] <+gruegirl> (but wern't we in that one bar?)\n[18:23] <~ToreadorVampire> Here, anything goes, and the law seemingly has no real presence. What could have caused such an enormous section of a city like Seattle to fall to ruin like this? Clearly, this area was not always like this. Behind the filth, graffiti and vandalism you see what look like they were once high-class office buildings and store fronts, now used as squats.\n[18:23] <+Sonya> (we were but I assume at least a day has gone by)\n[18:24] <~ToreadorVampire> You approach district 23, there is no difference between this and any of the other districts, just a number identifies it. You doubt if any of the residents even knew or cared which district they lived in. Up comes Park View on your AR displays, you aren't quite sure where the park is, or even was. It could have been any one of a number of the nearby slimy dirt pits filled with dumped garbage. You are getting close now though, and it's time to look sharp.\n[18:24] <+gruegirl> (Eh I'll just send you a GPS location to my apartment)\n[18:24] <+Sonya> (Ok - picked you up and are now cruising through the district)\n[18:25] <~ToreadorVampire> Dreamer> Travelling by bike, quite a good-looking bike, you definately stick out in this area. You feel it is likely safer for your to keep up a good speed, as many hungering eyes are on your bike ...\n[18:25] <~ToreadorVampire> ... this does not look like a safe part of town\n[18:26] * +Dreamer does, in fact, go at ludicrous speed.\n[18:26] <+gruegirl> (Do you go plaid?)\n[18:26] <~ToreadorVampire> Obeah> Things are likely even worse for yourself, the only public transports that will enter the Everett region are run-down and smelly\n[18:28] <~ToreadorVampire> Boisterous and disruptive thugs run riot inside, and the single conductor on board looks insecure, even behind reinforced plastisteel\n[18:28] <+Sonya> (plaid?)\n[18:29] <+gruegirl> (Ludicrous speed!)\n[18:29] <~ToreadorVampire> Sonya> Your car is also quite high-end, again, you are not the best at blending in, although you aren't on a sports bike\n[18:29] * +Obeah sits as unobtrusively as possible near the exit of the bus, one hand casally on my gun under my jacket, and my mind ready with my stunbolt spell\n[18:30] <~ToreadorVampire> The journey into the Everett region takes its time, and reminds you that there is always someone that could be worse off than yourself ... no matter how bad you think you may live\n[18:30] <~ToreadorVampire> You each arrive near the meet location ...\n[18:30] * +gruegirl adjusts my hair a little, Sonya, you notice a hint of horns hidden under my hair\n[18:30] <~ToreadorVampire> Before you is #3867c\n[18:31] <~ToreadorVampire> What looks like it was once a single unit has been separated into three by unstable-looking partitions, jammed into the middle, covered over with what look like old bulletproof vests. Your information leads you to the third along, what looks like it is intended to be a restaurant, although considering the area, you very much doubt that what they serve could be passed off as food by anybody's standards. Still, the colourful and haphazardly painted sign above the door "Gertie's" has attracted a fair number of vagrant souls inside, where they sit and keep to themselves, eating this filth like it was all the food they had seen in weeks.\n[18:31] * +Sonya makes a note of the horns, but is more interested on what is going on outside\n[18:32] <~ToreadorVampire> ... what are people doing?\n[18:32] * +Dreamer looks around at the dump. \n[18:32] * +gruegirl checks my SMG out, "I hope we don't hit any deadzones... I HATE deadzones..."\n[18:33] <+Sonya> "Nice view."\n[18:33] <+Dreamer> (Is there a place to park the bike? I'm gonna need to set acharge on it, to blow up anyone planning to steal it.)\n[18:33] <+Sonya> "I like the park, very post-modern apocalypse"\n[18:33] <~ToreadorVampire> A dump it is ... this particular road is what looks like it may have one been a thriving high street, centre-of-town\n[18:34] <~ToreadorVampire> But now the buildings have fallen into disrepair, and vandalised to the point where their precise original purpose has long been lost\n[18:34] * +Obeah exits the bus and heads for the resteraunt steering carefully around the debris and thugs, I nod ot the others as I see them\n[18:34] * +Dreamer sighs. "Should have taken the bus." Then looks around for a spot to hide the bike\n[18:35] * +gruegirl is satisfied that my SMG is in working order as I place it in it's holster "Let's get this over with."\n[18:35] * +Sonya puts on her bulletproof vest\n[18:35] * +gruegirl is in my camo-suit\n[18:35] <~ToreadorVampire> Well, there is an area that may have once been a parking lot, but at the moment it is strewn with various pieces of garbage ...\n[18:35] <~ToreadorVampire> ... you could probably kick some of it out of the way (and presuming there is nobody sleeping in there) leave the bike there ...\n[18:36] * +Dreamer parks the bike against a wall, and tosses some cardboard and such over the bike.\n[18:36] <~ToreadorVampire> ... you should be able to find something to chain it to\n[18:36] <~ToreadorVampire> That works also\n[18:36] <~ToreadorVampire> The car ... you could just park it up outside ...\n[18:37] * +Sonya gets out of the car, putting on a pair of cop glasses\n[18:37] <~ToreadorVampire> ... having seen you don budy armour, and draw/ajust automatic weapons, many of the eyes on you begin to look away\n[18:37] * +gruegirl keeps on my goggles as I get out\n[18:37] * +Dreamer is wearing her business suit, and a stylish pair of shades.\n[18:38] * +Sonya lets the engine run for a bit before she shuts it off\n[18:38] <~ToreadorVampire> Dreamer may as well also be wearing a neon jacket that reads "does not fit in"\n[18:38] <~ToreadorVampire> Well, "does not belong here" at least ;)\n[18:39] <~ToreadorVampire> You have a quick look up and down the street (not every building has a building number) and you confirm again that this restaurant is definately the correct building\n[18:39] <+Sonya> "if you do shoot, just keep the gun pointing in the opposite direction of me."\n[18:39] * +Dreamer looks around, and nods at Sonya, indicating that we shoot get this started.\n[18:39] <+Dreamer> (should!)\n[18:39] <+gruegirl> "Hey, I worked for Google Security for 2 years. I know how to handle my gun."\n[18:40] <+Sonya> "I am sure you have."\n[18:40] <~ToreadorVampire> The inside of the restaurant (from what you can see through the scratched/damaged plastisteel window) is ... makeshift at best\n[18:41] * +Sonya opens up the door for gruegirl\n[18:41] <~ToreadorVampire> There is a board placed on large container turned on its side, acting as the counter, with an orcish female (possibly Gertie) standing behind\n[18:41] <+gruegirl> I go inside looking for someone who looks like a Johnson\n[18:41] * +Sonya walks in after gruegirl\n[18:41] <~ToreadorVampire> The 'dining' area is a mixture of old tables, likely salvaged from various other buildings nearby, a completely mixed bag\n[18:41] * +Dreamer enters next.\n[18:42] <~ToreadorVampire> You can't help but wonder whether this is the kind of food that would have been packaged and sent off to the armed forces to chow down on while they were serving on the front line. It might have even tasted better back when it was fresh. Now, well, you suspect that it would be better not to look at the expiry date.\n[18:42] <+Sonya> "Two coffees please"\n[18:42] <~ToreadorVampire> The middle-aged woman behind the counter looks like she could wrestle most gang thugs to the ground, and has enough marks and scars on her to suggest she has done a number of times. That look on her face suggests she doesn't much like the sight of you either.\n[18:43] <+gruegirl> "And a package of nutrisoy." I say to her\n[18:43] <~ToreadorVampire> The female behind the bar glares at the group of you with a somewhat agitated expression. "I got soykaf or water, and you don't want the water"\n[18:43] <~ToreadorVampire> What you lot doing in here? I don't want no trouble!\n[18:44] <~ToreadorVampire> (in a confrontational tone)\n[18:44] <+Sonya> "soykaf then"\n[18:44] <~ToreadorVampire> She calls round to the rear of the restaurant, through a somewhat haphazardly put-together serving hatch\n[18:44] <+Dreamer> "We're meeting someone, supposedly. Is there someone here expecting us?" She looks at the orc\n[18:45] <~ToreadorVampire> Two kafs! And a bag o' goop!\n[18:45] <~ToreadorVampire> The agitated expression comes straight back to the woman's face as soon as you mention that you are meeting someone:\n[18:45] * +Sonya picks a chair that does not look like it will fall apart and sits down at a table with her back against the wall\n[18:46] <~ToreadorVampire> I don't have meetings goin' on in here ... no trouble, you come in, take a seat and eat your goop, or you clear out\n[18:47] * +gruegirl munches on the nutrisoy. and sips my soykaf\n[18:47] <~ToreadorVampire> ... (as she says this, a dirty orcish male in tatterred clothing looks over to you all, with a slightly worried looking expression, stands up and shuffles out towards the door)\n[18:47] <~ToreadorVampire> Now are you wanting a tube of goop too?\n[18:47] <+Dreamer> "Do you pick up anyone in the building?" She directs at Grue, and eyes the orcish male, heading for the door.\n[18:47] * +Sonya looks at him casually, face recognition software coming online\n[18:48] <~ToreadorVampire> The orcish male looks very nervous, and ... well ... doesn't look like any Johnson you have met before ... as soon as he realises you are looking at him, he speeds up and exits quickly\n[18:48] <+Obeah> I'll take a cup of 'kaf, please\n[18:48] <+gruegirl> I use one of my tasks owed by my sprite to use a sniffer program to pick up any commlinks in the area\n[18:48] <~ToreadorVampire> Sonya> A data search + logic check please\n[18:48] <+Dreamer> "No, thank you, I've had my fill of goop for the day." She heads over to the group. "I don't like this as all."\n[18:48] <+Sonya> team: should I take him down?\n[18:48] * +Sonya is messaging\n[18:49] <~ToreadorVampire> GG> Sure, I assume you'll just leave it going as long as it takes?\n[18:49] <+gruegirl> Yeah I'm keeping the sprite on sniffer as a longterm task\n[18:49] * +Obeah looks at his commlink quizzically as if wondering how someone is making words appear on it\n[18:50] <~ToreadorVampire> Immediately, you pick up the rickety old public access nodes in the area, with a third online, but unstable, it seems to be coming online and dropping offline rather a lot\n[18:51] * +Dreamer keeps an eye on the exits. "So."\n[18:51] <~ToreadorVampire> One of the tramps in the room has a commlink also, as does the woman behind the bar (and it identifies her as "Gertie")\n[18:51] * +Sonya sends a message to Obeah: "I R in ur comput3r steeling ur dr1v3"\n[18:51] <~ToreadorVampire> There are two more commlinks in what you assume is the "kitchen"\n[18:51] * +gruegirl messeges the tramp with a commlink "Are you mister johnson?"\n[18:52] <~ToreadorVampire> ... and now, one more, having just come into range, from outside the bar, coming down the street\n[18:52] * +Obeah looks even more confused, "Hmm, i think i need a new commlink" he says to himself\n[18:52] <~ToreadorVampire> The tramp looks suprised, as if this is the first direct communication he has had to his commlink in months\n[18:53] * +Dreamer puts her hands on her guns. The concealed ones.\n[18:53] <~ToreadorVampire> He pokes around at it, seemingly not knowing that the message came from yourself, and replies "no, who are you?"\n[18:53] <~ToreadorVampire> All of you:\n[18:53] <~ToreadorVampire> (and GG, this is the new commlink that just came into range)\n[18:53] <~ToreadorVampire> From across the road, you see an elf kid wearing dirty flats come jogging along. You wouldn't have considered him remarkable, except that he is wearing what looks like a tattered luminous visibility vest, and a grubby retro yellow baseball cap. It's the cap that really captures your attention. That thing must be nearly antique now, nobody has made hats in that fashion in ... well, years.\n[18:54] <~ToreadorVampire> He runs right up the front door and bursts right in, panting softly. He looks over the tables, almost immediately fixing his gaze on the group of you, giving you - in no uncertain terms - a wink and a nod towards the exit. Gertie's call to make an order is silenced immediately by his shrill voice:\n[18:54] <~ToreadorVampire> "Tha'ss a'right Gert! I were jus' goin' a'chully!"\n[18:54] * +Sonya does an eBay equivalent search for the baseball cap\n[18:54] <~ToreadorVampire> At this moment he turns, and slowly exits the building, walking clockwise around the building, and disappearing around the right hand corner, giving a glance back towards the group of you as he does.\n[18:54] <~ToreadorVampire> Sonya> They're a collectors item now ... admittedly, this one is in absolutely *awful* condition, and wouldn't fetch much ...\n[18:54] * +Sonya messages the team: Running point\n[18:54] <~ToreadorVampire> ... but it's still suprising to see it\n[18:55] * +Sonya quickly follows after\n[18:55] * +Dreamer gets up, and nods to Sonya in a "lets go, you first" type way.\n[18:55] * +Obeah follows at a walk\n[18:55] * +Dreamer goes right behind Sonya.\n[18:55] <~ToreadorVampire> The kid walks around towards the side of the building, and you reach the door just in time to see him vanish into an alleyway ...\n[18:55] * +gruegirl pays Gertrude and then leaves\n[18:55] * +Sonya walks into the alleyway\n[18:56] * +Sonya sends a crypto message "eyes and ears for you"\n[18:56] * +Sonya sends a crypto message to gruegirl "eyes and ears for you"\n[18:56] <~ToreadorVampire> The kid has wandered behind a number of boxes, old containers of nutrisoy packs piled up ready for disposal\n[18:57] * +Sonya follows\n[18:57] * +gruegirl decrypts the messege\n[18:57] * +Sonya relaxes\n[18:57] <~ToreadorVampire> He looks at you, and after a short pause he says:\n[18:57] <~ToreadorVampire> So, are you th' group I sent for then?\n[18:57] <~ToreadorVampire> You all here?\n[18:57] * +Dreamer moves behind Sonya, into the alley, hoping they dont have to deal with low class punks for long.\n[18:57] <+Sonya> "You must be Mr. Johnson then"\n[18:57] <+gruegirl> I raise an eyebrow "And if we are?"\n[18:58] <~ToreadorVampire> Yeah, but call me Jimmy.\n[18:58] * +Sonya looksa round the alley for an abush\n[18:58] <~ToreadorVampire> I know I don't look the part, but you know, this'd be the last place anyone would look eh?\n[18:58] <~ToreadorVampire> Sonya> Perception check please\n[18:58] * +Dreamer shakes her head, looking at the elf kid.\n[18:58] * +Obeah assenses the boy\n[18:59] <~ToreadorVampire> OK (he says) so - you wanna hear about this job then?\n[18:59] <+Dreamer> *an amused smile follows*\n[18:59] <~ToreadorVampire> Obeah> Assensing check then please\n[18:59] <+Dreamer> "Yeah, why don't you tell us about the job. Or convince me you can pay, one or the other." She smiles at him, pleasantly enough.\n[19:00] <+Obeah> roll sr 7\n[19:00] <+BoxCars> Obeah rolls (7) and gets (4 hit(s))\n[19:01] * +gruegirl pulls my hair back into a ponytail, this reveals a pair of small demon horns that were hidden by the swirling patterns of my hair color "I'm all ears."\n[19:02] <~ToreadorVampire> Obeah> Healthy orc male, has a couple of minor implants, notably ears and eyes, plus some cosmetic work done\n[19:02] <+Obeah> ((orc or elf?))\n[19:02] <~ToreadorVampire> Wait, lol, elf\n[19:02] <~ToreadorVampire> Still an elf\n[19:03] <~ToreadorVampire> Zero magic rating\n[19:03] <~ToreadorVampire> Seems quite happy and calm at the moment\n[19:04] <~ToreadorVampire> OK (he says)\n[19:04] <+Sonya> roll sr 1\n[19:04] <+BoxCars> Sonya rolls (1) and gets (0 hit(s))\n[19:04] <~ToreadorVampire> Sonya> No evidence that there might be an ambush\n[19:05] <+gruegirl> roll sr 9 data search check to assess any visible/sniffed things on him\n[19:05] <+BoxCars> gruegirl rolls (9) data search check to assess any visible/sniffed things on him and gets (4 hit(s))\n[19:05] * +Dreamer looks at the young elf, expectantly.\n[19:05] <~ToreadorVampire> So ... well ... the job is a snatch ... I've heard about some cool new tech being delivered, and I've got the address and time it's being delivered\n[19:05] <+gruegirl> technological things\n[19:06] <+gruegirl> My eyes light up "What cool tech thing?"\n[19:06] <~ToreadorVampire> GG> Yes, there is a data connection between this kid and another external source, some way away\n[19:06] <~ToreadorVampire> ((Although, i think that should have been electronic warfare))\n[19:06] <~ToreadorVampire> Well ... it's a bike ... not just any bike, a brand new bike.\n[19:06] <+gruegirl> (Same modifier anyways)\n[19:07] * +Dreamer lits an eyebrow. "A brand new bike, you say. What sort of bike?"\n[19:07] <~ToreadorVampire> It's called the Blitzrad Mk 3, and it's a prototype you see ... the people I'm working for want to have the prototype, so they can study it themselves ...\n[19:07] * +Sonya messages the team: going for a walk\n[19:08] <~ToreadorVampire> ... so, I've been tipped off about the delivery, where and when, so now all I need you guys and gals to do is steal it\n[19:08] <+gruegirl> "And how much nuyen is in it for us?"\n[19:08] <~ToreadorVampire> Oh ... well ... I'll make it worth your while ...\n[19:09] <+Dreamer> "How worth my while will you make it?" She gives him a smile that can't be fake.\n[19:10] <~ToreadorVampire> How about six thousand nuyen each if you can get it for me?\n[19:10] <~ToreadorVampire> If it's not got a scratch on it then I'll make it eight\n[19:10] <+gruegirl> "Six grand... not bad for an easy job like this. I'm in."\n[19:11] * +Dreamer smiles. "So no security or anything to contend with then, I imagine?"\n[19:11] <+Obeah> No job worth paying for is that easy, who has the bike, who are we taking it from?\n[19:11] <~ToreadorVampire> Well ... that's what makes this job so great ... why I thought you'd love it\n[19:11] <~ToreadorVampire> This little facility the bike's being delivered to has very little security ...\n[19:12] <~ToreadorVampire> ... but - there are some catches\n[19:12] <+Dreamer> "There is no such thing as an easy job. And 6000 doesnt sound like a deal, either." She gives Gruegirl a "What the hell kind of negotiating was that??" look.\n[19:12] <~ToreadorVampire> Firstly, I know when the bike is being delivered, but I don't know when it's leaving, and you must not take it before the work's finished\n[19:13] <~ToreadorVampire> The bike is going to this place for some special work doing on it. Now, we don't want the bike before this work is finished.\n[19:13] * +Dreamer listens, expecting a laundry list of problems.\n[19:13] <~ToreadorVampire> So you'll have to wait it out until the techs inside have completed their work. Shouldn't take more than an hour or two ...\n[19:13] * +Sonya walks around the block\n[19:14] <~ToreadorVampire> Sonya> You don't see much of anything, except an interested looking tramp eyeing up your car ...\n[19:14] <~ToreadorVampire> ... he doesn't look like he has the firepower to break in and take it though ...\n[19:14] <+gruegirl> "Push comes to shove, he can complete the work at gunpoint..."\n[19:14] <~ToreadorVampire> Kid: Well, that's up to you ...\n[19:14] <+Sonya> (as long as he is eyeing, I have no qualms with it)\n[19:15] <~ToreadorVampire> ... as long as the work is done, and they don't raise the alarm\n[19:15] <~ToreadorVampire> But anyway - if you bring us the bike and the work hasn't been done, then the deal is off - the bike's useless to my boss\n[19:16] <+Dreamer> "Breaking into the facility and holding hostages isnt high on my to-do list." She looks at the kid. "I'll tell you what. We'll do it for 10, each. If no one gets shot at, and its all smooth, I'll give you a discount."\n[19:16] <~ToreadorVampire> Well ... maybe ...\n[19:16] * +Sonya does a bit of searching for this mk3 bike, what do the bike nuts say\n[19:16] <~ToreadorVampire> He pauses for a moment, and ...\n[19:16] * +gruegirl does the same thing\n[19:16] <+gruegirl> roll sr 9\n[19:16] <+BoxCars> gruegirl rolls (9) and gets (3 hit(s))\n[19:17] * +Dreamer gives him another smiles, and turns up the pheromones.\n[19:17] <+Dreamer> (smile, too)\n[19:17] <~ToreadorVampire> OK - Dreamer - as he pauses, you catch the slightest nod coming from the kid, almost like an agreement\n[19:18] <~ToreadorVampire> He then nods far more vigorously, and says: Yeah, OK - that's a deal ten K each ... but the bike has to be in perfect condition when we get it\n[19:19] <~ToreadorVampire> OK - Chrys and Grue - you do a search on this motorbike (Chrys, you need to throw a data search + logic check)\n[19:19] <+Dreamer> "Pristine. I guess if it isn't, we can always repair it, and sell it to the highest bidder." She smiles at Jimmy again.\n[19:19] <+Sonya> roll sr 2\n[19:19] <+BoxCars> Sonya rolls (2) and gets (0 hit(s))\n[19:20] <+Obeah> So to make sure that i understand, the bike will be delivered at a location that you will disclose to us in a bit. It is going there to have some final adjustments or whatever made. These need to be made or its worthless. Once they have been done, we lift the bike and deliver it. Do i have it down?\n[19:21] <~ToreadorVampire> Well, you'll have a hard time doing that ... there's only one of these you see, and well ... if you go advertising you've got it, to find a good price, you're going to attract the kind of attention you don't want\n[19:21] <~ToreadorVampire> Obeah> Jimmy nods at you\n[19:21] <~ToreadorVampire> But yeah, it's not that bad ...\n[19:22] <~ToreadorVampire> In fact, it's great - as I was saying - this little lab it's going to, well - they have almost no security team themselves, because ... well - they're too small, and they don't get much of this high-profile work\n[19:23] <+Dreamer> "We'll be fine, I'm sure. Why dont you send over all the information on the facility?"\n[19:24] <~ToreadorVampire> But - the only problem is that it's got a bigger security team that they can call in with a bit of notice ... so you really don't want to alert them\n[19:24] <~ToreadorVampire> If they find out that it's a bust, they probably won't want to complete their work, and they will call the big guns in ... now - you really don't want that to happen ...\n[19:24] * +Dreamer nods, "You're right. We really don't."\n[19:25] <+Obeah> How long before the bike is delivered?\n[19:25] * +gruegirl cracks my knuckles "I'll have to disable the alarms...\n[19:25] <~ToreadorVampire> Now, there's one last thing ... this tip off that I got ... about where the bike is being sent ...\n[19:25] <~ToreadorVampire> ... I'm not sure I'm the only one that got it\n[19:25] <~ToreadorVampire> Obeah> Oh, I'll give you the specifics in a moment\n[19:26] <+gruegirl> "So we might not be the only runners?"\n[19:26] <~ToreadorVampire> Anyway, what I was saying is that there might be some other interest in this bike ...\n[19:26] * +Dreamer looks at him. "If we're in the shit with 3 or 4 other teams, 10,000 isnt going to cover this, Johnson."\n[19:26] <~ToreadorVampire> ... well ... I know you're the only team I've hired to do the job\n[19:26] * ~ToreadorVampire smiles\n[19:26] <~ToreadorVampire> Why would I bet against myself?\n[19:27] <~ToreadorVampire> Oh, I dunno if you'll see any other teams like you on the job ...\n[19:27] <+Dreamer> "Because you think its smart business, and you only need to pay the team that ends up with the bike."\n[19:27] * +Dreamer tilts her head slightly, watching his reaction.\n[19:27] <~ToreadorVampire> Throw a negociate roll please\n[19:27] <+Dreamer> roll sr 16\n[19:27] <+BoxCars> Dreamer rolls (16) and gets (6 hit(s))\n[19:28] <~ToreadorVampire> Well, he is definately on the defensive here ... kind of wishing he hadn't said what he just did ...\n[19:28] <~ToreadorVampire> I mean, when I say I might not have been the only one to get the tip, it's only what you'd find out anyway ... well ... I hear that my source sold the info to more than just me\n[19:28] <~ToreadorVampire> That's all ...\n[19:29] <~ToreadorVampire> ... so ... maybe there will be other people wanting the bike\n[19:29] * +Dreamer looks at him, "Our price is 15,000. Each."\n[19:29] <~ToreadorVampire> Um ...\n[19:29] * ~ToreadorVampire pauses again, as if unsure as to what to say ...\n[19:30] <~ToreadorVampire> ... again you see a slightest of nods from him, before he nods directly to you and says "done"\n[19:30] * +Dreamer taps on her commlink, "Sonya, who is telling him what to say? Find the person"\n[19:30] <+Obeah> How about this, we get 10 for the bike in perfect condition, it its as easy as you say. If's not we expect further compensation comparable to the increased cost that we will incure\n[19:30] <+Obeah> ((nvrmind))\n[19:30] * +Sonya does a bit of snopping now\n[19:30] <+Obeah> ((can't type fiast enough))\n[19:31] <+Sonya> roll sr 5\n[19:31] <+BoxCars> Sonya rolls (5) and gets (2 hit(s))\n[19:31] <~ToreadorVampire> Well, look, OK - I'll give you fifteen ...\n[19:31] <~ToreadorVampire> Sonya> What skills was that?\n[19:31] <+gruegirl> (Why do you have Sonya doing that? I'm the decker here :-P)\n[19:31] <+Sonya> (intuition and cracking, specifically elec Warfare)\n[19:31] <~ToreadorVampire> OK, good ...\n[19:31] <+gruegirl> (I'll make an electronic warfare check to try and figure out where he is too)\n[19:31] <+gruegirl> roll sr 9\n[19:32] <+BoxCars> gruegirl rolls (9) and gets (3 hit(s))\n[19:32] <+Dreamer> (I want her to find his body? well, I had planned her to look for him the old fashioned way =P )\n[19:32] <~ToreadorVampire> Well - yes, you can also see the signal between the kid and "something else"\n[19:32] * +Dreamer smiles, "15,000 will do for now. Give us the information. We'll see about the rest of it."\n[19:32] <~ToreadorVampire> The signal between the kid and "whatever else" is encrypted though, and is routed through a public matrix point\n[19:32] <+Sonya> (location)\n[19:33] <~ToreadorVampire> Alright then ...\n[19:33] <~ToreadorVampire> You need to get the bike from:\n[19:33] * +Sonya messages gruegirl: location of puppetmaster\n[19:33] <~ToreadorVampire> 276 Row &44d\n[19:33] <~ToreadorVampire> Commercial Zone 5\n[19:33] <~ToreadorVampire> Artificial Landmass G3 "Sol Beach"\n[19:33] <~ToreadorVampire> Seattle\n[19:33] * +Dreamer points out a rough location of where the kid is nodding to, on the commlink.\n[19:33] <+Dreamer> (where is that in relation to my shop?)\n[19:34] * +gruegirl sends Sonya what I know about it, where the public matrix point is and stuff\n[19:34] <~ToreadorVampire> Dreamer> Your shop is likely in the "downtown" district, this location is in the "outremer" district, look at the map on my website\n[19:34] <~ToreadorVampire> The kid continues ...\n[19:34] * +Sonya checks how far that public matrix point is\n[19:34] <~ToreadorVampire> To finish, you need to deliver to the bike to us\n[19:35] <~ToreadorVampire> Sonya> Not too far, it's on this street, a few buildings down ... from there, there will be a general matrix connection, you'd have to trace that to find the matrix node that the "other person" is communicating from\n[19:35] <+Dreamer> (I dont see the map on the site =P )\n[19:36] <+Sonya> (well one less node)\n[19:36] <~ToreadorVampire> http://toreadorvampire.co.uk/rpg/shadowrun/seattle-map.pdf\n[19:36] * +Sonya runs over to the public access point\n[19:36] <~ToreadorVampire> So, in the docks in the Tacoma district, zone 6, harbour F ... we'll have a truck waiting\n[19:37] * +Dreamer nods.\n[19:37] <+gruegirl> I'm going to AR access the node, and try to trace the way from there\n[19:37] <~ToreadorVampire> As soon as you have the bike, and are in the vicinity of harbour F, you need to send an email to this address <sends the address to Dreamer via commlink>\n[19:37] <+gruegirl> since it's public access I assume I don't need to explot?\n[19:38] <~ToreadorVampire> GG> Nope\n[19:38] <+gruegirl> alright I'm gonna run my Track program to run the trace\n[19:38] <+gruegirl> roll sr 8\n[19:38] <+BoxCars> gruegirl rolls (8) and gets (4 hit(s))\n[19:38] <~ToreadorVampire> 10 minutes after an email is received to that address, a truck will arrive, it'll have the ID tag #550-en321-88dg3\n[19:39] <~ToreadorVampire> It'll pull up in the area, in plain sight ...\n[19:39] <~ToreadorVampire> You must load the cycle onto that truck within 30 minutes of its arrival\n[19:39] <~ToreadorVampire> Now, the truck will leave after 30 minutes, no matter what, so don't be late \n[19:40] <~ToreadorVampire> If you're late, we'll have to reschedule, and I'll dock you 1,000 nuyen each\n[19:40] <+Dreamer> "We won't be late."\n[19:40] <~ToreadorVampire> OK ... as soon as the bike is on the truck, you're done\n[19:41] <~ToreadorVampire> I'll contact you with payment after that\n[19:41] <~ToreadorVampire> So ... any questions\n[19:42] <+Obeah> Um, I would very much like payment upon delivery, not after\n[19:42] <~ToreadorVampire> Oh, um ...\n[19:42] <~ToreadorVampire> (and he pauses yet again, just as before)\n[19:42] <+Dreamer> "Yeah, you expect me to give you the bike before I have payment of any sort? I dont think so."\n[19:42] <~ToreadorVampire> OK then ... how about I have the cabbie of the van carrying some certified sticks?\n[19:43] <+Obeah> That would be fine\n[19:43] <+Dreamer> "Define some, please."\n[19:43] <+gruegirl> roll SR 8\n[19:43] <+BoxCars> gruegirl rolls (8) and gets (3 hit(s))\n[19:45] <+gruegirl> roll sr 8\n[19:45] <+BoxCars> gruegirl rolls (8) and gets (3 hit(s))\n[19:45] <+gruegirl> roll sr 9 stealthy\n[19:45] <+BoxCars> gruegirl rolls (9) stealthy and gets (7 hit(s))\n[19:45] <~ToreadorVampire> Dreamer> Well, how about one each?\n[19:45] <+Dreamer> "By some, do you mean '15,000 each' or some other number?" She looks at him\n[19:46] <+Dreamer> "One in what numerical denomination?"\n[19:46] <~ToreadorVampire> Oh, erm, erm, how about half? We need to check the bike is good ...\n[19:46] <~ToreadorVampire> ... can't do that on the truck\n[19:46] <~ToreadorVampire> What if you deliver it without the tuning done?\n[19:46] <+Dreamer> "Half is fine."\n[19:46] * ~ToreadorVampire pauses again, and glares at you for a second, then resumes\n[19:47] <~ToreadorVampire> Sonya> Sorry, forgot about you, you reached that access node some time ago\n[19:47] * +Dreamer looks all business, despite the glare, and offsets his glare with a beautiful smile.\n[19:47] <~ToreadorVampire> You've had a look around, there are various buildings, all looking derelict, literally hundreds of hiding places all around\n[19:48] * +Sonya checks access point and sees if she can tap into it\n[19:48] <~ToreadorVampire> Well, yes, you can, it's public, so you're straight in ... you would need a trace program to find the data trail now (or someone to direct you, who has been running a trace for some time)\n[19:49] <~ToreadorVampire> The kid says:\n[19:49] <+Sonya> (which I don't have)\n[19:49] <~ToreadorVampire> OK then - so ... do we have a deal?\n[19:49] <+gruegirl> roll sr 8 ONE MORE TRACE\n[19:49] * +Sonya smiles and jogs back to the alleyway\n[19:49] <+BoxCars> gruegirl rolls (8) ONE MORE TRACE and gets (2 hit(s))\n[19:49] <+Obeah> I believe we do\n[19:49] * +gruegirl messeges sonya telling her what I've got so far\n[19:49] * +Dreamer nods to the kid. "We have a deal."\n[19:50] <+Obeah> Sounds good to me\n[19:50] <~ToreadorVampire> GG> You doing that in PM? Or shall I tell Sonya?\n[19:51] <+gruegirl> (I'll tell her)\n[19:51] <~ToreadorVampire> OK\n[19:51] <~ToreadorVampire> And throw one more trace please ...\n[19:51] <~ToreadorVampire> (this should be it)\n[19:51] <+gruegirl> roll sr 9 stealth\n[19:51] <+BoxCars> gruegirl rolls (9) stealth and gets (3 hit(s))\n[19:51] <+gruegirl> roll sr 8 trace\n[19:51] <+BoxCars> gruegirl rolls (8) trace and gets (0 hit(s))\n[19:51] <+gruegirl> ...\n[19:51] <~ToreadorVampire> Oh dear, still as it was before\n[19:52] <~ToreadorVampire> Sonya> Are you running to where GG directs you?\n[19:52] <+gruegirl> but was I detected?\n[19:52] * +Sonya runs off in the direction gruegirl directs her\n[19:52] <~ToreadorVampire> Well, that's hard to say ... you wouldn't know that ...\n[19:52] <+gruegirl> well I do know that I didn't to well on the stealth\n[19:52] <~ToreadorVampire> OK - Sonya, will take you about 2 mins to reach the location, unless you have an exceptionally fast movement\n[19:52] <+gruegirl> I switch to VR and try again\n[19:52] <+gruegirl> roll sr 11 stralth\n[19:52] <+BoxCars> gruegirl rolls (11) stralth and gets (4 hit(s))\n[19:53] <+gruegirl> roll sr 10 trace\n[19:53] <+BoxCars> gruegirl rolls (10) trace and gets (2 hit(s))\n[19:53] <~ToreadorVampire> OK, at which point grue's body flops to the ground (I assume you'd sit down and prop against something?)\n[19:53] <+Sonya> (25m a turn)\n[19:53] <+gruegirl> (yeah)\n[19:53] <~ToreadorVampire> Sonya> I think that's fairly normal - you're on your way ...\n[19:53] <~ToreadorVampire> ... got a relevant running skill? Might want to make some checks\n[19:54] <~ToreadorVampire> The kid says ... OK - well, you've got a bit of time to prepare\n[19:54] <+Sonya> roll sr 10 running\n[19:54] <+BoxCars> Sonya rolls (10) running and gets (5 hit(s))\n[19:54] <~ToreadorVampire> ((frantically reads his game notes to find the "date of the job"))\n[19:54] <+Sonya> Jan 4\n[19:55] * +Dreamer nods, "Did you upload the drop date and time? I dont see it here."\n[19:55] <~ToreadorVampire> Oh yeah ... here it is ... well, the bike is scheduled for delivery on the 14th January at 16:00\n[19:56] <~ToreadorVampire> Sonya> OK, more like 1 min 10 then\n[19:56] <~ToreadorVampire> You're half way there by now\n[19:56] <~ToreadorVampire> And grue> Bingo - got the building#\n[19:56] <~ToreadorVampire> Upper floor\n[19:56] <+gruegirl> I break out of VR and stand up "What'd I miss?"\n[19:56] <+Dreamer> "Well, it looks like we have plenty of time to scope it out, and prepare then. Is there anything else you think I ought to know, Jimmy?"\n[19:57] * +Dreamer looks at him pointedly.\n[19:57] <~ToreadorVampire> Um ...\n[19:57] * +Sonya messages gruegirl: loc?\n[19:57] * ~ToreadorVampire suddenly pauses, and from his body language it looks like he was just scolded by some unseen person\n[19:57] * +gruegirl gives Sonya the location\n[19:57] <~ToreadorVampire> Oh! Uh, no, nothing, nothing else! That's it thanks!\n[19:58] * +Sonya messages gruegirl: terminate?\n[19:58] * +gruegirl messeges sonya, scout.\n[19:58] * +Sonya messages gruegirl: understood. Low profile.\n[19:58] <+Dreamer> "Let me offer you a warning, then. If this turns out bad because you've lied to me, I won't just kill you. I'll kill your friend that you keep nodding to."\n[19:58] * +Sonya looks around at the neighbouring building for a vantage point\n[19:59] <~ToreadorVampire> Um, erm, what?\n[19:59] * ~ToreadorVampire looks nervous\n[20:00] <+Obeah> Leave him be, he's just a puppet, we have stuff to do.\n[20:00] <+Dreamer> "I believe I am making myself perfectly clear. If I find another team there, and they are working for you or your people, I will kill you, and your friend. Thats fair warning, I think."\n[20:00] <+Dreamer> "Unless you have something else to tell me, now?"\n[20:00] <~ToreadorVampire> Um, no, I didn't hire any other teams\n[20:00] * ~ToreadorVampire says timidly\n[20:00] <~ToreadorVampire> Now ... um, I've gotta go ...\n[20:00] <+Dreamer> "Who hired them, Jimmy?"\n[20:01] <+Dreamer> "Do not move."\n[20:01] * +gruegirl sends a messege to Sonya "Can you see the target?"\n[20:02] <+Obeah> Dreamer, leave the kid alone, he just a cog in this.\n[20:02] <~ToreadorVampire> Um, nobody, I said, I didn't hire anyone else\n[20:02] <~ToreadorVampire> Now, can I go?\n[20:02] <+Dreamer> "Yes. You can go."\n[20:03] <+gruegirl> "We're just making sure your boss didn't hire anyone else... not nessicarily you."\n[20:03] <~ToreadorVampire> I don't think so miss, I ... err ... no, my boss would have told me\n[20:03] * +Dreamer commlinks, "Please tell me you have the other guy."\n[20:04] * +gruegirl comms Dreamer "Sonya can nearly see him."\n[20:04] * +Dreamer smiles at Jimmy, "I think negotiations went well. I hope you aren't lying to me."\n[20:04] <~ToreadorVampire> The kid tries to smile again, and walks off slowly, picking up the pace as he gets further away\n[20:05] <+Dreamer> (Isnt there a "Judge intentions" roll?)\n[20:05] * ~ToreadorVampire uses Etiquette/Negociation as appropriate\n[20:05] <~ToreadorVampire> You can throw another if you want ...\n[20:06] * +gruegirl commlinks "We've got to go, our boss's boss is in trouble... if we want to get paid we must MOVE" I start running \n[20:06] <+Dreamer> (what am I rolling, specifically?)\n[20:07] <~ToreadorVampire> So, Etiquette, as if a normal etiquette roll\n[20:07] <+gruegirl> (Intuition+charisma)\n[20:07] <+Dreamer> roll sr 14\n[20:07] <+BoxCars> Dreamer rolls (14) and gets (7 hit(s))\n[20:07] <~ToreadorVampire> ((And with this, I'm going to merge Sonya's scene into this one, and bring that out of PM into the channel))\n[20:08] <~ToreadorVampire> OK - Dreamer - as you see the kid leave, youa re quite certain that he looks releived and somewhat happy ...\n[20:08] * +Sonya runs across the street into the towering inferno\n[20:08] <~ToreadorVampire> ... at points of that, towards the end, you get the feeling that he might have been scared for his life\n[20:08] <+Dreamer> (I really wanted to judge intentions on his statement, "that they didnt hire anyone else)\n[20:08] <+Obeah> ((okay, who set the building on fire?))\n[20:09] * +Dreamer blinks at the burning building\n[20:09] <~ToreadorVampire> Dreamer> Oh, for that - truthful to the best of his knowledge, although you get the feeling that he wasn't sure he had authoritative knowledge\n[20:10] <~ToreadorVampire> OK Sonya> As you run accross the street into the burning building (which is now really going up fast) there is already a crowd of frightened people (all looking very disevelled) gathering out of the front, coming from inside ...\n[20:10] * +Dreamer commlinks, "Whats going on?"\n[20:10] <+gruegirl> while I'm running to save our boss's boss, I try to brute-force my way to find out where the man's commlink is\n[20:10] <+Dreamer> *commlinks* "Do not run into a burning building. We have 12 days to set up the neighborhood for the heist."\n[20:10] * +Sonya messages team: building on fire puppetmaster possibly uncious on top floor, assisting.\n[20:10] <~ToreadorVampire> ... they are easily pushed out of the way, and you rush into the front entrance, past the continuing exodus of residents\n[20:11] <+Dreamer> *Commlink* "I see..."\n[20:11] <+gruegirl> sr 9 electronic warfare\n[20:11] <+gruegirl> roll sr 9\n[20:11] <+BoxCars> gruegirl rolls (9) and gets (3 hit(s))\n[20:11] <~ToreadorVampire> GG> OK - it seems like the signal has gone dead\n[20:11] <~ToreadorVampire> Sonya - OK, you manage to reach the main stairway, and I assume you are running up?\n[20:11] <~ToreadorVampire> Another run check if you are ...\n[20:11] <+Sonya> Yes\n[20:11] * +Dreamer turns to Obeah, "Can you help the guy? He's up there." She nods in the direction the kid kept nodding.\n[20:12] * +Obeah begins singing in a low voice\n[20:12] <+Sonya> roll sr 10 running up stairs\n[20:12] <+BoxCars> Sonya rolls (10) running up stairs and gets (6 hit(s))\n[20:12] <+Obeah> roll sr 8 to summon a force 4 spirit of man\n[20:12] <+BoxCars> Obeah rolls (8) to summon a force 4 spirit of man and gets (2 hit(s))\n[20:12] * Joins: gruegirl_ (~gruegirl@Psi-764B0995.ip.alltel.net)\n[20:12] <+Obeah> roll sr 4 for the spirit\n[20:12] <+BoxCars> Obeah rolls (4) for the spirit and gets (2 hit(s))\n[20:12] * ToreadorVampire sets mode: +v gruegirl_\n[20:12] <~ToreadorVampire> Dreamer> Note: The kid wasn't actually nodding in a specific direction, more as if it was into space ... the actual location of this building is about 5 mins run away\n[20:13] <+Obeah> ((thats a failure\n[20:13] <~ToreadorVampire> Yeah\n[20:13] <~ToreadorVampire> Oops\n[20:13] <+Dreamer> (ahh, k)\n[20:13] <~ToreadorVampire> Now the drain\n[20:13] <+Obeah> roll sr 10\n[20:13] <+BoxCars> Obeah rolls (10) and gets (3 hit(s))\n[20:13] <+Obeah> ((one box oh drain))\n[20:13] * +Sonya messages team: heavy smoke and toxins in the air, flume temperature rising\n[20:13] <~ToreadorVampire> ((It was like how some people nod and gesture if they're on a phonecall, even though they can't see who they're talking to))\n[20:14] <~ToreadorVampire> ((OK Obeah))\n[20:14] * Quits: +gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net) (Ping timeout)\n[20:14] * +Dreamer waits for word on whats happening.\n[20:14] * +gruegirl_ keeps running towards the burning building "Any word on target?"\n[20:14] * +Sonya messages gruegirl: check for any other live commlinks in building\n[20:14] <~ToreadorVampire> OK, so Sonya, your enhanced legs are pumping particularly strongly, and you are making it up the stairs in excellent time\n[20:15] <+Obeah> ((i'm going to try again for the spirit, same force))\n[20:15] * +gruegirl_ nmesseges sonya "No active commlink"\n[20:15] * +Sonya switches over to internal airtank\n[20:15] <~ToreadorVampire> Of course, as you point out, the further up the building you travel, the more smoke and toxic vapours around you\n[20:15] <+Obeah> roll sr 8\n[20:15] <+BoxCars> Obeah rolls (8) and gets (1 hit(s))\n[20:15] <+Obeah> roll sr 4\n[20:15] <+BoxCars> Obeah rolls (4) and gets (1 hit(s))\n[20:15] <~ToreadorVampire> ((doh))\n[20:15] <+Sonya> (breathing is for fleshies\n[20:15] <+Obeah> ((dice bot hates me))\n[20:15] <~ToreadorVampire> And ... well, you are way ahead of me on the air tank\n[20:15] * +Dreamer watches Obeah, with no idea what he's not doing.\n[20:16] <+Obeah> roll sr 10\n[20:16] <~ToreadorVampire> Some more drain?\n[20:16] <+BoxCars> Obeah rolls (10) and gets (5 hit(s))\n[20:16] <~ToreadorVampire> Ah, you're OK this time :)\n[20:16] <+Dreamer> "A simple no, I cant help would have been fine..." She watches him oddly.\n[20:16] <~ToreadorVampire> So ... in this stone/concrete stairwell, you can feel the heat, but are not in the fire ...\n[20:16] <+Obeah> ((i'm going to summon agian, same force, but i'm going to trade 8 dice for two auto hits\n[20:17] <+Obeah> roll sr4\n[20:17] <~ToreadorVampire> ((there needs to be a space))\n[20:17] <+Obeah> roll sr 4\n[20:17] <+BoxCars> Obeah rolls (4) and gets (1 hit(s))\n[20:17] * +Sonya continues running up the stairs\n[20:17] <~ToreadorVampire> Yay! One service right?\n[20:17] <~ToreadorVampire> ... leaving the stairwell, you would be right into the thick of the fire\n[20:17] <+Obeah> ((yep, i command him to help sonya))\n[20:17] <+gruegirl_> don't summon a water spirit... water spirits HATE me\n[20:17] <~ToreadorVampire> Sonya> Sorry, you are at the top\n[20:17] <+Obeah> ((spririt of man))\n[20:17] <~ToreadorVampire> The fire is really raging here\n[20:18] <~ToreadorVampire> Obeah> Cool, drain please\n[20:18] <+Obeah> roll sr 10\n[20:18] <+BoxCars> Obeah rolls (10) and gets (5 hit(s))\n[20:18] <~ToreadorVampire> OK\n[20:18] <+Dreamer> (Could I see what Obeah just did? assuming no?)\n[20:18] <+Sonya> I go to the location given by gruegirl_\n[20:18] * +Obeah sang and sang and sang, then a distortion appeared in the air and immediately flew off towards the building\n[20:19] * Quits: +gruegirl_ (~gruegirl@Psi-764B0995.ip.alltel.net) (Quit: Trillian (http://www.ceruleanstudios.com)\n[20:19] <~ToreadorVampire> Obeah> Can't remember, what's the range on summonning the spirit? The actual building on fire is some way away (Sonya ran there while you were negociating, but you're not there yet)\n[20:19] <~ToreadorVampire> ((grue pressed X coz it's x-tra? oops I assume))\n[20:19] * +Dreamer gets on her bike, and commlinks to Grue, "Where are they?"\n[20:19] * Joins: gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net)\n[20:19] <+Dreamer> (Yes, I know Grue is MIA =P )\n[20:19] * ToreadorVampire sets mode: +v gruegirl\n[20:20] * +Dreamer gets on her bike, and commlinks to Grue, "Where are they?"\n[20:20] <~ToreadorVampire> wb\n[20:20] <~ToreadorVampire> Dreamer> No need, you can now quite clearly see the smoke\n[20:20] <~ToreadorVampire> It's a block or two away\n[20:20] <+Obeah> ((magic x 500 meters, in my case 2500 meters\n[20:20] <+Dreamer> "Get on." She says to Obeah.\n[20:20] <~ToreadorVampire> But you can get there relatively quick by bike\n[20:20] <~ToreadorVampire> Obeah> Fine, no probs\n[20:20] <+Obeah> ((oops, that's wrong, 500 meters total))\n[20:20] * +Sonya messages the team: on the top floor, external temperature rising, CO2 levels reaching lethal, beginning sweep of floor, be advised.\n[20:21] <~ToreadorVampire> OK ... Sonya - do you have any protection against fire?\n[20:21] <+Obeah> ((p 178))\n[20:21] <~ToreadorVampire> Because otherwise you're going to be on fire if you enter the room?\n[20:21] <+Dreamer> *commlinks* "Do not kill yourself in there. Who will protect my ass then?"\n[20:21] <+Sonya> Yes I do, thermal damping 2\n[20:21] <+Obeah> ((Hence the reason i sent the spirit, guard powers and such))\n[20:22] * +Sonya moves quickly to the apartment from where the signal came\n[20:23] <~ToreadorVampire> Obeah> So, is that a remote service? Go guard Sonya? on the top floor of that burning building?\n[20:23] <+Obeah> ((basically yeah, it will use up all his services, since i have only one))\n[20:23] <~ToreadorVampire> Sonya> OK ... I presume you have flare compensation on your thermographic vision (you'd be silly not to)\n[20:23] * +Sonya is wearing her urban explorer jumpsuit underneath her clothing\n[20:24] <+Sonya> (of course I do)\n[20:24] <~ToreadorVampire> Excellent, so ... sonya - you enter the apartments, trying to dodge the areas of hottest flame ... it's very very smoky in there, and your vision radius is reduced to almost nothing\n[20:25] <+Sonya> That's why I have thermographic\n[20:25] <+Sonya> Even though it tells me less at times\n[20:25] <+gruegirl> heh this is a job for ultrasound\n[20:25] <~ToreadorVampire> Indeed, but the smoke is also hot, so thermo is not as useful ... still ... you are making your way in ...\n[20:26] <+Dreamer> (She has a select sound filter too, might pick up breathing)\n[20:26] <~ToreadorVampire> ... as you do (and you are making your sweep) you hear a woman's voice in your ear:\n[20:26] <~ToreadorVampire> Are you Sonya?\n[20:26] <~ToreadorVampire> The voice sounds somewhat ... wrong ...\n[20:26] <+Sonya> "Depends on who is asking"\n[20:26] <~ToreadorVampire> ... soft, and distant ...\n[20:27] <~ToreadorVampire> "Someone who is here to protect the one named Sonya ... I have been sent to aid you by my master"\n[20:27] <+Sonya> "Yes I am"\n[20:27] * +Obeah begins runing for the building\n[20:27] * +Sonya assumes it is some spirit or then she has gone crazy\n[20:28] * +Dreamer parks the bike in front of the building, and looks up.\n[20:28] <~ToreadorVampire> OK ... you see the smoke clear from in front of you for a second, and a female figure, made from the very smoke itself, step out in front of you\n[20:28] <~ToreadorVampire> The figure steps forwards and goes to embrace you, and is gone as mysteriously as it appeared...\n[20:29] * +Sonya is weirded out for a moment and the continues the search\n[20:29] <~ToreadorVampire> The smoke around you however, has continued to clear, and you can see far more clearly now\n[20:29] <~ToreadorVampire> To the extent that you can see the burning beam that is about to drop onto you\n[20:29] * +Sonya sidesteps\n[20:30] <~ToreadorVampire> ... and it misses you - you are glad that (whatever that was) cleared the smoke from around you\n[20:30] <~ToreadorVampire> You get on with your search ...\n[20:30] <~ToreadorVampire> ... GG is arriving now\n[20:31] <+gruegirl> is there a fire-escape?\n[20:31] <~ToreadorVampire> There is a mob of maybe between 100 and 200 vagrants standing in the vicinity of the building, looking up at the building in disbelief, wandering around, basically looking as if they have nowhere to go ...\n[20:32] <~ToreadorVampire> ... the group has dispersed quite some way though, and is making it hard to move through them (a few shoves needed)\n[20:32] <~ToreadorVampire> GG> Yes, although it looks poorly maintained and somewhat rusted ...\n[20:33] <~ToreadorVampire> ... it doesn't look like it has been used in this evacuation, almost as if nobody even bothered to try and use it\n[20:33] <~ToreadorVampire> Sonya> You find something\n[20:33] <+gruegirl> I''m going to climb up the fire escape\n[20:34] <~ToreadorVampire> It's not a person though, it's a piece of equipment, it strikes you only because it looks far too high-tech to be in a place like this ...\n[20:34] <+Sonya> (ooh! the winning lottery ticket?)\n[20:34] <~ToreadorVampire> ... what's more it's been all-but burned to a crisp\n[20:34] * +Sonya scans for a make or model number\n[20:35] <~ToreadorVampire> You're not immediately sure what it is, but the scorch marks around it look like it caught on fire separately to the rest of the building\n[20:35] <+Sonya> Internal or external scorch marks?\n[20:35] <~ToreadorVampire> Obeah and Dreamer arrive, again, huge throng of people out the front, and you see greengrue starting up the fire escape\n[20:36] <~ToreadorVampire> Grue> Got athletics or related skill to climbing?\n[20:36] <~ToreadorVampire> ((That would be "climb" then))\n[20:37] <+gruegirl> nope\n[20:37] <~ToreadorVampire> Default to strength-1?\n[20:38] <~ToreadorVampire> Sonya> So, looking at it for markings, it is clear that it exploded, it didn't burn conventionally ...\n[20:38] <+Obeah> ((I'd just like to remind you that the building is on fire, this is not the time for forensic examinations ;)\n[20:39] * +Sonya continues the search\n[20:39] <+gruegirl> roll sr 1\n[20:39] <+BoxCars> gruegirl rolls (1) and gets (0 hit(s))\n[20:39] <~ToreadorVampire> And you find a partial serial number (the rest was burned off) and a small portion of a manufacturer's logo\n[20:39] <~ToreadorVampire> But nothing else of use\n[20:40] <~ToreadorVampire> Grue> OK, you're climbing, but not at any stunning rate ...\n[20:40] * +Sonya messages team: commlink hardware found, image and partial serial number\n[20:40] * +Sonya messages team: exiting top floor\n[20:41] <~ToreadorVampire> Sonya> The building is really starting to come down now ...\n[20:41] * +Sonya finds the fire exit\n[20:41] * +Sonya hopes she can find the fire exit\n[20:41] * +gruegirl commlinks "Let's get outta here\n[20:41] * +Obeah messages: "Head for the front of the building, I'll take care of the rest\n[20:41] <~ToreadorVampire> Not too hard, you bust through the door (it was a bit sticky, but I know your strength score, it won't be a problem)\n[20:42] <~ToreadorVampire> Grue> You see (a long way above you) a fire door break open, and Sonya walk out onto the fire escape\n[20:42] * +Sonya climbs down quickly\n[20:42] <+Sonya> roll sr 10 climbing down fire exit\n[20:42] <+BoxCars> Sonya rolls (10) climbing down fire exit and gets (1 hit(s))\n[20:42] <~ToreadorVampire> OK - not bad, you're making pretty good time ...\n[20:42] * +gruegirl climbs down after seeing Sonya get out\n[20:43] <~ToreadorVampire> Those on the ground see and hear some of the vagrants out the front gasp and speak about the figures climbing up/down the fire escape\n[20:43] * +Obeah is ready with a Levitate spell, just in case\n[20:43] <+Dreamer> *Dreamer is out front, keeping watch on the area*\n[20:43] * +Sonya messages rest of team: puppetmaster gone, building unstable\n[20:44] * +Sonya messages rest of team: recommend clearing a 50 meter safety perimiter\n[20:44] <~ToreadorVampire> Dreamer> This whole crowd of people is all over the place ... people have been leaving, more onlookers have come from elsewhere, various people have complained about losing some posessions (things that seem trivial to you, but might be worth something to these kinds of people)\n[20:45] <~ToreadorVampire> ... some are crying (particularly women and children)\n[20:45] <~ToreadorVampire> Some are angry ... you know, general dynamics of a "suprised and shocked mob of people"\n[20:45] <~ToreadorVampire> roll sr 3 What are the chances of the old rusty fire escape collapsing?\n[20:45] <+BoxCars> ToreadorVampire rolls (3) What are the chances of the old rusty fire escape collapsing? and gets (0 hit(s))\n[20:46] * +Dreamer begins to direct traffic, amongst the mob, giving some directions, advice, warnings, and generally stalling for time.\n[20:46] <~ToreadorVampire> The fire escape, as Sonya is climbing down makes a shearing sound, as metal comes away from the wall, and the fire escape structure shudders\n[20:47] <~ToreadorVampire> But, suprisingly, it holds ... for now ...\n[20:47] * +Sonya climbs down faster\n[20:47] <+Obeah> ((Is GG down yet?))\n[20:47] <+Dreamer> (Leadership to get people into safe areas, away from my team, and basically, not behaving like a crazy bunch of yahoos?)\n[20:47] <~ToreadorVampire> Yes\n[20:47] <+Sonya> roll sr 10 for climbing down faster\n[20:47] <+BoxCars> Sonya rolls (10) for climbing down faster and gets (2 hit(s))\n[20:47] <~ToreadorVampire> Dreamer> OK, let's see it\n[20:47] <+Dreamer> roll sr 16\n[20:47] <+BoxCars> Dreamer rolls (16) and gets (5 hit(s))\n[20:47] <+Obeah> roll sr 8 to levitate Sonya off the fire escape\n[20:47] <+BoxCars> Obeah rolls (8) to levitate Sonya off the fire escape and gets (2 hit(s))\n[20:47] <~ToreadorVampire> Sonya> You make top speed going down, almost jumping down ladders\n[20:49] <+Obeah> roll sr 10 for drain on a force 5 levitate\n[20:49] <+BoxCars> Obeah rolls (10) for drain on a force 5 levitate and gets (5 hit(s))\n[20:49] * +Sonya starts up her car (if it is still where she left it) and instructs it drive to her location\n[20:50] <~ToreadorVampire> Sonya> Yeah, it starts and is on its way\n[20:50] <~ToreadorVampire> Force 5? 2 hits on starting it up?\n[20:50] <+Dreamer> "Ok, folks, we need to make way over here, you there, we'll be able to get inside soon, come over this way. Alright, now, everyone relax, its all going to be ok."\n[20:50] <+Obeah> ((no on lifting sonya clear of the fire escape))\n[20:50] <~ToreadorVampire> Hang on ...\n[20:51] <~ToreadorVampire> 400 KG that'll do ...\n[20:51] <~ToreadorVampire> Sonya - do you know off the top of your head what your bone lacing does to your weight?\n[20:51] <+Sonya> A lot\n[20:52] <+Sonya> I would say I weigh in at 150kg\n[20:52] <~ToreadorVampire> OK ... well, I'm going to say that you'll probably be OK with 400 kg allowance ...\n[20:52] <~ToreadorVampire> ... so yes, the levitate works\n[20:52] <~ToreadorVampire> Dreamer> OK, so the crowd starts to disperse, and the remainder line up across the street ...\n[20:52] <+Sonya> even though the book says nothing on it\n[20:52] <~ToreadorVampire> I know, I just looked\n[20:53] <+Obeah> ((in the old edition the titatium added about 15 or 20 kg, not a lot, but enough that you would feel it))\n[20:53] <~ToreadorVampire> Those who were becoming violent cease, and some of the people who you saw arrive from elsewhere just to have a look have also left and gone on their way ...\n[20:53] <~ToreadorVampire> ... Sonya is down\n[20:54] <~ToreadorVampire> Parts are now falling off of the building\n[20:54] * +Sonya walks over to them\n[20:54] <+Sonya> "Well, did we get the deal?"\n[20:54] <~ToreadorVampire> The car arrives\n[20:54] * +Obeah whispers into the air "Well done, I thank you. You may return to whence you came"\n[20:55] * +Dreamer nods at Sonya. "We'll talk at home. Lets go." She starts up the bike, and looks at the crowd. "Ok, folks, you should be alright now. Good luck!" Then drives off.\n[20:55] <+Obeah> Sonya, May I get a ride?"\n[20:55] * +Sonya opens the door to her car\n[20:55] <~ToreadorVampire> Sonya> A cloud of smoke engulfs you, as you hear that ghostly female voice again, singing a jovial song ... you aren't sure you comprehend any of the lyrics, but the word "thankyou" was in there, you're sure\n[20:56] <+Sonya> "Sure, hop in."\n[20:56] <~ToreadorVampire> The smoke dissipates almost immediately\n[20:56] <~ToreadorVampire> As does the voie\n[20:56] * +Obeah hops into the car, "Thanks"\n[20:56] <~ToreadorVampire> voice\n[20:56] <~ToreadorVampire> Grue> In the car too?\n[20:56] <+gruegirl> yep\n[20:57] <+Sonya> "The doors won't open from the inside and don't mind the steel mesh"\n[20:57] * +Sonya smells of burning trash\n[20:57] <~ToreadorVampire> OK - and with that you drive back downtown ... where abouts are you all going to meet up?\n[20:57] * +Sonya drives to Dreamer's place\n[20:58] <+Dreamer> (My shop, would be my suggestion, unless someone has a better place?)\n[20:58] * Quits: +gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net) (Connection reset by peer)\n[20:58] <~ToreadorVampire> OK - to Dreamer's shop it is\n[20:58] <~ToreadorVampire> You arrive after a fairly uneventful drive ...\n[20:58] <~ToreadorVampire> ... you notice as you are on the way\n[20:58] <+Obeah> ((I assume my 1 box of stun will heal off in that amount of time))\n[20:58] <~ToreadorVampire> That there seemed to be no emergency services heading towards the burning building ...\n[20:58] <~ToreadorVampire> Obeah> Yup\n[20:59] * +Dreamer imagines this area doesnt have any emergency services.\n[20:59] * +Dreamer parks her bike inside the shop.\n[20:59] * +Obeah checks over Sonya as subtely as possible for burns or other injuries during the drive\n[20:59] <+Sonya> (I live in a low income neighbourhood and emergency services is the gang who comes for protection money every week)\n[21:00] * +Sonya calmly sits there, not a muscle moving as the car drives itself\n[21:00] <~ToreadorVampire> Obeah> Nothing, the spirit did its job ...\n[21:01] <~ToreadorVampire> ((between having thermal damping and a Guard up, I didn't bother rolling damage against her, since the chance of actually hurting her would have been almost nothing))\n[21:01] <+Dreamer> *Once inside the shop, Dreamer pulls off her business suit, hanging it up in the closet, and puts on her work clothes, a wife beater, and work pants.\n[21:01] <+Sonya> "What was the gritty on the deal?"\n[21:02] * +Sonya lets out a small breath and sucks in air slowly\n[21:02] <+Dreamer> "15,000 each, 7500 on delivery, 7500 more on inspection. Its a basic snatch and grab, but there might be other runners who are aware of it."\n[21:02] <+Obeah> "15 k, partial on delivery, rest whent they verify upgrades"\n[21:02] <+Obeah> ((damn you and your fast fingers))\n[21:03] <+Sonya> "so what is the location of the snatch and when?"\n[21:03] * +Dreamer smiles at Obeah. "I know you guys were trying to help, but next time, how about we let me negotiate the price without help?"\n[21:03] <+Dreamer> "I nearly had a heart failure when we agreed to take 6000. Honestly."\n[21:04] <+Sonya> "Thanks for the help Obeah"\n[21:05] <+Obeah> "Would have been reasonable if it was a simple as it initially seemed. Glad you were there to draw it all out of him."\n[21:05] * +Obeah smiles sheepishly\n[21:06] * +Dreamer nods. "So, what happened inside the building?"\n[21:07] <+Sonya> "Incindiary device on a lower floor, the commlink device was detonated"\n[21:07] * Joins: gruegirl_ (~gruegirl@Psi-764B0995.ip.alltel.net)\n[21:07] * ToreadorVampire sets mode: +v gruegirl_\n[21:07] <~ToreadorVampire> wb again\n[21:07] <+gruegirl_> hurrah\n[21:07] <+gruegirl_> hang on, my client is being freaky\n[21:07] * Quits: +gruegirl_ (~gruegirl@Psi-764B0995.ip.alltel.net) (Quit: Trillian (http://www.ceruleanstudios.com)\n[21:08] <+Sonya> "Puppetmaster either was negotiating through another link or more likely left with the rest of the crowd with the fire."\n[21:08] * Joins: gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net)\n[21:08] <+Dreamer> "Johnson got away. Well, it was interesting. I think its all going to work out. We will need to scope the location out, and be covered against the other team or teams."\n[21:08] * ToreadorVampire sets mode: +v gruegirl\n[21:09] <+Obeah> "I think we should take it as an indication of this employer's desire to remain anonymous that he almost killed that many people to conceal it.\n[21:09] <+Sonya> gruegirl has the S/N and part of a logo for the comms device"\n[21:09] * +Dreamer picks up the lift, and moves the engine she's been working on onto the bench, gets her tools, and starts fiddling with it while they talk.\n[21:10] <~ToreadorVampire> OK ... excellent - grue, do you have relevant knowledge skills to identify that thing straight up?\n[21:10] <+gruegirl> is it a corp logo?\n[21:11] <+Dreamer> (what qualifies as a relevant knowledge skill? =) )\n[21:11] <~ToreadorVampire> Yeah, but not one of the big 10\n[21:11] <+gruegirl> hmm\n[21:11] <+gruegirl> I can make a corp business practices test....\n[21:11] <+gruegirl> roll sr 8\n[21:11] <+BoxCars> gruegirl rolls (8) and gets (1 hit(s))\n[21:11] <+gruegirl> that won't do\n[21:11] <~ToreadorVampire> Well ...\n[21:12] <~ToreadorVampire> ... it's a specialist commlink ...\n[21:12] <+Dreamer> (hacking hardware?)\n[21:12] <~ToreadorVampire> Actually, Dreamer> that's perfect\n[21:12] <~ToreadorVampire> Go for it\n[21:12] <+gruegirl> could I do a hardware check to see what I can learn about it\n[21:12] <+gruegirl> ?\n[21:12] <+Dreamer> roll sr 7 expertise on devices and hardware? Thats me!\n[21:12] <+BoxCars> Dreamer rolls (7) expertise on devices and hardware? Thats me! and gets (3 hit(s))\n[21:13] <+gruegirl> roll sr 9 streight-up hardware check\n[21:13] <+BoxCars> gruegirl rolls (9) streight-up hardware check and gets (7 hit(s))\n[21:13] <+Dreamer> (7 hits?! good god)\n[21:13] <~ToreadorVampire> Erm, yeah, I guess, although it's broken, so there's not much you can do in its current state\n[21:13] <~ToreadorVampire> OK ... well ... wow\n[21:13] <~ToreadorVampire> Wait, did Sonya pick it up and keep it?\n[21:14] <~ToreadorVampire> You've only got a picture of it don't you?\n[21:14] <+gruegirl> at 7 hits I could probably rebuild it out of chewing gum and duct tape\n[21:14] <+Sonya> No, I took pictures of it\n[21:14] <+Dreamer> (The shop has tons of computer gear, TV, and stuff to hook busted stuff up to)\n[21:14] <+Dreamer> (Pictures?!)\n[21:14] <+Sonya> Unless I could carry it\n[21:14] <+Sonya> How large was it?\n[21:14] <~ToreadorVampire> Well, it was roughly the size of a playstation three (in fact, that's the mental image I had for it)\n[21:14] * +Obeah stares off into space concentrating, i seem to be muttering to myself\n[21:15] <+Sonya> (me then took it)\n[21:15] <+Obeah> ((you should have grabbed it, free blue ray ;P))\n[21:15] <+Dreamer> brb\n[21:15] <+Sonya> (LOL)\n[21:15] <~ToreadorVampire> OK, you huddle around a desk and pop the box on top, flipping the cover of and plunging in with small tools\n[21:16] <~ToreadorVampire> The two of you quite quicky identify it from some of its component parts (the ones that aren't blown to pieces)\n[21:17] <~ToreadorVampire> It's a specialist type of commlink, nothing too mad, but this kind comes with a number of bonus add-ons (that justify its larger size)\n[21:17] <~ToreadorVampire> All of these add-ons are geared towards signal security, anti-tracing measures, encryption and suchlike ...\n[21:18] <~ToreadorVampire> ... it's completely broken though, the cost of repairing it is higher than the cost of buying a new one, and it's clear that all of its storage memory is totally destroyed\n[21:18] <~ToreadorVampire> In fact ...\n[21:18] <+gruegirl> could I take those addons and add them to my own commlnk?\n[21:18] <+gruegirl> just the encryption thing\n[21:19] <+Obeah> ((i thought your commlink was your head))\n[21:19] <+Obeah> ((that's gonna be a weird ass looking hat))\n[21:19] <+gruegirl> (my backup one, the thing that I can STORE my data on)\n[21:19] <~ToreadorVampire> And ... Dreamer notices something!\n[21:20] * +Dreamer waits to find out what she's noticed\n[21:20] <~ToreadorVampire> Her expertise working with explosives, and understanding what this thing does, she spots a component that shouldn't be there, a detonator of sorts, along with a few traces of (what she believes) are high-grade concentrated explosives and burning materials\n[21:21] <~ToreadorVampire> The chemicals and residue also leads out of the box, as if it was wired to something else as well\n[21:21] <~ToreadorVampire> But that would have burned up when it was detonated\n[21:21] <+Dreamer> "Oh, look, incendiary explosives. I wonder why you'd put those into a commlink, and how a building with such a commlink would cause a building to go up in flames." She looks at Grue.\n[21:22] <+gruegirl> "I think our Johnson is better then we thought..."\n[21:22] <+Sonya> "Dead man's switch"\n[21:22] <+Dreamer> "Or not into the commlink...it was wired."\n[21:22] <~ToreadorVampire> Dreamer> What I am saying is that - this thing blew, but that may have been wired to something else, and that something else might have been what caused the building fire\n[21:23] <+Sonya> "So, what's my job, or shall I do a run to Stormbucks instead?"\n[21:23] <~ToreadorVampire> No way to prove that of course, because it would have burned up\n[21:23] * +gruegirl adjusts my pants, letting my red demon-y tail slip out "Jeeze, it's good to be out of public and let my tail slip out.\n[21:23] <+Obeah> "I like I said, a Johnson very intent on keeping his identity a secret. I think we should leave him be."\n[21:23] <+Dreamer> "Interesting. Oh, yes, coffee. Please."\n[21:23] <+Sonya> "Normal coffee, anyone else?"\n[21:24] <+Obeah> "Sure, paper cup, please."\n[21:24] <+gruegirl> "One iced coffee with boba."\n[21:24] <~ToreadorVampire> ((Real Coffee? That'll cost you))\n[21:24] <+Dreamer> ( I accept cheap substitutes, as long as there is lots of caffeine)\n[21:25] * +Sonya goes out for donuts and Stormbucks coffee\n[21:25] <+gruegirl> (so long as it tastes vaugely like coffee and has caffine out the wazoo)\n[21:25] <+Dreamer> "Ok, so, why dont we get floorplans for the building, and the surrounding areas, and plan this out?"\n[21:25] <+Obeah> "\n[21:25] <+Obeah> I think we should also ask around to see if anyone else is doing the same."\n[21:25] <+gruegirl> data search on the plans\n[21:26] <~ToreadorVampire> Grue> Also, did you want to continue your search for info on the bike?\n[21:26] <+gruegirl> roll sr 9\n[21:26] <+BoxCars> gruegirl rolls (9) and gets (4 hit(s))\n[21:26] <+gruegirl> and sure\n[21:26] <+gruegirl> roll sr 9\n[21:26] <+BoxCars> gruegirl rolls (9) and gets (5 hit(s))\n[21:27] * +Sonya sends a message to gruegirl: keep a commlink open for me so I know what you are doing\n[21:27] <~ToreadorVampire> OK ... well ... plans are sketchy ... but you get to the lab's matrix page ... you are greeted and almost immediately spot the recognisable Shiawase corporation logo towards the bottom of the information. Seems this lab (if you go far enough up along the chain of businesses) traces its ownership to Shiawase\n[21:28] <~ToreadorVampire> From the info you can find:\n[21:29] <~ToreadorVampire> The lab is located in the Outremer district on an artificial island owned by Shiawase\n[21:29] <~ToreadorVampire> You have a street plan of the lab's location:\n[21:30] <+gruegirl> hmm\n[21:30] * +Sonya messages gruegirl: I am at Stormbucks do you want anything else?\n[21:31] <+gruegirl> <nope, I don't need anything else>\n[21:31] <~ToreadorVampire> http://toreadorvampire.co.uk/zope/shadowrun-published#LocationOfTheLab\n[21:31] <~ToreadorVampire> ((I have now published those two maps on my web server, links to them are on that page))\n[21:31] * +Sonya comes back fifteen minutes later\n[21:31] <~ToreadorVampire> Oops, published the wrong url\n[21:32] <~ToreadorVampire> http://toreadorvampire.co.uk/rpg/shadowrun#LocationOfTheLab\n[21:32] <~ToreadorVampire> That's the right URL ;)\n[21:33] <~ToreadorVampire> The only way to the island is either by boat or air, there is no connecting road\n[21:33] <~ToreadorVampire> The lab is a two-storey building with some really high tech stuff going on inside\n[21:33] <+Dreamer> Public Transport?\n[21:33] <+Sonya> "Normal coffee for you dreamer, iced coffee with boba, and..."\n[21:34] <+Sonya> one paper cup for you Obeah\n[21:34] <~ToreadorVampire> Dreamer> Yes, there is a twice-daily ferry service from the downtown docks, and another twice-daily passenger ferry to/from the Tacoma district\n[21:34] * +Dreamer takes the coffee, absently, and looks at the map. "I guess we'll need to hire a boat? We need to arrive at the drop at a specific time."\n[21:34] <+Sonya> (It's real coffee)\n[21:34] * +Obeah accepts my cup with thanks\n[21:34] <+gruegirl> How many stories is the lab or do I know?\n[21:35] <~ToreadorVampire> Two stories\n[21:35] * +gruegirl accepts and sips it "Mmm... that's good."\n[21:35] * +Dreamer takes a swallow of coffee, and looks up. "Wow, damn, girl, you spending your fortune on coffee? Thanks."\n[21:35] <~ToreadorVampire> On the bike front ... the fan world is particularly excited about this bike, because of the new TX-4500 Turbo Boosting System inside it\n[21:35] <~ToreadorVampire> Allegedly this is an amazing ground-breaking technology\n[21:35] * +Sonya takes out the donuts and sips her double shot cafe mocha with whip cream\n[21:36] <+Dreamer> can we download the specs on this technology? if its so damned cool, my Suzuki could use it =)\n[21:36] <~ToreadorVampire> In your search you find a promotional video of the bike, you can play it on Dreamer's trid system if you'd like ...\n[21:36] * +Dreamer sets it up.\n[21:36] <+Sonya> So our trouble is the exfil\n[21:37] <+Sonya> "We have two options, by air or by sea"\n[21:37] <~ToreadorVampire> OK ... so - you see an image of a rather cyber looking bike ... you realise quite quickly that this is a simulation, although a good one, you would have (for a moment) thought that was a real person getting on\n[21:38] <+Dreamer> "Well," Dreamer gestures to the engine of the VTOL, "As you can see, the plane isnt ready yet.."\n[21:38] <+Sonya> "We could swim out from the lab carrying the bike in tow"\n[21:38] <+gruegirl> "Can we get it ready in time?"\n[21:38] <~ToreadorVampire> The CGI rider glides around an exotic-looking landscape (almost certainly fake too), while a somewhat boring voice speaks some promotional marketing blurb ...\n[21:38] <+Dreamer> "We have 30 minutes to put it on the truck. Swimming isnt gonna do it."\n[21:39] <+Dreamer> "Wait, where will the truck be?" I check the comm\n[21:39] <+Obeah> "We have 30 minutes after we call them to get it onto the truck"\n[21:39] <~ToreadorVampire> ... towards the end, you see the demonstration of the turbo boosting system (and the parts that all of the fan audience have been commenting about on the bulletin boards):\n[21:40] <~ToreadorVampire> There is a slow green buildup ... well ... it feels slow, although it lasts for maybe a half second, followed by a bright blue flash of light from a rather interesting looking module attached to the engine. \n[21:40] <+Obeah> ((oh no, meteor rock))\n[21:40] <~ToreadorVampire> The bike vanishes into the distance, you expect that it was ... well ... you have never seen a motorcycle go that fast before\n[21:41] <+Dreamer> "Fancy Nitrous oxide system?"\n[21:41] <+gruegirl> "When can the plane be ready?"\n[21:41] <+Dreamer> "When we have a lot more money."\n[21:41] <+Sonya> "So we have to transport the bike off island?"\n[21:41] <~ToreadorVampire> ... the ending of the video comes, and the bike's manufacturer, the Gharban corporation's logo comes into view and spins around once, before the trid ends\n[21:42] <+Sonya> "We will need a boat then"\n[21:43] <+gruegirl> "I'll look into renting one\n[21:43] <+Dreamer> (Where is Harbor F?)\n[21:43] <+Sonya> "Look at an aliumium flat bed dinghy with two engines"\n[21:44] <~ToreadorVampire> Dreamer> You pull up a publicly-available map of the Tacoma district's dock zone 6\n[21:44] <+Dreamer> (on the island, or off?)\n[21:44] <~ToreadorVampire> Oh, it's off the island ... a long way off ...\n[21:44] <+gruegirl> roll sr 9 data search for renting a boat that is fast and can carry us, our gear and the bike\n[21:44] <+BoxCars> gruegirl rolls (9) data search for renting a boat that is fast and can carry us, our gear and the bike and gets (1 hit(s))\n[21:44] <+gruegirl> ....\n[21:45] <~ToreadorVampire> If you have a look at the Seattle overview map http://toreadorvampire.co.uk/rpg/shadowrun/seattle-map.pdf - the artificial island is part of the Outremer district, and Harbour F is in the Tacoma district\n[21:45] <~ToreadorVampire> grue> Well, you find something, it's not cheap, and it's a bit rickety, but it's better than nothing\n[21:46] <+Dreamer> "We need a boat. The meet is at dock zone 6, which isnt near there. Thats a minor detail at this moment. I'd like a plan to snag the bike, with as little bloodshed as possible, and I want to neutralize the other runners before the time comes."\n[21:46] <+gruegirl> I'm gonna continue my search for a proper boat\n[21:46] <+gruegirl> roll sr 9\n[21:46] <+BoxCars> gruegirl rolls (9) and gets (3 hit(s))\n[21:47] <~ToreadorVampire> Well, how long do you want to spend searching?\n[21:47] <+gruegirl> until I find it\n[21:47] <+Dreamer> (the drop is 12 days off, so until we have a good boat =P )\n[21:47] <+Dreamer> (we can even steal a boat, Grue, so dont worry only about renting.)\n[21:48] <~ToreadorVampire> OK ... well, you're gonna be busy for an hour or two (as you make enquiries with different hirers, chase up referrals, and some people don't respond as quick as you'd want them to)\n[21:48] * +Sonya looks at the map\n[21:49] <+Sonya> "we are going to have to set up some surveillance"\n[21:49] <~ToreadorVampire> So, either you (or a sprite) will be tied up for about an hour doing that\n[21:49] <+Sonya> "three choices"\n[21:49] <+gruegirl> I'll use my sprite then\n[21:50] <~ToreadorVampire> OK, it's searching away, it'll have a few quotations for the cost of hiring a boat in about an hour\n[21:50] <+Sonya> "Old high rise building, third floor east corner offices"\n[21:50] <+gruegirl> out of tasks, but still on my side cause the first task is longterm\n[21:50] <+Sonya> "restaurant and night club"\n[21:50] <+Sonya> "Tikimi Supermart"\n[21:51] <+Dreamer> "Does the high rise have security cams? Can we hack them and use them?"\n[21:51] <+Sonya> "We need physical surveillance"\n[21:51] <+Sonya> "Cameras can be hacked"\n[21:51] <~ToreadorVampire> Maybe ... you could find out with some research ...\n[21:52] * +Dreamer thinks.\n[21:52] <+Sonya> "besides, most mechanics will work late and want to hit a bar and talk shop"\n[21:52] <+Sonya> "We can't do close sruveillance on remote"\n[21:53] * +Dreamer looks at Sonya. "What are you suggesting, that we go 'pick-up' a mechanic or two?"\n[21:54] <+Sonya> "No, we use our eyes and ears and use our judgement based on their own patterns"\n[21:54] <+Sonya> "We also have rival SR teams to look out for."\n[21:54] <+gruegirl> "Why don't we go in close, let me hack their computer system so that I have a backdoor\n[21:55] <+Sonya> "So we will be actually better shadowing SR teams as our cover"\n[21:55] <+Sonya> "We can let Ares clean them up if need be"\n[21:56] <+Dreamer> "Surveillance is good. Its not exactly my specialty, but I guess I can bullshit my way out of any trouble I get into, right?"\n[21:56] <+Obeah> "There are other challenges, while this facility may be relatively unprotected, shouldn't we expect that to change while the bike is there, even if only by a few people."\n[21:56] <+Sonya> "That depends."\n[21:56] * +Sonya thinks for a bit\n[21:56] <+Dreamer> "We havent even begun to tackle how to actually get the bike."\n[21:57] <+Sonya> "Usually security is rampd up a few days before and after a delivery"\n[21:57] <+Sonya> "We will see an added layer of security"\n[21:57] <+Dreamer> (Knowledge: Security Procedures 5 =) )\n[21:58] <+Obeah> "I say we go for a day trip tomorrow and get to know the general area, a few folks new at the supermarket wouldn't be that weird. Just drive by, shop a little, look it over."\n[21:58] <+Sonya> "But if we wait that long we will only see the first layer and not the subsequent layers"\n[21:58] <+Sonya> I would see about renting an office\n[22:00] <+Dreamer> "Well, lets take a look at that also. We can likely find rates and quotes before hand, and then talk to them in person. An office facing the Shiawase lab would be nice."\n[22:00] <+Obeah> "Actually that would work, we should also see how many of the offices have been available and are looking at getting rented in the next week or so"\n[22:01] * +Dreamer nods. "We're working on that already."\n[22:01] <~ToreadorVampire> ((If Obeah had used any edge, I would have given out a point of edge refresh for that idea))\n[22:01] <+Obeah> "Of course, i think that question should be asked of the building's database, not of the office manager"\n[22:01] <+Obeah> ((Guess i'm too low budget))\n[22:01] <+Sonya> "So, look around, see about offices. Should we see about jobs in the local night club?"\n[22:01] <+Dreamer> (Grue is already working on finding out who is accessing schematics/renting officespace/etc I think we said that right off =) )\n[22:02] <+gruegirl> "I'll look for a job at the nightclub..." data search on that\n[22:02] <+gruegirl> roll sr 9\n[22:02] <+BoxCars> gruegirl rolls (9) and gets (5 hit(s))\n[22:02] <+Sonya> "Again, we could wait for the other SR team to snatch the bike and then we take it from them."\n[22:03] <~ToreadorVampire> Wow, OK - pretty good ...\n[22:03] * +Dreamer nods at Sonya. "We could. I'd prefer to eliminate them before the drop date, if possible."\n[22:03] <~ToreadorVampire> So ... from your publicly available listing, there are no offices for rent in the building that face the lab\n[22:03] <+gruegirl> "Asuming there IS another team..."\n[22:03] <+Obeah> "I'd rather not go head to head if we can avoid it, but we should have a back up plan in case it happens"\n[22:04] <+gruegirl> (Any jobs at the nightclub?)\n[22:04] <+Sonya> "We kill them quietly, we can't fail."\n[22:04] <~ToreadorVampire> However, you do find a small restaurant on the second floor, in a position that overlooks the lab - it says (for the day on which the delivery is scheduled) "Booked for filming" - but no more info publicly available\n[22:04] * +Dreamer nods in Obeah's direction. "I'm thinking shoot them, 4 on 1, while they buy groceries, and sleep." She gives Obeah a wolfish smile.\n[22:05] <+Dreamer> "Can we see who booked this for "filming"?"\n[22:05] <+Sonya> "Infiltrate the supermart and poison their food."\n[22:05] <+Dreamer> "Thats just mean."\n[22:05] <+Obeah> "And a little extreme"\n[22:05] <~ToreadorVampire> GG> 1 second on that\n[22:05] <+Sonya> "Not all of it just the SR team"\n[22:05] <~ToreadorVampire> Gotta check/cross reference some notes\n[22:06] <+gruegirl> "Assuming there *IS* Another SR team!" I repeat\n[22:06] <+Dreamer> "There is. I'll tell you what. I'll plan for the worst, you hope for the best."\n[22:06] <+Sonya> "I am just playing devil's advocate here."\n[22:07] <+Dreamer> "If you are right, I'll smile happily. If I'm right, we\n[22:07] <+Dreamer> 'll stick to the plan."\n[22:07] <+gruegirl> "Well we can't assume there is a second team.. if we wait for someone to take the bike first we might wait forever..."\n[22:07] <~ToreadorVampire> Grue> No, there's not ... in fact, it's a little strange that the nightclub doesn't even seem to have a recruitment section on the matrix feed system ...\n[22:07] <~ToreadorVampire> ... like ... they don't advertise for staff?\n[22:08] <~ToreadorVampire> ... and never have done?\n[22:08] <+Dreamer> "There will be a plan in place to steal the bike."\n[22:08] <+Sonya> "Oh well, I am the muscle, you tell me what to do and I will be happy with that"\n[22:09] <+gruegirl> I crack my knuckles "And I'll keep anyone's technology off our backs."\n[22:09] <+Dreamer> "We need to find out how they plan to transport the bike. If they plan to use a helicopter, or an 18 wheeler, or what."\n[22:09] <+Obeah> "Water or Air is the only option"\n[22:09] <+Sonya> By ferry in a truck\n[22:10] <+Sonya> Helicopters can be shot down\n[22:10] <+Dreamer> "It makes a difference for how it goes down at the lab."\n[22:10] <+Sonya> "It may even be a nondescript van"\n[22:11] <+Sonya> "There is a mechanics shop nearby"\n[22:11] <~ToreadorVampire> ((also, when Grue pulled an area map - airports/helipads were quite scarce in the area ... most were corporate-controlled, and thus inaccessible ... publicly-accessible ones would be quite some way away ...\n[22:11] <~ToreadorVampire> From the lab that is))\n[22:12] <+gruegirl> "I don't think it's aircraft... there's no good helipads nearby."\n[22:12] <~ToreadorVampire> ((Possible, but difficult))\n[22:12] * +Dreamer nods. "I'm a mechanic. I could accidentallly end up in a bar with the mechanics from the shop, while we wired/rigged it, and keep them busy."\n[22:12] <+gruegirl> "Sea seems most logical... there's a shore nearby..."\n[22:13] <+Sonya> "I would see you as good at getting information."\n[22:13] <~ToreadorVampire> It's worth pointing out also, that this is a laboratory, not a mechnic's shop ... from all of the info you have, these technicians inside aren't likely to be greasemonkeys, more likely to wear white coats and talk complex maths to each other all of the time ...\n[22:14] <+Dreamer> (The mechanic shop is practically attached to the lab, TV, check your own map again ;) )\n[22:14] <+gruegirl> I'm going to do a data search on Comms center 46 to get as much info as I can.\n[22:14] <~ToreadorVampire> Oh yes, that's true - but the two buildings are not related - they are two separate organisatinos\n[22:14] <+gruegirl> roll sr 9\n[22:14] <+BoxCars> gruegirl rolls (9) and gets (2 hit(s))\n[22:15] <+Sonya> "until we see the employees and a get a feel for the lay of the land, this is all conjecture."\n[22:15] <+Dreamer> (Yes, but we can install cams or whatever on/in the mechanic shop pointing right down the alley)\n[22:15] <~ToreadorVampire> OK - it's pretty simple - it's equivalent to our modern-day telephone exchanges ... central point for matrix connectivity for several blocks around\n[22:15] <+Dreamer> (and for all we know, the loading dock is behind the lab, not in front. It usually is in the back)\n[22:15] <+Sonya> "Who else is up for a roadtrip?"\n[22:15] <+gruegirl> "I have an idea. I'm going to compile some sprites collect some information\n[22:15] <+Obeah> "I need to go"\n[22:16] <+Dreamer> "If it involves a bar, I'm in."\n[22:16] <+Sonya> "May involve multiple bars"\n[22:16] * +Dreamer grins, "So much the better."\n[22:16] <+gruegirl> "Tonight? No... I think I'd rather complie the sprites... after that I'll need some rest."\n[22:16] <~ToreadorVampire> So, many many nodes all come together at Comms Centre 46, and it acts as a main hub, with huge data storage, distance-transit ... there will be several technical teams working from within there ...\n[22:16] <+Sonya> "Take your party clothes with you."\n[22:17] <~ToreadorVampire> Grue> You've just been offerred a chance to go to a bar ...\n[22:17] <+Obeah> "Great party clothes"\n[22:18] <+gruegirl> roll sr 3 against addiction \n[22:18] <+BoxCars> gruegirl rolls (3) against addiction and gets (0 hit(s)) CRITICAL GLITCH\n[22:18] * ~ToreadorVampire chuckles at Grue :p\n[22:18] <~ToreadorVampire> OMG\n[22:18] <+gruegirl> ("Wait... BOOZE! Gotta go and get some BOOZE!")\n[22:18] <~ToreadorVampire> OK ... erm ... that's not good ...\n[22:19] <+gruegirl> "Oh fine, and just to show how nice I am, I'm buying\n[22:19] * +Dreamer gets up, and starts rummaging around in the closet, dragging out some slinky evening wear, and her camo suit, puts the slinky evening stuff on in the back, and comes back out, putting the camo suit in her "kit bag"\n[22:20] <+Sonya> I need to pick up some stuff, but I am prety much ready\n[22:21] <+gruegirl> "Got any booze here?"\n[22:21] <+gruegirl> I start rummaging for a fridge\n[22:22] * +Dreamer points to a shelf, it has rum on it, and vodka. "Anything you drink, though, replace. This is a shop, not a bar."\n[22:23] <+Sonya> "So, shall we meet back here about two hours?"\n[22:23] <+gruegirl> (brb)\n[22:23] <+Obeah> "Sure"\n[22:23] <+Dreamer> "Wait, when does the ferry go out to the island?"\n[22:24] * Quits: +gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net) (Connection reset by peer)\n[22:24] <+Sonya> "every half an hour"\n[22:25] <+Sonya> (I assume it also stops at night, but that can be checked off their webpage)\n[22:25] <+Dreamer> "Two hours it is." She pulls off the slink wear, and puts back on the mechanic gear, getting back to work.\n[22:25] * +Obeah leaves for his place, lays out clothes, showers, meditates, dresses and returns in two hours\n[22:26] <~ToreadorVampire> Yeah, that'll do ...\n[22:26] * +Sonya leaves plays music, gets her stuff sorted out, showers, dresses and returns in two hours\n[22:27] <~ToreadorVampire> OK ... and you are back, ready for a night of merriment and sneaky surveilance :)\n[22:27] <~ToreadorVampire> Grue looks like she's had a couple of brews at home ;)\n[22:27] <+Sonya> Yes!\n[22:27] <+Dreamer> (and probably half my rum)\n[22:28] <~ToreadorVampire> ;)\n[22:28] * +Dreamer gets the slinkwear back on\n[22:28] * +Sonya has her chameleon suit and her gecko tape gloves\n[22:28] * +Dreamer tries to clean the grease from under her fingernails, and off her face and neck and arms, too.\n[22:28] <~ToreadorVampire> You're taking kit bags with you?\n[22:29] <+Dreamer> (yeah, bringing a camo suit, and the like.)\n[22:29] <+Sonya> Yes\n[22:29] <~ToreadorVampire> Who is/isn't taking large bags full of stuff\n[22:29] <~ToreadorVampire> ?\n[22:29] <+Obeah> Me\n[22:29] <+Sonya> Well, it goes in the car\n[22:29] <+Dreamer> (ferry...)\n[22:29] <+Sonya> It's a not large bag\n[22:30] <+Sonya> and the ferry can't take cars?\n[22:30] <~ToreadorVampire> Like a sports bag you'd carry, about the size (ish) of a small rucksack?\n[22:30] <+Dreamer> (purse...camo suit, folded up, I can holster the pistol on my inner thigh)\n[22:30] <~ToreadorVampire> Sonya> Ferry takes cars\n[22:30] <+Sonya> So, no worries\n[22:30] <+Dreamer> (oh, never mind, I love this ferry. Kit bag in trunk.)\n[22:30] <+Sonya> I am driving there\n[22:31] <~ToreadorVampire> Note that the camoflage suit has a pretty hefty armour rating, it's not just cloth you can fold up ...\n[22:31] <+Dreamer> (still holstering the pistol, tho)\n[22:31] <~ToreadorVampire> ... it's like a suit of full body armour\n[22:32] <+Sonya> (tore thanks for the info! It stays in the trunk, but useful to take with, if need be)\n[22:32] <+Dreamer> (it only has *slightly* more armor than my business suit)\n[22:32] <+Sonya> (me is not wearing anything fancy, just normal street clothes)\n[22:32] <+Dreamer> (ok, more by a lot, actually, I was looking at chameleon)\n[22:33] <+Dreamer> (Its a nightclub, not a bar.)\n[22:33] <~ToreadorVampire> OK ... anyway ... you leave your stuff in Sonya's car, which is going to be parked relatively nearby?\n[22:34] <+Sonya> (I have my party wear in my kit bag, surveillance first and then the party)\n[22:34] <+Dreamer> (yep)\n[22:34] <+Dreamer> (I'm going to surveil in my party wear. Its my better skill set =) )\n[22:35] <+Sonya> (If you have a high-rise office building, you have to have parking space)\n[22:35] <~ToreadorVampire> Yup\n[22:35] <~ToreadorVampire> OK ... well, it's a fairly uneventful drive there, Grue seems quite excited about going out and has another drink or two on the ferry, but she's not a total wreck yet ...\n[22:36] * +Sonya makes a note of how much she is drinking and how intoxicated she is getting\n[22:36] <~ToreadorVampire> Anyway ... drive/ferry/drive and you are at the Soy-ni-sho nightclub\n[22:37] <~ToreadorVampire> The area is as the map ...\n[22:37] <+Dreamer> "Ok, I'm gonna check out the inside. Obeah? Why dont you come with me?" She looks at Grue and Sonya\n[22:37] * ~ToreadorVampire pauses for a second, got a lot of things to cross-reference here, might have more info for you, but will be a sec\n[22:37] * +Sonya drives past the night club first to see the lab\n[22:37] * +Obeah tags along with Dreamer\n[22:38] <+Dreamer> "You guys are going to check out what?"\n[22:39] <+Sonya> "Don't get your panties in a twist, I am just going to park the car."\n[22:39] <+Obeah> "It probably better if we don't all enter together, just in case there are other about with the same intentions tonight\n[22:40] <+Dreamer> "My panties are perfectly ok. I'm just wondering what your plan is."\n[22:40] <+Sonya> "So we will cruise a bit and see you in a half an hour or so"\n[22:41] <+Dreamer> "Ok." Dreamer takes her purses, and heads toward the club.\n[22:41] * +Obeah follows Dreamer\n[22:44] <~ToreadorVampire> OK ... sorry, have finished that now and told people what's relevant in PM ...\n[22:45] <~ToreadorVampire> OK - yes - the front of the lab ... it looks like a pretty sterile building to be honest. There are some signs outside stating that there is dangerous equipment inside the building\n[22:45] <+Dreamer> (any impediments to just heading in? Like a bouncer only letting in pretty girls?)\n[22:46] <~ToreadorVampire> Not particularly ... everyone there is Japanese though, I mean, like 95% of the clients too\n[22:46] <+Sonya> (any fence around the building, first floor windows, those kinds of things)\n[22:47] <~ToreadorVampire> Nope, the building is a bit like an office block, maybe it had been converted for its current purpose\n[22:47] <~ToreadorVampire> There are no visible windows\n[22:47] <+Sonya> ok\n[22:47] <~ToreadorVampire> There is quite a large loading bay door, big enough that a whole truck could enter the building. The door also looks like it hasn't been opened very recently\n[22:47] * +Sonya shoots a retina movie\n[22:48] <~ToreadorVampire> There are some security cameras out the front of the building, and one on each alleyway round the sides\n[22:48] * +Dreamer goes inside the nightclub and orders a drink, surveys the crowd, and the like\n[22:48] <~ToreadorVampire> Dreamer> Very, very, very Japanese culture, which isn't so bad since it's a language you speak\n[22:49] * +Obeah leans in and shout whispers "We need to find a booth or something."\n[22:49] <~ToreadorVampire> Grue seems to be having a whale of a time (she is japanese herself)\n[22:49] <+Sonya> (any vans parked on the street across or near the lab?)\n[22:49] <~ToreadorVampire> Nope\n[22:49] <~ToreadorVampire> Pretty quiet street to be honest, except this nightclub\n[22:49] * +Sonya changes into her party clothes and joins the rest\n[22:50] * ~ToreadorVampire notes that Obeah and Sonya can't understand most of what's being spoken by anyone else in the bar (beyond a word here and there)\n[22:50] <~ToreadorVampire> bar/nightclub\n[22:50] <+Sonya> (when the rumours spread it will get busier)\n[22:50] <+Dreamer> (but I'm in the nightclub...)\n[22:50] <+Dreamer> (And I speak pretty frickin good Japanese)\n[22:51] <~ToreadorVampire> Yeah, Dreamer and Grue can both understand 90% of what they hear\n[22:51] <+Dreamer> (oh, reading comprehension. oops =) )\n[22:51] <~ToreadorVampire> It's only the obscure stuff they they have to guess on what's being said\n[22:51] * ~ToreadorVampire chuckles\n[22:52] <~ToreadorVampire> Now ... can *everyone* throw a perception check please?\n[22:52] * Joins: gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net)\n[22:52] * ToreadorVampire sets mode: +v gruegirl\n[22:52] <+gruegirl> okay...\n[22:52] <+gruegirl> sry about that\n[22:52] <~ToreadorVampire> wb wb\n[22:53] <+Dreamer> roll sr 2\n[22:53] <+BoxCars> Dreamer rolls (2) and gets (2 hit(s))\n[22:53] <+gruegirl> Which person is Seeten?\n[22:53] <+Sonya> roll sr 1\n[22:53] <+BoxCars> Sonya rolls (1) and gets (0 hit(s))\n[22:53] <+Dreamer> (ahhh yeah!)\n[22:53] <+Dreamer> (Dreamer is Seeten)\n[22:53] * +gruegirl wires Dreamer 30 nuyen for the bottle and starts drinking it streight\n[22:54] * +Sonya hangs at the bar and pretends to be part of the furniture\n[22:54] <+gruegirl> did this before we left\n[22:55] <+gruegirl> now that we're here I go to a dark corner and start compliling sprites\n[22:58] <+gruegirl> reading up on them\n[22:59] * +Obeah sits in an available booth, I sip from some light weight mixed drink a few times before i seem to pass out. Anything interesting about the astral in side the club?\n[22:59] * +Dreamer commlinks to the team, "Bouncer has SMG, looks like he loves to use it."\n[23:00] <+gruegirl> I'm going to courier a rating 2 courier sprite\n[23:00] <+gruegirl> *complie\n[23:01] <+gruegirl> roll sr 9\n[23:01] <+BoxCars> gruegirl rolls (9) and gets (2 hit(s))\n[23:01] <~ToreadorVampire> OK ... roll compiling first\n[23:01] <~ToreadorVampire> Now roll for the sprite\n[23:01] * +Sonya commlinks back: possibly yak owned club\n[23:01] <+gruegirl> roll sr 2\n[23:01] <+BoxCars> gruegirl rolls (2) and gets (0 hit(s))\n[23:01] <~ToreadorVampire> OK - you get a courier sprite with 2 services :)\n[23:02] <~ToreadorVampire> Now roll fading for that\n[23:02] <+gruegirl> nothing, since the sprite generated no hits\n[23:02] * +Obeah sits back up and messages everyone, this is definately not a place to start something, they've got mojo everywhere\n[23:02] <~ToreadorVampire> Oh yeah, lol\n[23:02] <+Dreamer> *commlinks back* "Yes, Yakuza owned maybe...good thinking."\n[23:03] * +Dreamer gets another drink, and wanders about.\n[23:03] <+gruegirl> I order the sprite to hack into the lab's computer system and leave a backdoor\n[23:03] <+gruegirl> which uses up both tasks\n[23:03] <~ToreadorVampire> OK ... it begins its job ...\n[23:04] <~ToreadorVampire> I will deal with that in a little while, since it will take some time, and you're not going to use it right now (I assume?)\n[23:04] <+gruegirl> right\n[23:04] <+gruegirl> I just want the backdoor in place for when we do break in\n[23:05] * +Sonya looks around the club some more\n[23:05] <+Sonya> roll sr 1 surveillance\n[23:05] <+BoxCars> Sonya rolls (1) surveillance and gets (1 hit(s))\n[23:06] <~ToreadorVampire> roll sr 2 random chance of something worth surveiling\n[23:06] <+BoxCars> ToreadorVampire rolls (2) random chance of something worth surveiling and gets (1 hit(s))\n[23:06] <+gruegirl> My data sprite is on perma-sniffer\n[23:07] <~ToreadorVampire> Sonya> Yeah, something is definately going down actually ... you see a few guys and gals (some of them nightclub staff, some not staff) head into a side room marked priavate ... looked like they were all going to have a chat ...\n[23:07] <~ToreadorVampire> They seemed on friendly terms ...\n[23:08] <+Dreamer> brb 1 sec\n[23:08] <+Sonya> (can I still hear them)\n[23:08] <~ToreadorVampire> Hmm, do you have a laser mic?\n[23:08] <+gruegirl> I do!\n[23:08] <+Sonya> (Yes I do, built into my ears)\n[23:08] <~ToreadorVampire> Or ... you'd have to walk up to and stay really close to the door ...\n[23:09] <~ToreadorVampire> Not a laser mic :p\n[23:09] <+Sonya> I'll get closer to the door then\n[23:10] <+gruegirl> I start recording all my audio sensors to my commlink\n[23:10] * +Sonya messages the team: anyone able to translate?\n[23:10] <~ToreadorVampire> Your ears will allow you to hear through the door if you were standing right next to it, and use the select sound filter ... you might look a bit suspect though ...\n[23:10] <~ToreadorVampire> A stealth-style roll might be appropriate to not look like you're eavesdropping ...\n[23:10] <+Sonya> Well lean I against the wall and not listen at the keyhole\n[23:10] <~ToreadorVampire> I'll take shadowing (stealth group)\n[23:11] <+Sonya> roll sr 4 shadowing\n[23:11] <+BoxCars> Sonya rolls (4) shadowing and gets (0 hit(s)) CRITICAL GLITCH\n[23:11] * ~ToreadorVampire facepalms\n[23:12] <~ToreadorVampire> You ... erm ... do you want to use a point of edge to counter that and turn it into a normal glitch?\n[23:12] <+Dreamer> (back sorry)\n[23:12] * +Sonya walks in through the staff door\n[23:12] <~ToreadorVampire> OK ...\n[23:13] <+Sonya> (That's what I would see as being a critical glitch)\n[23:13] <+gruegirl> (nah a critical glitch for that is a live grnade suddenly goes off in your pants!)\n[23:14] <~ToreadorVampire> Sonya approaches the door, leans towards it little to get close and listen, but hadn't realised that it doesn't have a full latch, and half-falls through the door instead of leaning against it\n[23:15] * +Sonya brushes herself off looking very, very sheepish\n[23:15] * +Sonya looks around to see what are they doing\n[23:15] <~ToreadorVampire> On the other side of the door (as you stumble into the room, having lost your balance) you see a ronud table, with six people sat around it. You catch two words of Japanese before pretty much everyone in the room draws firearms and points them at you, barking an order (or maybe a threat) at you in Japanese\n[23:16] * +Dreamer does translations for Sonya.\n[23:17] <+Sonya> Sorry, I was looking for the washroom.\n[23:17] <~ToreadorVampire> OK - the first two words (before they were interrupted) were "a fortnight" ... as soon as they see her they all pull guns and shout "Who the fuck are you?"\n[23:18] <+Sonya> "I'm Sonya"\n[23:18] <~ToreadorVampire> ((I assume you are trying to speak in Japanese, having Dreamer translate? or are you speaking English?))\n[23:19] <+Sonya> (me speaks carefully, just enought o be understood)\n[23:19] <+gruegirl> (Am I in the loop?)\n[23:19] <~ToreadorVampire> ((but which language?))\n[23:19] <+Sonya> (everyone is)\n[23:20] <+Sonya> (is speaking japanese through dreamer)\n[23:20] <~ToreadorVampire> ... and ... erm ... I hate to ask this, but can I have an etiquette roll from you please?\n[23:20] <~ToreadorVampire> Eep, defaulting to a charisma of 1 :s\n[23:20] <+Sonya> roll sr 1\n[23:20] <+BoxCars> Sonya rolls (1) and gets (0 hit(s))\n[23:21] <+Dreamer> (OMG)\n[23:21] <~ToreadorVampire> OK ... they are not impressed with you one little bit ...\n[23:21] <+Obeah> ((lolz))\n[23:21] * +Dreamer starts heading briskly for Sonya.\n[23:21] <~ToreadorVampire> One of them stands up and strides towards you, keeping the gun trained on you\n[23:22] <~ToreadorVampire> He passes Sonya and flips the door closed again and ...\n[23:22] <+Sonya> In English: "Look I had way too much to drink and now my Japanese skill chip is on the fritz"\n[23:22] <~ToreadorVampire> roll sr 3 What is the chance he locks it now\n[23:22] <+BoxCars> ToreadorVampire rolls (3) What is the chance he locks it now and gets (1 hit(s))\n[23:22] * ~ToreadorVampire shudders\n[23:22] * Quits: +gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net) (Ping timeout)\n[23:22] <~ToreadorVampire> And he locks the door and moves back towards the table\n[23:23] * +Sonya peeks at what they have on the table\n[23:23] <~ToreadorVampire> Another member of the group (a woman) replies in English:\n[23:23] <~ToreadorVampire> You don't know better than to come in here? What you doing in here? Who you work with?\n[23:23] <~ToreadorVampire> She gestures quite aggressively\n[23:24] <~ToreadorVampire> Dreamer> You arrive, door is locked ... it could probably be smashed down, but ... well ... if you tried that, you might very quickly find yourself outgunned :s\n[23:24] <+Sonya> roll sr 3 that crime faily Tommy put away\n[23:24] <+BoxCars> Sonya rolls (3) that crime faily Tommy put away and gets (1 hit(s))\n[23:25] <~ToreadorVampire> ?\n[23:25] * +Dreamer makes it to the hallway outside, and says, "Sonya, where the fuck have you gone??" with a little too much fervor.\n[23:25] * +Sonya shuffles closer her arms raised\n[23:25] <+Dreamer> (I dont meet problems like 6 yakuza head on with a gun, come on now ;) )\n[23:26] <+Sonya> "I work for the Ho family"\n[23:26] <~ToreadorVampire> The table goes quiet for a second\n[23:26] <~ToreadorVampire> They glare at you\n[23:26] <~ToreadorVampire> roll sr 4 What's the chances of them making the association?\n[23:26] <+BoxCars> ToreadorVampire rolls (4) What's the chances of them making the association? and gets (2 hit(s))\n[23:27] <~ToreadorVampire> One of them (sitting at the table) barks information at one of the others in Japanese\n[23:27] <+Sonya> (translation please)\n[23:28] <~ToreadorVampire> Sonya gets it a little delayed as it's translated by other team members\n[23:28] * Joins: gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net)\n[23:28] <+Sonya> (this is like working for renraku all over again)\n[23:28] * ToreadorVampire sets mode: +v gruegirl\n[23:28] <~ToreadorVampire> "She's lying, she doesn't work for the Ho family, they've all been dead for over a year, there's none of them left. My ..."\n[23:29] <~ToreadorVampire> And at this point, the woman speaking in English says "Bull-Shit! Tell us something or I will put a bullet through your face little girl!"\n[23:30] <~ToreadorVampire> ... the rest of the translation goes: "My cousin helped do that hit, they torched the whole house, they made sure - there's nobody alive in that family, it's gone"\n[23:31] * +Sonya sends out a message: thing have gone south here. Your choice.\n[23:32] <+Dreamer> *commlinks to Obeah* Can you send a spirit in there to help her?\n[23:33] <+Obeah> ((Is the door locked mechanical or electronic))\n[23:33] * +gruegirl starts to move to Sonya's position\n[23:33] * +Obeah messages back, i can, but i'm a little worried about summoning in here\n[23:33] <~ToreadorVampire> The people around the table look like your average Yakuza captains ... they're not the top of the food chain, but nowhere near the bottom ... they're likely the sort who would meet, discuss something, then decide amongst them which is going to be the one to do the task ...\n[23:34] <~ToreadorVampire> roll 1d2 On a 1 it's mechanical, 2 it's electronic\n[23:34] <+BoxCars> ToreadorVampire rolls 1D2 On a 1 it's mechanical, 2 it's electronic and gets (2)\n[23:34] <~ToreadorVampire> It's an electronic lock\n[23:35] <+Dreamer> *Commlinks* We'll need an electronic lockpick. Fuck this.\n[23:35] * +Dreamer knocks on the door.\n[23:35] <+Sonya> "You tripped up, once you killed the last one, a certain series of events went into effect. And a large sum of money was being..."\n[23:36] <~ToreadorVampire> They speak more amongst themselves, this time in hushed voices\n[23:37] <+Sonya> "...offered."\n[23:37] * +Sonya is sliding slowly closer to one of the yakuza\n[23:37] <+Obeah> GG can you pop that lock?\n[23:37] <~ToreadorVampire> The guy who got up last time gets up again and moves to the door, ushers Sonya aside with his gun ...\n[23:38] <~ToreadorVampire> After she moves he opens the door a tiny crack, pointing his gun towards the door, and asks "Who's there?"\n[23:38] * +Dreamer has sprayed the inside of her purse with foamex, and attached a cap.\n[23:38] * +Dreamer commlinks to Sonya. Get against the back wall.\n[23:38] <+gruegirl> Does the lock have a jack-point or a wireless component?\n[23:39] <~ToreadorVampire> Well, as it stands, it would be hardwired into the building's security system ...\n[23:39] * +Sonya is going to murder the first one that gets in her way\n[23:39] <+Obeah> GG nver mind they aren't going for subtle\n[23:39] <+Dreamer> "Hey, um, I'm sorry, I'm looking for my friend? I checked everywhere else? She's kinda cute, names Sonya?"\n[23:39] <~ToreadorVampire> ((language?))\n[23:39] <+Dreamer> ((Japanese))\n[23:40] * +Sonya messages Dreamer: tell me when\n[23:40] <~ToreadorVampire> OK ... the guy opens the door fully, so you can see Sonya inside, and all of the firepower pointed at you (I do note, these aren't pistols either, they're SMGs), especially the guy at the door, whose weapon is directed at Dreamer\n[23:41] <~ToreadorVampire> "Get in here too"\n[23:41] * ~ToreadorVampire waves Dreamer in\n[23:41] * +Dreamer looks suddenly panicked, takes a step back, and covers her mouth with her left hand.\n[23:41] <+Dreamer> "OH my GOD!"\n[23:42] <~ToreadorVampire> Shuttup and get in!\n[23:42] * +Dreamer takes another step back, as though in terror, and slickly tosses in the purse, then presses the cap.\n[23:42] <~ToreadorVampire> Oh, kay ...\n[23:42] * +Sonya goes for a round house kick at the nearest yak\n[23:42] <~ToreadorVampire> I'll need a thrown weapon test from you please ...\n[23:42] <~ToreadorVampire> In fact, hey, let's all break into initiative!\n[23:43] * ~ToreadorVampire is glad he has some pre-written Yakuza thug stats hanging around, since I hadn't written a combat encounter here!\n[23:43] <+Dreamer> (uh oh. I'm totally dead, aren't I.)\n[23:43] <+gruegirl> (Where are me and Obeah?)\n[23:43] <~ToreadorVampire> Erm, in the nightclub I assume ...\n[23:43] <+Sonya> (I have an initiative of 8)\n[23:43] <~ToreadorVampire> ... nobody else said they were going anywhere :s\n[23:43] <+Dreamer> roll sr 6\n[23:43] <+BoxCars> Dreamer rolls (6) and gets (3 hit(s))\n[23:44] <+Dreamer> (initiative 9)\n[23:44] <+gruegirl> (I did say I was trying to move towards sonya's position, a while ago)\n[23:44] <+Obeah> roll sr 6\n[23:44] <+BoxCars> Obeah rolls (6) and gets (4 hit(s))\n[23:44] <+Obeah> that's a 10 for my score\n[23:44] <+Sonya> (no wait, 10)\n[23:44] <~ToreadorVampire> Oh, I do see that now\n[23:44] <~ToreadorVampire> OK - GG is very close by\n[23:45] <~ToreadorVampire> IE: Round the corner, so you can be in on the encounter\n[23:45] <+gruegirl> 2 passes until I get to the place?\n[23:45] <+Obeah> ((roll you init, add the hits to the init and that is you score for the combat or turn or whatever\n[23:45] <+Sonya> roll sr 8 for initiative (counted wrong on the second time)\n[23:45] <+BoxCars> Sonya rolls (8) for initiative (counted wrong on the second time) and gets (2 hit(s))\n[23:46] <+Sonya> (10)\n[23:47] <~ToreadorVampire> Nah, GG - you can be there in one init pass\n[23:49] * Quits: +gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net) (Software caused connection abort)\n[23:52] <~ToreadorVampire> roll sr 7 The Yakuza's initiative\n[23:52] <+BoxCars> ToreadorVampire rolls (7) The Yakuza's initiative and gets (1 hit(s))\n[23:52] <+Dreamer> (Yes!)\n[23:53] <~ToreadorVampire> OK, now a suprise roll ...\n[23:54] <+Dreamer> roll sr 16 for the con job on the guys\n[23:54] <+BoxCars> Dreamer rolls (16) for the con job on the guys and gets (5 hit(s))\n[23:55] <~ToreadorVampire> OK, have refreshed my memory on the rules for that ...\n[23:55] <+Obeah> roll sr 6\n[23:55] <+BoxCars> Obeah rolls (6) and gets (1 hit(s))\n[23:55] <~ToreadorVampire> OK - can you all throw a second initiative test please?\n[23:55] <+Dreamer> roll sr 6\n[23:55] <+BoxCars> Dreamer rolls (6) and gets (0 hit(s)) CRITICAL GLITCH\n[23:55] <+Sonya> roll sr 8 for initiative\n[23:55] <~ToreadorVampire> roll sr 7 Yakuza thug's suprise test\n[23:55] <+BoxCars> Sonya rolls (8) for initiative and gets (2 hit(s))\n[23:55] <+BoxCars> ToreadorVampire rolls (7) Yakuza thug's suprise test and gets (0 hit(s))\n[23:55] <~ToreadorVampire> OK ...\n[23:55] <+Sonya> (10 again)\n[23:55] <+Dreamer> (omg why? Why cant I have my first init =P )\n[23:56] <~ToreadorVampire> So ... Obeah (if he was there) is not suprised\n[23:56] <~ToreadorVampire> Sonya is not suprised by anyone\n[23:56] <+Dreamer> (wait, how can I be surprised? it was my plan!)\n[23:56] <+Sonya> (OMG Dreamer is surprised!!)\n[23:56] <~ToreadorVampire> Dreamer is kind of shocked by the explosion, it made a slightly bigger bang than she expected, shaken a bit ...\n[23:56] <+Dreamer> ((I surprised myself)\n[23:56] <+Sonya> (well you did use P for plenty with the foamex)\n[23:56] <~ToreadorVampire> ... and the Yakuza guys are all suprised :)\n[23:57] <~ToreadorVampire> (normally, you can't suprise yourself, but that was a critical glitch ... unless you want to throw an edge to downgrade it to a normal glitch?)\n[23:57] * Joins: gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net)\n[23:58] <+Dreamer> (Nope. I surprised myself. I'm cool with it.)\n[23:58] * ToreadorVampire sets mode: +v gruegirl\n[23:58] <~ToreadorVampire> OK ...\n[23:58] <+gruegirl> roll sr 8 initiative\n[23:58] <+BoxCars> gruegirl rolls (8) initiative and gets (4 hit(s))\n[23:58] <~ToreadorVampire> Erm, next ... is the "big bad boom"\n[23:58] <~ToreadorVampire> Wow, Grue goes first!\n[23:58] <+gruegirl> my init is 12 when I get there\n[23:58] <~ToreadorVampire> Can you throw a second init roll please to check for suprise?\n[23:58] <+gruegirl> roll sr 8\n[23:58] <+BoxCars> gruegirl rolls (8) and gets (4 hit(s))\n[23:59] <~ToreadorVampire> Excellent, not suprised at all\n[23:59] <+gruegirl> I'm going to quickdraw my SMG and make my way to the room\n[23:59] <~ToreadorVampire> So ... Dreamer: Can we have a "throwing weapons" roll from you please?\nSession Time: Mon Jan 28 00:00:00 2008\n[00:00] <+Dreamer> roll sr 6 to toss the purse into the room and I'd use edge, if I knew how\n[00:00] <+BoxCars> Dreamer rolls (6) to toss the purse into the room and I'd use edge, if I knew how and gets (2 hit(s))\n[00:00] <~ToreadorVampire> OK - if you want to use edge, you type:\n[00:00] <+Dreamer> (or with 2 hits, I probably dont need to =P )\n[00:00] <~ToreadorVampire> roll sr 6+2 Because your edge stat is two\n[00:00] <+BoxCars> ToreadorVampire rolls (8) with edge Because your edge stat is two and gets (6 hit(s))\n[00:01] <+Sonya> Oh wow\n[00:01] <+Dreamer> (I'll take it.)\n[00:01] <+Sonya> (I agree)\n[00:01] <~ToreadorVampire> Hmm ... OK ... I'll erm ... use my roll ...\n[00:01] <~ToreadorVampire> You're down an edge\n[00:01] <+Dreamer> (*grin*)\n[00:01] <+Sonya> (ty)\n[00:02] <~ToreadorVampire> Which type of explosive was that?\n[00:02] <+Dreamer> (please tell me sonya is behind someone)\n[00:02] <+Sonya> (foamex)\n[00:02] <~ToreadorVampire> Rating?\n[00:02] <+Dreamer> (Foamex, 1 kg rating 10)\n[00:02] * ~ToreadorVampire shudders\n[00:02] <+Dreamer> (unless thats guaranteed to kill Sonya, in which case, maybe 1/2 kg)\n[00:03] <+Obeah> ((i don't think you can fit a kg of foam in a purse))\n[00:03] <+Sonya> (aerosol can would fit about 250g)\n[00:03] <+Sonya> (hang on let me check)\n[00:04] <+Sonya> (a large aerosol can of hair spray weighs 175g)\n[00:04] <+Obeah> ((if the plan was to make a boom big enough to confuse and injure them, then you need maybe a 10 grams of rating 10 foam ex))\n[00:05] <+Dreamer> (I'd prefer to wound them to the point where they arent shooting sonya.)\n[00:05] <+Sonya> (oh well you used more than you needed - I don't have bones to break)\n[00:05] <+Obeah> ((a whole kilo will take out all the walls in the room and everyone inside most likely))\n[00:05] <+Dreamer> ((well, my character knows much more about how much explosive to use than her player does.)\n[00:05] <+Sonya> (a kilo should be enough to take out the side of the building)\n[00:05] <~ToreadorVampire> OK, with a 200g dose of explosive, I'll say it has a DV of 5 and then treat it as a grenade ...\n[00:06] <~ToreadorVampire> Yeah, if you use a kilo - there will be no survivors ...\n[00:06] <~ToreadorVampire> Not even you most likely ;)\n[00:06] <+Dreamer> (is a dv of 5 useful?)\n[00:06] <~ToreadorVampire> Fairly - that will hurt people, but not enough to blow Chrys away in one shot\n[00:06] <+Dreamer> (Thats like what, a regular pistol shot?)\n[00:06] <~ToreadorVampire> Yeah, to everyone in the room ...\n[00:07] <~ToreadorVampire> ... plus the successes you just got on that test\n[00:07] <~ToreadorVampire> So, 11\n[00:07] <+Dreamer> (ah, ok)\n[00:07] <+Dreamer> (lets do it)\n[00:07] <~ToreadorVampire> Yeah\n[00:08] <~ToreadorVampire> roll sr 7 First Yak dodging\n[00:08] <+BoxCars> ToreadorVampire rolls (7) First Yak dodging and gets (5 hit(s))\n[00:08] <~ToreadorVampire> roll sr 7 Second Yak dodging\n[00:08] <+BoxCars> ToreadorVampire rolls (7) Second Yak dodging and gets (2 hit(s))\n[00:08] <~ToreadorVampire> roll sr 7 Third Yak dodging\n[00:08] <+BoxCars> ToreadorVampire rolls (7) Third Yak dodging and gets (2 hit(s))\n[00:08] <+gruegirl> does anyone in the room look like they're wearing body armor?\n[00:08] <~ToreadorVampire> roll sr 7 Fourth Yak dodging\n[00:08] <+BoxCars> ToreadorVampire rolls (7) Fourth Yak dodging and gets (2 hit(s))\n[00:08] <~ToreadorVampire> roll sr 7 Fifth Yak dodging\n[00:08] <+BoxCars> ToreadorVampire rolls (7) Fifth Yak dodging and gets (3 hit(s))\n[00:08] <~ToreadorVampire> roll sr 7 Sixth Yak dodging\n[00:08] <+BoxCars> ToreadorVampire rolls (7) Sixth Yak dodging and gets (1 hit(s))\n[00:08] <~ToreadorVampire> GG> Erm, no, they do not *look* like they are wearing armour\n[00:09] <+Dreamer> (my business suit is 5/3 armor. I imagine theirs is too)\n[00:09] <~ToreadorVampire> OK, none of them got 6 successes, so none of them dodged - you hit your target\n[00:09] <+Obeah> ((i thought if they were surpised they couldn't do anything?))\n[00:09] <~ToreadorVampire> (actually, I should have probably only made one roll)\n[00:09] <~ToreadorVampire> Oh yeah, no dodge skill :)\n[00:09] <~ToreadorVampire> OK - so - actually, forget those ;)\n[00:10] <+Dreamer> (My first shadowrun combat, so um, I'm learning as we go =) )\n[00:10] <+Sonya> (mine too)\n[00:10] <~ToreadorVampire> So ... let's say that three of them are within 1 metre of the blast, and the other three are within 2 metres ... Sonya is within 2 metres too ...\n[00:10] <+Dreamer> (damn you Sonya, I said BACK WALL!)\n[00:11] <+Sonya> (Oh well)\n[00:11] <~ToreadorVampire> Dreamer is 5 metres away (since that's the furthest away you can get, backed to the other side of the corridor)\n[00:11] <~ToreadorVampire> (not a very big room either)\n[00:11] <~ToreadorVampire> So ...\n[00:12] <~ToreadorVampire> Sonya - can I have a dodge roll please?\n[00:12] <~ToreadorVampire> That's - your reaction\n[00:12] <~ToreadorVampire> Oh, actually, wait\n[00:12] <~ToreadorVampire> You don't get one, this is an explosion\n[00:13] <+Sonya> ok\n[00:13] <+Obeah> ((straight to damage resistance))\n[00:13] <~ToreadorVampire> Yeah\n[00:13] * ~ToreadorVampire is rusty\n[00:13] <~ToreadorVampire> So - Sonya - you need to resist 7P damage\n[00:13] <~ToreadorVampire> With your body + impact armour\n[00:13] <~ToreadorVampire> The yaks do the same ...\n[00:14] <~ToreadorVampire> roll sr 4 First yak resisting 9 damage\n[00:14] <+BoxCars> ToreadorVampire rolls (4) First yak resisting 9 damage and gets (1 hit(s))\n[00:14] <~ToreadorVampire> roll sr 4 Second yak resisting 9 damage\n[00:14] <+BoxCars> ToreadorVampire rolls (4) Second yak resisting 9 damage and gets (2 hit(s))\n[00:14] <~ToreadorVampire> roll sr 4 Third yak resisting 9 damage\n[00:14] <+BoxCars> ToreadorVampire rolls (4) Third yak resisting 9 damage and gets (2 hit(s))\n[00:15] <~ToreadorVampire> roll sr 4 Yak resisting 7 damage\n[00:15] <+Sonya> roll sr 6 please don't fail me now (using one point of edge)\n[00:15] <+BoxCars> ToreadorVampire rolls (4) Yak resisting 7 damage and gets (3 hit(s))\n[00:15] <+BoxCars> Sonya rolls (6) please don't fail me now (using one point of edge) and gets (2 hit(s))\n[00:15] <~ToreadorVampire> Oh - to roll with edge you do it like this:\n[00:16] <~ToreadorVampire> roll sr 6+3 To roll with edge, you put your edge score in as +3 (since you have 3 edge)\n[00:16] <+BoxCars> ToreadorVampire rolls (9) with edge To roll with edge, you put your edge score in as +3 (since you have 3 edge) and gets (1 hit(s))\n[00:16] <~ToreadorVampire> OK ... but ... erm ... you should roll that :\n[00:16] <~ToreadorVampire> :p\n[00:16] <+Sonya> roll sr 5+3 please don't fail me now\n[00:16] <+BoxCars> Sonya rolls (8) with edge please don't fail me now and gets (0 hit(s))\n[00:16] <+Dreamer> (OMG)\n[00:17] <+Sonya> (crap on a stick)\n[00:17] <~ToreadorVampire> OK ... erm ... your prayers went unanswered - that's 7 damage from a team member\n[00:17] <+Obeah> ((and boxcars hates on sonya some more\n[00:17] <~ToreadorVampire> roll sr 4 Yak resisting 7 damage\n[00:17] <+BoxCars> ToreadorVampire rolls (4) Yak resisting 7 damage and gets (3 hit(s))\n[00:17] <~ToreadorVampire> roll sr 4 Yak resisting 7 damage\n[00:17] <+BoxCars> ToreadorVampire rolls (4) Yak resisting 7 damage and gets (1 hit(s))\n[00:18] <+Sonya> (wait I get an impact armour bonus don't I?)\n[00:18] <~ToreadorVampire> Your bone lacing gives you some impact armour\n[00:18] <+Obeah> ((plus any you are wearing))\n[00:19] <+Dreamer> (+1 impact from Alum)\n[00:19] <~ToreadorVampire> Yeah\n[00:19] <+Dreamer> (and +2 body)\n[00:19] <+Sonya> (does that mean I should have rolled 6 instead of five?)\n[00:19] <~ToreadorVampire> Obeah> "Skimpy dress" has an armour rating of 0/0\n[00:19] <~ToreadorVampire> Yes\n[00:19] <~ToreadorVampire> It does\n[00:19] <+Sonya> roll sr 6+3 please don't fail me now\n[00:19] <+BoxCars> Sonya rolls (9) with edge please don't fail me now and gets (5 hit(s))\n[00:19] <+Dreamer> (WOO)\n[00:19] <~ToreadorVampire> OK - that's more like it\n[00:19] <~ToreadorVampire> 2 damage, not 7\n[00:19] <+Obeah> ((that's it))\n[00:19] <+Sonya> (yes)\n[00:20] <+Sonya> (I can live with two damage)\n[00:20] <+Sonya> (*phew*)\n[00:20] <~ToreadorVampire> OK - now to attack the guy standiung next to you Sonya\n[00:21] <~ToreadorVampire> That's an unarmed combat roll please\n[00:21] <~ToreadorVampire> UAC + Agility\n[00:21] <~ToreadorVampire> Versus a guy that can't dodge :s\n[00:21] <+Sonya> roll sr 13 hit dammit\n[00:21] <+BoxCars> Sonya rolls (13) hit dammit and gets (4 hit(s))\n[00:22] <~ToreadorVampire> roll sr 3 feebly trying not to get hit\n[00:22] <+BoxCars> ToreadorVampire rolls (3) feebly trying not to get hit and gets (1 hit(s))\n[00:22] <~ToreadorVampire> OK - 3 net hits\n[00:22] <~ToreadorVampire> Your current str score Sonya?\n[00:23] <+Sonya> (str is 5)\n[00:23] <~ToreadorVampire> OK - so str+3 damage = 8 damage ...\n[00:24] <~ToreadorVampire> ... and you have bone lacing, so your unarmed attacks do real man's damage, not stun damage\n[00:24] <+Sonya> yes\n[00:24] <~ToreadorVampire> roll sr 3 I need three successes on this to stay alive\n[00:24] <+BoxCars> ToreadorVampire rolls (3) I need three successes on this to stay alive and gets (0 hit(s))\n[00:24] <+Obeah> ((its str/2 +1 + net hits for alum bone lacing))\n[00:24] <~ToreadorVampire> Oh, str/2 +1\n[00:25] <+Obeah> ((still physical damage though))\n[00:25] <+Dreamer> (thats still either 6 or 7)\n[00:25] <+Sonya> (6.5 pts of damage)\n[00:25] <~ToreadorVampire> So 5/2+1+3 = 7 damage, not 8\n[00:25] <+Dreamer> (depending on how rounding works)\n[00:26] <+Sonya> (right so rounding up)\n[00:26] * ~ToreadorVampire remembers it as round up\n[00:26] * ~ToreadorVampire remembers SR as a "round up" system\n[00:26] <~ToreadorVampire> OK - makes no difference in that case anyway - that's either 11 damage total (or even if it was round down) 10 damage, so he's out\n[00:27] <~ToreadorVampire> One yak down ...\n[00:27] <+Sonya> (can I make a grab for his SMG?)\n[00:27] <~ToreadorVampire> Grue - what you up to?\n[00:27] * +Dreamer is lying on the floor in the hallway\n[00:27] <~ToreadorVampire> Sonya> Next combat round yes\n[00:28] <+gruegirl> I get to the doorway, use it as cover, and fire around the corner on Wide burst. EX explosive ammo\n[00:28] <~ToreadorVampire> OK ... go for it\n[00:28] <~ToreadorVampire> Full auto or burst?\n[00:28] <+Sonya> oh joy indiscriminate shooting\n[00:29] <+gruegirl> wide burst\n[00:29] <~ToreadorVampire> Yeah, but which autofire type?\n[00:29] <~ToreadorVampire> BF or FA?\n[00:29] <+gruegirl> BF\n[00:29] <~ToreadorVampire> OK\n[00:29] <+gruegirl> I should only get 1 point of recoil cause of the gas-vent 3 I have on it\n[00:29] <+gruegirl> roll sr 8\n[00:29] <+BoxCars> gruegirl rolls (8) and gets (3 hit(s))\n[00:30] <~ToreadorVampire> roll d5 which one did she shoot at?\n[00:30] <+BoxCars> ToreadorVampire rolls 1D5 which one did she shoot at? and gets (4)\n[00:31] <~ToreadorVampire> roll sr 4 She doesn't want to be hit\n[00:31] <+BoxCars> ToreadorVampire rolls (4) She doesn't want to be hit and gets (0 hit(s))\n[00:31] <~ToreadorVampire> OK ... your weapon's damage code is?\n[00:31] <~ToreadorVampire> And how much armour pen with EX?\n[00:31] <+gruegirl> heh DV 7, -2 armor\n[00:31] <+gruegirl> with EX\n[00:31] <+gruegirl> without it's 5/0\n[00:32] <~ToreadorVampire> 7p -2\n[00:32] <~ToreadorVampire> OK\n[00:32] <~ToreadorVampire> roll sr 5 resisting 7p\n[00:32] <+BoxCars> ToreadorVampire rolls (5) resisting 7p and gets (0 hit(s))\n[00:32] <~ToreadorVampire> omg\n[00:33] <~ToreadorVampire> She falls over\n[00:33] <~ToreadorVampire> OK ... Obeah - got anything you'd want to do this combat round?\n[00:34] <+Obeah> If i have line of sight on any of the still vigorous yaks, i would like to stunbolt him/her\n[00:34] <~ToreadorVampire> Erm, it's unlikely (due to the loud music in the club) that the boom was largely unheard in the main area ...\n[00:34] <~ToreadorVampire> Obeah> You mean the ones from before?\n[00:34] <~ToreadorVampire> Or in this room?\n[00:35] <+Obeah> okay, guess i'm moving toward the sceen then\n[00:35] <~ToreadorVampire> The boom may have been heard in other areas of the building ...\n[00:35] <+Obeah> no, i'm not badass enough to stun bolt people at random\n[00:35] <~ToreadorVampire> OK - the Yakuza have very little they can do this round, as they can't take actions against any of the team ...\n[00:36] <+Dreamer> (I got a 9 initiative, didnt I?)\n[00:36] <~ToreadorVampire> Yes, you can take an action this round, but - it can't be an offensive one\n[00:36] <+Sonya> (I had 10 or should we reroll?)\n[00:36] * +Sonya sonya picks up the SMG\n[00:37] <~ToreadorVampire> No, I have init recorded and it persists round-to-round\n[00:37] <+Sonya> (Cool)\n[00:37] <~ToreadorVampire> Dreamer> Action?\n[00:37] * +Dreamer reaches under the slinky gown, and pulls out her viper slivergun, and stands up, pressing against the doorway\n[00:38] <~ToreadorVampire> Righty\n[00:38] <+Dreamer> (note, thats with full cover from those inside)\n[00:38] <~ToreadorVampire> Next init\n[00:38] <~ToreadorVampire> Grue\n[00:38] <~ToreadorVampire> What are you doing this round?\n[00:38] <~ToreadorVampire> Oh, sorry, I forgot the Yaks!\n[00:39] <+gruegirl> kk\n[00:39] <~ToreadorVampire> They all get up and take cover behind the table, flipping it over to protect them\n[00:39] <~ToreadorVampire> You can hear them speaking calls for reinforcements into their mics\n[00:39] <~ToreadorVampire> OK, Grue\n[00:39] * +Sonya messages everyone: keep an eye out for reinforcements\n[00:39] <+gruegirl> what material is the table?\n[00:40] <~ToreadorVampire> Hmm, well, hard to say, it's plastic coated, but it could be anything inside ...\n[00:40] <+Dreamer> (How many Yaks left?)\n[00:40] <~ToreadorVampire> ... the way they lifted it together, it was probably some kind of plastisteel base\n[00:40] <~ToreadorVampire> 4\n[00:41] <+gruegirl> hmm\n[00:41] * +Sonya has a thought\n[00:41] <+gruegirl> does my sniffersprite see anything I can hack to REALLY hurt them? Like anyone with any major cyberware?\n[00:41] * +Sonya messages everyone keep them pinned down and I will try something\n[00:42] <~ToreadorVampire> Grue> Not in this group, however, it is trying tell you "Holy crap, all hell just broke loose in this building, there are a stack of guys coming here very fast"\n[00:43] * +Sonya messages gruegirl: can you shut down their commlinks?\n[00:44] <+gruegirl> Well I'd get that from my radio scanner sewn into my armor\n[00:44] <+gruegirl> I'm going to try to shut down their commlinks\n[00:44] <+gruegirl> actually hang on, that would require a jammer... I don't have one dammit!\n[00:45] <~ToreadorVampire> OK ... you're going to have to hack their main security node, OR - you'll have to hack individual commlinks\n[00:45] <~ToreadorVampire> Or ... use a jammer of course\n[00:45] <+gruegirl> alright I'm going to cover the hallway, I'm delaying until the moment I see a Yak coming at us from the hallway. I'm also switching it to FA\n[00:46] <~ToreadorVampire> And ... well ... they've called for reinforcements, and the reinforcements have their position ... so how much damage can you do to their communications now?\n[00:46] <~ToreadorVampire> OK\n[00:46] <~ToreadorVampire> Sonya and Obah\n[00:46] <~ToreadorVampire> Obeah\n[00:47] <+Obeah> ((where am i at this point?))\n[00:47] <+Sonya> I grabbed the SMG from the fallen man\n[00:48] <~ToreadorVampire> Obeah - how fast were you moving? Were you sprinting across the club, or trying not to make it look like anything's wrong ... sprinting you could be there by now, taking it easy, next combat round\n[00:48] <+Obeah> ((with the security warning, i'm pretty much moving as fast as i can))\n[00:50] <~ToreadorVampire> OK - so you sprint along, and ...\n[00:50] <~ToreadorVampire> perception check from just you please\n[00:50] <+Obeah> roll sr 3 taking into account mod for defaulting\n[00:50] <+BoxCars> Obeah rolls (3) taking into account mod for defaulting and gets (2 hit(s))\n[00:51] * Joins: gruegirl_ (~gruegirl@Psi-764B0995.ip.alltel.net)\n[00:51] * ToreadorVampire sets mode: +v gruegirl_\n[00:52] <+gruegirl_> alrighty\n[00:52] <~ToreadorVampire> OK, you can also see that a lot of the security team from the main club area are moving towards the same location - they're trying to block it off ... you get through just before they arrive to stop you\n[00:52] <+Dreamer> roll sr 2\n[00:52] <+BoxCars> Dreamer rolls (2) and gets (2 hit(s))\n[00:53] <~ToreadorVampire> OK - so Obeah, you're at the door in that case\n[00:53] * Quits: +gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net) (Ping timeout)\n[00:53] <+gruegirl_> "Glad you could join us finger wiggler."\n[00:54] <~ToreadorVampire> Sonya - your action\n[00:54] <+Obeah> "We need to get out now!!"\n[00:55] <+gruegirl_> "I think there's an emergency exit down the hallway. Once sonya is safe, we'll make our way out."\n[00:55] * +Sonya shoots st a yak\n[00:56] <~ToreadorVampire> roll sr 3 What's the chance of that emergency exit?\n[00:56] <+BoxCars> ToreadorVampire rolls (3) What's the chance of that emergency exit? and gets (0 hit(s))\n[00:56] <~ToreadorVampire> Oh daer\n[00:56] <+Sonya> Rolls sr 13 to hit a yak\n[00:56] <+Sonya> Roll sr 13 to hit a yak\n[00:56] <+BoxCars> Sonya rolls (13) to hit a yak and gets (3 hit(s))\n[00:56] <~ToreadorVampire> roll sr 3 to avoid getting shot\n[00:56] <+BoxCars> ToreadorVampire rolls (3) to avoid getting shot and gets (2 hit(s))\n[00:57] <~ToreadorVampire> 5P damage, no armour pen\n[00:57] <~ToreadorVampire> roll 1d4 which one did you shoot?\n[00:57] <+BoxCars> ToreadorVampire rolls 1D4 which one did you shoot? and gets (3)\n[00:58] * +Sonya waits for the scream\n[00:58] <~ToreadorVampire> roll sr 7 Damage resistance versus 5P\n[00:58] <+BoxCars> ToreadorVampire rolls (7) Damage resistance versus 5P and gets (3 hit(s))\n[00:58] <~ToreadorVampire> And he doesn't die :(\n[00:58] <~ToreadorVampire> Dreamer>\n[00:58] <~ToreadorVampire> You're up\n[00:59] * Quits: +gruegirl_ (~gruegirl@Psi-764B0995.ip.alltel.net) (Quit: Trillian (http://www.ceruleanstudios.com)\n[00:59] <+Dreamer> (Anyone i can see to shoot at, OR any visible exits?)\n[00:59] * Joins: gruegirl (~gruegirl@Psi-764B0995.ip.alltel.net)\n[01:00] * ToreadorVampire sets mode: +v gruegirl\n[01:00] <~ToreadorVampire> No visible exits - there's the guys behind the table who look like they were half going to shoot you and half going to shoot Sonya, but now might just shoot Sonya\n[01:01] <~ToreadorVampire> They're not 100% behind the table btw - it's a partial cover situation - they are popping out to try and take shots at you ...\n[01:01] * +Sonya is hiding behind the body\n[01:01] <+Dreamer> (Do i need to wait till they pop? hold an action? What?)\n[01:01] <~ToreadorVampire> So, you could try shooting any of them\n[01:02] <+Sonya> (well as best as you can hide behind a body)\n[01:02] <+Dreamer> (Can I see any heads? if so, i'll squeeze off 2 shots)\n[01:03] <~ToreadorVampire> OK - dreamer: throw a pistols roll ...\n[01:03] <+Dreamer> roll sr 17\n[01:03] <+BoxCars> Dreamer rolls (17) and gets (2 hit(s))\n[01:04] <~ToreadorVampire> Oh dear, that's not so great\n[01:04] <+Dreamer> (omg)\n[01:04] <+gruegirl> (hehehe)\n[01:04] <+Dreamer> (well, thats just the first)\n[01:04] <~ToreadorVampire> roll 1d4 which one was it?\n[01:04] <+BoxCars> ToreadorVampire rolls 1D4 which one was it? and gets (3)\n[01:04] <~ToreadorVampire> Heh, number three's not having a very good day :s\n[01:04] <+Dreamer> (8p +2 flechette)\n[01:04] <~ToreadorVampire> roll sr 2 because he doesn't want to be hit\n[01:04] <+BoxCars> ToreadorVampire rolls (2) because he doesn't want to be hit and gets (0 hit(s)) CRITICAL GLITCH\n[01:04] <~ToreadorVampire> lol\n[01:04] <+Dreamer> (lol)\n[01:05] <+Sonya> (lol)\n[01:05] <+Obeah> ((zigs when he should have zagged))\n[01:05] <+Sonya> (I see him stick his head out)\n[01:06] <+Obeah> ((maybe he tried to head butt it))\n[01:06] <+Sonya> (and get one in the brain pan)\n[01:06] <~ToreadorVampire> So 10p\n[01:06] <+Dreamer> (yeah)\n[01:06] <~ToreadorVampire> roll sr 7+3 Damage resistance - because there's a slim slim chance he might livde\n[01:06] <+BoxCars> ToreadorVampire rolls (10) with edge Damage resistance - because there's a slim slim chance he might livde and gets (2 hit(s))\n[01:07] <~ToreadorVampire> Ha, nope, his brains are now evenly coating the rear wall\n[01:07] * +Dreamer fires a second shot at another Yak.\n[01:07] <+Dreamer> roll 16 sr\n[01:07] <+Dreamer> roll sr 16\n[01:07] <+BoxCars> Dreamer rolls (16) and gets (4 hit(s))\n[01:07] <~ToreadorVampire> roll 1d3 which one?>\n[01:07] <+BoxCars> ToreadorVampire rolls 1D3 which one?> and gets (3)\n[01:07] <~ToreadorVampire> roll sr 3 dodge\n[01:07] <+BoxCars> ToreadorVampire rolls (3) dodge and gets (2 hit(s))\n[01:07] <~ToreadorVampire> 10p again\n[01:08] <~ToreadorVampire> roll sr 9\n[01:08] <+BoxCars> ToreadorVampire rolls (9) and gets (3 hit(s))\n[01:08] * ~ToreadorVampire realised he got the resistance roll wrong for that last one, but it wouldn't have made any difference\n[01:08] <~ToreadorVampire> 7 damage applied\n[01:08] <~ToreadorVampire> And he's toast\n[01:09] <~ToreadorVampire> OK, their turn (what's left of them)\n[01:09] <~ToreadorVampire> roll sr 6 Firing at Sonya\n[01:09] <+BoxCars> ToreadorVampire rolls (6) Firing at Sonya and gets (2 hit(s))\n[01:10] <~ToreadorVampire> Sonya > A reaction roll please to not be hit\n[01:10] <+Sonya> roll sr 7 not get hit\n[01:10] <+BoxCars> Sonya rolls (7) not get hit and gets (4 hit(s))\n[01:11] <~ToreadorVampire> Yup, he missed\n[01:11] <+Dreamer> (shouldnt that be a dodge?)\n[01:11] <+Sonya> *phew*\n[01:11] <~ToreadorVampire> No, it;s only the dodge skill if all she is doing that round is dodging\n[01:11] <~ToreadorVampire> roll sr 5 the second shot at Sonya 9recoil)\n[01:11] <+BoxCars> ToreadorVampire rolls (5) the second shot at Sonya 9recoil) and gets (2 hit(s))\n[01:11] <~ToreadorVampire> Same reaction roll again Sonya\n[01:11] <+Sonya> roll sr 7 not get hit\n[01:11] <+BoxCars> Sonya rolls (7) not get hit and gets (0 hit(s))\n[01:11] <~ToreadorVampire> Oh dear, you got shot\n[01:11] <+Sonya> ouch\n[01:12] <~ToreadorVampire> Please roll a resistance test versus 6P damage (no armour pen)\n[01:12] <~ToreadorVampire> So - your ballistic armour + body\n[01:12] <+Sonya> roll sr 6 not to get hurt\n[01:12] <+BoxCars> Sonya rolls (6) not to get hurt and gets (1 hit(s)) GLITCH\n[01:12] <~ToreadorVampire> OK - that's 5 damage to you :(\n[01:12] <+Sonya> Ouch\n[01:13] * +Sonya gets shot\n[01:13] <~ToreadorVampire> Two more shots incoming :s\n[01:13] <+Dreamer> *commlinks* get out of there damnit!\n[01:13] <~ToreadorVampire> roll sr 3 what's the chance he'll go for dreamer instead?\n[01:13] <+BoxCars> ToreadorVampire rolls (3) what's the chance he'll go for dreamer instead? and gets (2 hit(s))\n[01:13] <~ToreadorVampire> OK - shoots at dreamer instead\n[01:14] <~ToreadorVampire> (if that came out 1 or 0 I would have gone for Sonya again)\n[01:14] <~ToreadorVampire> roll sr 4 To shoot dreamer (behind cover)\n[01:14] <+BoxCars> ToreadorVampire rolls (4) To shoot dreamer (behind cover) and gets (1 hit(s)) GLITCH\n[01:14] <+Dreamer> (I only have my eye hand and arm sticking out)\n[01:15] <~ToreadorVampire> Ooh, he kind of hits, and I'm gonna edge that glitch away (since they are near death)\n[01:15] <+Dreamer> (reaction?)\n[01:15] <~ToreadorVampire> OK - a reaction rest from you please dreamer\n[01:15] <+Dreamer> roll sr 3\n[01:15] <+BoxCars> Dreamer rolls (3) and gets (2 hit(s))\n[01:15] <~ToreadorVampire> he missed\n[01:15] <~ToreadorVampire> roll sr 3 Shooting dreamer again\n[01:15] <+BoxCars> ToreadorVampire rolls (3) Shooting dreamer again and gets (2 hit(s))\n[01:16] <~ToreadorVampire> Reaction test\n[01:16] <+Dreamer> roll sr 3\n[01:16] <+BoxCars> Dreamer rolls (3) and gets (0 hit(s))\n[01:16] <~ToreadorVampire> You got shot too\n[01:16] <~ToreadorVampire> Please resist 6P\n[01:16] <~ToreadorVampire> No armour pen\n[01:16] <~ToreadorVampire> So ballistic armour + body\n[01:16] <+Dreamer> roll sr 2\n[01:16] <+BoxCars> Dreamer rolls (2) and gets (2 hit(s))\n[01:16] * ~ToreadorVampire facepalms\n[01:16] <~ToreadorVampire> Hadn't realised it was only 2 :s\n[01:16] <+Dreamer> (slinky evening gown)\n[01:17] <~ToreadorVampire> OK - apply 4 damage to yourself ...\n[01:17] <+gruegirl> boy am I glad I'm using my smartlink to shoot around corners heh\n[01:17] <+Dreamer> (how does the bullet travel that way? and why arent i doing it??)\n[01:17] <~ToreadorVampire> Oh yeah ... that was a possibility - I'd only let a max of two do that at a time ...\n[01:17] <~ToreadorVampire> ... but possible ...\n[01:17] <~ToreadorVampire> OK - next round\n[01:17] <~ToreadorVampire> Grue\n[01:18] <~ToreadorVampire> Your action\n[01:18] <+gruegirl> any Yaks coming down the hallway?\n[01:18] <~ToreadorVampire> You can hear them, and your sprite is telling you that if you don't leave now, you're going to be seriously outgunned\n[01:18] <+gruegirl> Where is Sonya?\n[01:18] <~ToreadorVampire> In the room, standing over the table\n[01:19] <+Sonya> (in the room, hiding behind a body)\n[01:19] <~ToreadorVampire> Shooting into the group (which is now 2 of them, who are nearly dead)\n[01:19] <+gruegirl> is there any windows in the room?\n[01:19] <+Sonya> (nm)\n[01:19] <~ToreadorVampire> No, still no windows\n[01:19] <+Dreamer> (no)\n[01:20] <+Dreamer> (I went over all the escape scenarios already =P )\n[01:20] <+Sonya> (something has been changed in the matrix)�ᅵ�¡\n[01:20] <+Dreamer> (Tank! I need an exit!)\n[01:20] <~ToreadorVampire> OK, Sonya is also trying to use a human shield ...\n[01:20] <+Sonya> failing\n[01:21] <~ToreadorVampire> Grue - your action still\n[01:22] <+gruegirl> okay I switch to FA and do 2 narrow bursts on 2 different targets\n[01:22] <+gruegirl> roll sr 9\n[01:22] <+BoxCars> gruegirl rolls (9) and gets (2 hit(s))\n[01:22] <+gruegirl> roll sr 8\n[01:22] <+BoxCars> gruegirl rolls (8) and gets (5 hit(s))\n[01:22] <~ToreadorVampire> roll sr 3\n[01:22] <+BoxCars> ToreadorVampire rolls (3) and gets (0 hit(s))\n[01:22] <~ToreadorVampire> roll sr 3\n[01:22] <+BoxCars> ToreadorVampire rolls (3) and gets (1 hit(s))\n[01:22] <~ToreadorVampire> OK - both hit\n[01:22] <~ToreadorVampire> -2 AP?\n[01:23] <+gruegirl> woo DV-9 :-P and yeah\n[01:23] <~ToreadorVampire> roll sr 5\n[01:23] <+BoxCars> ToreadorVampire rolls (5) and gets (0 hit(s))\n[01:23] <~ToreadorVampire> roll sr 5\n[01:23] <+BoxCars> ToreadorVampire rolls (5) and gets (2 hit(s))\n[01:23] <~ToreadorVampire> Splat, both dead\n[01:23] * +Dreamer holsters the gun, and tries to act like she isnt in shock.\n[01:24] <+gruegirl> "SONYA! GET OUT OF THERE NOW!"\n[01:24] * +Dreamer begins to walk away from the room. Slowly, like she's just a patron\n[01:24] <~ToreadorVampire> OK - I am going to cut the game off there, because it's very very late\n[01:24] <+Sonya> I is\n[01:24] <+Sonya> It is\n[01:24] <~ToreadorVampire> Like ... nearly 3:30 am for Chrys :s\n[01:24] <+Sonya> -.-\n[01:25] <+Sonya> I know\n[01:25] <+Dreamer> Dreamer has a big bullet hole in her =P\n[01:25] <+Sonya> I have class at 8AM tomorrow\n[01:25] * +Dreamer spanks SOnya\n[01:25] <~ToreadorVampire> ... I'll leave it for a week while we all try and figure out how on earth you guys are gonna get out of there :s\n</pre></html>
I should have mentioned this a long time ago, because it's a policy I have held for years in tabletop games, but forgot to mention with a new group. My policy on players who can't attend game sessions is thus:\n<<<\nIf a player can't make a game session, and knows in advance then my ideal way of handling things is for the player to inform me that they can't make the session, and have a short session beforehand with me in PM to decide what their character is likely to do. This way I can run an absent player's character, without getting worried about taking actions on the character's behalf that the player doesn't approve of.\n\nIn all other circumstances, this is the policy I fall back onto: If a player can't make a game session, then (for that game session) their character is 'in limbo' and in general won't participate in the game. That means that if the team is not in deep mission at the time (IE: The character could just be busy that day) then they will be unavailable to the party.\n\nIf the team are in "deep mission" - IE: The previous game session left off with the characters all in an area which they could not just walk out of ) then the character is still in 'semi-limbo'. IE: I will avoid taking any actions as that character unless absolutely critical. Equally, I will not direct any enemy attacks at that character (unless this makes no sense at all, for example a spirit coming along to which the absent player's character has spirit bane).\n\nThis means that your character is generally safe if you can't make a game session, however the team don't get the benefit of that character's skills.\n\nIn extreme cases where the character's skills are absolutely required for the plot to advance (such as a hacker character being the only person that can get the team into a facility) then I will run that character for those actions, in "party-co-operative manner" IE: They will take reasonable actions as requested by the team. Otherwise, they will be in that 'semi-limbo' state, where the character was either taking cover, or lagging behind or whatever other in-character explanation can be given as to why they didn't get involved in encounters.\n\nI'd ask the other players to be reasonable about the in-character roleplaying with this, if someone can't make a game and their character gets limbod, then don't be too harsh on the character next game session, I'd like to avoid //"Hey, you left us to die, I don't trust you now, <blam blam blam>"//.\n<<<\n\n!!If Two or More Players Can't Make a Game Session\nIn this case, I will call the game session off/reschedule, unless the team is in a situation where two or three characters can go off independently and take actions that don't require the other team members (IE: The party are not in deep mission, and two characters can go do some quick recon/legwork). In general I don't like running a game session with 40% or more of the team missing.
/***\n|Name|CalendarPlugin|\n|Source|http://www.TiddlyTools.com/#CalendarPlugin|\n|Version|0.0.0|\n|Author|SteveRumsby|\n|License|unknown|\n|~CoreVersion|2.1|\n|Type|plugin|\n|Requires||\n|Overrides||\n|Description|monthly and yearly calendars|\n*''Changes by ELS 2008.01.08:''\n**createCalendarMonthHeader()\n***"month year" heading is now created as TiddlyLink, allowing quick creation/navigation to 'month-at-a-time' journals\n*''Changes by ELS 2007.11.30:''\n**added "return false" to onclick handlers (prevent IE from opening blank pages)\n*''Changes by ELS 2005.10.30:''\n**config.macros.calendar.handler():\n***use "tbody" element for IE compatibility.\n***IE returns 2005 for current year, FF returns 105... fix year adjustment accordingly\n**createCalendarDays():\n***use showDate() function (if defined) to render autostyled date with linked popup\n**calendar stylesheet definition:\n***use .calendar class-specific selectors, add text centering and margin settings\n*''Changes by ELS 2006.08.23:''\n**added handling for weeknumbers (code supplied by Martin Budden. see "wn**" comment marks)\n*updated by Jeremy Sheeley to add caching for reminder)\n\n!!!!!Syntax:\n|{{{<<calendar>>}}}|Produce a full-year calendar for the current year|\n|{{{<<calendar year>>}}}|Produce a full-year calendar for the given year|\n|{{{<<calendar year month>>}}}|Produce a one-month calendar for the given month and year|\n|{{{<<calendar thismonth>>}}}|Produce a one-month calendar for the current month|\n|{{{<<calendar lastmonth>>}}}|Produce a one-month calendar for last month|\n|{{{<<calendar nextmonth>>}}}|Produce a one-month calendar for next month|\n!!!!!Configuration:\n<<option chkDisplayWeekNumbers>> Display week numbers //(note: Monday will be used as the start of the week)//\n|''First day of week:''|<<option txtCalFirstDay>>|(Monday = 0, Sunday = 6)|\n|''First day of weekend:''|<<option txtCalStartOfWeekend>>|(Monday = 0, Sunday = 6)|\n***/\n// //Modify this section to change the text displayed for the month and day names, to a different language for example. You can also change the format of the tiddler names linked to from each date, and the colours used.\n//{{{\nconfig.macros.calendar = {};\n\nconfig.macros.calendar.monthnames = ["Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"];\nconfig.macros.calendar.daynames = ["M", "T", "W", "T", "F", "S", "S"];\n\nconfig.macros.calendar.weekendbg = "#c0c0c0";\nconfig.macros.calendar.monthbg = "#e0e0e0";\nconfig.macros.calendar.holidaybg = "#ffc0c0";\n//}}}\n/***\n!!!!!Code section:\n***/\n// (you should not need to alter anything below here)//\n//{{{\nif(config.options.txtCalFirstDay == undefined)\n config.options.txtCalFirstDay = 0;\nif(config.options.txtCalStartOfWeekend == undefined)\n config.options.txtCalStartOfWeekend = 5;\nif(config.options.chkDisplayWeekNumbers == undefined)//wn**\n config.options.chkDisplayWeekNumbers = false;\nif(config.options.chkDisplayWeekNumbers)\n config.options.txtCalFirstDay = 0;\n\nconfig.macros.calendar.tiddlerformat = "0DD/0MM/YYYY"; // This used to be changeable - for now, it isn't// <<smiley :-(>> \n\nversion.extensions.calendar = { major: 0, minor: 6, revision: 0, date: new Date(2006, 1, 22)};\nconfig.macros.calendar.monthdays = [ 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31];\n\nconfig.macros.calendar.holidays = [ ]; // Not sure this is required anymore - use reminders instead\n//}}}\n\n// //Is the given date a holiday?\n//{{{\nfunction calendarIsHoliday(date)\n{\n var longHoliday = date.formatString("0DD/0MM/YYYY");\n var shortHoliday = date.formatString("0DD/0MM");\n\n for(var i = 0; i < config.macros.calendar.holidays.length; i++) {\n if(config.macros.calendar.holidays[i] == longHoliday || config.macros.calendar.holidays[i] == shortHoliday) {\n return true;\n }\n }\n return false;\n}\n//}}}\n\n// //The main entry point - the macro handler.\n// //Decide what sort of calendar we are creating (month or year, and which month or year)\n// // Create the main calendar container and pass that to sub-ordinate functions to create the structure.\n// ELS 2005.10.30: added creation and use of "tbody" for IE compatibility and fixup for year >1900//\n// ELS 2005.10.30: fix year calculation for IE's getYear() function (which returns '2005' instead of '105')//\n// ELS 2006.05.29: add journalDateFmt handling//\n//{{{\nconfig.macros.calendar.handler = function(place,macroName,params)\n{\n var calendar = createTiddlyElement(place, "table", null, "calendar", null);\n var tbody = createTiddlyElement(calendar, "tbody", null, null, null);\n var today = new Date();\n var year = today.getYear();\n if (year<1900) year+=1900;\n \n // get format for journal link by reading from SideBarOptions (ELS 5/29/06 - based on suggestion by Martin Budden)\n var text = store.getTiddlerText("SideBarOptions");\n this.journalDateFmt = "DD-MMM-YYYY";\n var re = new RegExp("<<(?:newJournal)([^>]*)>>","mg"); var fm = re.exec(text);\n if (fm && fm[1]!=null) { var pa=fm[1].readMacroParams(); if (pa[0]) this.journalDateFmt = pa[0]; }\n\n if (params[0] == "thismonth")\n {\n cacheReminders(new Date(year, today.getMonth(), 1, 0, 0), 31);\n createCalendarOneMonth(tbody, year, today.getMonth());\n } \n else if (params[0] == "lastmonth") {\n var month = today.getMonth()-1; if (month==-1) { month=11; year--; }\n cacheReminders(new Date(year, month, 1, 0, 0), 31);\n createCalendarOneMonth(tbody, year, month);\n }\n else if (params[0] == "nextmonth") {\n var month = today.getMonth()+1; if (month>11) { month=0; year++; }\n cacheReminders(new Date(year, month, 1, 0, 0), 31);\n createCalendarOneMonth(tbody, year, month);\n }\n else {\n if (params[0]) year = params[0];\n if(params[1])\n {\n cacheReminders(new Date(year, params[1]-1, 1, 0, 0), 31);\n createCalendarOneMonth(tbody, year, params[1]-1);\n }\n else\n {\n cacheReminders(new Date(year, 0, 1, 0, 0), 366);\n createCalendarYear(tbody, year);\n }\n }\n window.reminderCacheForCalendar = null;\n}\n//}}}\n//{{{\n//This global variable is used to store reminders that have been cached\n//while the calendar is being rendered. It will be renulled after the calendar is fully rendered.\nwindow.reminderCacheForCalendar = null;\n//}}}\n//{{{\nfunction cacheReminders(date, leadtime)\n{\n if (window.findTiddlersWithReminders == null)\n return;\n window.reminderCacheForCalendar = {};\n var leadtimeHash = [];\n leadtimeHash [0] = 0;\n leadtimeHash [1] = leadtime;\n var t = findTiddlersWithReminders(date, leadtimeHash, null, 1);\n for(var i = 0; i < t.length; i++) {\n //just tag it in the cache, so that when we're drawing days, we can bold this one.\n window.reminderCacheForCalendar[t[i]["matchedDate"]] = "reminder:" + t[i]["params"]["title"]; \n }\n}\n//}}}\n//{{{\nfunction createCalendarOneMonth(calendar, year, mon)\n{\n var row = createTiddlyElement(calendar, "tr", null, null, null);\n createCalendarMonthHeader(calendar, row, config.macros.calendar.monthnames[mon] + " " + year, true, year, mon);\n row = createTiddlyElement(calendar, "tr", null, null, null);\n createCalendarDayHeader(row, 1);\n createCalendarDayRowsSingle(calendar, year, mon);\n}\n//}}}\n\n//{{{\nfunction createCalendarMonth(calendar, year, mon)\n{\n var row = createTiddlyElement(calendar, "tr", null, null, null);\n createCalendarMonthHeader(calendar, row, config.macros.calendar.monthnames[mon] + " " + year, false, year, mon);\n row = createTiddlyElement(calendar, "tr", null, null, null);\n createCalendarDayHeader(row, 1);\n createCalendarDayRowsSingle(calendar, year, mon);\n}\n//}}}\n\n//{{{\nfunction createCalendarYear(calendar, year)\n{\n var row;\n row = createTiddlyElement(calendar, "tr", null, null, null);\n var back = createTiddlyElement(row, "td", null, null, null);\n var backHandler = function() {\n removeChildren(calendar);\n createCalendarYear(calendar, year-1);\n return false; // consume click\n };\n createTiddlyButton(back, "<", "Previous year", backHandler);\n back.align = "center";\n\n var yearHeader = createTiddlyElement(row, "td", null, "calendarYear", year);\n yearHeader.align = "center";\n //yearHeader.setAttribute("colSpan", 19);\n yearHeader.setAttribute("colSpan",config.options.chkDisplayWeekNumbers?22:19);//wn**\n\n var fwd = createTiddlyElement(row, "td", null, null, null);\n var fwdHandler = function() {\n removeChildren(calendar);\n createCalendarYear(calendar, year+1);\n return false; // consume click\n };\n createTiddlyButton(fwd, ">", "Next year", fwdHandler);\n fwd.align = "center";\n\n createCalendarMonthRow(calendar, year, 0);\n createCalendarMonthRow(calendar, year, 3);\n createCalendarMonthRow(calendar, year, 6);\n createCalendarMonthRow(calendar, year, 9);\n}\n//}}}\n\n//{{{\nfunction createCalendarMonthRow(cal, year, mon)\n{\n var row = createTiddlyElement(cal, "tr", null, null, null);\n createCalendarMonthHeader(cal, row, config.macros.calendar.monthnames[mon], false, year, mon);\n createCalendarMonthHeader(cal, row, config.macros.calendar.monthnames[mon+1], false, year, mon);\n createCalendarMonthHeader(cal, row, config.macros.calendar.monthnames[mon+2], false, year, mon);\n row = createTiddlyElement(cal, "tr", null, null, null);\n createCalendarDayHeader(row, 3);\n createCalendarDayRows(cal, year, mon);\n}\n//}}}\n\n//{{{\nfunction createCalendarMonthHeader(cal, row, name, nav, year, mon)\n{\n var month;\n if(nav) {\n var back = createTiddlyElement(row, "td", null, null, null);\n back.align = "center";\n back.style.background = config.macros.calendar.monthbg;\n\n var backMonHandler = function() {\n var newyear = year;\n var newmon = mon-1;\n if(newmon == -1) { newmon = 11; newyear = newyear-1;}\n removeChildren(cal);\n cacheReminders(new Date(newyear, newmon , 1, 0, 0), 31);\n createCalendarOneMonth(cal, newyear, newmon);\n return false; // consume click\n };\n createTiddlyButton(back, "<", "Previous month", backMonHandler);\n\n month = createTiddlyElement(row, "td", null, "calendarMonthname")\n createTiddlyLink(month,name,true);\n\n// month.setAttribute("colSpan", 3);\n// month.setAttribute("colSpan", 5);\n month.setAttribute("colSpan", config.options.chkDisplayWeekNumbers?6:5);//wn**\n\n var fwd = createTiddlyElement(row, "td", null, null, null);\n fwd.align = "center";\n fwd.style.background = config.macros.calendar.monthbg; \n\n// fwd.setAttribute("colSpan", 2);\n var fwdMonHandler = function() {\n var newyear = year;\n var newmon = mon+1;\n if(newmon == 12) { newmon = 0; newyear = newyear+1;}\n removeChildren(cal);\n cacheReminders(new Date(newyear, newmon , 1, 0, 0), 31);\n createCalendarOneMonth(cal, newyear, newmon);\n return false; // consume click\n };\n createTiddlyButton(fwd, ">", "Next month", fwdMonHandler);\n } else {\n month = createTiddlyElement(row, "td", null, "calendarMonthname", name)\n //month.setAttribute("colSpan", 7);\n month.setAttribute("colSpan",config.options.chkDisplayWeekNumbers?8:7);//wn**\n }\n month.align = "center";\n month.style.background = config.macros.calendar.monthbg;\n}\n//}}}\n\n//{{{\nfunction createCalendarDayHeader(row, num)\n{\n var cell;\n for(var i = 0; i < num; i++) {\n if (config.options.chkDisplayWeekNumbers) createTiddlyElement(row, "td");//wn**\n for(var j = 0; j < 7; j++) {\n var d = j + (config.options.txtCalFirstDay - 0);\n if(d > 6) d = d - 7;\n cell = createTiddlyElement(row, "td", null, null, config.macros.calendar.daynames[d]);\n if(d == (config.options.txtCalStartOfWeekend-0) || d == (config.options.txtCalStartOfWeekend-0+1))\n cell.style.background = config.macros.calendar.weekendbg;\n }\n }\n}\n//}}}\n\n//{{{\nfunction createCalendarDays(row, col, first, max, year, mon)\n{\n var i;\n if (config.options.chkDisplayWeekNumbers){\n if (first<=max) {\n var ww = new Date(year,mon,first);\n createTiddlyElement(row, "td", null, null, "w"+ww.getWeek());//wn**\n }\n else createTiddlyElement(row, "td", null, null, null);//wn**\n }\n for(i = 0; i < col; i++) {\n createTiddlyElement(row, "td", null, null, null);\n }\n var day = first;\n for(i = col; i < 7; i++) {\n var d = i + (config.options.txtCalFirstDay - 0);\n if(d > 6) d = d - 7;\n var daycell = createTiddlyElement(row, "td", null, null, null);\n var isaWeekend = ((d == (config.options.txtCalStartOfWeekend-0) || d == (config.options.txtCalStartOfWeekend-0+1))? true:false);\n\n if(day > 0 && day <= max) {\n var celldate = new Date(year, mon, day);\n // ELS 2005.10.30: use <<date>> macro's showDate() function to create popup\n if (window.showDate) {\n showDate(daycell,celldate,"popup","DD",config.macros.calendar.journalDateFmt,true, isaWeekend); // ELS 5/29/06 - use journalDateFmt \n } else {\n if(isaWeekend) daycell.style.background = config.macros.calendar.weekendbg;\n var title = celldate.formatString(config.macros.calendar.tiddlerformat);\n if(calendarIsHoliday(celldate)) {\n daycell.style.background = config.macros.calendar.holidaybg;\n }\n if(window.findTiddlersWithReminders == null) {\n var link = createTiddlyLink(daycell, title, false);\n link.appendChild(document.createTextNode(day));\n } else {\n var button = createTiddlyButton(daycell, day, title, onClickCalendarDate);\n }\n }\n }\n day++;\n }\n}\n//}}}\n\n// //We've clicked on a day in a calendar - create a suitable pop-up of options.\n// //The pop-up should contain:\n// // * a link to create a new entry for that date\n// // * a link to create a new reminder for that date\n// // * an <hr>\n// // * the list of reminders for that date\n//{{{\nfunction onClickCalendarDate(e)\n{\n var button = this;\n var date = button.getAttribute("title");\n var dat = new Date(date.substr(6,4), date.substr(3,2)-1, date.substr(0, 2));\n\n date = dat.formatString(config.macros.calendar.tiddlerformat);\n var popup = createTiddlerPopup(this);\n popup.appendChild(document.createTextNode(date));\n var newReminder = function() {\n var t = store.getTiddlers(date);\n displayTiddler(null, date, 2, null, null, false, false);\n if(t) {\n document.getElementById("editorBody" + date).value += "\sn<<reminder day:" + dat.getDate() +\n " month:" + (dat.getMonth()+1) +\n " year:" + (dat.getYear()+1900) + " title: >>";\n } else {\n document.getElementById("editorBody" + date).value = "<<reminder day:" + dat.getDate() +\n " month:" + (dat.getMonth()+1) +\n " year:" + (dat.getYear()+1900) + " title: >>";\n }\n return false; // consume click\n };\n var link = createTiddlyButton(popup, "New reminder", null, newReminder); \n popup.appendChild(document.createElement("hr"));\n\n var t = findTiddlersWithReminders(dat, [0,14], null, 1);\n for(var i = 0; i < t.length; i++) {\n link = createTiddlyLink(popup, t[i].tiddler, false);\n link.appendChild(document.createTextNode(t[i].tiddler));\n }\n return false; // consume click\n}\n//}}}\n\n//{{{\nfunction calendarMaxDays(year, mon)\n{\n var max = config.macros.calendar.monthdays[mon];\n if(mon == 1 && (year % 4) == 0 && ((year % 100) != 0 || (year % 400) == 0)) {\n max++;\n }\n return max;\n}\n//}}}\n\n//{{{\nfunction createCalendarDayRows(cal, year, mon)\n{\n var row = createTiddlyElement(cal, "tr", null, null, null);\n\n var first1 = (new Date(year, mon, 1)).getDay() -1 - (config.options.txtCalFirstDay-0);\n if(first1 < 0) first1 = first1 + 7;\n var day1 = -first1 + 1;\n var first2 = (new Date(year, mon+1, 1)).getDay() -1 - (config.options.txtCalFirstDay-0);\n if(first2 < 0) first2 = first2 + 7;\n var day2 = -first2 + 1;\n var first3 = (new Date(year, mon+2, 1)).getDay() -1 - (config.options.txtCalFirstDay-0);\n if(first3 < 0) first3 = first3 + 7;\n var day3 = -first3 + 1;\n\n var max1 = calendarMaxDays(year, mon);\n var max2 = calendarMaxDays(year, mon+1);\n var max3 = calendarMaxDays(year, mon+2);\n\n while(day1 <= max1 || day2 <= max2 || day3 <= max3) {\n row = createTiddlyElement(cal, "tr", null, null, null);\n createCalendarDays(row, 0, day1, max1, year, mon); day1 += 7;\n createCalendarDays(row, 0, day2, max2, year, mon+1); day2 += 7;\n createCalendarDays(row, 0, day3, max3, year, mon+2); day3 += 7;\n }\n}\n//}}}\n\n//{{{\nfunction createCalendarDayRowsSingle(cal, year, mon)\n{\n var row = createTiddlyElement(cal, "tr", null, null, null);\n\n var first1 = (new Date(year, mon, 1)).getDay() -1 - (config.options.txtCalFirstDay-0);\n if(first1 < 0) first1 = first1+ 7;\n var day1 = -first1 + 1;\n var max1 = calendarMaxDays(year, mon);\n\n while(day1 <= max1) {\n row = createTiddlyElement(cal, "tr", null, null, null);\n createCalendarDays(row, 0, day1, max1, year, mon); day1 += 7;\n }\n}\n//}}}\n\n// //ELS 2005.10.30: added styles\n//{{{\nsetStylesheet(".calendar, .calendar table, .calendar th, .calendar tr, .calendar td { text-align:center; } .calendar, .calendar a { margin:0px !important; padding:0px !important; }", "calendarStyles");\n//}}}\n
Hi all, this page is all about my weekly ShadowRun 4th edition game on the [[otherworlders.org|http://otherworlders.org]] IRC network. The game runs in the channel ''#sr4e''. If you're interested in the game, you can take a look at [[the game session logs|GameSessionLogs]].\n\n!!Schedule\nThe game runs on ''Sunday afternoons'', from ''5pm BST (British Summer Time) to around 10pm BST'' (or whenever we get too tired).\n\n!!Other Info\nProspective players should read the [[campaign style notes|ThingsToRead]]. You can read the current PlayerList, also I am currently inviting players to send me CharacterDescriptions. I have now created a RecapPage for reading (briefly) about what has happenned in the game so far.
/***\n|''Name:''|Plugin: ZiddlyWiki|\n|''Description:''|Client-side component of the ZiddlyWiki server-side for TiddlyWiki|\n|''Version:''|1.0.0|\n|''Date:''|Sep 30, 2006|\n|''Source:''|http://ziddlywiki.com|\n|''Author:''|BobMcElrath|\n|''Email:''|my first name at my last name dot org|\n|''License:''|[[GPL open source license|http://www.gnu.org/licenses/gpl.html]]|\n|''~CoreVersion:''|2.1.0|\n!Description\nThis plugin is useful only in conjunction with the ZiddlyWiki server-side for\nTiddlyWiki. This plugin is automatically added to any TiddlyWiki downloaded\nfrom a ZiddlyWiki server, and should not be added by hand to your TiddlyWiki.\n\nIf you want to use the ZiddlyWiki server, install that first, and you will\nautomatically get this plugin.\n!My Server\nThis ZiddlyWiki lives at: \n{{{\n http://toreadorvampire.co.uk/rpg/shadowrun\n}}}\n!API\n{{{\n action=get\n}}}\n!Code\n***/\n//{{{\n// Place to store my junk\nif(typeof zw == "undefined") var zw = {};\nconfig.options.checkUnsavedChanges = false;\nconfig.options.confirmExit = false;\n//zw.ieurl = (navigator.appVersion.indexOf('MSIE') > -1) ? 'ie=1&' : '';\nzw.editingTiddlers = {};\nzw.dirty = false; // flag for when ZW was unable to save something\nzw.serverUrl = "http://toreadorvampire.co.uk/rpg/shadowrun";\n\nconfig.messages.loginToEdit = 'You must be logged in to make changes. Viewing source instead.';\nconfig.messages.errorDeleting = 'An error has occurred. Review your Zope error log for details.';\nconfig.messages.errorSaving = 'An error has occurred. Review your Zope error log for details. If you navigate away from this page now, you will lose your changes.';\nconfig.messages.protectedTiddler = 'You are not allowed to edit here. Click OK to view the source.';\nconfig.messages.lockedTiddler = 'This tiddler is currently being edited by %s. Please try again in a few minutes.';\nconfig.messages.lockedTiddlerYou = 'This tiddler is currently locked by you. Would you like to edit anyway?';\nconfig.messages.viewRevisionTooltip = 'View this revision.';\nconfig.messages.exportLinkLabel = 'export to file';\nconfig.messages.exportLinkPrompt = 'Export to a TiddlyWiki file';\nconfig.messages.importLinkLabel = 'import from file';\nconfig.messages.importLinkPrompt = 'Import from a TiddlyWiki file';\nconfig.messages.unsavedChangesWarning = 'Something has gone wrong and ZiddlyWiki was unable to save all changes to the server.\snIf you navigate away from this page, those changes will be lost.\snPress OK to save a backup to a local file.';\n\nconfig.views.wikified.toolbarRevisions = {text: "revisions", tooltip: "View another revision of this tiddler", popupNone: "No revisions"};\n\n// Shadow tiddlers that are protected\nconfig.protectedTiddlers = ['DefaultTiddlers', 'MainMenu'];\n\nconfig.replaceBodyCharacters = [\n [/‘/g, "'"],\n [/’/g, "'"],\n [/“/g, '"'],\n [/”/g, '"'],\n [/…/g, '...'],\n [/–/g, ' -- ']\n];\n\nconfig.macros.login = {\n label: 'login',\n prompt: 'Log into the system',\n sizeTextbox: 15,\n // FIXME onmouseover, etc... do these cause a problem? Add (?!onmouseover|onmouseout...)\n innerHTMLSafe: /^<div( ([a-zA-Z0-9_]+)="[^"]*")+>[^<>]*<\s/div>$/,\n handler: function(place) {\n if(zw.loggedIn) {\n var link = createTiddlyLink(place, zw.username, true);\n if(location.protocol == "file:") {\n link.innerHTML = zw.username + ' (offline)';\n } else {\n link.innerHTML = zw.username + ' (logged in)';\n createTiddlyButton(place, "logout", "Log out of the system", this.doLogout);\n }\n } else {\n // FIXME Only make login form if cookie-based login are enabled.\n var form = document.createElement("form");\n form.action = "?action=get&title=ZiddlyStatus";\n var u = createTiddlyElement(form, "input", "zw_username");\n u.value = "YourName";\n u.onclick = this.clearInput;\n u.size = this.sizeTextbox;\n u.onkeypress = this.enterSubmit;\n u.name = "__ac_name";\n var p = createTiddlyElement(form, "input", "zw_password");\n p.value = "password";\n p.size = this.sizeTextbox;\n p.onclick = this.clearInput;\n p.onkeypress = this.enterSubmit;\n p.name = "__ac_password";\n place.appendChild(form);\n createTiddlyButton(place,this.label,this.prompt,this.doLogin);\n }\n },\n clearInput: function(e) {\n var u = document.getElementById("zw_username");\n var p = document.getElementById("zw_password");\n if((e.target == u || e.target == p) && p.type != "password") { \n u.value = ''; \n p.value=''; \n p.type = "password";\n }\n },\n enterSubmit: function(e) {\n if(e.keyCode == 13 || e.keyCode == 10) config.macros.login.doLogin(e);\n },\n doLogin: function(e) {\n clearMessage();\n displayMessage('Logging in...');\n var u = document.getElementById("zw_username");\n var p = document.getElementById("zw_password");\n zw.loggingIn = true;\n ajax.post(zw.serverUrl.replace("http://","http://"+u.value+":"+p.value+"@")\n ,zw.addTiddler,\n "action=get&title=ZiddlyStatus&__ac_name="+u.value+"&__ac_password="+p.value);\n },\n doLogout: function(e) {\n clearMessage();\n displayMessage('Logging out...');\n zw.loggingIn=false;\n // FIXME this will fail if " " is a valid username\n ajax.post(zw.serverUrl.replace("http://","http:// :@")\n ,zw.addTiddler,\n "action=get&title=ZiddlyStatus&__ac_name=&__ac_password=");\n },\n statusChange: function() {\n var oldreadOnly = readOnly;\n config.options.chkHttpReadOnly = (zw.loggedIn || zw.anonEdit || location.protocol == "file:") ? false:true;\n readOnly = !zw.loggedIn;\n // Check for new tiddlers\n var numtofetch = 0;\n var missingtiddlers = "";\n for(var t in zw.tiddlerList) {\n if(!store.fetchTiddler(t.htmlDecode())) {\n numtofetch++;\n missingtiddlers += "\sn" + t;\n }\n }\n var fetched = 0;\n this.fetchlist = [];\n if(zw.tiddlerList.length == 0) {\n clearMessage();\n } else for(var t in zw.tiddlerList) {\n if(!store.fetchTiddler(t.htmlDecode())) {\n var callback = zw.addTiddler;\n this.fetchlist.push(t);\n if(++fetched == numtofetch) \n callback = config.macros.login.addLastTiddler;\n ajax.get('?action=get&title=' + encodeURIComponent(t.htmlDecode())\n + "&" + zw.no_cache(), callback)\n }\n }\n if(oldreadOnly != readOnly || numtofetch == 0) {\n refreshDisplay(["ViewTemplate", "EditTemplate"]);\n story.refreshAllTiddlers();\n refreshAll();\n }\n },\n doneLoginout: function() {\n var evalme = store.fetchTiddler("ZiddlyStatus").text;\n window.eval(evalme);\n readOnly = !zw.loggedIn;\n store.notify(["ZiddlyStatus"], true);\n if(!zw.loggedIn && zw.loggingIn) { // still not logged in.\n clearMessage();\n displayMessage("Authentication failed. Did you type your username and password correctly?");\n }\n if(!zw.loggingIn || (zw.loggedIn && zw.loggingIn)) clearMessage();\n return true;\n },\n addLastTiddler: function(str,status) {\n zw.addTiddler(str,status);\n refreshAll(); // Just redraw everything.\n }\n};\n// This causes our doneLogin method above to be called on startup.\nstore.addNotification("ZiddlyStatus", config.macros.login.statusChange);\n\n// Dynamically load a tiddler\nzw.loadTiddler = function(t) {\n var str = ajax.gets('?action=get&title=' + encodeURIComponent(t.htmlDecode())\n + "&" + zw.no_cache());\n return zw.addTiddler(str, 200);\n}\n\nzw.addTiddler = function(str,status) {\n var tiddler = new Tiddler();\n var d = document.createElement("div");\n if(!str.match(config.macros.login.innerHTMLSafe)) { \n if(!confirm("This tiddler appears to contain HTML and may be dangerous\sn\sn"+str)) \n return tiddler;\n }\n d.innerHTML = str; // FIXME dangerous -- response could contain <script>\n var title = store.getLoader().getTitle(store, d.firstChild);\n if(status == 404) { // not found\n store.zw_removeTiddler(title);\n } else if(status == 200) { // okay\n tiddler = store.getLoader().internalizeTiddler(store, tiddler, title, d.firstChild);\n tiddler.changed();\n store.addTiddler(tiddler);\n if(typeof store.getValue(title, "oldtitle") != "undefined") {\n store.setValue(title, "renamedSubTitle", \n "(renamed from "+store.getValue(title, "oldtitle")+")");\n }\n }\n if(tiddler.title == "ZiddlyStatus")\n config.macros.login.doneLoginout();\n refreshDisplay(title);\n return tiddler;\n}\n\nTiddler.prototype.getSubtitle = function() {\n var theModifier = this.modifier;\n if(!theModifier)\n theModifier = config.messages.subtitleUnknown;\n var theModified = this.modified;\n if(theModified)\n theModified = theModified.toLocaleString();\n else\n theModified = config.messages.subtitleUnknown;\n return(config.messages.tiddlerLinkTooltip.format([this.title,theModifier,\ntheModified]));\n\n}\n\nconfig.macros.ziddlyversion = {\n handler: function(place) {\n createTiddlyElement(place,"span",null,null,version.major + "." \n + version.minor + "." + version.revision \n + (version.beta ? "(b" + version.beta + ")" : "") + "." \n + version.extensions.ZiddlyWiki);\n }\n};\n\nconfig.macros.exportLink = {\n label: config.messages.exportLinkLabel,\n prompt: config.messages.exportLinkPrompt,\n handler: function(place) { \n if(location.protocol == "file:") {\n this.label = config.macros.saveChanges.label;\n this.prompt = config.macros.saveChanges.prompt;\n this.accessKey = config.macros.saveChanges.accessKey;\n config.macros.saveChanges.handler(place);\n } else {\n createTiddlyButton(place,this.label,this.prompt,function(){\n location.href='?action=export';return false;\n });\n }\n }\n};\n\nconfig.macros.importLink = {\n label: config.messages.importLinkLabel,\n prompt: config.messages.importLinkPrompt,\n handler: function(place) {\n if(zw.loggedIn || zw.anonEdit) {\n createTiddlyButton(place,this.label,this.prompt,function(){\n displayTiddler(null, "ImportTiddlers");\n });\n }\n }\n};\n\nTiddlyWiki.prototype.zw_removeTiddler = TiddlyWiki.prototype.removeTiddler;\nTiddlyWiki.prototype.removeTiddler = function(title) {\n displayMessage("Deleting '"+title+"' on server...");\n ajax.post(zw.serverUrl, zw.addTiddler, 'action=delete&title=' + encodeURIComponent(title) + '&' + zw.no_cache());\n return true;\n};\n\nTiddlyWiki.prototype.zw_saveTiddler = TiddlyWiki.prototype.saveTiddler;\nTiddlyWiki.prototype.saveTiddler = function(title,newTitle,newBody,modifier,modified,tags) {\n displayMessage("Saving '"+title+"'...");\n newBody = replaceBodyCharacters(newBody);\n var tiddler = this.zw_saveTiddler(title,newTitle,newBody,modifier,modified,tags);\n var callback = function(r,status){\n var newtiddler = zw.addTiddler(r,status);\n if(!newtiddler) {\n alert("ZiddlyWiki error: The tiddler '"+title+"' that I just tried to save\sn"\n +"doesn't exist after the save! Response ("+status+") was: \sn"+r);\n zw.dirty = true;\n } else if(newtiddler.escapeLineBreaks().htmlEncode() != tiddler.escapeLineBreaks().htmlEncode()) {\n alert("ZiddlyWiki error: Saved tiddler '"+title+"' is not the same as what was just saved."\n +"\sn-------------------before---------------------\sn"+tiddler.escapeLineBreaks().htmlEncode()\n +"\sn-------------------after----------------------\sn"+newtiddler.escapeLineBreaks().htmlEncode()\n );\n zw.dirty = true;\n }\n };\n// FIXME by using async ajax here, a reload timeout may come between the save\n// and the callback's return, which causes the tiddler to be double-rendered.\n ajax.post(zw.serverUrl, callback, 'action=save&oldtitle=' + encodeURIComponent(title) + '&title=' \n + encodeURIComponent(newTitle) + '&body=' + encodeURIComponent(newBody) + '&tags=' \n + encodeURIComponent(tags) + '&modified=' \n + encodeURIComponent((modified||store.fetchTiddler(title).modified).convertToYYYYMMDDHHMM()) \n + '&' + zw.no_cache());\n clearMessage();\n return tiddler;\n};\n\nfunction replaceBodyCharacters(body) {\n var chars = config.replaceBodyCharacters;\n for(var i=0; i<chars.length; i++) {\n body = body.replace(chars[i][0], chars[i][1]);\n }\n return body;\n};\n\nzw.no_cache = function() {return new String((new Date()).getTime())};\n\nconfig.commands.revisions = {\n text: config.views.wikified.toolbarRevisions.text,\n tooltip: config.views.wikified.toolbarRevisions.tooltip,\n popupNone: config.views.wikified.toolbarRevisions.popupNone,\n hideShadow: true,\n handler: function(event,src,title) {\n var popup = Popup.create(src);\n Popup.show(popup,false);\n var callback = function(r,status) {\n if(popup) {\n if(status != 200) {\n createTiddlyText(createTiddlyElement(popup,"li",null,"disabled"),\n config.views.wikified.toolbarRevisions.popupNone);\n } else {\n var revs = r.split('\sn');\n for(var i=0; i<revs.length; i++) {\n var parts = revs[i].split(' ');\n if(parts.length>1) {\n var modified = Date.convertFromYYYYMMDDHHMM(parts[0]);\n var key = parts[1];\n var modifier = parts[2];\n var button = createTiddlyButton(createTiddlyElement(popup,"li"), modified.toLocaleString() +" "+ modifier, \n config.messages.viewRevisionTooltip, \n function(){\n displayTiddlerRevision(this.getAttribute('tiddlerTitle'), \n this.getAttribute('revision'), this); \n return false;\n }, 'tiddlyLinkExisting tiddlyLink');\n button.setAttribute('tiddlerTitle', title);\n button.setAttribute('revision', key);\n var t = store.fetchTiddler(title);\n if(!t) alert("Attempt to find revisions for non-existant tiddler '"+title+"'!");\n if(t && (store.getValue(t, 'revision') == key))\n button.className = 'revisionCurrent';\n if(i == 0)\n this.latestRevision = key;\n }\n }\n }\n }\n };\n ajax.get('?action=get_revisions&title=' + encodeURIComponent(title.htmlDecode()) + '&' + zw.no_cache(), callback);\n event.cancelBubble = true;\n if (event.stopPropagation) event.stopPropagation();\n return true;\n }\n}\n\nfunction displayTiddlerRevision(title, revision, src, updateTimeline) {\n var tiddler = store.fetchTiddler(title);\n// We already have the latest version\n if(tiddler && store.getValue(tiddler, 'revision') == revision) return;\n displayMessage("Loading revision information for '"+title+"'...");\n revision = revision ? '&revision=' + revision : '';\n ajax.get('?action=get&title=' + encodeURIComponent(title.htmlDecode()) + revision \n + '&' + zw.no_cache(), displayTiddlerRevisionCallback)\n};\n\nfunction displayTiddlerRevisionCallback(str,status) {\n store.suspendNotifications(); // To prevent multiple redraws\n var tiddler = zw.addTiddler(str,status);\n store.setValue(tiddler.title, "historicalSubTitle", "");\n if(tiddler.tags.contains('deleted'))\n store.setValue(tiddler.title, "historicalSubTitle", \n store.getValue(tiddler.title, "historicalSubTitle")+" (deleted)");\n if(latestRevision != store.getValue(tiddler.title, "revision"))\n store.setValue(tiddler.title, "historicalSubTitle", \n store.getValue(tiddler.title, "historicalSubTitle")+" (historical revision)");\n store.setValue(tiddler.title, "latestRevision", latestRevision);\n story.refreshTiddler(tiddler.title, DEFAULT_VIEW_TEMPLATE, true);\n store.resumeNotifications();\n clearMessage();\n}\n\nTiddler.prototype.isReadOnly = function() {\n if(store.getValue(this.title, "readonly") == "true") return true;\n if(zw.isAdmin) return false;\n if(zw.loggedIn && this.modifier == zw.username) return false;\n if(location.protocol == "file:") return false;\n return isProtectedTiddler(this.title) || !(zw.anonEdit || zw.loggedIn);\n};\n\n// Add the protected tag to tiddlers in config.protectedTiddlers\nTiddler.prototype.zw_set = Tiddler.prototype.set;\nTiddler.prototype.set = function(title,text,modifier,modified,tags,created) {\n if(!tags) tags = [];\n if(typeof tags == "string") tags = tags.readBracketedList();\n if(!store.tiddlerExists(title) && store.isShadowTiddler(title)) {\n for(var i=0;i<config.protectedTiddlers.length;i++) {\n if(config.protectedTiddlers[i] == title) {\n tags.push('protected');\n break;\n }\n }\n }\n return this.zw_set(title, text, modifier, modified, tags, created);\n}\n\nconfig.commands.editTiddler.zw_handler = config.commands.editTiddler.handler;\nconfig.commands.editTiddler.handler = function(event,src,title) {\n if(readOnly) {\n this.zw_handler(event,src,title);\n } else {\n displayMessage("Loading '"+title+"'...");\n var obj = this;\n var callback = function(r,status) {\n clearMessage();\n if(status == 404) { // doesn't exist (might be a shadow tiddler)\n zw.editingTiddlers[title] = true;\n obj.zw_handler(event,src,title);\n } else if(status == 200) {\n var tiddler = zw.addTiddler(r,status);\n if(tiddler.tags.indexOf('deleted') != -1) // Remove the deleted tag on edit\n tiddler.tags.splice(tiddler.tags.indexOf('deleted'),1);\n zw.editingTiddlers[tiddler.title] = true;\n obj.zw_handler(event,src,tiddler.title);\n } else if(status == 503) { // "Temporarily Unavailable" Conflict\n if(r == zw.username) {\n if(confirm(config.messages.lockedTiddlerYou)) {\n var str = ajax.gets('?action=unlock&title=' + encodeURIComponent(title)\n + "&" + zw.no_cache());\n zw.addTiddler(str, 200);\n return obj.handler(event,src,title);\n }\n } else {\n alert(config.messages.lockedTiddler.replace(/%s/g, r));\n }\n } else if(status == 403) {\n // Lock failed, we must not be logged in, or something changed underneath us.\n zw.loggedIn = false;\n zw.isAdmin = false;\n readOnly = true;\n zw.loadTiddler("ZiddlyStatus");\n //refreshDisplay(["SideBarOptions","ViewTemplate", "EditTemplate"]);\n //story.refreshAllTiddlers();\n alert(config.messages.loginToEdit);\n config.commands.editTiddler.zw_handler(event,src,title);\n } else {\n alert("Server returned a response I don't understand:\sn\sn"+k);\n }\n };\n var rev = "";\n if(store.getValue(title, "latestRevision") != "undefined")\n rev = "revision="+store.getValue(title, "revision");\n ajax.post(zw.serverUrl, callback, 'action=lock&title=' + encodeURIComponent(title) + '&' + rev + '&' + zw.no_cache());\n }\n return false;\n};\n\nconfig.commands.saveTiddler.zw_handler = config.commands.saveTiddler.handler;\nconfig.commands.saveTiddler.handler = function(event,src,title) {\n if(zw.isAdmin \n || (zw.loggedIn || zw.anonEdit) && !isProtectedTiddler(title)\n || (isProtectedTiddler(title) && zw.loggedIn && this.modifier == zw.username)) {\n zw.editingTiddlers[title] = false;\n return this.zw_handler(event,src,title);\n } else {\n config.commands.cancelTiddler.zw_handler(null,null,title);\n }\n return false;\n};\n\nconfig.commands.deleteTiddler.zw_handler = config.commands.deleteTiddler.handler;\nconfig.commands.deleteTiddler.handler = function(event,src,title) {\n if(zw.isAdmin \n || (zw.loggedIn || zw.anonEdit) && !isProtectedTiddler(title)\n || (isProtectedTiddler(title) && zw.loggedIn && this.modifier == zw.username)) {\n zw.editingTiddlers[title] = false;\n return this.zw_handler(event,src,title);\n } else {\n config.commands.cancelTiddler.zw_handler(null,null,title);\n }\n return false;\n};\n\nconfig.commands.cancelTiddler.zw_handler = config.commands.cancelTiddler.handler;\nconfig.commands.cancelTiddler.handler = function(event,src,title) {\n 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unsaved changes, force the user to confirm before exitting\nfunction confirmExit()\n{\n hadConfirmExit = true;\n if(zw.dirty) return config.messages.confirmExit;\n}\n\n// Give the user a chance to save changes before exitting\nfunction checkUnsavedChanges()\n{\n if(zw.dirty && window.hadConfirmExit === false)\n {\n if(confirm(config.messages.unsavedChangesWarning))\n saveChanges();\n }\n}\n\nTiddler.prototype.isReadOnly = function() {\n return readOnly || store.getValue(this.title, "readonly");\n}\n\n// Receives a list of updated tiddler [timestamp, [title, modified, revision], ...]\n// If TW supports higher resolution modification stamps (currently: 1 minute) we can use\n// that as an identifier instead of revision\nzw.refresh_tiddlers_callback = function(tiddlers) {\n if(tiddlers == '') return;\n tiddlers = tiddlers.split('\sn\sn');\n zw.latestTiddler = parseInt(tiddlers[0]);\n for(var i=1; i<tiddlers.length; i++) {\n var l = tiddlers[i].split('\sn'); // [title, modified, revision]\n 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GameOverview\nLatestUpdates
Seeten AKA ~DreadPirateKitten wanted this said about him:\n{{{\n[02:16] <DreadPirateKitten> "The player of Dreamer, the mechanical wizard and charismatic\ngo-getter of our team. With a wide-ranging skill set from con-jobs to building aircraft and cars\nfrom scratch, and a general love of living on the edge, Dreamer is a fun girl to be around."\n[02:16] <DreadPirateKitten> hows that. Go double click it and add it yourself =P\n}}}
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{{{\n17:11:08 <ToreadorVampire> OK ... this week we have a new player joining ... I'm not yet decided how we're going to integrate him - his regular nick is "Halflander" - not sure what the chararacter name is yet ...\n17:13:16 <ToreadorVampire> Right - so a quick recap of last week's game ... mostly it involved the "epic short conversation encounter"\n17:12:23 * ToreadorVampire gives voice to Sever\n17:12:28 <Sever> thank you\n17:13:22 <Sonya> Hi Jack\n17:13:43 <ToreadorVampire> Which included explosions, hacking, gunfire, uncnosciousness, calls to lone star, and possession by spirits :s\n17:13:56 <ToreadorVampire> (did I miss anything out?)\n17:14:14 <Jack> Greetings\n17:14:30 <ToreadorVampire> Vincent> You missed the latter part of the session - you can go see the logs on the website, but - as usual with this team "all hell broke loose and people barely made it out"\n17:14:32 <Sever> you forgot... stunbolt... and nearly arresteed at an airport\n17:14:41 <ToreadorVampire> Yup, those too!\n17:15:00 <Sever> sec... cramp.... and sarnie\n17:16:16 <ToreadorVampire> So - the team are currently in a large black SUV, with an unknown guy at the wheel - he identified himself as "sent by Mr Creed" but you don't know much more about him, except that he has a silenced pistol on his passenger seat and that he was sent to watch the contact that you were supposed to meet\n17:16:35 <ToreadorVampire> The contact himself is unconscious (Apex took him out with blackout last game) - and in the SUV with you\n17:17:00 <ToreadorVampire> Vincent - you can be on board also if you want - or you can be elsewhere (but nearby) - that choice I leave up to you\n17:17:30 <Vincent> Alright. Guess I'll do that.\n17:17:38 <ToreadorVampire> Also - Sonya is really hurting from a world of stun damage - and is currently awake at the grace of a stim patch - so she will be taking a "forced nap" sometime in the next hour :s\n17:17:52 <ToreadorVampire> And ... you're welcome to get started\n17:18:08 * ToreadorVampire has secretly sent Apex the info from the contact's commlink\n17:19:25 * Sever is back... and wondering if TV is still fat from pizza last night?\n17:21:19 <ToreadorVampire> The driver of the SUV says: "So - that was one hell of a meeting, you know - you only needed to touch base with him and arrange somewhere to meet up?"\n17:22:23 * Sever shrugs... wasnt going to happen the guy pulled a gun on our team... hes lucky i let him live\n17:22:57 <ToreadorVampire> "Right ... anyway ... I was going to contact you later - once I knew you were safe, but now seems just as good as any other time"\n17:23:53 <ToreadorVampire> "Your mission now is to track down the fence that has taken the data from Rose and Mary. They're rather uptight with their identity, and the quickest way to them will be through a deal"\n17:24:30 <ToreadorVampire> "Our boy there" - he points over his shoulder to the unconscious body - "just happens to be in on a deal that's going down, starting tomorrow night"\n17:25:07 <Sever> think we can still convince him to be in on it? \n17:25:46 * Sever continues to watch both the driver and the "contact carefully"\n17:26:43 <ToreadorVampire> "He can get you in, and he can tell you the people involved"\n17:27:10 <Sever> i doubt he will be quite so willing to help however\n17:27:45 <ToreadorVampire> "Huh, I doubt he was *willing* to help in the first place"\n17:28:33 <Sever> mmm... well... \n17:29:58 <ToreadorVampire> "So, where to?"\n17:32:04 <Sever> to get our gear would be a good plan\n17:33:21 <ToreadorVampire> "Good, it will be delivered in a few hours - I know the location, I will take you there. Anywhere else first? Do you have accomodation ready?"\n17:34:03 <Sever> did that straight from the airport... im a travelling buissness man attending a conforence here in boston... didnt you know?\n17:34:08 * Sever grins\n17:35:06 <ToreadorVampire> "Good, well, you have time to kill, so anywhere while we wait?"\n17:35:50 <Sever> know of any good resturants? i havnt eaten for a few hours... and i have pretty much all i need either on me... or on its way\n17:37:30 <Apex> "Uh, what about the unconcious guy and soon to be unconcious girl in here?"\n17:38:04 <Sever> mmm... point... well.. he should be taken somewhere secure.... mmm maybe her to\n17:38:21 * Sonya is slowly turning a mottled color\n17:38:51 <Sever> and there she goes.\n17:39:31 * Sonya decides not to kill sever in the car\n17:39:39 * Jack makes faint moaning sounds\n17:39:56 <ToreadorVampire> "So, where to? I assume conventional hospitals are out of the question?"\n17:40:13 <Sever> hes coming too?? should i keep him out till we are in a better location?\n17:40:28 * Sonya licks her lips and stays silent\n17:40:50 * Sonya speaks, "Apex this is your rodeo now. Call the shots."\n17:41:15 <Sever> roll sr 11 for a froce 4 stun bolt on jack\n17:41:15 <BoxCars> Sever rolls (11) for a froce 4 stun bolt on jack and gets (6 hit(s))\n17:41:24 <ToreadorVampire> zomg\n17:41:47 <ToreadorVampire> Jack - that'll be a [Willpower] (on its own) test to resist that\n17:42:03 <Jack> roll sr 1 hahaha\n17:42:03 <BoxCars> Jack rolls (1) hahaha and gets (0 hit(s)) CRITICAL GLITCH\n17:42:16 <ToreadorVampire> omw\n17:42:21 <ToreadorVampire> G'night\n17:42:29 <Sever> that will be another 10 stun then\n17:42:31 <ToreadorVampire> That's ... erm ... 10 stun damage\n17:42:39 <Jack> overflows?\n17:42:41 <ToreadorVampire> You were already down 11 stun right?\n17:42:48 * Apex blinks\n17:42:59 * Sever blows the tip of his finger... and ignores the 2 drain by cashing in a bucket of dice\n17:43:12 <ToreadorVampire> Sorry - yes, you were down 10 stun already, coz blackout doesn't wrap-around\n17:43:17 <ToreadorVampire> But stunbolt does wrap-around\n17:43:32 <Sever> ouch.... \n17:43:41 <ToreadorVampire> So - if 10 stun means you're out of stun boxes, sever just did you 10 physical damage ...\n17:43:44 <Apex> ((Oh god sever))\n17:43:47 <ToreadorVampire> ... erm ... does that kill you?\n17:43:52 <Jack> Possibly\n17:44:05 <Jack> How do you calculate boxes again?\n17:44:21 <ToreadorVampire> 8 + [half your body, round down]\n17:44:23 <Sever> ((mmm i think i would possibly of kkilled him even with a force 2.... far to many succeses \n17:44:53 * Sonya has quit (Ping timeout: 121 seconds)\n17:45:02 <ToreadorVampire> Wait, roud up ;)\n17:45:08 <ToreadorVampire> But I don't think it matters\n17:45:23 <Jack> shit\n17:45:29 <Jack> spilled coke on laptop\n17:45:46 <ToreadorVampire> You're down 9 out of 9 stun boxes (looking at your char sheet now) already - Apex did you 11, but blackout won't wrap around\n17:45:47 * Sonya (~c@OWIRCN-b3ef7274.gprs.dnafinland.fi) has joined #sr4e\n17:46:07 <Apex> Dammit sever\n17:46:20 <ToreadorVampire> So - 10 more boxes of damage goes straight to physical, and you only have 10 boxes of that\n17:46:35 <Sever> over flowe... over flow\n17:46:59 <ToreadorVampire> Well - you're "not a mook" - you're major NPC - so you have a physical damage overflow ... so ... you are now "dying, unless you get immediate medical attention"\n17:47:14 <Sever> waht about a heal spell?\n17:47:35 <ToreadorVampire> Jack's body trembles and he splutters blood all over the (quite nice-looking) interior of this SUV, as Sever blows on his finger and smiles\n17:47:51 * Sever turns green... \n17:48:00 <ToreadorVampire> (( Sever> That might work ... best do it quick ;) ))\n17:48:20 <Sever> roll sr 11 for a heal spell\n17:48:20 <BoxCars> Sever rolls (11) for a heal spell and gets (4 hit(s))\n17:49:01 * Sever ignores the drain by cashing a bucket of dice\n17:49:16 <ToreadorVampire> Wait, wait ... you realise that's drain DV 8 right?\n17:49:36 <Sever> mmm... i have darin as damge -2\n17:49:47 <ToreadorVampire> Exactly - he has taken 10 damage\n17:50:02 <Sever> no... damage healed isnt it?\n17:50:07 * Sonya is now known as OnButterflyWings\n17:50:17 * ChanServ gives voice to OnButterflyWings\n17:50:23 * OnButterflyWings is now known as Sonya\n17:50:30 <Sonya> (aren't stun bolts area effect weapons?)\n17:50:41 <Vincent> ((That'd be Stunball))\n17:50:44 <Sever> (nope thats stun ball... dont haev that.. yet)\n17:51:11 <Jack> (luckily, perhaps)\n17:51:14 <Sonya> (*phew* all we need now is for us to crash)\n17:52:47 <ToreadorVampire> Hmm ... no - it's based on how much damage the person had taken in the wound you're trying to heal\n17:52:50 <ToreadorVampire> Drain DV 8\n17:52:58 <ToreadorVampire> But - Jack is no longer dying\n17:53:05 <ToreadorVampire> Sever is about to take a crapload of stun though\n17:53:54 <Sever> sr roll 11\n17:53:58 * Vincent blinks at Sever. "That may not have been the best course of action..."\n17:53:59 <Sever> roll sr 11\n17:53:59 <BoxCars> Sever rolls (11) and gets (4 hit(s))\n17:54:04 <ToreadorVampire> OK - 4 stun to sever\n17:54:08 <ToreadorVampire> Ow\n17:54:15 <ToreadorVampire> Emergency medical treatment\n17:54:33 * Sever leans back in the chair and pulls out some snuff to help heas headache\n17:54:44 <ToreadorVampire> The driver shouts: "What's going on back there?"\n17:55:00 <Sonya> "It's amateur night"\n17:55:04 <Sever> i dont see as we had much choice... if he had woken up in here it could have been very very bad for us all\n17:55:19 <Sonya> "Apex could you please shoot me now."\n17:55:55 <Vincent> "Have we got a first aid kit in here?... and maybe some paper towels? Damn."\n17:56:07 * Vincent checks on Jack to see how bad off he still is.\n17:56:17 <ToreadorVampire> Vincent> How's your first aid skill?\n17:56:44 <Apex> "Sorry, haven't picked up our guns yet"\n17:56:52 * ToreadorVampire looked at Jack's character sheet and failed to see a biomonitor\n17:57:09 <Vincent> 10 dice\n17:57:16 <Apex> "I could black hammer you if you have hot-sim?"\n17:57:26 <ToreadorVampire> Vincent> Yeah, sure, throw it :)\n17:57:38 <Vincent> roll sr 10\n17:57:39 <BoxCars> Vincent rolls (10) and gets (3 hit(s))\n17:58:02 <Apex> "...I picked up some trauma patches from the paramedics.."\n17:58:49 <Sonya> "I think I'll just pass out right now and maybe when I wake up the situation will be better."\n17:59:11 <ToreadorVampire> Yeah - he's gonna live ... but he is in really bad shape - he's taken some serious internal trauma from whatever Sever just hit him with - he's not just out cold, his body was about to give out from the shock ... Sever has healed him, but he still (really) needs some kind of surgery, or days of bedrest, to feel good again\n18:00:33 <ToreadorVampire> Vincent> With that roll you can patch him up a bit too\n18:00:51 * Vincent will do so.\n18:01:20 <ToreadorVampire> OK - that's 3 health back to Jack - so I have you down 3 out of 10 physical and 9 out of 9 stun\n18:01:48 * Jack tries to bleed *really* quietly\n18:02:13 <Vincent> "Nah, he's stable for now... gonna need some surgery if we want him awake any time soon, though."\n18:02:39 <Apex> "God dammit, we sort of could have used him"\n18:02:48 <Sever> (tv did you knock of a snuff for me?)\n18:03:18 * ToreadorVampire has now\n18:03:20 * Sever looking a little hazy looks over to apex\n18:03:38 <Sever> mmmm maybe.. cept he pulled a gun on sonya\n18:03:50 <ToreadorVampire> Driver: "So, where to?"\n18:04:07 * Sonya closes her eyes and dreams about dying and waking up in a better place\n18:04:10 <Vincent> "Pfft. You would to, if you knew her."\n18:04:21 <Sever> ill bear that in mind...\n18:04:31 <Jack> (('oh, a guy spewing blood all over the van? nothing out of the ordinary. so where to?'))\n18:05:18 * Sever lets out a sigh as the snuff takes a hold of his body and loses himself in the slightly blurred visions around him \n18:05:24 * Apex thinks for a second\n18:05:29 <Sever> a safe house... with a street doc...\n18:05:31 <Vincent> "Well... I doubt we want to go to a normal hospital, but Sonya and this guy both could probably use some help..."\n18:05:48 <Vincent> "Or just medical equipment, if that's easier."\n18:06:04 <Sever> roll sr 1 x10 for the duration of the snuff\n18:06:04 <BoxCars> Sever rolls (1) x10 for the duration of the snuff and gets (0 hit(s))\n18:06:05 <Apex> roll sr 7\n18:06:05 <BoxCars> Apex rolls (7) and gets (3 hit(s))\n18:06:05 * Vincent checks on Sonya now.\n18:06:15 <Apex> Thats a safe houses knowledge check\n18:06:35 <Sever> ((damn tv roll me a d6))\n18:06:38 <Vincent> roll sr 10 Fixing Sonya up if possible and seeing how bad she is.\n18:06:39 <BoxCars> Vincent rolls (10) Fixing Sonya up if possible and seeing how bad she is. and gets (6 hit(s))\n18:06:52 <ToreadorVampire> Apex> Hmm ... yeah - you have a bit of info on one ... it's old, but you can find it on a map\n18:07:18 * Apex looks to the driver, "Hey could you throw me a city map really quick?"\n18:07:32 <Apex> SCRATCH THAT\n18:07:35 <Apex> THIS IS THE 21ST CENTURY\n18:08:04 * Apex looks up a city map, picks out the safe house and marks it, then forwards it to the driver\n18:08:26 * Sonya has quit (Ping timeout: 121 seconds)\n18:08:44 <ToreadorVampire> Vincent> Hmm, sadly, not much you can do - she is just badly bruised and shocked - she's under the effects of a pretty strong stim-patch that will wear off in an hour or so, but after that she will just need a couple of hours rest and she will be fine\n18:08:50 <ToreadorVampire> roll 1d6\n18:08:50 <BoxCars> ToreadorVampire rolls 1D6 and gets (2)\n18:08:53 <ToreadorVampire> 20 mins\n18:09:26 <Sever> (k... it prolly wont matter... unless something happens in that 20 mins))\n18:09:27 * You've invited Halflander to #sr4e-ooc (avalon.otherworlders.org)\n18:10:04 * Sonya (~c@OWIRCN-9f6d8153.gprs.dnafinland.fi) has joined #sr4e\n18:10:05 <ToreadorVampire> OK - the driver has a look at the location you sent him Apex - he replies "yeah, I can get you there"\n18:10:10 * ToreadorVampire gives voice to Sonya\n18:10:30 * Sever offers som snuff to vince and apex\n18:10:41 <Apex> "No thanks"\n18:11:27 <Sever> all the more for me... \n18:12:02 <Sever> ((actually its good stuff... +1 pain resistance and +1 reaction.. no drawbacks))\n18:12:21 <Sever> ((its just very short lived))\n18:12:38 * Apex leans back in his chair, "We're going to a safe house I know of around here, not sure about how good it is, my info's a bit old"\n18:12:53 <Sever> ok...\n18:12:59 <Vincent> "Med gear, I hope?"\n18:13:07 <Sever> when we get there... \n18:13:20 <Sever> ill get the bodies out\n18:15:31 <Sever> apex... what cyber has this guy got?? any leg augmentations?\n18:17:30 <Sever> roll sr 5 assensing to see the condition of jack\n18:17:30 <BoxCars> Sever rolls (5) assensing to see the condition of jack and gets (1 hit(s))\n18:18:12 * Halflander is now known as Ramasses\n18:18:25 <ToreadorVampire> Hmm, he's alive, he hurts, and you don't see any specific leg augmentations, just general body stuff ...\n18:19:15 <Sever> mmm.... i will summon a spirit to walk him into the place.... we just need to clean him up a bit\n18:19:27 * Sonya has quit (Ping timeout: 121 seconds)\n18:19:50 <ToreadorVampire> So ... you arrive at the safehouse - it's your usual kind of innocuous building - in the middle of a packed residential zone (do they come in anything other than packed?) - you have an apartment number and knowledge of the code to get in\n18:20:48 * Sever orders his tasker spirit that he has only just remembered about to posses jack... i clean the blood of his face a bit and then order the spirit to follow the group in the host body\n18:21:03 <ToreadorVampire> OK\n18:21:12 * Sonya (~c@OWIRCN-3355a7e4.gprs.dnafinland.fi) has joined #sr4e\n18:21:19 * ToreadorVampire assumes it passes the possession check, since you have a bit of time\n18:21:23 * ToreadorVampire gives voice to Sonya\n18:22:29 <Sever> (i can roll... its double its froce againt his will and intuion\n18:22:36 * Apex walks up to the building and waits for the rest of the group to get there\n18:24:01 * Sever follows up \n18:24:06 <Ramasses> @vicent is that you chummer i can see out my window what brings you down this way..\n18:24:47 * Vincent helps Sonya inside (she's still awake, right?)\n18:25:03 <ToreadorVampire> Vincent> She's looking shaky\n18:25:33 <Sever> maybe she should wait in the car... i will come back and get her in a sec...\n18:26:02 <Ramasses> @do you need any help vincent..\n18:26:02 * Apex watches the group progress, then turns back to the door and procedes with the code\n18:26:04 * Sever over coms... she looks like she might go down any sec... i can get a spirit to walk her up like i am this guy\n18:26:34 <ToreadorVampire> The building has very little life to it, as you make your way to the door and up the stairwell, the same monotone cracked plaster walls, highlighted only by the underlying grey concrete. A few residents see you arrive, and back away a little (seeing the way you carry yourselves). These look like the sort of people that don't talk to the cops, partly out of fear, and partly because they don't want to have to find a new home\n18:27:12 * Apex throws sever a stim patch\n18:27:23 <Ramasses> @im on my way down i will get the door open for you \n18:27:36 * Sever catches it even through he doesnt seem quite with it\n18:27:43 <Ramasses> Ramasses opens the door for the team\n18:28:08 <ToreadorVampire> Apex> Well, you approach the apartment door, and there seems to be someone already inside, the door is open for you\n18:28:32 * Sever over coms\n18:28:33 <Ramasses> dont just stand there get in..!\n18:28:50 <Sever> @ apex... is this right?\n18:28:55 * Vincent comms Ramasses @@Business. Didn't expect to find you still around here.@@\n18:29:03 * Apex pauses for a second, looking at Ramasses's face and trying to place it, then grins and steps through, motioning to the party\n18:29:31 <Ramasses> come in come in \n18:30:11 <Sever> mm\n18:30:18 * Sever walks in\n18:30:45 * Vincent heads in as well and takes a look around.\n18:31:03 <Ramasses> i will get a first aid kit out and sweep all the junk off the table onto the floor\n18:31:14 <Sever> @apex in coms... shall ig et sonya or you think she will be ok?\n18:31:25 * Apex leans against a wall, looking at Ramasses as the rest of the party comes in, "I think I remember you, ran a couple of jobs in Seattle awhile back?\n18:31:49 * Apex comms Sever *Get her, if she falls over, stick the stim patch on her*\n18:31:54 <ToreadorVampire> Furnishings are sparse, there is a dark coloured plastic sofa - you see numerous scratches and repairs that have been made to it - no idea how many times that has been used as semi-solid cover in a gunfight\n18:32:22 <ToreadorVampire> The floor is stained, and looks awful, probably a number of things spilled over it - blood included\n18:32:22 * Sever orders the spirit to lay jacks body down and follow him\n18:32:25 <Ramasses> yep i believe we did Apex\n18:32:40 * Sonya is out cold\n18:32:46 * Sever head back down to the suv to get sonya\n18:32:54 <Apex> "What are you doing hanging around this safe house? In any case, got any medical equipment here?"\n18:33:19 <Ramasses> first aid kits on table\n18:33:55 <Ramasses> clean water is in the container over ther some where\n18:34:06 * Sever uses his last service to order the spirit to posses sonya and follow him up to the room then catches sonya and lays her down on a bed as he orders the spirit to leave\n18:34:23 <Sonya> (spirit of man?)\n18:34:31 <ToreadorVampire> No - "Task Spirit"\n18:34:33 <Sever> (task spirit\n18:34:42 <ToreadorVampire> Don't worry - it doesn't try to kill you\n18:34:52 <Sonya> (ok - just checking :) )\n18:35:11 <Sever> (hehe spirit of men not like you then?\n18:35:46 <Ramasses> so vincent apex what hit you and was it corp or private if you know what i mean...!\n18:36:06 <Sonya> (they usually attack me on sight)\n18:36:13 * Apex comms *So, our medical equipment here seems to amount to water and a couple first aid kits*\n18:36:18 <Sever> (mine wouldnt unless orders...\n18:36:40 <ToreadorVampire> OK, Sonya - you're fading in and out of consciousness in the car, and then all of a sudden, seemingly against your will you sit bolt upright and walk to the apartment above - you have very poor memory of it - but the next thing you know, you're lying on a slightly uncomfortable plastic sofa in an apartment with the team, plus the driver from the SUV, and some other guy you don't know\n18:37:49 * Sonya pretends to be unconcious\n18:38:05 <Ramasses> im removing my shades to reveal i am very blind \n18:38:15 * Sever goes into another room... and summons up a gaurdian spirit force 4\n18:38:29 <Sever> roll sr 12\n18:38:29 <BoxCars> Sever rolls (12) and gets (5 hit(s))\n18:38:31 <ToreadorVampire> Mmm - Sonya - for most intents you're drifting in and out of consciousness\n18:38:39 <ToreadorVampire> roll sr 4 coz that spirit don't want to be summoned\n18:38:39 <BoxCars> ToreadorVampire rolls (4) coz that spirit don't want to be summoned and gets (2 hit(s))\n18:38:49 <Sonya> (which makes it easier)\n18:38:54 <ToreadorVampire> Got 3 services, resist drain DV 4 please\n18:39:13 <Sever> roll sr 11\n18:39:14 <BoxCars> Sever rolls (11) and gets (4 hit(s))\n18:39:17 <Sever> done\n18:39:18 <ToreadorVampire> Good news\n18:39:27 <Vincent> "Umm... well, I wasn't exactly involved. What exactly *did* happen, Apex?"\n18:39:47 <ToreadorVampire> So - the driver turns to Apex and Vincent, then points to Ramasses: "Can we trust this guy?"\n18:40:22 <Ramasses> i trust me but i do understand your need to know\n18:41:14 * Apex nods, "we can"\n18:41:17 * Sever pulls down the blinds and pulls out his sword... begins to meditate quietly after ordering his spirit.. "posses me and defend me if a fight starts"\n18:42:00 * Sever begins to mediate to shake of his stun damage\n18:42:10 <ToreadorVampire> roll 1d4 hours till sundown\n18:42:10 <BoxCars> ToreadorVampire rolls 1D4 hours till sundown and gets (3)\n18:42:51 <ToreadorVampire> Driver: "So - guys - we still need to get this mission properly planned - you know why we're here right?"\n18:43:02 * ToreadorVampire points to Sever\n18:43:05 * Apex nods\n18:43:10 <ToreadorVampire> "And does he know?"\n18:43:22 <Apex> I'm not sure if he knows the full details\n18:43:37 <Apex> "In any case, we should wait until Sonya awakes before we plan"\n18:44:38 <ToreadorVampire> The driver pauses for a moment, and gives a slight nod, then turns to Ramasses: "You experienced in ... illicit work? It seems we have an opening in the team"\n18:46:16 <Ramasses> thank you i think i may take you up on that offer needing some rent money if you know what i mean\n18:46:31 * Sonya has quit (Ping timeout: 121 seconds)\n18:47:08 <ToreadorVampire> "Good, well, first thing's first, we need the whole team together to go over this, you three, can you help bind that guy there?" (points to Jack)\n18:48:07 <ToreadorVampire> "I have some gear in my car, he doesn't need to hear our little briefing"\n18:48:20 <ToreadorVampire> "And we don't want him running"\n18:48:44 * Sonya (~c@OWIRCN-742f4c95.gprs.dnafinland.fi) has joined #sr4e\n18:48:50 <ToreadorVampire> The driver turns to leave the apartment and head down to his car (the SUV)\n18:48:55 * ToreadorVampire gives voice to Sonya\n18:49:14 <Ramasses> im assensing jack roll sr 8\n18:49:24 <Ramasses> roll sr 8\n18:49:24 <BoxCars> Ramasses rolls (8) and gets (2 hit(s))\n18:49:34 <ToreadorVampire> (type the roll sr 8 bit first, but you can put a reason afterwards)\n18:49:42 <Ramasses> ok\n18:50:25 <ToreadorVampire> On an assensing with 2 hits - sure - he's unconscious (heh heh), current mental state is "droooooooooooooooooool" and has a fair bit of cyberware in his body - mostly "general body" mods, although there is a lot around his muscles specifically ... he is mundane\n18:51:08 <Ramasses> how hurt is he..?\n18:51:44 <Apex> "So, Jack over here is a low-level mafia enforcer, has a nice set of implants too. Guy has WR"\n18:52:06 <Vincent> "WR?"\n18:52:18 <Apex> "Sorry, Wired Reflexes"\n18:53:03 <ToreadorVampire> He is down his entire stun track, and down about a third of his phyical track - the nature of his physical injuries seem to be shock though, not blunt or sharp trauma - that could mean that maybe he was electrocuted, or blasted with an excessively-high-damage stun spell\n18:53:37 <ToreadorVampire> The driver returns with a briefcase, which he opens to reveal restraining gear, as well as earplugs and a gag\n18:54:12 <ToreadorVampire> "Apex, that's right - we need to pay attention to this, to make sure he can't wriggle his way free, we will need him for part of the plan - as you will see"\n18:54:14 <Jack> ((a bdsm enthusiast?))\n18:54:43 <ToreadorVampire> ((lol jack, no - just prepared to deal with someone who wants to get free))\n18:56:01 <Ramasses> would are estemend friends like me to take care of the injured Jack\n18:56:15 <Ramasses> ie fix him\n18:56:27 <ToreadorVampire> "Right now, no"\n18:56:52 <Ramasses> ok let me know when and mums the word\n18:57:03 <ToreadorVampire> "He is an asset, not a member of the team - it was unfortunate that we had to put him down, and I have no idea why Sever there blasted him again"\n18:57:27 * Apex tries to restrain a laugh and manages, barely, to disguise it as a cough\n18:57:43 <Ramasses> sever what happened..?\n18:58:16 * Sever is currently in another room\n18:58:21 <ToreadorVampire> (sever is currently meditating, trying to recoup some of his own stun damage)\n18:58:42 <Ramasses> my bad im blind lol\n18:58:51 <Sever> ((hehe\n18:59:20 <ToreadorVampire> Anyway - the driver restrains Jack and makes sure he can't get away (with Apex/Vincent/Ramasses help if they offer it)\n19:00:13 <ToreadorVampire> And time advances ... Sever and Sonya (and Jack) have the opportunity to fully recover your stun tracks and wake up feeling refreshed and cheery (as cheery as Sonya ever is) - Jack - you're up but are currently bound and earplugged ...\n19:00:14 * Vincent helps, just so the videos can be sold as midget BDSM.\n19:00:35 * Sonya is mostly unconcious\n19:02:06 <Ramasses> using my cane i will walk out to the kitchen to fix me a coffee\n19:02:15 * Sever come of out the other room with his sword shethed feeling very refreshed..\n19:02:39 * Jack feebly opens his eyes. His left eye is still somewhat swollen from the beating he was given earlier that day (prior to the meeting), and both are red with swollen veins.\n19:02:42 <Sever> they awake yet?\n19:03:00 <Vincent> "Seem to be stirring a bit."\n19:03:22 <Sever> so whos talking to him?\n19:03:27 * Jack angrily glares around the room and weakly thrashes in his binds. It sounds like he is swearing, but the gag stifles the words.\n19:03:29 <Ramasses> i will call from kitchen and ask if anyone wants anything\n19:04:13 <Apex> "So, we have a sale of solen magical reagents coming up\n19:04:28 * Sever pulls up a chair and puts the back toward jack sits down facing him resting his arms on the back of the chair\n19:04:32 <ToreadorVampire> Driver: "Yes, Apex is right - is everyone listening?"\n19:05:11 <Sever> go ahead... i mam just watching this one\n19:05:18 <Apex> "Between Jack's mafia and some unknown gang. This sale, after going through one of five safehouses (I have the position an some intel on all of them, just don't know which one) will be sold to our fence"\n19:05:19 * Jack notices the Driver and looks him up and down. A shadow of fear passes over his countenance.\n19:05:42 * Vincent listens intently.\n19:05:45 <Apex> We need to track this shipment\n19:05:47 <Apex> Find this fence\n19:05:53 <Apex> 'And nab him"\n19:06:13 <Sever> mmm nabbing him shouldnt be a problem if i can see him or her.\n19:06:44 <Sever> and seeing him or her shouldnt be to much of a problem if i have my infiltraion gear\n19:07:11 <Apex> "I personally think we should make an attempt to funnel them to a particular safehouse of our choosing, so its easier to keep track"\n19:07:36 <Sever> good iead but not so easy...\n19:08:26 <Apex> Well this meet is going down 1AM tomorrow night, we need to be ready"\n19:09:29 <Sever> chances are they will have an awakened with them... so i will need to be precise and excpetionally carefull... my talent... you see... is stealh assaination and possesion\n19:09:58 <Apex> I can be pretty stealthy when I need to as well\n19:10:25 <Sever> apex... do you have any tags?\n19:10:46 * Apex looks at Sever for a second "Yes! Thats it!"\n19:10:57 <Sever> thats how we can track him\n19:11:13 * Apex digs into a random pocket on his duster and pulls out a pack of 40 RFID cards\n19:11:17 <ToreadorVampire> The driver chips in: "By the way, I can take Jack's gag and earplugs off any time, if you're done talking about the main mission"\n19:11:23 <Ramasses> i come back into the room with my coffee\n19:11:44 <Sever> no... leave him for now... \n19:12:13 <Apex> (( Mages can see through disguises in general can't they? ))\n19:12:18 <Sever> we want to make sure he sint goig any where... before we let him go... besides... i would hate for him to go and tell his people our plan\n19:12:32 <Sever> ((mmmmm nope not really))\n19:13:04 <ToreadorVampire> (( Apex, not always - unless they have mind-reading spells, then to do it with just assensing they have to have seen your aura before to identify that "That's not him!" ))\n19:13:16 <Apex> (( K ))\n19:13:17 <Ramasses> i can make sure he tells no one anything without harming him if you want\n19:13:30 <Apex> "How?"\n19:13:40 <Ramasses> mind reading i do that too\n19:13:50 <Sever> oh i wasnt planing on hurting him... what happened in the car was an accident... it looked like he was about to wake up\n19:14:09 <Sever> mind reading?\n19:14:10 <Ramasses> i can control the minds of the weak willed\n19:14:30 * Sever looks to the driver\n19:14:40 <Sever> what exactly did we need him for any way?\n19:15:25 <Ramasses> dead men do talk ive always thought\n19:15:42 <ToreadorVampire> Driver: "Because he knows the people involved, and he can get you past security if needed, and tell you the layout of the buildings"\n19:15:51 <Sever> i see\n19:15:58 <Sever> ramasses\n19:16:11 <Sever> can you scan that information from his mind?\n19:16:20 <Ramasses> yep\n19:16:23 <Apex> "Vincent, what drones did you bring?"\n19:16:30 <Sever> if you can use his mind... i can use his body....\n19:16:40 <Ramasses> cool\n19:17:01 <Ramasses> ive never pulled that stunt before\n19:17:08 <Sever> well...\n19:17:12 <Sever> im... \n19:17:24 <Sever> special... a possesion tradition\n19:17:31 <Ramasses> i see\n19:17:54 <Apex> (( I hope Vincent is still here :P ))\n19:18:10 <Sever> can you implant thoughts onto a spirits mind ramasses?\n19:18:45 <Ramasses> no dont think i can do that one yet working on it\n19:18:56 <Sever> mmm... \n19:19:29 <Sever> well... get all the info you can... i can summon a spirit of man to posses his body and you can feed him as much info as you can trhough his com link\n19:20:14 <Sever> maybe one of us can get close enough to plant a tag on the fence... and we can make a move from there\n19:20:16 <Ramasses> ok can do i casting mind probe at force 6\n19:20:30 * Apex stabs Vincent OOCLY\n19:21:00 <Ramasses> roll sr 16\n19:21:00 <BoxCars> Ramasses rolls (16) and gets (6 hit(s))\n19:21:07 <Apex> "In any case I have a plan."\n19:21:26 <ToreadorVampire> roll sr 1 because Jack has a willpower of one :(\n19:21:26 <BoxCars> ToreadorVampire rolls (1) because Jack has a willpower of one :( and gets (0 hit(s))\n19:21:34 <Sever> ((how many dice????????\n19:21:45 <Apex> "We get Jack here to attend the meeting and stick the tag on, Vincent watches the car from above, assuming he has the proper drones for it, that way we find the right safehouse"\n19:22:08 <Apex> "With the aid of some nanopaste and jack, we try to get most of us replacing the people at the safehouse (And do it quitely of course)"\n19:22:21 <Apex> "we need to compose most of the group heading for the fence"\n19:22:21 <Sever> mm well we can get jack to get one of us... and i might be able to get in from the roof\n19:22:42 <Sonya> (train will be coming in about 20 minutes)\n19:22:50 <Apex> "Then, we just ride out to the fence along with the mafia, deal with the mafia, then nab the fence."\n19:22:53 <Apex> "Any questions?"\n19:23:10 <Sever> well\n19:23:18 <Sever> if i can get a spirit in the fence...\n19:23:18 <ToreadorVampire> That'll be drain DV 5 to resist please ramasses\n19:23:22 <Ramasses> i take it we only need the fence\n19:23:36 <Apex> Yes\n19:23:40 <Sever> that would make nabbing him a lot easier\n19:23:56 <Ramasses> roll sr 10\n19:23:56 <BoxCars> Ramasses rolls (10) and gets (1 hit(s))\n19:24:01 <Ramasses> och\n19:24:27 <Sever> and... would also protect him should a fight break out\n19:25:14 <ToreadorVampire> Ow - 4 stun - but you have time to sleep it off\n19:26:46 * Sonya has quit (Ping timeout: 121 seconds)\n19:26:54 <Apex> "Replacing the fence group is going to be risky, but I think its the best way. We'll need to eliminate most of them out of sight of hte others"\n19:27:55 <Sever> i can replac eone... with spirit instead of the fence himself\n19:28:13 <Apex> I mean the mafia group sent to meet the fence\n19:28:31 <Apex> "We'd need to replace them in the interval between the reagents arriving at the safe house and leaving it"\n19:29:36 <Ramasses> i have a illusion or two that might cover that all we would need is body doubles and they need not look that great\n19:29:47 <Sever> ok... well i can only have 1 spirit aat a time... i will hhave one active and you can come me what exactly you want me to do with it... the trouble with the best laid plans is they can always go wrong\n19:29:52 <Apex> Body doubles? We're the body doubles\n19:30:04 * Apex pulls out a couple tubes of nanopaste\n19:30:16 * Sever pulls out some aswell\n19:30:30 <Ramasses> yes thats what i mean but under an illusion\n19:30:39 <Sever> i also have some grenades... \n19:30:52 <Sever> som themral smoke normal smoke and flash bangs\n19:31:01 <Apex> Lets enact the first part of the plan though, we need Jack to tag that car\n19:31:08 <Apex> (( AND VINCENT NEEDS TO WAKE UP)\n19:31:26 <Sever> whens the meeting... 1 am?\n19:31:30 * Apex nods\n19:32:01 <Sever> lets get the locale... i can go ans servuy the area magiacly... and a good point for me ...\n19:32:21 <Sever> maybe see of theres good roof acces aswell\n19:32:53 <Sever> we can make a plan better... if we know where we are going to be.\n19:33:19 <Apex> Its at at a parking lot...here\n19:33:25 * Apex forwards the location to the party\n19:33:35 <Sever> a parking lot?\n19:33:47 <Apex> They're going to meet there and then move the goods to 1 of 5 safe houses\n19:33:48 <Sever> ok... ill hang froma lampost...\n19:33:51 <Apex> Then from their move it to the fence\n19:34:27 <Sever> ... or i can tag the cars while the meeting is going on... and we follow the car to the right safe house\n19:34:33 <Apex> Thats the plan\n19:34:39 <Apex> I think Jack should do it\n19:34:50 <Apex> Which means you two need to control him, or we need to coerce him\n19:34:59 <Sever> perhaps... but... i can almost garntee i wont be spotted...\n19:35:17 <ToreadorVampire> (( the location is in fact a multi-story parking lot ))\n19:35:38 <ToreadorVampire> 12 levels, one of which is underground\n19:35:59 <Sever> ((what level is it wee need to meet on?\n19:36:23 <Apex> Sever, but if Jack's not there, they'll know something is up\n19:36:40 <Sever> oh he will be there... but if he gets caught taggin the cars... we ar ebusted.\n19:36:55 <Apex> Fine, you and me will tag them\n19:37:00 <Apex> Vincent will do Drone surveilance\n19:37:11 <Sever> i think you and me should go lie in wait...\n19:37:24 <ToreadorVampire> The sides are open - so (on foot) you can leave from any level (as long as you don't mind the fall) but from a vehicle, the exits are only on the ground level (level 2 essentially), and level 8 - which leads off to an overpass going to the outskirts of the city\n19:37:27 <Sever> a multi story is full of little nooks and crannies to hide in\n19:37:30 <ToreadorVampire> The meet is to be on level 9\n19:38:04 <Apex> ToreadorVampire, make vincent wake up\n19:38:18 <Ramasses> you want me to make Jack into a pupet\n19:38:19 <Sever> (( prds vince with a stick))\n19:38:36 <ToreadorVampire> Apex> What of Vincent's do you need?\n19:38:41 <Sever> i can posses him... but my spirit may be busy helping keep me hidden\n19:38:53 <Apex> I'm not sure what drones he has, but just drone surveilance\n19:39:10 <Sever> ((a couple of little one like the colnal should do\n19:39:10 <Apex> Ramasses, lets talk to him a bit first\n19:39:17 <Apex> "Ungag him"\n19:39:22 <ToreadorVampire> Yeah, he has enough drones to do general surveilance\n19:39:25 <Ramasses> i have some spirits in toe too\n19:39:38 * Sever takes the gag of jack since i have been sitting there the whole time\n19:39:43 <ToreadorVampire> The driver takes off Jack's gag and earplugs\n19:40:03 >Jack< Wee! They have finally agreed to ungag you!\n19:40:12 <Sever> scream... and you will end up unconciuse again\n19:40:29 * Sever points a finger to jacks face\n19:40:56 * Jack looks around him, then rolls his eyes and coughs blood onto his clothes and the floor\n19:41:07 <Sever> oh yeah sorry about that...\n19:41:16 <Sever> dont want me to have to do it again right?\n19:41:37 <Jack> "Ugh. Just. What the fuck do you want? WHAT?"\n19:41:53 * Vincent has quit (Quit: Connection reset by F.E.A.R.)\n19:41:57 <Sever> a little bird tells me... you got some intel for us... we still want it\n19:42:13 <Sever> trouble is... you pulled a gun on our team...\n19:42:19 * Jack coughs blood again. A stream of red fluid, blood mixed with salyva, drips from the corner of his mouth.\n19:42:29 <Sever> wich is why you are now tied to a cahir with a mage in your face\n19:42:35 <Ramasses> i know his secrets what would you like to know\n19:43:05 <Sever> mmm im sure you do... but wwe still need him there... there are things that only he can do\n19:43:20 <Sever> like the way he talks... walks... and chews gum\n19:43:31 <Jack> "I don't know what that bitch was going to do to me and I didn't want to find out. I warned her." he coughs once more\n19:43:32 <Ramasses> yep thats still true for know\n19:43:59 <Sever> she was frisking you for guns so i understand... and indeed you were packing heat\n19:44:12 <Jack> "She could've just stayed away but no. It had to be the hard way."\n19:44:26 <Sever> mmm... lemme put it this way...\n19:44:29 * Jack gaffows loudly\n19:44:38 <Jack> "Hard for who, though? hahaha"\n19:44:40 * Apex rolls his eyes\n19:44:51 <Sever> would you ever meet a random contact... take them to a safe house... without making sure they werent armed?\n19:45:25 <Apex> "You both acted like idiots, moving on, we still could use you Jack"\n19:45:42 <Sever> and... it may just be th eticket to save your life\n19:45:47 <Ramasses> i think we should stay focused to the job at hand we can play hard ball later\n19:45:56 <Sever> you see... we already know your intel...\n19:46:14 * Jack scans the faces of the runners one by one\n19:46:26 <Sever> but now you nkow our faces... so... unless you come up with a real damn good reason we still need you... your nothing but a meat parcel to us\n19:47:44 <Jack> "Yeah, I can help you. don't have any other choice, do I?"\n19:48:08 <Sever> not if you wana see tomorrow's sunrise\n19:48:11 <Ramasses> im going over to jack taking hold of his com and turning it off\n19:48:19 <Sever> hee dont have it\n19:48:31 <Sever> apex has got it.. i slraedy stripped oit from him\n19:48:32 <Jack> "You're after the shipment, right?"\n19:48:44 <Sever> now were are talking the same laungauge\n19:49:07 * Jack coughs once more, and then asks "What the hell did you do to me?"\n19:49:25 <Jack> "I feel like someone ran a tractor through my insides"\n19:49:33 * Apex points to Sever\n19:49:46 <Sever> i can do a lot worse i can assure you\n19:49:56 <Apex> "from what I understand he did something similiar to running a 500V current through your body"\n19:50:11 * Sever looks at apex and grins\n19:50:15 <Sever> more like 1000\n19:50:22 * Jack grimaces\n19:50:32 * Sever looks back at jack\n19:50:38 <Apex> "I'm the one that knocked you out in the mall though, pleased to meet you. You may what to try kicking that BTL habit I assume you have"\n19:50:39 * Apex grins\n19:51:03 <Sever> now... just so you know... i am going to uncuff you\n19:51:05 <Jack> "Yeah, listen, I know where the safe houses. Where the stuff is going to be stored. I know where the meet is taking place. I can help you, right?"\n19:51:20 <Sever> but you make a move for that door... and you will be dead in a heart beat\n19:51:36 <Apex> (( Are we assuming we went to pick our stuff up? ))\n19:51:50 <ToreadorVampire> (( Yeah - no reason to roleplay through that ))\n19:51:59 <Jack> "I can get you in."\n19:52:00 <Apex> (( K ))\n19:52:17 <Sever> ((heheh YAY... - 8 on perception checks for the other guys against me\n19:52:19 <Apex> "We want to tag it."\n19:52:52 <Sever> more over... we want YOU to tag it\n19:53:09 * Apex throws a small bundle of tiny RFID tags at Jack\n19:53:40 * Sever uncuffs him... but orders his gaurdiam spirit to posses jack if he goes any where near the door alone\n19:53:44 <Jack> The tags strike Jack in the face, as he is still cuffed\n19:54:52 * Jack continues to grimace. "Yeah, I can do that. But not like this. If I go to the meet drooling blood, there're going to be questions that I don't know how to answer."\n19:55:18 <Ramasses> shall i fix him..?\n19:55:22 <Sever> yep\n19:55:32 <Sever> he isnt going any where.. i have seen to that\n19:55:37 * Jack messages his bruised wrists, somewhat bloody from his struggling\n19:55:42 <Jack> *massages\n19:56:15 <Ramasses> ((remind me how hurt is jack\n19:56:17 <Sever> good boy\n19:56:20 <ToreadorVampire> ((note: Jack's wounds have already been magically healed once, and already physically healed once - can't actually heal any more boxes without surgery or days of bedrest))\n19:56:42 <ToreadorVampire> He is down 3 boxes out of 10 on his physical track - but nothing more can be done about them really\n19:57:06 <ToreadorVampire> Best you can do is make him *look* unwounded\n19:57:08 <Ramasses> ((rest it is then\n19:57:27 <Apex> Ramasses, we only have a day\n19:57:30 <Sever> ((cant... we need him tonight for the missions\n19:57:34 <Ramasses> ((ok will do \n19:57:48 <Jack> ((brb))\n19:57:53 <Sever> let clean him up... i got some stuff that will help the pain so he wont feel it\n19:58:54 <Ramasses> good thats what we will do then\n19:59:54 <Apex> "In the mean time, I'll get ready."\n20:00:24 <Sever> how long till the meet?\n20:00:52 <Sever> cos i still think... you and i should chek out the area apex... i hate being in unfmalier turf\n20:00:54 <Apex> (( Thats a good question ))\n20:01:01 <ToreadorVampire> It's currently ... oh ... 9pm in the game - and the meet is tomorrow night (early morning) at 1am\n20:01:10 <Ramasses> server have you done recon on the place\n20:01:26 <Sever> nope not yet... i only just got the locale...\n20:01:37 <Apex> brb\n20:01:44 <ToreadorVampire> Oh, wait, not 9pm, more like midnight now - coz you all had to have some sleep/rest time to heal stun damage\n20:01:51 * Jack has quit (Ping timeout: 121 seconds)\n20:01:52 <Sever> ill check it out at 1am... so we can see what kind of activity we are going to be dealing with... apex... ill give you a com feed\n20:02:14 <ToreadorVampire> So - the meet is in 25 hours at 1am tomorrow night\n20:02:20 <Sever> ?me puts on his suit but has the stealth turned off.... \n20:03:30 <ToreadorVampire> ok - it's pretty quiet out at the moment - it's late - just a few people scurrying around around here, although just down the road, the commercial zones are still a bustle of life - a bustle that won't stop all night\n20:04:00 <Ramasses> ((call my fixer "shankz" and ask him if he has any intel on the fence\n20:04:48 <Sever> roll sr 11 for a force 6 increased agil spell\n20:04:48 <BoxCars> Sever rolls (11) for a force 6 increased agil spell and gets (2 hit(s))\n20:05:05 <Sever> ingores drain of 1...\n20:05:13 <ToreadorVampire> (( sorry - the whole reason for this mission is that the fence keeps their identity pretty well-hidden ... apart from "they're a fence, and you've got to be someone real important to get a meeting with them" you don't get much ... but shankz says he'll look around anyway ))\n20:05:49 <ToreadorVampire> K, agility increased by 2\n20:05:53 <Sever> roll sr 11 to cast again\n20:05:54 <BoxCars> Sever rolls (11) to cast again and gets (3 hit(s))\n20:06:10 * Jack (~Centralic@OWIRCN-ba2c1dab.red.bezeqint.net) has joined #sr4e\n20:06:16 * ToreadorVampire gives voice to Jack\n20:06:17 <Sever> ((i need at least 3 to make it worth it cos its a sustaiuned spell))\n20:06:35 <ToreadorVampire> K, you re-cast and your agility goes up by 3 this time\n20:06:41 <Ramasses> ((ok whilst on the cool i will mention the name "Grandmother" and i will monitor his reaction\n20:07:07 <Sever> orders my spirit to use and maintin is concealment power on... tell the group over coms... watch jack as my in place cover is coming with me...\n20:07:30 * Sever turns to the driver...\n20:07:37 <Sever> can you take me to the locale...\n20:07:47 <ToreadorVampire> He pauses for a moment ... then says ... "Hmm, look - we'll talk about that another time, right? He sound pretty stressed about it"\n20:07:50 <Jack> ((have you acted out my agreement/whatever? sorry about leaving. It was... urgent.))\n20:08:10 <Jack> ((Ironic that the time I had to leave was the time I was supposed to say something :P))\n20:08:14 <ToreadorVampire> (np Jack, no - the team was just discussing planning stuff - didn't need to put any words into your char's mouth)\n20:08:36 * Sonya (Chrysalis@OWIRCN-e0bde807.suomi.net) has joined #sr4e\n20:08:43 * ToreadorVampire gives voice to Sonya\n20:09:58 <ToreadorVampire> (wb Sonya)\n20:10:26 <Sonya> (thank you thank you)\n20:10:42 <Sever> tv... getting the driver to drop me at the locale and to meet me the same place in an hour... turning stealth suit on... meaning any trying to spt me atm has -6 perception dice...\n20:10:47 <Sever> (and WB sonya)\n20:11:38 <Jack> ((Has Jack been made to look uninjured?))\n20:11:56 <Sever> roll sr 5 on infiltration check to scout the area undected... feeding a com back directly to apex fo intel\n20:11:57 <BoxCars> Sever rolls (5) on infiltration check to scout the area undected... feeding a com back directly to apex fo intel and gets (1 hit(s))\n20:12:01 <ToreadorVampire> Anyone got the disguise skill?\n20:12:08 <Sever> ((me))\n20:13:05 <ToreadorVampire> roll sr 2 collective chance of people seeing Sever\n20:13:05 <BoxCars> ToreadorVampire rolls (2) collective chance of people seeing Sever and gets (2 hit(s))\n20:13:06 <Sonya> (I'm still passed out on the sofa?)\n20:13:34 <ToreadorVampire> Sonya> Nah - you're up - you've had a few hours sleep and healed your stun damage\n20:13:40 <Sever> ((they have -6 on there perception checks))\n20:13:42 <Jack> Jack also says (after the bit about he drooling blood), "I'll also need my gun back. They'll expect me to have it." ((not sure how to insert that one at this point, but there you go)\n20:13:59 <ToreadorVampire> Hmm ...\n20:14:40 <Sever> concealment spirit power... and my chamo suit\n20:14:40 <Jack> ((everyone has healed their stun track, I think((\n20:15:00 <ToreadorVampire> (yeah, I just rolled 2 dice total, rather than rolling 1 dice individually, 15 times over, for all of the possible people/cameras that might be able to spot you)\n20:16:25 <Sever> OMFG \n20:16:33 <Sever> force 5 spirit wasnt it?\n20:16:42 <Sever> make that -9 dice on tests\n20:17:27 <ToreadorVampire> So ... Sever - you're scouting around ... after just a few mins you have a reasonable map of the parking lot - the levels from ground up to 10\n20:17:35 <Sonya> (welcome to the suck Sever)\n20:17:46 <ToreadorVampire> You have their basic layout - although you can choose to do more in-depth investigations if you want\n20:18:17 <Sever> i have an hour... so yeah spfically focus on flor 8 9 and 10... and also i will go astral perciveing \n20:19:42 <ToreadorVampire> OK - well, nothing in astral at all, except "non-game-system-relevant" wardings to try and discourage lurking spirits, otherwise it's a totally mundane building.\n20:20:14 <Sever> ok... well... this is being fed directly through com to apex...\n20:20:25 <Sever> "apex anything you want me to check out while im here?\n20:21:27 <Apex> (( Back ))\n20:21:39 <Sever> ((see above question lol))\n20:23:12 * Apex coms *Not specifically, no*\n20:23:59 * Sever coms "allright im head for the room... seeing if theres good clibing access... just in case\n20:24:24 <Sever> ((any thing decent yo fix a hook and fire to up there?\n20:25:55 <ToreadorVampire> Sever> Oh yeah - although you would be climbing around the outside of the building\n20:26:29 <ToreadorVampire> But otherwise, with a rope, pretty easy - plenty of handholds\n20:26:53 <Sever> is it like a uk multi sotry with places to squese through?\n20:27:12 <ToreadorVampire> Yeah - that's how I imagine it - I think it's similar in the states too\n20:27:38 <Sever> ok... so possible escape or entry point just in case... if we set up early i can have a line there already\n20:28:58 <ToreadorVampire> Yeah - you can jump from any storey, just - make sure you don't mind the fall\n20:30:02 <Sever> hehe... well... aftre scoutinf for an hour... and maye looking for cover points from the surroind area... like snip locationcs ect.. ill ehad back\n20:32:35 <ToreadorVampire> ko\n20:34:41 <Sever> on to the plan then... i think... maybe we should turn up at about... 11- 12... apex and me should lie in wait... \n20:37:46 <Apex> I'll suit up with my hammerli 420s and ares silvergun, in my chameleon suit\n20:38:09 <Sever> ok... ill get a spirit... its power can hide us both...\n20:38:38 <Jack> ((Do I fit in somewhere?))\n20:38:45 <Sever> ill also have my gun and my sword... but lets hope it done come to that... can i get some tags\n20:39:03 <Sever> ((you you will do exactly as you should do... and try and tag the fence if you can))\n20:39:56 * Jack has quit (Quit: )\n20:40:02 <Ramasses> ((server we can tag all the cars with watcher spirits\n20:40:30 * Jack (~Centralic@OWIRCN-ba2c1dab.red.bezeqint.net) has joined #sr4e\n20:40:57 <Sever> ((mmm mine cant handle stuff... but yes we can make watcher spirits follow them... if there isnt another mage there\n20:41:26 <Ramasses> k\n20:42:13 * ToreadorVampire gives voice to Jack\n20:42:25 <Apex> Sever, the fence won't be there >.>\n20:43:00 <Jack> ((Do I have my pistol with me? Am I controlled? What do I know about what the rest of you are doing?))\n20:43:02 <Sever> i know... but if jack manages to get with the shipment\n20:43:28 <Sever> we he can maybe tag the fence incase something happens\n20:43:55 <Apex> Jack, yes, I don't think so, and as far as you know you're there alone\n20:44:11 <Sever> ((you dont have your gun yet,, your not possesd... you know nothing about the plan apart from you have to try and get with the shipment and tag it or the fence\n20:44:51 <Jack> ((As I said before, though I couldn't really insert it really well, they will expect me to have a gun. So make up your minds :P))\n20:45:11 <Sever> ((we are still in the planning over coms stage... so nothing is happeneing yet\n20:45:16 <Jack> ((oh, I see))\n20:46:22 <Apex> "I think we're pretty much ready to do this"\n20:46:34 <Sever> ramasses...\n20:46:50 <Sever> you want to be there early and check things out in the migcal world?\n20:47:38 <Ramasses> ok will do \n20:48:08 <Sever> im not so hot at the astral side of things... i interect better with the real\n20:49:27 <Ramasses> ok about an hour before we make our move i will do an astral scout\n20:50:20 <ToreadorVampire> Do we want to call it here ish? That way I can get you a map of the parking lot, plus be a little more ready for "all hell breaking loose" (which, you know, with this team's record, I suspect will happen)\n20:50:52 <ToreadorVampire> I know Vincent has already had to dash, plus Ramasses needs to make a move soon-ish ...\n20:51:01 <Ramasses> yep im down with that...\n20:51:36 <Sever> sure thing... ill be back on oblivion then hehe\n20:51:39 <Sonya> Cool\n20:51:59 <Ramasses> TTFN\n20:52:00 <Sonya> Now for Drama to sort out\n20:52:07 <Sonya> Bye-ez\n20:52:10 <Sever> by ebye\n20:52:43 * Sonya is now known as OnButterflyWings\n20:53:00 <Jack> Worry not. When all hell does break loose, I'll do my best to help it along.\n20:53:19 <ToreadorVampire> I think you guys have done your scouting - it just comes down to getting maps together for you, and getting through this meet encounter ...\n20:53:23 <OnButterflyWings> Oh don't worry I think we can do it well ourselves\n20:53:24 <Jack> Oh wait. No, I won't, because I won't be here next week.\n20:53:28 <Sever> hehehe... well you seee while you were out cold... we put a cranial bom in your head\n20:53:35 <OnButterflyWings> And?\n20:53:45 <ToreadorVampire> I wonder how long it will take before everyone starts shooting each other? ;)\n20:54:05 <OnButterflyWings> Well I was thinking on groin shooting Sever\n20:54:09 <Sever> they have to see me with -9 dice first\n20:54:16 <OnButterflyWings> and then maybe kneecap Jack\n20:54:45 <OnButterflyWings> "I took his guns away, both of them."\n20:55:18 <Jack> Sounds fun\n20:55:20 <Jack> Good luck with that\n20:56:07 <Sever> right im off... ttfn\n}}}
{{{\n16:52:50 * ToreadorVampire is nearly ready to begin ;)\n16:52:58 #sr4e-ooc #sr4e \n16:52:59 * Topic for #sr4e is: ToreadorVampire's weekly Shadowrun game | Website at http://toreadorvampire.co.uk/rpg/shadowrun | OOC channel (for general chat during games) is #sr4e-ooc | RSS at http://toreadorvampire.co.uk/rpg/shadowrun/?format=xml | <Sonya> Of course with our luck we end up having to fight off the armed wing of PETA\n16:52:59 * Topic for #sr4e set by ToreadorVampire at Sun Oct 05 22:44:43 2008\n16:53:22 * Sonya is ready\n16:53:29 <ToreadorVampire> I'm gonna +m this channel now though - so ooc discussion can begin in #sr4e-ooc\n16:53:32 #sr4e-ooc #sr4e \n16:53:35 * ToreadorVampire sets mode +m #sr4e\n16:54:06 <Sonya> So I am in an automated car wash getting my receipt and my wunderbaum\n16:54:12 <ToreadorVampire> :)\n16:54:32 <ToreadorVampire> You have a choice ... lemon, pine or meadow-fresh? ;)\n16:54:51 <Sonya> no lavender?\n16:54:58 <Sonya> Meadow-fresh then\n16:56:22 * Sonya keeps it in the wrapper\n16:57:23 * ToreadorMibbit (Mibbit@OWIRCN-d400fcd4.cable.ntl.com) has joined #sr4e\n16:58:06 * ToreadorMibbit has quit (Quit: http://www.mibbit.com ajax IRC Client)\n16:59:06 * Mithran (~Mithran@971820.AC693E.5E9321.3C6780) has joined #sr4e\n16:59:07 * ChanServ gives voice to Mithran\n16:59:59 * Sever (~Sever_1980@OWIRCN-5bccdffe.cable.ntl.com) has joined #sr4e\n17:00:16 <ToreadorVampire> Aha - managed to get the free xchat to work?\n17:00:22 >Sever< CTCP VERSION\n17:00:22 -Sever- VERSION xchat 2.8.6-1 Windows XP [Intel Pentium 4/3.06GHz]\n17:00:34 <ToreadorVampire> Seems you did ...\n17:01:57 * ToreadorVampire gives voice to Sever\n17:02:21 * Mithran is now known as Vincent\n17:02:28 <ToreadorVampire> Oh, right ... yeah - I have to teach you how to register the nickname Sever - then I can have you autovoice on entry ...\n17:02:36 <ToreadorVampire> ... otherwise, I have to manually voice you so you can speak\n17:02:43 <ToreadorVampire> in #sr4e\n17:02:48 <ToreadorVampire> You should be able to now\n17:03:00 <Sever> lmee see\n17:03:03 <Sever> yeah i can\n17:03:29 <Vincent> No, you're just imagining it. ;)\n17:04:45 <Sever> ah ok\n17:05:28 <Sever> i need music\n17:05:48 * ToreadorVampire pops on Voodoo People: Pendulum Remix\n17:06:04 <Sever> hehe its a little to early for that for me atm...\n17:06:09 * Vincent gets out the banjo.\n17:06:30 * Sever shoots vince\n17:06:40 <Sever> i have to put up with that enough thank you\n17:06:45 <Sever> my dad plays\n17:06:50 <Vincent> Heh\n17:07:14 <ToreadorVampire> In fact ...\n17:07:27 * ToreadorVampire queues up the two pendulum albums after that ...\n17:08:22 <Sever> ok i need a poop then im ready to play\n17:08:28 <ToreadorVampire> TMI dude!\n17:08:40 <ToreadorVampire> OK ... well - I will begin with a recap - you can read upwards if you need\n17:09:23 <Sonya> ok\n17:09:28 <ToreadorVampire> So ... last game session ... everything went pear-shaped ... and I mean, pear-shaped enough to make a pretty sizeable fruit salad ...\n17:10:05 <ToreadorVampire> The enconuter between mafia and gang turned into a rather nasty firefight, and whilst none of the team were wounded, the mafia have now deviated from their original plan\n17:11:27 <ToreadorVampire> Using the tracking tags and a well-placed aerial drone, Mithran has managed to follow the case of magical reagents in two cars that have headed out towards (and now entered) an old abandoned sewage treatment facility ...\n17:12:11 <ToreadorVampire> This is of course not to their original plan (which was to take them to a safehouse, hold them there for 24 hours, then go meet the fence at a currently unknown location)\n17:12:18 <Sever> and back.... \n17:13:07 <ToreadorVampire> From your camera footage of the fight in the parking lot, you see that Jack took a wound to the arm from a stray shot (meaning he is pretty badly wounded now, considering everything he's gone through over the last 48 hours)\n17:13:41 <Sever> he shouldnt have pulled a gun on a team member\n17:14:00 * db144 (~opera@OWIRCN-672cab58.east.verizon.net) has joined #sr4e\n17:15:26 <ToreadorVampire> The mafia group that have the case (and this group includes Jack) have entered the sewage facility as I said - the aerial drone with them sees that they make a very quick job of entering a specific small building, before the cars drive off (you presume on autopilot, since the number of guys that exited the cars would mean there is nobody left to drive them). The drone sees the case go inside the small building at the sewage treatment p\n17:15:26 <ToreadorVampire> lant\n17:16:48 <Sever> roll sr 1 just to test if his new xchat is fully working\n17:16:48 <BoxCars> Sever rolls (1) just to test if his new xchat is fully working and gets (0 hit(s))\n17:17:33 <ToreadorVampire> As much as is "common knowledge" about this sewage plant is that it is abandoned and condemned - there was an "incident" (many stories, but they all involve <some kind of paranormal threat>, beyond that you're not sure what's true and what's not true - the owning corporation kind of covered it up) and the whole place was shut down\n17:18:38 <Sonya> (can I do some checking up on this angle?)\n17:18:38 <ToreadorVampire> An instant/automated search of public news-nets about the place does say that there were a number of deaths of workers associated with this incident though ...\n17:19:49 <ToreadorVampire> Yes, indeed - anybody can ... that would be [data search skill] + [browse program if you have it] for matrix-related searches. It's an extended test so you can roll again and again to get more and more successes ... BUT\n17:19:58 <ToreadorVampire> You can only have as many attempts at the roll as you have dice pool\n17:20:14 <ToreadorVampire> (more than that and it goes "over your head" - IE: You can't take any more)\n17:20:25 <Sonya> roll sr 5 search for more info\n17:20:25 <BoxCars> Sonya rolls (5) search for more info and gets (1 hit(s))\n17:20:37 <Sonya> roll sr 5 search for more info\n17:20:37 <BoxCars> Sonya rolls (5) search for more info and gets (1 hit(s))\n17:21:07 <Sonya> (I'll be happy with one hit then)\n17:21:17 <ToreadorVampire> Heh ...\n17:21:21 <ToreadorVampire> OK - well, from that much ...\n17:21:48 <Vincent> Dice pool, or skill ranks?\n17:21:56 <ToreadorVampire> "Dice pool"\n17:22:56 <Vincent> Ok, just checking. Sonya still has a couple more tries, then. :)\n17:23:00 <ToreadorVampire> Yes\n17:23:06 <Sonya> ok\n17:23:09 <Sonya> roll sr 5 search for more info\n17:23:09 <BoxCars> Sonya rolls (5) search for more info and gets (1 hit(s))\n17:23:11 <Sonya> roll sr 5 search for more info\n17:23:11 <BoxCars> Sonya rolls (5) search for more info and gets (1 hit(s))\n17:23:12 <Sonya> roll sr 5 search for more info\n17:23:12 <BoxCars> Sonya rolls (5) search for more info and gets (0 hit(s))\n17:23:16 <Sonya> LOL\n17:23:22 <ToreadorVampire> The incident almost certainly involved some kind of "enemy" or something - since a week or so after the incident (when a number of workers were killed) a security team went in there with some pretty heavy weapons. That mission was deemed a failure, and very few of the security contractors came out of there with their lives.\n17:23:26 <Sever> ahem... i could roll... 1 die... 1 time if you like\n17:23:43 <ToreadorVampire> Well - it's cumulative - so you got a total of 4 successes there\n17:24:11 <Sonya> (Toxic Shaman, Free Spirit, Earth First)\n17:24:21 <Vincent> Guess I'll give it a shot too.\n17:24:45 <Vincent> roll sr 9\n17:24:46 <BoxCars> Vincent rolls (9) and gets (3 hit(s))\n17:24:59 <Vincent> roll sr 9\n17:24:59 <BoxCars> Vincent rolls (9) and gets (6 hit(s))\n17:25:00 <ToreadorVampire> The incident itself occurred in the main maintenance tunnels that are used to maintain and monitor the sewage pipelines - the incident actually occurred after they had started digging to try and extend their tunnels\n17:26:26 <Sever> ahem... sound vaugely familir to something tv has done before... maybe they dug into the same tunnel :P\n17:26:54 <Vincent> roll sr 9\n17:26:54 <BoxCars> Vincent rolls (9) and gets (5 hit(s))\n17:26:57 <Vincent> roll sr 9\n17:26:57 <BoxCars> Vincent rolls (9) and gets (3 hit(s))\n17:26:59 <ToreadorVampire> The sewage pipes are sealed and technically safe (and have been empty for some time) but since the maintenance tunnels are all condemned and unuseable, the whole system had to be abandoned\n17:27:42 <ToreadorVampire> When they sealed off the maintenance tunnels, one of the last things done there was a pretty hefty warding was placed over the entrance.\n17:27:54 <ToreadorVampire> 17 hits so far Vincent\n17:28:05 <Vincent> Want me to keep rolling?\n17:28:27 <ToreadorVampire> Hmm, stop if you reach 24 ;)\n17:28:30 <Vincent> K\n17:28:33 <Vincent> roll sr 9\n17:28:33 <BoxCars> Vincent rolls (9) and gets (2 hit(s))\n17:28:37 <Vincent> roll sr 9\n17:28:37 <BoxCars> Vincent rolls (9) and gets (5 hit(s))\n17:28:43 <ToreadorVampire> That's my cap on "nothing more you can get past that point"\n17:28:51 <ToreadorVampire> lol - OK, 24 :)\n17:28:59 <ToreadorVampire> I'll give you all of the info ;)\n17:30:07 <ToreadorVampire> So - the building that the mafia guys entered is the pipeline - it is (apparently) safe to move through without worrying about whatever threats are in the maintenance passageways\n17:30:41 <ToreadorVampire> You manage to pull up maps of the pipeline as well as the maintenance tunnels ... here's the pipeline:\n17:30:42 <ToreadorVampire> http://toreadorvampire.co.uk/rpg/shadowrun/#PlayerHandouts\n17:30:54 <Sonya> (could see doing some fun by breaching the maintenance passageways with a wounded mobster)\n17:32:12 <Vincent> (Kind of like checking for traps by throwing the halfling ahead of you? :p)\n17:32:38 <ToreadorVampire> As the handouts page says - there are six viable exits from the pipes, and these are really spread out through the city, meaning that (unless you had some way of knowing in advance which exit they plan to use), it will be essentially impossible to catch the mafia after they have left ...\n17:33:02 <ToreadorVampire> ... because if you were waiting at the wrong exit, it would take too long to get to another exit\n17:33:11 <Sever> vince can you gett us an old schematic of the tunnels?\n17:33:18 <Sonya> (so we are going to have to shut down the passageways then)\n17:33:33 <ToreadorVampire> Becuase the pipe runs underground - the tracking tag on the case is useless too\n17:34:32 <ToreadorVampire> But indeed, there are a number of pressure seals in the pipeline that - if they were closed - could limit the mafia's movements and force them to use one specific exit\n17:35:08 <Sonya> "You reading this Vincent?"\n17:35:25 <Sever> then we need to shut of as many of these seals as possible... what are we wating for?\n17:35:32 <ToreadorVampire> ((I don't have a map of the maintenance tunnels by the way - I ran out of time when preparing, but consider yourselves to have one))\n17:35:37 <ToreadorVampire> Other things ...\n17:36:03 <Sonya> (how are the maintenance tunnels sealed from the sewers?)\n17:37:29 <ToreadorVampire> Because this facility is so old (eleven years ago it was shut down) - it predates crash 2.0 (when everything was switched over to wireless) - so the maintenance panels (that are in the maintenance tunnels) cannot be accessed except by either really old hardwired systems, or by walking up to them manually\n17:38:47 <Sever> mmmm is my spirit still assensing?\n17:39:08 <ToreadorVampire> Sonya> From the info you have there is quite a bit of separation between them - plus both are lined (maintenance with plasticrete-IV and the sewer pipes are all strong metal) - you would need a LOT of explosives and digging/cutting tools to get from one to the other. Maintenance is all done via the control panels in the manitenance tunnels\n17:39:13 <ToreadorVampire> Sever> yes, but wait\n17:39:23 <ToreadorVampire> Other info you get with 24 successes ...\n17:41:06 <ToreadorVampire> Vincent> Yeah - you find an old blog post - an indie news reporter and hacker managed to find a hardwire to one of those maintenance panels (he runs a blog on corporate coverups) - he accessed the panel and posted its comm code - plus a few videos of things he had gained from the surveilance cameras attached\n17:42:26 <ToreadorVampire> The surveilance from the pipeline says "all clear", and the camera footage from the maintenance tunnels has all-but been taken down by the corp that used to own the facility\n17:43:35 <ToreadorVampire> BUT - you do manage to find one old video that wasn't taken offline totally - and from the looks of it (and all of the comments left) - it depicts a ghoul dragging the part-decomposed body of a security guard wearing a flak vest\n17:44:32 <Sever> yummy... ghouls... one of the vey first atempts of of cybermancy... but ofcourse not according to what the news would have you belive\n17:45:27 <ToreadorVampire> Also - you find a really obscure forums thread about that illicit access to one of the maintenance panels - various street hackers seem to have been at it, using it as their own private playground - loading it full of virusses and IC and the like, challenging each other to try and break through the encryption and the various defences they had loaded onto the system ...\n17:45:28 <Vincent> (Is that IC?)\n17:46:46 <ToreadorVampire> Unfortunately, it seems that three years ago (from the last dates on this thread), the hardline that connected this maintenance terminal to the outside world must have been (possibly intentionally possibly not) but none of the hackers seem to be able to access the node anymore - they all lament that their "little toy" is gone\n17:47:18 <ToreadorVampire> ... and I believe that that's all of the info I have to give you ...\n17:47:21 <ToreadorVampire> (phew)\n17:47:32 <Sever> (and yes it was IC when i said that)\n17:48:08 <Vincent> (So, the only known hardwire to the panels has been taken down?)\n17:48:09 <Sever> (this character loves the diea of cybermancy and is walking down the magic side of that tree)\n17:48:14 <ToreadorVampire> Vincent> Yes\n17:48:31 <ToreadorVampire> And - before it was taken down, one of the maintenance panels was filled with nasty stuff like IC and virusses\n17:49:04 <Vincent> (Right... so we have to physically access each individual panel, and one of them is likely very screwed up.)\n17:49:13 <Sever> bettter to go in manually... bet before we go... vince can you fix my suit...\n17:49:27 <ToreadorVampire> From the information published about the panel - you can determine which maintenance panel they had access to and pinpoint it on your map of the maintenance passage\n17:49:37 <Sever> (also... whats my spirit see in astral)?\n17:50:21 <ToreadorVampire> Sever> If you want your spirit to go to the sewage plant then that's a remote service, sinec you're not there yourselves yet and it would be leaving your immediate range\n17:50:42 <ToreadorVampire> So - it would use all of the remaining services up (to have it go there then report back)\n17:50:48 <Sever> mm yeah i will send it to scout... ill resummon if i have to\n17:50:56 <ToreadorVampire> But you're only about 10 mins behind the mafia guys in your cars\n17:51:02 <ToreadorVampire> OK ... the spirit goes and assenses\n17:51:06 <Vincent> "Looks like that's how it is, yeah."\n17:51:12 <ToreadorVampire> What are its exact orders Sever?\n17:51:43 <Sever> go to the plant investiget the perimiter in astrall and report all your findings\n17:51:44 * Vincent marks the messed up panel on the map before forwarding it to the others, then checks out Sever's suit to see what he can do.\n17:51:54 <ToreadorVampire> Also - does anyone else have any questions (anything I forgot to answer whilst going through the info gained by data-search)\n17:52:09 <ToreadorVampire> Vincent> Do you have an electronics kit with you?\n17:52:14 <ToreadorVampire> (or anyone)?\n17:52:36 <Vincent> (Nope. :-/)\n17:52:51 <ToreadorVampire> Sever> OK ... the sprit goes there, and then returns two minutes later. It reports:\n17:52:52 <Sever> i think apex would have()\n17:54:50 <ToreadorVampire> I saw the area where you told me to look, I saw a powerful spirit there, of the earth. It was tearing the building down - there is now very little remaining of it. I also saw a very large warding on a tunnel entrance nearby - I didn't go near it - I could see that it might have destroyed me if I tried to pass it.\n17:54:56 <Vincent> (Hmm, does it seem likely that there could be a hardware solution to the bad panel? Shorting appropriate wires or some such?)\n17:55:21 <ToreadorVampire> Also - I saw a lot of other creatures in a nearby building, near the warded tunnel entrance. The creatures did not have regular metahuman essence, they are infected\n17:55:35 <ToreadorVampire> Vincent> Possibly - that could be the case ...\n17:55:48 <ToreadorVampire> However ... unlikely\n17:55:53 <Sever> ok boys and girls... we have an earth elements... ripping the plant aprat...\n17:56:24 <ToreadorVampire> Especially for remote actions like accessing the pressure seals and the cameras in the pipeline - very unlikely\n17:56:24 <Sever> a warded tunnel... i may not be able to cast inside... and i think some ghouls are nearby... the ghouls... \n17:56:54 <Sever> i dont really know much about them... the could be a problem... we need to get into that tunel and fast\n17:57:35 <Vincent> (K, just checking. Since I'm not going to do nearly as well at IC and viruses and crap as Apex would. :x)\n17:57:35 <ToreadorVampire> Oh - there's some info I need to give you that I forgot. Each of these maintenance panels has a seal next to them in the maintenance tunnels. The maintenance panel can be used to open/close those seals also. It's likely that the security forces will have tried to close the seals behind them\n17:57:41 <Sever> maybe even run the car right up to it to get in\n17:57:46 <ToreadorVampire> As they exited - but they can be re-opened using the panels\n17:58:30 <ToreadorVampire> (( Yeah - if Apex is not around for the hacking-specific bits then I will just determine the average time it would take Apex to do the job, and say "he does it, he takes X time" ))\n17:58:59 <Vincent> (And that would allow us to do what... get between the panels more quickly... if we don't get chewed on by ghoulies?)\n17:59:44 <ToreadorVampire> (( Vincent> Well, because some of the IC/hacking things I have set will probably mean certain death (or at least failure) for your character ))\n18:00:11 <ToreadorVampire> ((so it's not really fair to say that "the one guy that can really do it" can't be involved, meaning you have to die ;) ))\n18:00:47 <Vincent> (Heh, yeah.)\n18:00:57 <ToreadorVampire> And yes - Apex has an electronics kit - so - Vincent - you can make a [hardware] + [logic] test with the electronics kit to fix Sever's stealth suit\n18:01:21 <Vincent> roll sr 11\n18:01:21 <BoxCars> Vincent rolls (11) and gets (3 hit(s))\n18:01:39 <ToreadorVampire> OK - that's enough to do it - Sever - your stealth suit is operational again\n18:01:46 <Sever> thanks...\n18:02:02 <Sever> should make it a bit easier for me to get about... and help \n18:02:47 <Vincent> "Glad to help."\n18:03:05 <ToreadorVampire> So ... Vincent - as Sever described his spirit seeing, you see the building that the mafia entered collapsing. The walls come down, and it is (fairly quickly) reduced to rubble\n18:03:31 <Sonya> "So our job right now is to get into the sewers and close off the exits, right?"\n18:03:37 <Sonya> "Give me an order."\n18:03:38 <Sever> yep\n18:03:50 <Sever> how about now... i will have to try and resummon inside\n18:04:02 * Sever releases his spirit\n18:04:14 <ToreadorVampire> OK Sever\n18:04:37 * Sever shudders and pulls out his gun.\n18:04:42 <Sever> mmmm crap....\n18:05:00 <ToreadorVampire> Just to clarify also - the door to the maintenance tunnels is currently sealed shut, and magically warded (although the warding goes down if you open it)\n18:05:07 <Sever> i will need a few seconds inside to prepare myself... my charms will most likely fail aswell... i wont be as fast \n18:05:33 <Sonya> "Vincent, give me an order. Or else I will go to the first exit and start closing the doors myself."\n18:06:04 * Sonya stops off at an electronics shop, leaves the engine running.\n18:06:43 <ToreadorVampire> Sonya> What'cha buying?\n18:07:08 <Sever> (lol i think tht was a joke cos we are miles away ffrom a shop... i think vince "fell over"\n18:07:37 <Sonya> I want a satellite link or a signal booster\n18:08:01 <Sonya> I need something to go through ground, lots of it\n18:08:48 <ToreadorVampire> Oh, no ... not that you can buy off the shelf - plus if you're trying to get to the tracking device in the case - it's not going to be any good, because the tracking device will be too weak\n18:09:04 <Sonya> Nope, I need for my commlink\n18:09:09 <Sever> and most likley gone\n18:09:11 * Mithran (~Mithran@971820.AC693E.5E9321.3C6780) has joined #sr4e\n18:09:11 * ChanServ gives voice to Mithran\n18:09:19 <ToreadorVampire> wb\n18:09:25 <Sonya> Hi mith\n18:09:29 <Sever> hey hey\n18:09:31 * Vincent has quit (Ping timeout: 121 seconds)\n18:09:38 * Mithran is now known as Vincent\n18:09:44 <Sever> (yep vince fell over)\n18:09:56 <Sever> ((lol))\n18:10:28 <Sonya> "Vincent, give me an order. Or else I will go down from the first likely exit and start shutting down tunnel access."\n18:11:07 <ToreadorVampire> Sonya> Oh, unlikely ... you're really going to need something specialist for that purpose\n18:11:26 <Vincent> "Ok, ok. We should go for the panel that makes them have to go around the long way first. That'll give us more time to close the other panels."\n18:11:27 <ToreadorVampire> Not something off-the shelf\n18:11:34 * Sonya walks runs back to the car and heads for the first exit marked on the map\n18:11:46 <Sever> look... we are going to be pulling up any second... we are just going to have to go in and deal with it... we have no time to waste\n18:11:55 <ToreadorVampire> Sonya> Not to where everyone else is headed? The entrance to the maintenance tunnels?\n18:12:14 <Sonya> (first exit)\n18:12:28 <Sever> get the car as close to the tunel as we can and still be able to open it... we can use it for cover and we need to close and seal that door again behind us\n18:12:31 <ToreadorVampire> Sonya> You won't get be able to all of the exits in time, plus they are open sewers - you can't exactly close them up\n18:12:49 <Sonya> (How fast can I get to checkpoint two?)\n18:13:05 <ToreadorVampire> The only way to close them is using those pressure seals - which are controlled from the maintenance panels\n18:14:09 <Sever> (in the sperate meaintencance tunnel we are about to enter\n18:14:53 <ToreadorVampire> Sonya> Wait, via the sewer pipes or the equivalent maintenance panel in the maintenance tunnels in order to close that checkpoint off?\n18:15:34 <Sonya> Alright lets back up for a moment. I am having a blonde moment\n18:16:13 <Sonya> Can I close off the checkpoints from the sewer map?\n18:16:16 <ToreadorVampire> No\n18:16:40 <ToreadorVampire> That just shows you were the checkpoints are, and how long you expect the mafia to take to reach them\n18:16:57 <ToreadorVampire> You need to go down the maintenance tunnels (to the panels) in order to operate those pressure seals\n18:17:10 <ToreadorVampire> And everyone else went to the entrance to the maintenance tunnels\n18:17:15 <Vincent> (What's the ooc channel called again? Heh)\n18:17:22 * Sever begins to summon a spirit of man... sever has a plan to help here\n18:17:23 <ToreadorVampire> #sr4e-ooc\n18:17:53 <Sonya> And there is only one entrance into the maintenance tunnels?\n18:18:03 <ToreadorVampire> Sonya> Yes\n18:18:20 <Sever> roll sr 12 for a spirit of man force 5\n18:18:20 <BoxCars> Sever rolls (12) for a spirit of man force 5 and gets (3 hit(s))\n18:18:38 <ToreadorVampire> roll sr 5 Because spirits of men don't like being summonned\n18:18:38 <BoxCars> ToreadorVampire rolls (5) Because spirits of men don't like being summonned and gets (1 hit(s))\n18:18:49 <ToreadorVampire> OK, 2 services and drain DV 2\n18:19:02 <Sonya> "Vincent, I have a question. If we close of all the checkpoints leaving only one exit, how do apprehend them or shall we simply tail them from that exit?"\n18:19:03 <Sever> ok well do you really want me to roll?\n18:19:21 <Sever> roll sr 11 to resist drain\n18:19:21 <BoxCars> Sever rolls (11) to resist drain and gets (2 hit(s))\n18:19:42 <ToreadorVampire> Sonya> Oh, sorry - yes - yes there are other exits to the maintenance tunnels - there is an exit near each of the sewer exits, BUT they can only be opened from the inside\n18:19:46 <ToreadorVampire> (silly me)\n18:20:00 <ToreadorVampire> (without considerable amounts of explosives that is)\n18:20:05 <Sonya> (That is what I was wondering about)\n18:20:27 * Sever first order is to use and maint its power of cenceal on the party as they make thier move.... the 2nd is to use and maintian with as much power as possible its increased reflexes spell on SONYA\n18:20:58 <ToreadorVampire> OK ...\n18:21:02 <Sonya> "Vincent, shall I set an ambush for them at the exit?"\n18:21:05 <Sever> roll sr 10+5 for the spirits spelll on sonya\n18:21:05 <BoxCars> Sever rolls (15) with edge for the spirits spelll on sonya and gets (6 hit(s))\n18:21:33 <ToreadorVampire> roll sr 10 spellcasting increased reflexes, force 5\n18:21:34 <BoxCars> ToreadorVampire rolls (10) spellcasting increased reflexes, force 5 and gets (3 hit(s))\n18:22:03 <ToreadorVampire> Oh, OK\n18:22:10 <ToreadorVampire> In which case you'll need to resist 5 drain\n18:22:17 <Vincent> (Is there an exit near the only tunnel that can't be blocked off, or does Sonya actually need to go on ahead to set up an effective barricade?)\n18:22:37 <Sever> mmm actualy the spirit eeds to resist drain... that was its sustom power TV\n18:22:54 <Sever> roll sr 10 for the spirit to resist drain\n18:22:54 <BoxCars> Sever rolls (10) for the spirit to resist drain and gets (7 hit(s))\n18:22:59 <ToreadorVampire> Vincent> Yes, there is an exit from the maintenance tunnel near the pipe exit - but it can only be opened from the inside\n18:23:16 <ToreadorVampire> OK - Sonya - you now have a force 5 increase reflex spell active on you until sunrise\n18:23:31 <Sonya> (ref +5?)\n18:23:59 <Vincent> (Wait... which inside? People from the maintenance tunnel can open it up, or people from the sewer tunnel can?)\n18:24:19 <ToreadorVampire> Sonya - for that duration, gain +3 initiative and +3 initiative passes\n18:24:26 <ToreadorVampire> Vincent> From the maintenance tunnel\n18:24:31 <Sever> (its ok tv... i told her in a pm)\n18:24:32 <Sonya> (TV, coolness)\n18:25:17 <Sever> (>sonya see told you i oculd make you really fast at no essence cost\n18:26:07 <ToreadorVampire> For everyone's benefit, sonya shimmers for a moment and begins moving at ridiculously high speeds\n18:26:18 * Vincent has quit (EOF from client)\n18:26:23 <ToreadorVampire> ((lol oops))\n18:27:35 <Sever> ((did he fall over again?\n18:27:44 * Sonya goes off to the exit open and see how it can be barricaded\n18:28:05 <ToreadorVampire> Sonya> Huh?\n18:30:13 <ToreadorVampire> So - those who arrive at the facility see that the entrance to the maintenance tunnels is closed off by a heavy duty steel pressure door. You can see a few thick wires coming from it and travelling down ducting to the ground, and across to the building next to the entrance - marked "Control Room"\n18:30:52 <ToreadorVampire> The control room looks as if it is where the coontrols must be to unlock the entrance to the maintanance tunnels\n18:30:57 <Sever> ok.. sonya let get to the room as fast as possible... vince get us as close as you can..\n18:31:24 <Sever> ?me begins to assence the area\n18:31:32 <ToreadorVampire> The control room btw is not just a small room - it is warehouse-sized. This is surely the building where Sever's spirit said it saw those creatures (maybe ghouls)\n18:31:47 <Sever> roll sr 6\n18:31:47 <BoxCars> Sever rolls (6) and gets (1 hit(s))\n18:32:01 <Sever> the ghouls must me in there \n18:32:27 * Mithran (~Mithran@971820.AC693E.5E9321.3C6780) has joined #sr4e\n18:32:27 * ChanServ gives voice to Mithran\n18:33:25 <ToreadorVampire> ((1 sec))\n18:34:34 <ToreadorVampire> OK ...\n18:34:51 * Sonya looks at Sever, "I guess we find the control room."\n18:35:26 <ToreadorVampire> OK - sever - you see no magic on the outside of the control room\n18:35:26 * Sever Pulls out his sowrd and turns on his suit\n18:36:01 <Sever> im right with you... theres no magic in the control room... try and go a little carful at the momnet my spirit is concealing us\n18:36:04 <ToreadorVampire> Sever - that question in PM - make a knowledge (paracritters) roll please if you want to know\n18:36:17 <Sever> mmm welll\n18:36:18 * Mithran follows along as quietly as possible.\n18:36:26 <Sever> that is in or logic based?\n18:36:30 <ToreadorVampire> Int\n18:36:38 * Sonya moves quickly but quietly towards the control room\n18:36:45 <Sever> roll sr 3\n18:36:45 <BoxCars> Sever rolls (3) and gets (1 hit(s))\n18:36:51 <Sever> that do you?\n18:36:54 * Mithran is now known as Vincent\n18:37:16 <ToreadorVampire> OK - Ghouls (if that's what they are) are just as vulnerable to magic as the next guy ... they are dual-natured though, so they can see and fight things that are in astral\n18:37:39 <Sever> ok... so the fucks can try and attack my magic...\n18:37:57 <ToreadorVampire> Yes, and they can fight spirits that are purely astral\n18:38:05 <Sever> but... a good high powerd stunbolt or a foci sword between the guts works nicely\n18:38:24 <ToreadorVampire> Yeah - will work just as well on ghouls as it would on a normal guy\n18:38:29 <Sever> yep but while it hangs around it will defend itself\n18:38:52 <ToreadorVampire> Oh - wait\n18:38:52 * Sever pops some snuff as he gets ready for a fight\n18:38:59 <ToreadorVampire> Other things I can tell you about ghouls with that success\n18:39:14 <Sever> go ahead while i knoc of another snuff lol\n18:39:33 <ToreadorVampire> They are allergic to sunlight (oops, it's nighttime), and they are naturally blind, they navigate by smell and hearing ... so your camo suit is going to be useless\n18:39:37 * Sever offers some snuff to sonya\n18:39:54 <Sonya> "No thanks I prefer combat drugs."\n18:39:59 <Sever> roll 1d6 x10\n18:40:00 <BoxCars> Sever rolls 1D6 x10 and gets (3)\n18:40:06 <Sever> ok 30 mins\n18:40:13 <ToreadorVampire> Also - they feed on metahuman flesh ... but I didn't have to tell you that did I? ;)\n18:40:18 <Sever> babe... this shit is legal and good for combat...\n18:40:27 <Sonya> What does it do?"\n18:40:44 <Sever> makes you faster and dull the pain... for a while\n18:41:02 <Sonya> "I'll pass for now"\n18:41:07 <Sever> sure thing\n18:41:31 <Sever> (+1 reaction and +1 pain tolerence\n18:41:55 <Sever> (not much but very very very heap and little to no in game side effects\n18:42:37 <ToreadorVampire> Right ... so - what are you guys doing?\n18:42:54 <Sever> roll sr 11 for an increased agil spell for batle\n18:42:54 <BoxCars> Sever rolls (11) for an increased agil spell for batle and gets (4 hit(s))\n18:43:01 <Sever> (woop)\n18:43:20 <Vincent> (Well, I thought we were going to the first panel... but I've probably missed something.)\n18:43:20 <ToreadorVampire> First priority (I guess) is to open the maintenance tunnel doors - you'll need to enter the control room?\n18:43:21 <Sever> mm i think me and sonay are heading to the conrtol room to get the gates open\n18:43:49 <Sever> thats why i am buffing up...\n18:43:52 <Sonya> I think we are heading there\n18:44:16 <Sever> roll sr 11 for restinng\n18:44:16 <BoxCars> Sever rolls (11) for restinng and gets (3 hit(s))\n18:44:18 <Vincent> (Oh, there's a control room?)\n18:44:28 <Sonya> (Main gate)\n18:44:48 <Vincent> (Guess I'll be following along, even though I'm worthless in combat without an automatic.)\n18:44:52 <ToreadorVampire> The control room is where the controls for the main entrance are (otherwise you can't get into the maintenance tunnels)\n18:45:20 <Vincent> (Yeah, I totally missed that with the disconnect madness)\n18:45:24 <Sever> roll sr 6 for stealth as he aproches the control room with sonya (note they are at -9 dice to spot me and 5 for everyone else)\n18:45:25 <BoxCars> Sever rolls (6) for stealth as he aproches the control room with sonya (note they are at -9 dice to spot me and 5 for everyone else) and gets (2 hit(s))\n18:45:36 * Sonya comms Vincent *if you find yourself in trouble, just get back to the car*\n18:45:44 <ToreadorVampire> Sever> ignore bonusses from your camo suit - Ghouls are blind anyway ;)\n18:46:31 <ToreadorVampire> You have a look into the control room (which as I said is more than just one room, kind of warehouse-sized) ... the first thing you see is a line of dried blood, and a torn-up kevlar vest\n18:46:38 * Vincent comms back "Understood."\n18:47:10 <Sonya> roll sr 12 for infiltration\n18:47:10 <BoxCars> Sonya rolls (12) for infiltration and gets (4 hit(s))\n18:47:12 <ToreadorVampire> The area is vaguely partitioned into several areas, and your spirit tells you that the group of "creatures" is located towards the rear of the building on the ground\n18:47:28 <ToreadorVampire> There is also a catwalk that goes up and above\n18:48:09 <Sever> lets split up and send live feed over coms\n18:48:18 <Sever> ill take this level you go up there\n18:49:02 * Sonya comms Sever, *No. You go up and be overwatch. I will be working the ghousl if they come close.*\n18:49:24 <Sever> sure thing... report if you find the controls we need...\n18:49:29 * Sever head up the catwalk\n18:49:42 <ToreadorVampire> Sever, Sonya - perception checks (visual) please\n18:49:48 <Sonya> roll sr 7\n18:49:48 <BoxCars> Sonya rolls (7) and gets (3 hit(s))\n18:49:58 <ToreadorVampire> roll sr 2 hearing Sonya and Sever\n18:49:58 <BoxCars> ToreadorVampire rolls (2) hearing Sonya and Sever and gets (1 hit(s))\n18:50:01 <Sever> hehe... this i suck at\n18:50:21 <Sever> roll sr 1 becouse its an untrained skill and he is sustaining a spell\n18:50:21 <BoxCars> Sever rolls (1) becouse its an untrained skill and he is sustaining a spell and gets (0 hit(s))\n18:50:53 <Sever> oh wait... my goggles duh\n18:51:04 <Sever> roll sr 4 with my goggles\n18:51:04 <BoxCars> Sever rolls (4) with my goggles and gets (0 hit(s)) CRITICAL GLITCH\n18:51:15 * Sever facepalms \n18:51:28 <ToreadorVampire> "The goggles. They do nothing!"\n18:51:35 <ToreadorVampire> ahahaha\n18:51:36 <Sonya> ROFL\n18:51:37 <Vincent> (They make you blind!)\n18:51:56 <Sonya> (batteries must be dead)\n18:51:56 <Sever> they broke on me... maybe tech really doesnt like me lol\n18:52:08 <ToreadorVampire> OK ... so ... erm ... let's just say the goggles stop working - you'll have to take them off\n18:52:14 <Sever> curse them gremlins\n18:52:20 <ToreadorVampire> That also means (and you need to remember this) - no smartlink!\n18:52:44 <ToreadorVampire> OK - Sonya - back to you ...\n18:52:54 <Sonya> (yai!)\n18:53:13 * Sonya goes for the parkour route\n18:53:58 * FxChiP has quit (Ping timeout: 121 seconds)\n18:54:10 <Sever> (mmm but i do have sword and i am a lot better with that... or my spells too lol(\n18:54:25 <ToreadorVampire> ... you see a small pack of humanoid creatures, lurking near the rear of the building. They haven't made any movements like they have spotted you or anything yet. You can see the switch for the main entrance a little way behind them - you could either go through them all (there are six of them), or maybe try to sneak past them using the catwalk.\n18:54:29 * FxChiP (~FxChiP@level2.otherworlders.org) has joined #sr4e\n18:55:12 <ToreadorVampire> Also - while you're down here, here see the skeletons (for that's all that remains) of several bodies ... along with those skeletons are guns - look like AK-97 assault rifles and some pistols too\n18:55:59 * Sonya makes a move at the skeletons\n18:56:07 <ToreadorVampire> Sever> Remember you are now also in poor lighting and no vision modifications - so you're at -2 to all actions that require being able to see\n18:56:21 * Sever over coms "i hav elost visual... my tech is malfuctioning... remind me to shoot my dealer\n18:56:56 * Sonya comms ghouls in the rear of the building, found the security or what is left of them.*\n18:57:04 <ToreadorVampire> Sonya> OK ... you move towards the bodies - they are pretty much piled up like the discarded parts of a restaurant meal.\n18:57:34 * Sonya looks for any weapons that may be functioning\n18:57:47 * Sever coms "careful ghhouls are smart... they can use tech... sejjust a subtle aproash... or maybe a grenade\n18:57:50 <Sonya> (human pick up sticks)\n18:58:27 <ToreadorVampire> With them - you find three usable AK-97 assault rifles, and eight clips of ammo. You also find two pistols - instantly recognisable as Remington Roomsweepers, and also a box of shells for them\n18:58:37 <ToreadorVampire> The ghouls still don't seem to have seen you\n18:59:08 * FxChiP has quit (Ping timeout: 121 seconds)\n18:59:26 <ToreadorVampire> (after checking the clips, they are not all totally full - between those eight clips, you have enough ammo for five *full* clips)\n19:00:00 <ToreadorVampire> (the box of shells for the Remington Roomsweepers contains a total of 25 flechette ammunition) - the magazines on the guns are empty\n19:00:27 * Sever over coms *ghouls are blind... any chance of a light up here... i cant see a damn thing"\n19:01:00 * Sonya takes an AK-97, 8 clips and two pistols and the box of cartridges - carefully\n19:01:31 <ToreadorVampire> OK - could I have another stealth/infiltration roll from you please sonya?\n19:01:38 * Sonya comms Sever, *never been blind huh? What makes light also makes heat*\n19:01:55 <Sonya> roll sr 12 stealth/infiltration\n19:01:55 <BoxCars> Sonya rolls (12) stealth/infiltration and gets (4 hit(s))\n19:02:04 <ToreadorVampire> no problem, ghouls seem to remain oblivious\n19:02:19 * Sonya continues to the control room\n19:03:05 <ToreadorVampire> Sonya> OK - so - you have essentially two options - the direct route, plow through the ghouls (six of them), or try to sneak around them - taking about 5 minutes - and try to avoid a fight ...\n19:03:36 * Sonya tries to sneak around them\n19:04:13 <Sever> i think fight.... would be a lot quicker and time is an issue\n19:04:42 <Sever> i am almost directly above you aswell... from what i understand... so i might be able to help\n19:05:09 * Sonya comms Sever, *let me try to get past them without explosions*\n19:05:46 * Sonya comms sever *It will take me about as long to load my weapons quietly as it would to go around.*\n19:06:40 * Sever coms "the longer we take the harder its going to be to stop them... and the harder our job is going to be later...\n19:07:45 * Sonya ignores the eye in the sky\n19:07:51 <ToreadorVampire> OK ... well - you carefully begin skirting around - you climb over a low partition and then under some desks, so that you don't have to walk down the area that the ghouls are inhabiting ... beyond them is the main lever that will unlock the entrance to the maintenance tunnels - and after a minute or two you reach it - pulling it I assume?\n19:08:29 <Sonya> Yes\n19:08:52 <ToreadorVampire> OK\n19:09:13 <ToreadorVampire> You quietly pull the lever and head back ... fight averted, although that took you some time ...\n19:09:15 <Sever> TV while she is doing that... i have a flash bang ready to drop incase the spot her\n19:09:57 <ToreadorVampire> Vincent - from outside, you hear a magnetic "k-thunk" as the maglock holding the entrance closed is unlocked, enabling you to open it\n19:11:06 * Sonya quietly heads back\n19:11:15 <Sever> ditto\n19:11:37 * Vincent comms "Sounds like the door is open."\n19:11:37 <ToreadorVampire> Right\n19:12:39 * Sever over comms " get inside and be ready to close it behind us....\n19:12:46 <ToreadorVampire> You have the guns and the door is open - a total of 10 minutes has been taken though (including arriving and getting the door open)\n19:12:46 * FxChiP (~FxChiP@level2.otherworlders.org) has joined #sr4e\n19:13:41 <Sonya> (when am I out of the warehouse?)\n19:13:48 <ToreadorVampire> Now - you make it out\n19:13:49 <Sever> any one got any spare goggles?\n19:13:50 <ToreadorVampire> Both of you\n19:14:05 <ToreadorVampire> Apex and Ramasses don't\n19:14:22 * Sonya unloads a magazine of it rounds and reloads one\n19:14:34 * Vincent does\n19:14:42 <Vincent> (Low light only, though)\n19:15:07 <Sever> (itll do... i am bugered without sight unless i go astrall... wich isnt my forte\n19:15:16 <ToreadorVampire> OK - so - who is taking guns and clips?\n19:15:36 * Sonya hands Vincent a pistol and ammunition\n19:15:37 <Sever> not me\n19:15:38 * Vincent hands over his goggles.\n19:15:38 <ToreadorVampire> There are three big guns (AK-97 assault rilfes) and two pistols - Remington Roomsweepers with Flechette ammo\n19:16:00 <Sonya> "Don't wait, run. We have lost time."\n19:16:26 <Sever> "sonya take point... you are tougher than the rest of us\n19:16:27 <Vincent> "I'm not a great shot, but I have a 'soft for automatics, mind if I take one of them instead?"\n19:16:28 <ToreadorVampire> AK-97s use automatics skill, roomsweepers use pistols skill (although they are loaded with flechettes, so they use "shotgun rules")\n19:16:45 <ToreadorVampire> Quick summary:\n19:17:28 <Sonya> "You have a pistol. If something sneaks up on us you shoot it. If something attacks us from the front, you keep it in reserve. Understood?"\n19:17:29 <ToreadorVampire> AK-97s do 6P base damage with AP -1, and fire in SA/BF/FA taking 38 rounds to the clip (no recoil comp on these guns)\n19:18:30 <ToreadorVampire> Roomsweepers do 7P base damage (but it's flechette ammo) and have an armour penetration of +2, firing in SA mode only, taking 8 clips in their internal magaine\n19:19:01 <Vincent> "Fine, don't blame me if I'm not worth a damn, though."\n19:19:25 <Sever> can we argue about this on the way... we need to move and NOW\n19:19:25 <Sonya> "Remember close quarters. Guns make a lot of noise. if I need to fire we are in serious danger."\n19:20:04 <ToreadorVampire> OK - so - you're running onwards ... the first area ...\n19:20:56 <Sever> (using vinces spare goggels to see by btw craing)\n19:21:11 * Sonya has low light and thermographic vision\n19:21:55 * Vincent has thermo only, since Sever has his goggles.\n19:22:03 <ToreadorVampire> So - the first area, according to Vincent's map, is a tratment and filtration point - this means that there are lots and lots of tunnels and passageways, and that the area is pretty vast, but it could be a clear run through if you just pelt it across\n19:22:26 * Sonya pelts across\n19:22:27 <Sever> then lets do it...\n19:22:40 <ToreadorVampire> But - if anything was "waiting in the wings" to eat you, then just running across will surely attract their attention\n19:22:41 <Sever> we all are concealed by my spirit so\n19:22:54 <ToreadorVampire> Light is low-light btw, so you're all basically OK to see ...\n19:22:57 <Sever> :P i had thought of that\n19:23:41 * Sonya is moving quickly, but not banging two pots together\n19:24:01 * Sever is close on her heels... concleaed with his suit and his spirit\n19:24:18 * Vincent is following along as well\n19:25:12 * Sonya is running eyes open and ears alert\n19:25:18 <ToreadorVampire> OK - so if I gave you three choices of your speed:\n19:25:25 <ToreadorVampire> 1) "Running"\n19:25:38 <ToreadorVampire> 2) "Cautiously moving at a walking pace"\n19:25:46 <ToreadorVampire> 3) "Full-on sneaking"\n19:25:52 <Sever> i think we are running to make up for lost time\n19:25:54 <ToreadorVampire> You're choosing the first right ;)\n19:25:59 <Sonya> yes\n19:26:01 <Sever> relying on the spirit to conceal us\n19:26:04 <ToreadorVampire> OK ... no problem\n19:26:10 <ToreadorVampire> You run through and ...\n19:26:15 <Sever> so they are still at -5 dice \n19:26:43 <ToreadorVampire> ... you are not attacked - you reach the first maintenance panel at the end of this area\n19:27:15 * Sever takes watch and lets the others deal with tech as tech really dont like him any more\n19:27:36 <ToreadorVampire> OK - you see a maintenance panel, and also a pretty large pressure door (which has been closed) ...\n19:28:16 <Sever> assening the door \n19:28:19 * Sonya looks over the maintenance panel\n19:28:34 <ToreadorVampire> ... the pressure door, worryingly, looks somewhat mangled, as if something has been bashing at it (really hard) from the other side - from the looks of it, the opening mechanism might not be able to open it ... but you might be able to pull it open with your own strength\n19:28:36 <Sever> roll sr 4 dice cos im still sustaining\n19:28:36 <BoxCars> Sever rolls (4) dice cos im still sustaining and gets (1 hit(s))\n19:28:46 <ToreadorVampire> Sever> OK - no magic sensed\n19:28:59 <Sever> no magic guys...\n19:29:16 <Sever> what ever did this... is either not near by or was a hugely powered mundy\n19:29:27 <Sever> oh...\n19:29:32 <ToreadorVampire> Sonya> yeah - the panel looks a bit bashed, and it has a few more bullet holes than it should have\n19:29:38 <Sonya> "or was a dual natured beast"\n19:29:40 <Sever> or maybe.... cybermancy\n19:29:49 <ToreadorVampire> But it looks like it's in good working order\n19:30:04 <ToreadorVampire> Well, reasonable working order\n19:30:16 <ToreadorVampire> [computer] + [logic] to do stuff with it (anyone that wants to try)\n19:30:17 * Sonya sees about closing the first shutter\n19:30:29 <ToreadorVampire> (please nobody let Sever touch it if you don't want it to explode)\n19:30:34 <Sever> ok... sonya give me a hand with this... vince see if you can use that panel for anything...\n19:30:48 * Sever starts ffailing to budge the door\n19:31:00 <Sonya> roll sr 2\n19:31:00 <BoxCars> Sonya rolls (2) and gets (1 hit(s)) GLITCH\n19:31:04 <Sonya> ouch\n19:31:19 <Sever> roll sr 2 for str\n19:31:20 <BoxCars> Sever rolls (2) for str and gets (1 hit(s))\n19:31:25 <Sonya> edging off the glitch\n19:31:32 <ToreadorVampire> Sever> Along with anyone that wants to help - that would be an extended Strength test\n19:31:51 <Sever> roll sr 2 for another str\n19:31:52 <BoxCars> Sever rolls (2) for another str and gets (1 hit(s))\n19:31:53 * Vincent will help Sonya with the panel instead. :x\n19:32:18 <Sonya> "Vincent, look at the panel. I'll get the door."\n19:32:33 <Sonya> roll sr 5\n19:32:33 <BoxCars> Sonya rolls (5) and gets (1 hit(s))\n19:32:34 <Vincent> "Yeah I got it."\n19:32:42 <ToreadorVampire> OK - well - Sonya managed to fire the panel up at least ...\n19:32:54 <Vincent> roll sr 11\n19:32:54 <BoxCars> Vincent rolls (11) and gets (3 hit(s))\n19:32:58 <Sonya> roll sr 5\n19:32:58 <BoxCars> Sonya rolls (5) and gets (1 hit(s))\n19:32:59 <ToreadorVampire> You can see controls for cameras along the sector of the tunnel that the panel is responsible for\n19:33:37 * Vincent looks over the camera displays for any sign of the mafia guys briefly, then goes for the pressure seal controls.\n19:33:49 <ToreadorVampire> And ... you can see the mafia team rushing through the pipeline - they are just about to reach the quick route past the pressure seal\n19:33:56 <ToreadorVampire> You manage to close it *just in time*\n19:34:02 <Sonya> "Put your back into it Sever."\n19:34:05 <Sever> WOOHOO\n19:34:08 <ToreadorVampire> (if you hadn't rushed through that last area, you would have missed them)\n19:34:24 <ToreadorVampire> They will now have to take the longer route, which wins you about 20 minutes of time over them\n19:34:24 <Sever> im trying... belive me... i normally use a spirit for the manual stuff\n19:34:36 <ToreadorVampire> OK ... how many hits so far on the door?\n19:34:41 <Vincent> "Perfect timing. Got it locked down so they have to take the long road."\n19:34:44 <Sonya> roll sr 5\n19:34:45 <BoxCars> Sonya rolls (5) and gets (3 hit(s))\n19:34:45 <Sever> 2 from me\n19:34:52 <Sever> and lots from sonya\n19:34:56 <Sonya> 5 from me\n19:35:27 <ToreadorVampire> OK, not open yet ... Sonya has had 3 of her 5 attempts\n19:35:34 <Sonya> roll sr 5\n19:35:34 <BoxCars> Sonya rolls (5) and gets (2 hit(s)) GLITCH\n19:35:37 <Sonya> roll sr 5\n19:35:37 <BoxCars> Sonya rolls (5) and gets (0 hit(s))\n19:35:41 <Sever> im back off a sec....\n19:35:51 <Sever> sonya... for a short while you wont be as fast\n19:36:02 <Sonya> That would be 7\n19:36:03 <ToreadorVampire> OK - Sever steps back, just as Sonya rips the door off its hinges\n19:36:16 <ToreadorVampire> The huge door comes clattering down with a loud CLANG\n19:36:26 <ToreadorVampire> And you smell the foul air from the other side\n19:36:48 * Sonya comms everyone *look sharp, eyes open and ears hearing*\n19:36:49 <Sever> roll sr 11+2 for a force 6 spirit of man\n19:36:49 <BoxCars> Sever rolls (13) with edge for a force 6 spirit of man and gets (7 hit(s))\n19:36:51 <ToreadorVampire> It smells ... stagnant and sharp, like old rust\n19:37:16 <ToreadorVampire> roll sr 6 spirit of man resists being summoned\n19:37:16 <BoxCars> ToreadorVampire rolls (6) spirit of man resists being summoned and gets (1 hit(s))\n19:37:20 * Sonya comms *no talking either*\n19:37:23 <ToreadorVampire> YOU LUCKY BUGGER!!!\n19:37:31 <ToreadorVampire> 6 services on a force 6 spirit of man\n19:37:34 <ToreadorVampire> And drain DV 2\n19:37:53 <ToreadorVampire> But please roll that drain resistance test, because this is a dangerous one\n19:37:55 * Sever ingores drain\n19:38:02 <Sever> ah ok...\n19:38:14 <Sever> roll sr 12\n19:38:14 <ToreadorVampire> Yeah - I won't allow you to buy successes on this one - because if you fail you take phys damage\n19:38:14 <BoxCars> Sever rolls (12) and gets (6 hit(s))\n19:38:18 <ToreadorVampire> OK no problem\n19:38:25 <Sever> ok 1st comand...\n19:38:35 <Sever> oh wait 2 powers\n19:38:40 <Sever> 1st movemnt power\n19:38:47 <Sever> 2nd is increase ref spell again\n19:39:18 <Sever> (checks his spirit stuff\n19:40:24 <Sever> yep both are optional powers\n19:40:44 <Sever> ok... 1st command... use Movemnet on my team\n19:40:57 <ToreadorVampire> OK\n19:40:58 <Sever> 2nd command... use and maintian conceal on my team\n19:41:00 <ToreadorVampire> Activated\n19:41:03 <Sever> 3rd command\n19:41:09 <ToreadorVampire> OK\n19:41:22 <Sever> use and maintin you spell at your best potoncy on sonya\n19:41:37 <Sever> roll sr 12+6 on sonya\n19:41:37 <BoxCars> Sever rolls (18) with edge on sonya and gets (4 hit(s))\n19:41:51 <Sever> ok cool... same as before sonya...\n19:41:56 <Sever> ok... lets roll...\n19:42:01 <Sonya> (ok)\n19:42:21 * Sonya keeps her assault rifle out in front of her\n19:42:27 <Sever> i fell better protected and we are going a bit faster... not bad for a few seconds work eh?\n19:42:28 <ToreadorVampire> OK - 3 services out of 6 are used\n19:42:38 <Sever> i know... but better than a kick in the bollox\n19:42:55 <ToreadorVampire> Right\n19:43:30 <Sever> and thats -6 on all checks now\n19:44:02 <ToreadorVampire> OK - just before you enter the next area - you see the other side of this door - it looks like it has been burned - the metal actually looks blistered and warped from some kind of unnatural heat, although there is no charring like you would see from a natural fire\n19:44:24 <ToreadorVampire> It has not just been burned either, it has also been bashed - and from the marks, it was something BIG that did the bashing\n19:45:31 <Sever> possibly a big fire elemental?\n19:45:38 * Sonya comms *the faster we move, the less likely we will meet "Bob"*\n19:45:48 <ToreadorVampire> Sever> Spirits Knowledge skill?\n19:46:00 <Sever> roll sr 4\n19:46:00 <BoxCars> Sever rolls (4) and gets (1 hit(s))\n19:46:07 <Sever> mmm sorry \n19:46:14 <Sever> roll sr 8\n19:46:14 <BoxCars> Sever rolls (8) and gets (3 hit(s))\n19:46:20 <Sever> forgot my int\n19:46:35 * Sever coms "dopnt worry we are moving faster now"\n19:46:38 * Vincent comms @@Lets go fast, then, I don't like Bob@@\n19:46:59 <ToreadorVampire> The way beyond the door is pitch black. Your map reads that it is a series of corridors and rooms that contain portable equipment for sanitising and cleaning dirty water. The lights must be down though\n19:47:23 <Sever> (we are at mmm x 6 speed\n19:47:56 <ToreadorVampire> As you enter you hear a strange scratching sound off in the distance - it sounds like hundreds of nails being drawn across tiny tiny chalkboards at once\n19:48:02 <ToreadorVampire> It's ... spine-chilling\n19:48:19 <Sever> mmm... lets go and fast... stick together... \n19:48:20 * Sonya is busy keeping her eyes on the four corners\n19:48:21 <ToreadorVampire> What are you doing?\n19:48:35 <Sever> moving through cautisuly\n19:48:49 * Sonya continues moving cautiously forward\n19:48:51 <ToreadorVampire> Those without thermographic vision (or something that lets them see in pitch black) are at -6 to all visual checks\n19:49:03 <ToreadorVampire> thermo vision imposes -3\n19:49:09 <ToreadorVampire> Lowlight vision doesn't help at all here\n19:49:28 <Sever> ok... 4th command... \n19:49:40 <Sever> (my spirit posses thermo as a power\n19:50:23 <ToreadorVampire> OK ... so - on that scale of 1-3 again - where 1 is "run through at high speed", 2 is "cautious but keep a decent pace" and 3 is "as stealthy as you can be" ... which one would you say you are choosing?\n19:50:33 <Sonya> 2\n19:50:40 <Sever> 2\n19:50:48 <Vincent> The 2s have it.\n19:50:51 <ToreadorVampire> ;)\n19:51:03 <ToreadorVampire> OK - asking your spirit to possess you sever?\n19:51:08 <Sever> "spirit... posses me and follow the group until i command otherwise"\n19:51:44 <Sever> (its thermograhic is atomatic so he can see quite nicley lol)\n19:51:46 * Sonya comms Vincent *can you see?*\n19:51:55 <ToreadorVampire> OK ... remember that your sustained +init spell stops working while you are possessed (because your mind is unable to keep it going) - so you are down to the spirit's 3 init passes\n19:52:09 <Sever> yep\n19:52:16 <Vincent> @@Not perfect, but yeah. Sometimes it's nice being a dwarf@@\n19:52:37 <Sever> (at least until i get my first initiation power\n19:53:09 * Sonya comms Vincent *cool. If you can't see grab my belt and just move when I move.*\n19:53:18 <ToreadorVampire> OK - so you edge forwards ... and - take the most direct route? You can go via a longer route if you choose? Through some of these storage/equipment rooms ...\n19:53:35 <Sever> in a rather echoey voice says "im all good"\n19:53:38 <Sonya> (Take the most direct route)\n19:54:02 <Sever> (yep... we may have bought som time but we still need as much time as possible\n19:54:33 <ToreadorVampire> Oh yeah - Sever looks a little different, and his voice isn't quite right ... it's like he has become somewhat otherworldly, and his mannerisms have changed a little bit\n19:54:39 <Sonya> (Besides going through storage rooms means a lot of lost time avoiding brooms, machinery, and killer robots)\n19:55:14 <ToreadorVampire> It's pretty obvious that that's "not just sever in there" - it's something else controlling sever's body - again you see that flicker of an oriental figure in him\n19:55:38 <ToreadorVampire> OK ... you begin edging forwards, and you hear that scratching again ...\n19:55:43 <Sever> (a man in a silk kimono\n19:57:17 <ToreadorVampire> The sound moves around ahead of you ... those with enhanced hearing might want to make perception (hearing) tests?\n19:57:47 <Sever> int right?\n19:57:51 <Sonya> roll sr 8\n19:57:51 <BoxCars> Sonya rolls (8) and gets (3 hit(s))\n19:57:54 <ToreadorVampire> intuition + perception\n19:58:03 <ToreadorVampire> or int - 1 if no perception skill\n19:58:05 <Vincent> roll sr 6\n19:58:05 <BoxCars> Vincent rolls (6) and gets (3 hit(s))\n19:58:24 <Sever> *coughs*\n19:58:31 <Sever> roll sr 15\n19:58:31 <BoxCars> Sever rolls (15) and gets (4 hit(s))\n19:58:54 <Sever> (my spirit has it as a skill... using its Int... and the hearing buds\n19:59:27 <ToreadorVampire> OK\n20:00:01 <ToreadorVampire> The sound is definitely the skittering of many smaller creatures - the sound breaks in half, and travels in two separate directions - one group away from you, another group towards you ...\n20:00:35 * Sever whispers\n20:00:41 <ToreadorVampire> ... the group moving away travels right out of earshot, but at the present course, the one moving towards you is on a direct course for your\n20:00:43 <Sever> "something heading this way."\n20:00:56 <Sonya> "No shit sherlock"\n20:00:58 <Sever> "something small"\n20:01:55 * Sonya cocks the weapon and readies it\n20:02:02 <ToreadorVampire> And ... \n20:02:15 <ToreadorVampire> Can I have init rolls from everyone please :)\n20:02:34 <Sonya> roll sr 11\n20:02:34 <BoxCars> Sonya rolls (11) and gets (2 hit(s))\n20:02:34 <Vincent> roll sr 6\n20:02:35 <BoxCars> Vincent rolls (6) and gets (3 hit(s))\n20:02:36 <Sever> roll sr 12\n20:02:36 <BoxCars> Sever rolls (12) and gets (6 hit(s))\n20:02:47 <ToreadorVampire> roll sr 10 for the enemies\n20:02:47 <BoxCars> ToreadorVampire rolls (10) for the enemies and gets (4 hit(s))\n20:03:20 <ToreadorVampire> Oh - Sever - the listed init for spirit of man (in the main book) has a typo - it's not "Force x 3" it's "Force + 3"\n20:03:27 <ToreadorVampire> So 9, not 18\n20:03:34 <Sever> but\n20:03:35 <ToreadorVampire> And I have no idea how you reached 12 :s\n20:03:38 <Sever> its posseing me...\n20:03:45 <Sever> so its using my stats\n20:03:54 <Sever> so i actually rolled to low\n20:04:09 <ToreadorVampire> OK ... so - your reaction + 6, and intuition 6\n20:04:15 <Sever> yep\n20:04:19 <Sever> so its actually\n20:04:20 <ToreadorVampire> 15 dice\n20:04:27 <Sever> roll sr 16\n20:04:27 <BoxCars> Sever rolls (16) and gets (6 hit(s))\n20:04:34 <Sever> (the snuff is stilll working atm)\n20:04:42 <Sonya> (wow)\n20:04:55 <Sever> (yeah this is me in combat mode... \n20:05:37 <ToreadorVampire> OK\n20:06:13 <ToreadorVampire> So we have Sever in 22 - first pass please? Enemies not yet in sight\n20:06:37 <Sever> well im going to let the spirit defend itself... so its waiting for either an order from me... or to be hit\n20:06:42 <ToreadorVampire> ok\n20:07:15 <Sever> (later on.... i can fight while possesed and not have to order it... and use its skills as well as mince... mwaaahaha)\n20:07:29 <Sonya> (does the AK097 have a smart link?)\n20:07:31 <ToreadorVampire> In 14 the enemies have their turn, a huge stack of "the biggest motherfucking rats you've ever seen" come hurtling around a corner in front of you, and rush towards you\n20:07:59 <ToreadorVampire> Sonya> No - no modifications at all\n20:08:04 <Sonya> (ok)\n20:08:40 <ToreadorVampire> OK - these rats are the size of small dogs - about a meter long in total (including tail)\n20:08:54 <Sever> (mutants)\n20:09:00 <ToreadorVampire> Anyone with a knowledge skill about paracritters may roll now ;)\n20:09:20 <Sever> roll sr 5\n20:09:20 <BoxCars> Sever rolls (5) and gets (2 hit(s))\n20:10:24 <Sever> only joking... i cant do anything like that while posssed..\n20:10:32 <ToreadorVampire> Oh yeah, of course\n20:10:35 <ToreadorVampire> OK ... so ...\n20:10:46 <ToreadorVampire> Nobody knows what they are, except "big motherfuckin rats"\n20:11:12 <ToreadorVampire> So - the rats - of which there are 15 of ... they go for the team\n20:11:21 <Sever> woot\n20:11:31 <ToreadorVampire> We have Sonya/Sever upfront I presume, and Vincent slightly behind?\n20:11:41 <Sonya> I am taking point\n20:11:47 <Sever> i was right behind sonya\n20:12:06 * Vincent is behind, not shooting because we aren't being attacked from behind.\n20:13:10 <ToreadorVampire> OK\n20:13:42 <ToreadorVampire> 6 rats attack Sonya, 5 rats attack Sever, 4 rats attack Vincent\n20:13:51 <Sever> ok cool... \n20:14:03 <Sever> does my spirit reackt before they bite me?\n20:14:13 <ToreadorVampire> Yes - sever - you can interrupt at this point\n20:14:26 <Sever> that will be 2 punches then\n20:14:47 <Sever> roll sr 14\n20:14:47 <BoxCars> Sever rolls (14) and gets (8 hit(s))\n20:15:00 <Sever> my str is 7\n20:15:34 <ToreadorVampire> Woah Sever - "two punches"? One melee attack is a complex action\n20:15:38 <ToreadorVampire> You only get one\n20:15:43 <ToreadorVampire> But you can attack one\n20:16:08 <ToreadorVampire> roll sr 8 defending vs sever\n20:16:08 <BoxCars> ToreadorVampire rolls (8) defending vs sever and gets (2 hit(s))\n20:16:33 <ToreadorVampire> roll sr 2 dr test versus 13S\n20:16:33 <BoxCars> ToreadorVampire rolls (2) dr test versus 13S and gets (1 hit(s))\n20:16:38 <ToreadorVampire> One rat down ;)\n20:17:02 <ToreadorVampire> Rats attacking Sonya\n20:17:26 <ToreadorVampire> Sonya> Got a melee weapon in your hand?\n20:17:33 <Sever> (sonya did you add you intitive bonus from my spell?\n20:17:44 <Sonya> (does a readied Ak-97 count?)\n20:17:48 <ToreadorVampire> lol no\n20:17:57 <Sonya> Then no\n20:18:15 <ToreadorVampire> For each of these attacks I make against you, you will need to roll either [dodge skill] + [reaction] or just [reaction] if no dodge skill\n20:18:19 <Sever> TV i think sonya may nee to reroll\n20:18:25 <ToreadorVampire> roll sr 8 attack Sonya ONE\n20:18:25 <BoxCars> ToreadorVampire rolls (8) attack Sonya ONE and gets (3 hit(s))\n20:18:27 <ToreadorVampire> roll sr 8 attack Sonya TWO\n20:18:27 <BoxCars> ToreadorVampire rolls (8) attack Sonya TWO and gets (5 hit(s))\n20:18:29 <ToreadorVampire> roll sr 8 attack Sonya THREE\n20:18:29 <BoxCars> ToreadorVampire rolls (8) attack Sonya THREE and gets (3 hit(s))\n20:18:32 <ToreadorVampire> roll sr 8 attack Sonya FOUR\n20:18:32 <BoxCars> ToreadorVampire rolls (8) attack Sonya FOUR and gets (4 hit(s))\n20:18:35 <ToreadorVampire> roll sr 8 attack Sonya FIVE\n20:18:35 <BoxCars> ToreadorVampire rolls (8) attack Sonya FIVE and gets (3 hit(s))\n20:18:37 <ToreadorVampire> roll sr 8 attack Sonya SIX\n20:18:37 <BoxCars> ToreadorVampire rolls (8) attack Sonya SIX and gets (0 hit(s))\n20:19:42 <ToreadorVampire> Sonya> You need to roll reaction/dodge (if you have it) versus each of those attacks, except the sixth one of course, that just plain missed\n20:20:00 <Sonya> roll sr 7 attack Sonya ONE \n20:20:00 <BoxCars> Sonya rolls (7) attack Sonya ONE and gets (3 hit(s))\n20:20:04 <Sonya> roll sr 7 attack Sonya TWO\n20:20:04 <BoxCars> Sonya rolls (7) attack Sonya TWO and gets (3 hit(s))\n20:20:08 <Sonya> roll sr 7 attack Sonya THREE\n20:20:08 <BoxCars> Sonya rolls (7) attack Sonya THREE and gets (3 hit(s))\n20:20:11 <Sonya> roll sr 7 attack Sonya FOUR\n20:20:11 <BoxCars> Sonya rolls (7) attack Sonya FOUR and gets (2 hit(s))\n20:20:14 <Sonya> roll sr 7 attack Sonya FIVE\n20:20:14 <BoxCars> Sonya rolls (7) attack Sonya FIVE and gets (1 hit(s)) GLITCH\n20:20:24 <ToreadorVampire> OK\n20:20:35 <ToreadorVampire> Attacks ONE and THREE miss you (defender wins ties)\n20:21:04 <Sonya> (ok)\n20:21:16 <ToreadorVampire> Attacks TWO, FOUR and FIVE hit you with 2 successes each\n20:21:30 <ToreadorVampire> Can I have three damage resistance tests please (using impact armour) versus DV 3 each\n20:21:48 <ToreadorVampire> There's no armour penetration, so your full impact armour\n20:22:29 <Sonya> roll sr 14 TWO\n20:22:29 <BoxCars> Sonya rolls (14) TWO and gets (5 hit(s))\n20:22:33 <Sonya> roll sr 14 FOUR\n20:22:33 <BoxCars> Sonya rolls (14) FOUR and gets (6 hit(s))\n20:22:35 <Sonya> roll sr 14 FIVE\n20:22:36 <BoxCars> Sonya rolls (14) FIVE and gets (8 hit(s))\n20:23:24 <ToreadorVampire> OK - Sonya is still a tank\n20:23:41 <ToreadorVampire> Now Sever - four rats attacking\n20:23:49 <Sever> 3\n20:23:53 <Sever> ones down already\n20:23:58 <ToreadorVampire> Yeah, so not 5\n20:24:07 <ToreadorVampire> 5-1 = 4 in my book ;)\n20:24:08 <Sever> was 5 on sonya 4 of me\n20:24:13 <ToreadorVampire> No, 6 on sonya\n20:24:18 <Sever> ah yeaah my bad\n20:24:28 <ToreadorVampire> What weapon you using Sever?\n20:24:33 <Sever> mmm dude... i have 16 dice for ddge ad harned armour 12...\n20:24:42 <Sever> is it worth it?\n20:24:52 <ToreadorVampire> But what weapon? In theory I could damage you ;)\n20:24:57 <Sever> fists\n20:25:00 <ToreadorVampire> OK, I'd have to roll a lot of sixes\n20:25:00 <ToreadorVampire> OK\n20:25:14 <Sever> mmm +18 extra dice on damage resistance tests?\n20:25:20 <ToreadorVampire> roll sr 7 attack Sever ONE\n20:25:20 <BoxCars> ToreadorVampire rolls (7) attack Sever ONE and gets (2 hit(s))\n20:25:22 <ToreadorVampire> roll sr 7 attack Sever TWO\n20:25:22 <BoxCars> ToreadorVampire rolls (7) attack Sever TWO and gets (3 hit(s))\n20:25:25 <ToreadorVampire> roll sr 7 attack Sever THREE\n20:25:25 <BoxCars> ToreadorVampire rolls (7) attack Sever THREE and gets (4 hit(s))\n20:25:37 <ToreadorVampire> roll sr 7+2 attack Sever FOUR using edge\n20:25:37 <BoxCars> ToreadorVampire rolls (9) with edge attack Sever FOUR using edge and gets (3 hit(s))\n20:25:51 <Sever> roll sr 16 for the first\n20:25:51 <BoxCars> Sever rolls (16) for the first and gets (7 hit(s))\n20:25:57 <Sever> roll sr 16 for the 2nd\n20:25:57 <BoxCars> Sever rolls (16) for the 2nd and gets (4 hit(s))\n20:26:05 <Sever> sr roll 16 for the 3rd\n20:26:14 <Sever> roll sr 16 for the 3rd\n20:26:14 <BoxCars> Sever rolls (16) for the 3rd and gets (7 hit(s))\n20:26:25 <Sever> roll sr 16 for the 4th\n20:26:25 <BoxCars> Sever rolls (16) for the 4th and gets (5 hit(s))\n20:26:30 <ToreadorVampire> OK - all missed\n20:26:32 <ToreadorVampire> Now Vincent\n20:26:33 <Sever> *caughs*\n20:26:44 <ToreadorVampire> roll sr 8 attacking Vincent ONE\n20:26:45 <BoxCars> ToreadorVampire rolls (8) attacking Vincent ONE and gets (2 hit(s))\n20:26:46 <ToreadorVampire> roll sr 8 attacking Vincent TWO\n20:26:46 <BoxCars> ToreadorVampire rolls (8) attacking Vincent TWO and gets (3 hit(s))\n20:26:48 <ToreadorVampire> roll sr 8 attacking Vincent THREE\n20:26:49 <BoxCars> ToreadorVampire rolls (8) attacking Vincent THREE and gets (3 hit(s))\n20:26:51 <ToreadorVampire> roll sr 8 attacking Vincent FOUR\n20:26:51 <BoxCars> ToreadorVampire rolls (8) attacking Vincent FOUR and gets (2 hit(s))\n20:27:12 <Vincent> roll sr 3\n20:27:12 <BoxCars> Vincent rolls (3) and gets (1 hit(s))\n20:27:14 <Vincent> roll sr 3\n20:27:14 <BoxCars> Vincent rolls (3) and gets (2 hit(s))\n20:27:16 <Vincent> roll sr 3\n20:27:17 <BoxCars> Vincent rolls (3) and gets (1 hit(s))\n20:27:17 <ToreadorVampire> Vincent - I will need four [reaction] + [dodge] or [reaction] + [unarmed combat] tests from you please\n20:27:22 <Vincent> roll sr 3\n20:27:23 <BoxCars> Vincent rolls (3) and gets (2 hit(s))\n20:27:32 <Vincent> Well... only three hit me.\n20:27:52 <ToreadorVampire> OK - of those attacks - attack one got a hit, attack two hit a hit, and attack 3 got two hits\n20:28:16 <ToreadorVampire> Can I have three damage resistance tests please - using impact armour - versus DV2 , DV2 and DV3\n20:28:35 <Vincent> roll sr 11\n20:28:36 <BoxCars> Vincent rolls (11) and gets (4 hit(s))\n20:28:38 <Vincent> roll sr 11\n20:28:38 <BoxCars> Vincent rolls (11) and gets (3 hit(s))\n20:28:40 <Vincent> roll sr 11\n20:28:41 <BoxCars> Vincent rolls (11) and gets (3 hit(s))\n20:28:59 <ToreadorVampire> OK - everything reduced to zero (phew)\n20:29:41 <ToreadorVampire> OK ... now it's Sonya's go\n20:30:17 <ToreadorVampire> Sonya - what'cha doing?\n20:30:26 <Sonya> I go for a wide burst\n20:30:42 <ToreadorVampire> OK - short/long/full ? and how many targets you attacking?\n20:31:22 <Sonya> Short bursts, four targets at a time\n20:31:32 <ToreadorVampire> Erm, max you can hit is 3 ;)\n20:31:38 <Sonya> Short bursts, THREE targets at a time\n20:32:18 <ToreadorVampire> That's -2 to hit versus the first target, -7 versus the second, and -13 versus the third (with both recoil and multi-target attacks factored in)\n20:32:27 <ToreadorVampire> Sure you want to go for 3 at once?\n20:32:39 <Sonya> I'll just go for two then\n20:32:50 <Sonya> Thanks for the calculations\n20:33:32 <Sonya> (Do I have the aim +1 I took before combat started?)\n20:33:44 <ToreadorVampire> no :p\n20:33:47 <Sonya> ok\n20:33:49 <ToreadorVampire> Oh, wait\n20:33:51 <ToreadorVampire> You do\n20:33:56 <ToreadorVampire> Sorry - you did declare that\n20:34:01 <Sonya> I did!\n20:34:06 <ToreadorVampire> OK\n20:34:10 <ToreadorVampire> Yeah, take it\n20:34:20 <Sonya> Roll SR 12, ROUS 1\n20:34:20 <BoxCars> Sonya rolls (1) ROUS 1 and gets (0 hit(s))\n20:34:28 <Sonya> Roll SR 12 ROUS 1\n20:34:28 <BoxCars> Sonya rolls (12) ROUS 1 and gets (4 hit(s))\n20:34:45 <Sonya> Roll SR 7 ROUS 2\n20:34:45 <BoxCars> Sonya rolls (7) ROUS 2 and gets (1 hit(s))\n20:34:47 <ToreadorVampire> Is that an edge re-roll?\n20:34:57 <Sonya> No (comma problem)\n20:35:15 <ToreadorVampire> OK\n20:35:30 <ToreadorVampire> So you missed the first one, and potentially hit the second\n20:35:52 <Sonya> (no, no, look I did roll sr 12, and it rolled one die!)\n20:36:03 <ToreadorVampire> Oh oh yes\n20:36:05 <ToreadorVampire> I see\n20:36:05 <Sonya> (comma)\n20:36:06 <ToreadorVampire> OK\n20:36:12 <ToreadorVampire> So both potentially hit\n20:36:17 <ToreadorVampire> roll sr 3 first one tries to dodge\n20:36:18 <BoxCars> ToreadorVampire rolls (3) first one tries to dodge and gets (2 hit(s))\n20:36:25 <ToreadorVampire> roll sr 3 second one tries to dodge\n20:36:25 <BoxCars> ToreadorVampire rolls (3) second one tries to dodge and gets (1 hit(s))\n20:36:32 <ToreadorVampire> OK - second one dodged that attack\n20:36:42 <ToreadorVampire> But first one got hit for DV8\n20:36:43 <Sonya> (remember wide bursts decrease defender's dice pool by -2)\n20:36:47 <ToreadorVampire> roll sr 2 DR test\n20:36:47 <BoxCars> ToreadorVampire rolls (2) DR test and gets (1 hit(s))\n20:36:56 <ToreadorVampire> Yeah, I know, they would have rolled 5 otherwise\n20:37:03 <Sonya> (ok)\n20:37:10 <ToreadorVampire> OK - that rat is down 7 boxes\n20:37:15 <ToreadorVampire> And you're down 6 ammo ;)\n20:37:19 <Sonya> (just checking!)\n20:37:48 <ToreadorVampire> OK - next up is Vincent\n20:38:21 <Vincent> Ok, wide burst with the shotgun pistol I guess.\n20:38:50 <Vincent> I can do that without hitting Sonya or Sever, right?\n20:39:03 <ToreadorVampire> Yeah, sure\n20:39:13 <Vincent> roll sr 2\n20:39:13 <BoxCars> Vincent rolls (2) and gets (0 hit(s))\n20:39:18 <Sever> mm would bounce of me any \n20:39:20 <Sever> way\n20:39:38 <ToreadorVampire> OK ... sadly, that would be a miss\n20:39:43 <Vincent> Damn.\n20:39:51 <ToreadorVampire> You can take another shot if you wish ...\n20:39:59 <Vincent> Second shot in a round would drop me to a pool of what, 1?\n20:40:03 <ToreadorVampire> No\n20:40:22 <ToreadorVampire> Oh, wait, yes - the recoil would drop you to one die though\n20:40:33 <ToreadorVampire> So yes - you'd be down to a dicepool of one\n20:40:34 <Vincent> Well, that's what I meant.\n20:40:36 <Sever> wait...\n20:40:40 <Sever> whats his str?\n20:40:52 <Vincent> 3\n20:40:54 <Vincent> roll sr 1\n20:40:55 <BoxCars> Vincent rolls (1) and gets (0 hit(s))\n20:40:56 <Sever> damn\n20:41:06 <ToreadorVampire> "suitable str for a rigger"\n20:41:21 <Sever> yeah... but not enough to handle any recoil\n20:41:31 <ToreadorVampire> OK - sever - second pass\n20:41:36 <Sever> *cough*\n20:41:38 <ToreadorVampire> Play "plat the rat"\n20:41:45 <ToreadorVampire> *splat\n20:41:51 <Sever> roll sr 14\n20:41:51 <BoxCars> Sever rolls (14) and gets (2 hit(s))\n20:41:57 <Sever> eww sucks this time\n20:42:00 * Vincent misses horribly both times, just like you'd expect from a rigger with a weapon he doesn't have any software for.\n20:42:02 <Sever> str still 7 though\n20:42:16 <ToreadorVampire> roll sr 5 dodge\n20:42:16 <BoxCars> ToreadorVampire rolls (5) dodge and gets (3 hit(s))\n20:42:24 <ToreadorVampire> No - you MISS! Hahahahahaha\n20:42:24 <Sever> damn i missed\n20:42:28 <ToreadorVampire> Sonya - second pass\n20:42:31 <ToreadorVampire> What's the plan?\n20:42:34 <ToreadorVampire> More of the same?\n20:42:37 <Sonya> yes\n20:42:54 <ToreadorVampire> Go for it - the one you hit last time looks pretty badly injured\n20:43:04 <ToreadorVampire> So you only really need to use harsh language at it and it's dead\n20:43:25 <Sonya> roll sr 12 ROUS 2\n20:43:25 <BoxCars> Sonya rolls (12) ROUS 2 and gets (3 hit(s))\n20:43:44 <ToreadorVampire> roll sr 3 dodge (5 reaction minus 2 dice wide burst)\n20:43:44 <BoxCars> ToreadorVampire rolls (3) dodge (5 reaction minus 2 dice wide burst) and gets (0 hit(s))\n20:43:51 <Sonya> roll sr 7 ROUS 3\n20:43:52 <BoxCars> Sonya rolls (7) ROUS 3 and gets (5 hit(s))\n20:43:56 <ToreadorVampire> OK - that hits, DV 9 base\n20:44:04 <ToreadorVampire> roll sr 2 DR test versus DV9\n20:44:04 <BoxCars> ToreadorVampire rolls (2) DR test versus DV9 and gets (0 hit(s)) CRITICAL GLITCH\n20:44:06 <ToreadorVampire> splat\n20:44:18 <ToreadorVampire> roll sr 3 dodge versus second attack\n20:44:18 <BoxCars> ToreadorVampire rolls (3) dodge versus second attack and gets (1 hit(s))\n20:44:30 <ToreadorVampire> roll sr 2 DR test versus DV 12\n20:44:30 <BoxCars> ToreadorVampire rolls (2) DR test versus DV 12 and gets (1 hit(s))\n20:44:31 <ToreadorVampire> splat\n20:44:38 <ToreadorVampire> another 6 ammo gone, 2 rats dead\n20:44:58 <ToreadorVampire> Sever - third and final pass please\n20:45:15 <Sever> mmm wwow... only 1 pas for the rats?\n20:45:18 <ToreadorVampire> Sonya > Get ready for your third and then 4th passes together (after Sever has his)\n20:45:25 <ToreadorVampire> Sever> Dude, they're just rats :p\n20:45:26 <Sever> roll sr 14\n20:45:26 <BoxCars> Sever rolls (14) and gets (8 hit(s))\n20:45:29 <Sever> splat\n20:45:40 <ToreadorVampire> And there were 15 of them (30 of them if you went through at a running pace)\n20:46:00 <ToreadorVampire> OK - DevilRats admittedly, and if any of them get any damage through, it's gonna hurt like a bitch\n20:46:06 <ToreadorVampire> roll sr 5 dodge attempt\n20:46:06 <BoxCars> ToreadorVampire rolls (5) dodge attempt and gets (1 hit(s))\n20:46:27 <ToreadorVampire> roll sr 2 DR test\n20:46:27 <BoxCars> ToreadorVampire rolls (2) DR test and gets (0 hit(s))\n20:46:29 <ToreadorVampire> splat\n20:47:23 <ToreadorVampire> Sonya> Your third and 4th passes together please\n20:47:27 <Sonya> roll sr 12 ROUS 4\n20:47:27 <BoxCars> Sonya rolls (12) ROUS 4 and gets (2 hit(s))\n20:47:33 <Sonya> roll sr 7 ROUS 5\n20:47:33 <BoxCars> Sonya rolls (7) ROUS 5 and gets (1 hit(s))\n20:47:43 <Sonya> roll sr 12 ROUS 5\n20:47:43 <BoxCars> Sonya rolls (12) ROUS 5 and gets (4 hit(s))\n20:47:50 <Sonya> roll sr 7 ROUS 6\n20:47:51 <ToreadorVampire> roll sr 3 dodge\n20:47:51 <BoxCars> Sonya rolls (7) ROUS 6 and gets (3 hit(s))\n20:47:51 <BoxCars> ToreadorVampire rolls (3) dodge and gets (1 hit(s))\n20:47:56 <ToreadorVampire> roll sr 3 dodge\n20:47:56 <BoxCars> ToreadorVampire rolls (3) dodge and gets (2 hit(s))\n20:48:05 <ToreadorVampire> OK - your second attack (first pass) missed\n20:48:15 <ToreadorVampire> roll sr 2 DR versus DV 7\n20:48:15 <BoxCars> ToreadorVampire rolls (2) DR versus DV 7 and gets (2 hit(s))\n20:48:57 <ToreadorVampire> roll sr 2 number 5 dodging again\n20:48:58 <BoxCars> ToreadorVampire rolls (2) number 5 dodging again and gets (0 hit(s)) CRITICAL GLITCH\n20:49:07 <ToreadorVampire> roll sr 3 number 6 dodging\n20:49:08 <BoxCars> ToreadorVampire rolls (3) number 6 dodging and gets (2 hit(s))\n20:49:39 <ToreadorVampire> roll sr 2 versus DV 7\n20:49:40 <BoxCars> ToreadorVampire rolls (2) versus DV 7 and gets (2 hit(s))\n20:50:22 <ToreadorVampire> OK - so Sonya has only 3 rats remaining, all of which are wounded\n20:50:31 <ToreadorVampire> Sever has 3 rats remaining (unwounded)\n20:50:37 <ToreadorVampire> Vincent has 4 rats remaining (all unwounded)\n20:50:54 <ToreadorVampire> New init please everyone\n20:50:54 <ToreadorVampire> !\n20:51:00 <ToreadorVampire> roll sr 10 for the rats\n20:51:00 <BoxCars> ToreadorVampire rolls (10) for the rats and gets (7 hit(s))\n20:51:02 <Sonya> roll sr 11\n20:51:03 <BoxCars> Sonya rolls (11) and gets (5 hit(s))\n20:51:04 <Vincent> roll sr 6\n20:51:04 <BoxCars> Vincent rolls (6) and gets (3 hit(s))\n20:51:05 <ToreadorVampire> HOLYWTF!\n20:51:06 <Sever> roll sr 16\n20:51:06 <BoxCars> Sever rolls (16) and gets (7 hit(s))\n20:51:30 <Sever> that would be me i think\n20:51:37 <ToreadorVampire> Yep\n20:51:38 <ToreadorVampire> Sever go\n20:51:43 <Sever> hows vince looking?\n20:51:50 <ToreadorVampire> Unwounded, but a bit swarmed\n20:51:59 <Sever> splat on one of his then \n20:52:04 <ToreadorVampire> And not looking like he's having a good time fighting them\n20:52:04 <Sever> roll sr 14\n20:52:04 <BoxCars> Sever rolls (14) and gets (1 hit(s))\n20:52:10 <Sever> crap it\n20:52:14 <Sever> mmm edge that\n20:52:16 <ToreadorVampire> Looks like he has no idea how to shoot that gun he's holding\n20:52:24 <ToreadorVampire> Erm, you ran out of edge ...\n20:52:30 <Sever> my spirit hasnt\n20:52:35 <ToreadorVampire> Oh yeah, OK\n20:52:42 <Sever> roll sr 14\n20:52:42 <BoxCars> Sever rolls (14) and gets (3 hit(s))\n20:52:46 <ToreadorVampire> Wait no\n20:52:57 <ToreadorVampire> You rolled one success so you don't get to re-roll everything\n20:52:59 <Sever> Hmm??\n20:53:01 <ToreadorVampire> roll it like this\n20:53:04 <ToreadorVampire> roll sr +6\n20:53:04 <BoxCars> ToreadorVampire rolls (6) with edge and gets (3 hit(s))\n20:53:10 <Sever> ah ok\n20:53:16 <Sever> roll sr +6\n20:53:17 <BoxCars> Sever rolls (6) with edge and gets (3 hit(s))\n20:53:21 <Sever> better?\n20:53:30 <ToreadorVampire> If you get <at least one> success and then use edge afterwards, then you just roll your extra edge dice, you don't get to re-roll the lot\n20:53:33 <ToreadorVampire> OK\n20:53:37 <ToreadorVampire> roll sr 5 dodge that\n20:53:37 <BoxCars> ToreadorVampire rolls (5) dodge that and gets (1 hit(s))\n20:53:56 <ToreadorVampire> roll sr 2 DR vs DV 6\n20:53:56 <BoxCars> ToreadorVampire rolls (2) DR vs DV 6 and gets (1 hit(s))\n20:54:22 <ToreadorVampire> OK, you wound it - but it doesn't die\n20:54:31 <Sever> ok\n20:54:34 <ToreadorVampire> The rats attacking vincent\n20:54:58 <Sever> dv 6?\n20:55:05 <Sever> my str is still like 7\n20:55:05 <ToreadorVampire> Vincent - each one of these requires a [reaction] + [dodge skill] roll\n20:55:16 <ToreadorVampire> Yeah - unarmed combat is strength halved round down\n20:55:23 <ToreadorVampire> And it's stun damage not phys\n20:55:39 <ToreadorVampire> You have no natural weapons ... so you're using regular unarmed combat\n20:56:12 <ToreadorVampire> roll sr 8 attack vincent\n20:56:13 <BoxCars> ToreadorVampire rolls (8) attack vincent and gets (2 hit(s))\n20:56:14 <ToreadorVampire> roll sr 8 attack vincent\n20:56:14 <BoxCars> ToreadorVampire rolls (8) attack vincent and gets (2 hit(s))\n20:56:15 <ToreadorVampire> roll sr 8 attack vincent\n20:56:15 <BoxCars> ToreadorVampire rolls (8) attack vincent and gets (3 hit(s))\n20:56:19 <Sever> ah ok... i was just doing uber lots ealier like 14s and 13s\n20:56:32 <ToreadorVampire> Yeah - well, you rolled craploads of successes\n20:56:37 <Vincent> roll sr 3\n20:56:37 <BoxCars> Vincent rolls (3) and gets (1 hit(s))\n20:56:39 <Vincent> roll sr 3\n20:56:39 <BoxCars> Vincent rolls (3) and gets (2 hit(s))\n20:56:41 <Vincent> roll sr 3\n20:56:41 <BoxCars> Vincent rolls (3) and gets (1 hit(s))\n20:56:44 <Sever> ah wasnt really paying much attention lol... cary on\n20:56:45 <ToreadorVampire> The damage came from your hits, not your base damage\n20:56:58 <ToreadorVampire> OK - one missed you\n20:57:17 <ToreadorVampire> Vincent - I need two damage resistance tests versus DV 2 and DV 3\n20:57:17 <Vincent> roll sr 11\n20:57:17 <BoxCars> Vincent rolls (11) and gets (3 hit(s))\n20:57:20 <Vincent> roll sr 11\n20:57:21 <BoxCars> Vincent rolls (11) and gets (6 hit(s))\n20:57:25 <ToreadorVampire> OK - no damage got through\n20:57:30 <ToreadorVampire> Rats on Sever\n20:57:33 <ToreadorVampire> roll sr 8\n20:57:33 <BoxCars> ToreadorVampire rolls (8) and gets (1 hit(s))\n20:57:33 <ToreadorVampire> roll sr 8\n20:57:33 <BoxCars> ToreadorVampire rolls (8) and gets (2 hit(s))\n20:57:34 <ToreadorVampire> roll sr 8\n20:57:34 <BoxCars> ToreadorVampire rolls (8) and gets (2 hit(s))\n20:57:39 <ToreadorVampire> dodge those please sever\n20:57:46 <Sever> haha ok\n20:57:51 <Sever> roll sr 16 vs 1\n20:57:51 <BoxCars> Sever rolls (16) vs 1 and gets (3 hit(s))\n20:57:52 <ToreadorVampire> Then Sonya - get ready for your init pass\n20:58:00 <Sever> roll sr 16 vs 2\n20:58:01 <BoxCars> Sever rolls (16) vs 2 and gets (3 hit(s))\n20:58:07 <Sever> roll 16 vs 3\n20:58:19 <Sever> roll sr 16 vs 3\n20:58:19 <BoxCars> Sever rolls (16) vs 3 and gets (3 hit(s))\n20:58:25 <Sonya> roll sr 12 ROUS 1\n20:58:26 <BoxCars> Sonya rolls (12) ROUS 1 and gets (4 hit(s))\n20:58:39 <Sonya> roll sr 7 ROUS 2\n20:58:40 <BoxCars> Sonya rolls (7) ROUS 2 and gets (1 hit(s))\n20:59:03 <ToreadorVampire> roll sr 1 ha ha, no way I can dodge that\n20:59:03 <BoxCars> ToreadorVampire rolls (1) ha ha, no way I can dodge that and gets (1 hit(s))\n20:59:12 <ToreadorVampire> Number 1 is dead, he can't pass that DR test\n20:59:20 <ToreadorVampire> roll sr 2 for number 2\n20:59:20 <BoxCars> ToreadorVampire rolls (2) for number 2 and gets (0 hit(s))\n20:59:31 <ToreadorVampire> And again - dead, he can't pass that DR test\n21:00:13 <ToreadorVampire> OK - next the rats on lower init (coz they're wounded)\n21:00:30 <ToreadorVampire> roll sr 7 attacking sonya\n21:00:30 <BoxCars> ToreadorVampire rolls (7) attacking sonya and gets (3 hit(s))\n21:00:49 <Sonya> roll sr 9\n21:00:49 <BoxCars> Sonya rolls (9) and gets (4 hit(s))\n21:00:51 <ToreadorVampire> roll 1d6 on a 1-to-3 it goes for Sever, anything else it goes for Vincent\n21:00:51 <BoxCars> ToreadorVampire rolls 1D6 on a 1-to-3 it goes for Sever, anything else it goes for Vincent and gets (1)\n21:01:02 <ToreadorVampire> roll sr 7 attacking sever\n21:01:02 <BoxCars> ToreadorVampire rolls (7) attacking sever and gets (0 hit(s))\n21:01:13 * Sever yawns at the rat\n21:01:19 <ToreadorVampire> OK - Vincent - your turn ;)\n21:01:28 * ToreadorVampire marks down that Sonya just went through another 6 ammo\n21:01:42 <Vincent> Guess I'll try shooting again. Worked so well last time.\n21:01:46 <ToreadorVampire> ;)\n21:01:47 <Vincent> roll sr 2\n21:01:47 <BoxCars> Vincent rolls (2) and gets (0 hit(s))\n21:01:48 <ToreadorVampire> Go for it\n21:01:51 <Vincent> roll sr 1\n21:01:51 <BoxCars> Vincent rolls (1) and gets (0 hit(s))\n21:01:53 <ToreadorVampire> :(\n21:01:55 <Vincent> Bugger.\n21:02:15 <ToreadorVampire> Thing is - that gun does ridiculous amounts of damage if it DOES hit!\n21:02:24 <Sonya> (LOL)\n21:02:33 <ToreadorVampire> Base 7, plus successess\n21:02:37 <ToreadorVampire> OK\n21:02:44 <ToreadorVampire> Sever - second pass please\n21:03:07 <Sever> sure thing... that whill be the same rat using it as a baton lol\n21:03:15 <Sever> roll sr 14 to splat the rat\n21:03:15 <BoxCars> Sever rolls (14) to splat the rat and gets (2 hit(s))\n21:03:49 <ToreadorVampire> roll sr 8 to dodge that\n21:03:49 <BoxCars> ToreadorVampire rolls (8) to dodge that and gets (3 hit(s))\n21:03:51 <ToreadorVampire> Missed\n21:03:57 <ToreadorVampire> Sonya\n21:03:57 <Sever> meh\n21:03:59 <ToreadorVampire> Your second\n21:04:00 <Sonya> roll sr 12 ROUS 3\n21:04:01 <BoxCars> Sonya rolls (12) ROUS 3 and gets (3 hit(s))\n21:04:05 <Sever> brb 5 mins... taking a quick dip\n21:04:23 <Sonya> roll sr 7 ROUS 4 (Vincent 1)\n21:04:23 <BoxCars> Sonya rolls (7) ROUS 4 (Vincent 1) and gets (3 hit(s))\n21:04:30 <ToreadorVampire> roll sr 2 to try and dodge that\n21:04:30 <BoxCars> ToreadorVampire rolls (2) to try and dodge that and gets (1 hit(s))\n21:04:39 <ToreadorVampire> It can't make that DR, it dies\n21:04:53 <ToreadorVampire> roll sr 3 to dodge the oncoming firestorm from Sonya\n21:04:53 <BoxCars> ToreadorVampire rolls (3) to dodge the oncoming firestorm from Sonya and gets (1 hit(s))\n21:05:01 <ToreadorVampire> roll sr 2 to resist DV 8\n21:05:01 <BoxCars> ToreadorVampire rolls (2) to resist DV 8 and gets (2 hit(s))\n21:05:58 <ToreadorVampire> OK - not dead, but wounded\n21:06:08 <ToreadorVampire> Sonya turns around and start shooting Vincent's rats now\n21:06:56 <ToreadorVampire> OK ... Sever's third pass ...\n21:07:02 <ToreadorVampire> ... oh but sever buggered off :(\n21:07:10 <ToreadorVampire> roll sr 16 to hit a rat\n21:07:10 <BoxCars> ToreadorVampire rolls (16) to hit a rat and gets (4 hit(s))\n21:07:14 <ToreadorVampire> roll sr 8 to dodge\n21:07:14 <BoxCars> ToreadorVampire rolls (8) to dodge and gets (4 hit(s))\n21:07:17 <ToreadorVampire> misssed\n21:07:26 <ToreadorVampire> Sonya - your third and fourth passes please?\n21:07:28 <Sonya> roll sr 12 Vincent's ROUS 1\n21:07:29 <BoxCars> Sonya rolls (12) Vincent's ROUS 1 and gets (4 hit(s))\n21:07:32 <Sonya> roll sr 12 Vincent's ROUS 2\n21:07:33 <BoxCars> Sonya rolls (12) Vincent's ROUS 2 and gets (7 hit(s))\n21:07:38 <Sonya> roll sr 12 Vincent's ROUS 3\n21:07:38 <BoxCars> Sonya rolls (12) Vincent's ROUS 3 and gets (2 hit(s))\n21:07:39 <ToreadorVampire> There are 2 unwounded, and 2 wounded rats on Vincent\n21:07:45 <ToreadorVampire> Plus 3 unwounded rats on Sever\n21:08:08 <Sever> lol its only 14 to hit \n21:08:14 <Sonya> roll sr 7 Vincent's ROUS 3\n21:08:14 <BoxCars> Sonya rolls (7) Vincent's ROUS 3 and gets (2 hit(s))\n21:08:15 <Sever> but 16 to defend\n21:08:26 <Sonya> roll sr 7 Vincent's ROUS 4\n21:08:27 <BoxCars> Sonya rolls (7) Vincent's ROUS 4 and gets (2 hit(s))\n21:08:50 <ToreadorVampire> roll sr 3 defend one (unwounded)\n21:08:51 <BoxCars> ToreadorVampire rolls (3) defend one (unwounded) and gets (1 hit(s))\n21:08:54 <ToreadorVampire> roll sr 3 defend two (unwounded)\n21:08:54 <BoxCars> ToreadorVampire rolls (3) defend two (unwounded) and gets (2 hit(s))\n21:09:00 <ToreadorVampire> roll sr 2 defend three (wounded)\n21:09:01 <BoxCars> ToreadorVampire rolls (2) defend three (wounded) and gets (1 hit(s)) GLITCH\n21:09:04 <ToreadorVampire> roll sr 2 defend four (wounded)\n21:09:04 <BoxCars> ToreadorVampire rolls (2) defend four (wounded) and gets (1 hit(s))\n21:09:27 <Sever> (back btw\n21:09:28 <ToreadorVampire> So 9 damage, 11 damage, 7 damage and 7 damage\n21:09:36 <ToreadorVampire> roll sr 2 dr versus DV9\n21:09:36 <BoxCars> ToreadorVampire rolls (2) dr versus DV9 and gets (0 hit(s))\n21:09:40 <ToreadorVampire> roll sr 2 dr versus DV11\n21:09:40 <BoxCars> ToreadorVampire rolls (2) dr versus DV11 and gets (1 hit(s)) GLITCH\n21:09:46 <ToreadorVampire> roll sr 2 dr versus DV7\n21:09:46 <BoxCars> ToreadorVampire rolls (2) dr versus DV7 and gets (0 hit(s)) CRITICAL GLITCH\n21:09:47 <ToreadorVampire> roll sr 2 dr versus DV7\n21:09:47 <BoxCars> ToreadorVampire rolls (2) dr versus DV7 and gets (1 hit(s))\n21:10:04 <ToreadorVampire> OK ... that kills ... erm ... all of them :)\n21:10:11 <Sonya> Yai\n21:10:13 <ToreadorVampire> Sonya makes mince of all of Vincent's remaining rats :)\n21:10:33 <ToreadorVampire> Just 3 versus Sever now\n21:10:42 <ToreadorVampire> New init please everyone\n21:10:47 <Sonya> roll sr 11\n21:10:47 <BoxCars> Sonya rolls (11) and gets (3 hit(s))\n21:10:48 <Vincent> roll sr 6\n21:10:48 <BoxCars> Vincent rolls (6) and gets (3 hit(s))\n21:10:59 <Sever> roll sr 16 \n21:10:59 <BoxCars> Sever rolls (16) and gets (6 hit(s))\n21:11:03 <ToreadorVampire> roll sr 10 init\n21:11:04 <BoxCars> ToreadorVampire rolls (10) init and gets (2 hit(s))\n21:11:12 <ToreadorVampire> Sever go\n21:11:16 <ToreadorVampire> 3 rats left, all unwounded\n21:11:28 <ToreadorVampire> Sonya will be second after Sever\n21:11:36 <Sever> roll sr 14+6 to whack a rat\n21:11:36 <BoxCars> Sever rolls (20) with edge to whack a rat and gets (2 hit(s))\n21:11:42 <ToreadorVampire> OMGLOL\n21:11:46 <ToreadorVampire> YOU SUCK!!!!\n21:11:49 <Sever> yep\n21:11:50 <ToreadorVampire> roll sr 8 to defend\n21:11:50 <BoxCars> ToreadorVampire rolls (8) to defend and gets (1 hit(s))\n21:11:54 <ToreadorVampire> Wow, and you hit\n21:12:04 <Sonya> (I sense the force is strong in this one)\n21:12:07 <Sever> damn straight Biatch\n21:12:15 <ToreadorVampire> roll sr 2 to resist DV4\n21:12:15 <BoxCars> ToreadorVampire rolls (2) to resist DV4 and gets (2 hit(s))\n21:12:19 <ToreadorVampire> lol, it takes 2 damage\n21:12:19 <Sever> mm that was meant for tv\n21:12:26 <Sever> not you sonya lol\n21:12:30 <Sonya> roll sr 12 Sever ROUS 2\n21:12:30 <BoxCars> Sonya rolls (12) Sever ROUS 2 and gets (4 hit(s))\n21:12:37 <Sonya> roll sr 7 Sever ROUS 3\n21:12:37 <BoxCars> Sonya rolls (7) Sever ROUS 3 and gets (2 hit(s))\n21:12:46 <ToreadorVampire> roll sr 5 defend\n21:12:46 <BoxCars> ToreadorVampire rolls (5) defend and gets (1 hit(s))\n21:12:48 <ToreadorVampire> roll sr 5 defend\n21:12:48 <BoxCars> ToreadorVampire rolls (5) defend and gets (1 hit(s))\n21:12:50 <ToreadorVampire> wait\n21:12:54 <ToreadorVampire> too many dice\n21:12:57 <ToreadorVampire> roll sr 3 defend\n21:12:57 <BoxCars> ToreadorVampire rolls (3) defend and gets (1 hit(s)) GLITCH\n21:12:58 <ToreadorVampire> roll sr 3 defend\n21:12:58 <BoxCars> ToreadorVampire rolls (3) defend and gets (2 hit(s))\n21:13:07 <Sonya> :P\n21:13:08 <ToreadorVampire> OK, erm - I'll take the one hit ;)\n21:13:17 <Sever> mm she was shooting me\n21:13:30 <ToreadorVampire> roll sr 2 DR against DV 9\n21:13:30 <BoxCars> ToreadorVampire rolls (2) DR against DV 9 and gets (0 hit(s)) CRITICAL GLITCH\n21:13:37 <ToreadorVampire> roll sr 2 DR against DV 7\n21:13:37 <BoxCars> ToreadorVampire rolls (2) DR against DV 7 and gets (1 hit(s))\n21:14:01 <ToreadorVampire> Oh, wait ...\n21:14:06 <ToreadorVampire> In fact ...\n21:14:24 <ToreadorVampire> One dead, then your gun goes *click*\n21:14:38 <Sonya> mmm\n21:14:51 <Sever> use it as a melee weapon\n21:15:02 <Sonya> I can\n21:15:07 <ToreadorVampire> In fact, that was a short burst - you only had 2 ammo in it\n21:15:17 * ToreadorVampire quickly pops Arsenal open for the imp melee weapon rules ;)\n21:15:29 <Sever> its -2 dice\n21:15:32 <Sonya> (rifle butt -2 to melee)\n21:15:45 <ToreadorVampire> No\n21:15:46 <Sever> (unless its melee harded\n21:15:57 * FxChiP is now known as FxChiP|Gone\n21:15:58 <Sever> (counts as blunt\n21:16:00 <ToreadorVampire> Yeah\n21:16:08 <ToreadorVampire> Str/2-1 P, uses Clubs skill\n21:16:32 <Sonya> round up or down?\n21:16:34 <ToreadorVampire> But yeah, -2 to hit\n21:16:39 <ToreadorVampire> Round down IIRC\n21:16:57 <ToreadorVampire> Rats, I can't remember ... but this combat I have been rounding down\n21:16:59 <ToreadorVampire> So round down\n21:17:02 <ToreadorVampire> for now\n21:17:07 <ToreadorVampire> Check it later\n21:17:10 <ToreadorVampire> OK\n21:17:12 <ToreadorVampire> Where were we?\n21:17:12 <Sonya> 1P then (I can do more with my fists alone)\n21:17:16 <ToreadorVampire> Oh yeah - rats ...\n21:17:26 <ToreadorVampire> Yeah - well - you have bone lacing!\n21:17:28 <Sever> so punch em\n21:17:49 <ToreadorVampire> roll sr 8 versus SEVER\n21:17:49 <BoxCars> ToreadorVampire rolls (8) versus SEVER and gets (5 hit(s))\n21:17:58 <ToreadorVampire> roll sr 8+2 versus SEVER\n21:17:58 <BoxCars> ToreadorVampire rolls (10) with edge versus SEVER and gets (4 hit(s))\n21:18:13 <ToreadorVampire> Sever - you may attempt to dodge if you will ...\n21:18:22 <Sever> roll sr 16 vs 1\n21:18:22 <BoxCars> Sever rolls (16) vs 1 and gets (3 hit(s))\n21:18:33 <Sever> roll sr 16 vs 2\n21:18:33 <BoxCars> Sever rolls (16) vs 2 and gets (3 hit(s))\n21:18:41 <Sever> ok thats cool...\n21:18:46 <Sever> hardend armour 12\n21:18:48 <ToreadorVampire> omg I hit Sever\n21:18:59 <ToreadorVampire> Yeah, DV3 and DV 2\n21:19:04 <ToreadorVampire> You ignore that\n21:19:07 <ToreadorVampire> But I hit you!\n21:19:07 <Sever> *yawn*\n21:19:12 <Sever> yep and bounced\n21:19:13 <ToreadorVampire> Next up is Vincent\n21:19:40 <Vincent> I'll try kicking a rat I guess.\n21:19:44 <ToreadorVampire> Go for it\n21:19:54 <ToreadorVampire> [agility] + [unarmed combat] to hit\n21:19:57 <Vincent> roll sr 2\n21:19:58 <BoxCars> Vincent rolls (2) and gets (0 hit(s))\n21:20:01 <ToreadorVampire> :(\n21:20:06 <ToreadorVampire> OK\n21:20:06 <Vincent> Zero hits again, but I'm not wasting ammo...\n21:20:10 <ToreadorVampire> :s\n21:20:17 <ToreadorVampire> Next up is Sever's second pass\n21:20:28 <ToreadorVampire> One slightly wounded rat, and one unwounded rat\n21:20:58 <Sever> ill go for the wounded\n21:21:01 <ToreadorVampire> k\n21:21:02 <Sever> roll sr 14\n21:21:02 <BoxCars> Sever rolls (14) and gets (1 hit(s))\n21:21:05 <ToreadorVampire> roll sr 8 defending\n21:21:05 <BoxCars> ToreadorVampire rolls (8) defending and gets (5 hit(s))\n21:21:07 <ToreadorVampire> Missed\n21:21:08 <Sever> man... i suck now\n21:21:10 <ToreadorVampire> Sonya?\n21:21:16 <Sonya> Joinin melee\n21:21:23 <ToreadorVampire> Go for it - and you may attack\n21:21:37 <Sonya> Do I get +2 for friends in melee?\n21:21:58 * Sever fiants\n21:22:06 <Sever> she called me friend... wow\n21:22:16 <ToreadorVampire> Erm ... best not .. since otherwise they should have had +hideous-lots versus you guys earlier ...\n21:22:23 <Sonya> roll sr 13 unwounded rat\n21:22:23 <BoxCars> Sonya rolls (13) unwounded rat and gets (4 hit(s))\n21:22:25 * ToreadorVampire forgot the "allies in melee" rules\n21:22:27 <ToreadorVampire> roll sr 8 defend\n21:22:27 <BoxCars> ToreadorVampire rolls (8) defend and gets (5 hit(s))\n21:22:31 <ToreadorVampire> Missed :(\n21:22:33 <Sonya> roll sr 13 unwounded rat\n21:22:33 <BoxCars> Sonya rolls (13) unwounded rat and gets (3 hit(s))\n21:22:53 <Sonya> Uups\n21:22:57 <ToreadorVampire> Erm, yeah, OK - may as well have your other 2 passes now - but you only get one melee attack roll per complex action\n21:23:03 <ToreadorVampire> Sever - take your third please\n21:23:09 <Sever> roll sr 14\n21:23:09 <BoxCars> Sever rolls (14) and gets (8 hit(s))\n21:23:13 <ToreadorVampire> And Sonya - you may as well have your fourth too\n21:23:14 <Sever> that more like it\n21:23:17 <Sonya> roll sr 13 unwounded rat\n21:23:18 <BoxCars> Sonya rolls (13) unwounded rat and gets (5 hit(s))\n21:23:22 <ToreadorVampire> roll sr 8 defend sonya\n21:23:22 <BoxCars> ToreadorVampire rolls (8) defend sonya and gets (4 hit(s))\n21:23:25 <ToreadorVampire> roll sr 8 defend sever\n21:23:25 <BoxCars> ToreadorVampire rolls (8) defend sever and gets (2 hit(s))\n21:23:33 <ToreadorVampire> roll sr 8 defend sonya (again)\n21:23:33 <BoxCars> ToreadorVampire rolls (8) defend sonya (again) and gets (0 hit(s)) CRITICAL GLITCH\n21:23:46 <ToreadorVampire> roll sr 2 versus DV11 (sever)\n21:23:46 <BoxCars> ToreadorVampire rolls (2) versus DV11 (sever) and gets (0 hit(s))\n21:23:48 <ToreadorVampire> It's down\n21:23:49 <Sonya> 3(P) damage\n21:23:59 <ToreadorVampire> Sonya attacks the wounded one instead ;)\n21:24:14 <ToreadorVampire> 3+5 = 8 damage\n21:24:16 <Sever> hhehhe\n21:24:20 <ToreadorVampire> roll sr 2 versus DV8\n21:24:20 <BoxCars> ToreadorVampire rolls (2) versus DV8 and gets (2 hit(s))\n21:24:28 <ToreadorVampire> OK - it's on its last legs now ...\n21:24:36 <Sever> mmm new round?\n21:24:40 <ToreadorVampire> Yes\n21:24:41 <Sever> roll sr 16\n21:24:41 <BoxCars> Sever rolls (16) and gets (4 hit(s))\n21:24:44 <Sonya> roll init 11\n21:24:46 <Sever> me in 20?\n21:24:50 <Sonya> roll sr 11 init\n21:24:50 <BoxCars> Sonya rolls (11) init and gets (4 hit(s))\n21:24:54 <ToreadorVampire> New init please, although ... I'd be suprised if it gets a chance to act\n21:24:59 <ToreadorVampire> roll sr 8 init\n21:24:59 <BoxCars> ToreadorVampire rolls (8) init and gets (4 hit(s))\n21:25:01 <Vincent> roll sr 6\n21:25:02 <BoxCars> Vincent rolls (6) and gets (3 hit(s))\n21:25:22 <Sever> roll sr 14 to polish of that last little bugger\n21:25:23 <BoxCars> Sever rolls (14) to polish of that last little bugger and gets (2 hit(s))\n21:25:35 <ToreadorVampire> roll sr 6 defend\n21:25:35 <BoxCars> ToreadorVampire rolls (6) defend and gets (0 hit(s))\n21:25:40 <ToreadorVampire> OK - it dies\n21:25:46 <Sonya> *phew*\n21:25:46 <ToreadorVampire> It can't make that DR test\n21:25:48 <Sever> ok... im making rat chucks\n21:26:01 * Sonya changes magazines\n21:26:28 <ToreadorVampire> OK\n21:26:28 * Sever says once again in an echoey vocie\n21:26:39 <Sever> "nice work guys an dgirls... any holes"?\n21:26:47 * Sonya comms *Vincent, conserve ammo.*\n21:26:58 * ToreadorVampire blinks\n21:27:08 * ToreadorVampire looks at "ammo used" during this encounter\n21:27:12 <ToreadorVampire> Sonya: 38\n21:27:15 <ToreadorVampire> Vincent: 4\n21:27:18 <ToreadorVampire> Sever: 0\n21:27:23 <ToreadorVampire> Rats killed:\n21:27:25 * Vincent comms @@Give me a gun I can actually use, then.@@\n21:27:27 <Sever> woo what do i win?\n21:27:28 <ToreadorVampire> Sonya: Most of them\n21:27:39 <ToreadorVampire> Sever: Not many, for he sucks\n21:27:43 <Sever> "any one wounded?\n21:27:44 <ToreadorVampire> Vincent: None\n21:27:56 * Sonya comms vincent *can you use an AK-97?*\n21:28:07 <Vincent> @@Yeah.@@\n21:28:19 * Sonya hands Vincent the AK-97\n21:28:32 * Vincent hands Sonya the roomsweeper and ammo.\n21:28:40 * Sonya comms Vincent *Single shot mode only*\n21:28:54 <Vincent> @@Duh. Now lets go.@@\n21:29:18 <Sever> "is any one wounded from the fight before we move on?\n21:29:23 * Sonya takes point and starts moving quickly along the tunnel\n21:29:36 <Sever> "i guess not\n21:29:48 * Sonya reloads the pistol\n21:30:33 <ToreadorVampire> OK Sonya - 8 to a magazine - you only have flechettes\n21:30:53 <Sonya> ok\n21:31:48 <ToreadorVampire> OK ... moving further down this corridor ... your map says that you have some stairs to go down into a treatment station ...\n21:32:04 * Sonya looks for the stairs\n21:32:06 <ToreadorVampire> ... but ... as you approach - something is not right\n21:32:20 * Sonya comms *HOLD*\n21:32:49 * Vincent pauses and looks around.\n21:33:00 * Sonya uses all six senses\n21:33:11 <ToreadorVampire> As you open the doors to the area, you are met with a spray of water from the ceiling. A sprinkler system ... it's been damaged in a firefight that's gone on in here - you can see bulletholes all around the damaged sprinkler line\n21:33:28 <ToreadorVampire> Water is *everywhere*\n21:33:38 <Sonya> roll sr 5 perception\n21:33:38 <BoxCars> Sonya rolls (5) perception and gets (3 hit(s))\n21:33:52 <ToreadorVampire> The stairs down are submerged, as is your route onwards ...\n21:34:14 <Sonya> "Let me check the route"\n21:34:25 <Sever> no wait\n21:34:26 <ToreadorVampire> Having a quick check of your map - you can see that there is another route, you would still be wading all of the way, but no actual swimming underwater\n21:34:30 <Sever> ill send my spirit\n21:34:49 * ToreadorVampire notes btw that crawler drones are basically functional underwater\n21:34:56 <Sonya> "I don't need to breathe"\n21:35:12 <Sever> neither does my spirit... and also its mmm... expendable\n21:35:25 <Sonya> "double time it then."\n21:35:35 <Sever> 5th comand\n21:36:00 <ToreadorVampire> Because you have a good map - you can also see the map of the area. Taking the longer route would take you about 10 minutes, wheras if you dived and swam down the stairs, you could probably make it in just a minute or so\n21:36:04 <Sever> spirit scout the corridor to our location and report back its distance and any other findings as well as obsitcales\n21:36:22 <ToreadorVampire> So it's up to you - whether you want to go fast (but need a swim) or slow (no diving)\n21:36:30 * Sonya comms Vincent * how good are you at holding your breath?*\n21:37:29 <Vincent> @@Not too bad.@@\n21:37:47 * Sonya comms Vincent *Can you hold it for a minute?*\n21:38:36 <Sever> (i think tv fell over*\n21:38:40 <ToreadorVampire> Sever> The spirit returns ... "I saw no obstacles, but lots of stagnant water - it's a long way for a swimmer to need to go. At the end of the distance, there is a closed door obstructing your exit from the water, and there is a makeshift barricade on the other side. You will need to breech that in order to get out of the water. There are no enemies"\n21:38:49 <ToreadorVampire> (no, typing epiclongdescription)\n21:39:06 <Vincent> (Umm... lemme look up the holding my breath rules. lol)\n21:39:09 <ToreadorVampire> The map tells you that (to that door) is a distance of 85 metres\n21:39:20 <Sever> the doors is also blocked...\n21:39:28 <Sever> is the door submerged spirit?\n21:39:29 <ToreadorVampire> Page 118\n21:39:33 <ToreadorVampire> "yes"\n21:39:36 <Sonya> What happens if the doors are opened?\n21:39:50 <Sever> they are barracide from the other side aswell\n21:40:08 <Sever> we bough ourselves some time... we could take the ong route... beats drowing\n21:40:29 <Sever> and i cant sumum water spirits\n21:40:30 <Sonya> Good. We take the long route, but we double time it\n21:40:45 <ToreadorVampire> "Yes, the doors are barricaded, from the other side. The doors ar submerged though, so you will have no air until after you breach the barricade"\n21:40:46 <Sever> well...my spirit is still using its speed power to help us\n21:41:07 <ToreadorVampire> Yeah - this is true, I need to adjust the times I have been writing down for you considering you have been moving faster\n21:41:17 <Sonya> "We would anyways need demo charges to get past."\n21:41:19 <Sever> "spirit posses me and stay witht he group until you are dismissed"\n21:41:55 * Sonya takes point, her map guiding her forward around the obstacle\n21:42:16 * Sever server is hot on her heels\n21:42:45 * Vincent runs after everyone.\n21:44:33 <ToreadorVampire> OK - the alternative route will take about 10 minutes and does involve wading through waist-level water\n21:45:53 <Sever> mm knock of a few mins for the spirits power... or does that not work here?\n21:46:11 <ToreadorVampire> Yeah, OK\n21:46:21 <Sever> lets get moving\n21:46:32 <Sonya> Lets\n21:47:02 <Sever> mmm about now my snuff runs out i think\n21:47:18 <ToreadorVampire> yes, you're right - it does actually\n21:47:31 * ToreadorVampire looks at his time-keeping chart and this is pretty much 30 mins\n21:47:31 <Sever> i been keepinf track lol\n21:47:45 <ToreadorVampire> So - quick question to the players - I can call it a night here, or go on through the next encounter (which happens to be a combat) ... I think we're about 15 mins from the scheduled end of the session ... I am good to continue, but only if all of the players are too\n21:48:02 <Sonya> I'm good\n21:48:03 <Sever> im up for it\n21:48:08 * Vincent bounces.\n21:48:14 <Vincent> Pick me!\n21:48:19 <Sever> let battle commence\n21:48:21 <ToreadorVampire> OK :)\n21:49:23 <Sonya> Fight!\n21:49:25 <Sever> oh... and ill give vnice back his goggles now\n21:49:29 <ToreadorVampire> So ... you're wading through this water ... guns above your heads and such ... it's not too dark ... low-light conditions\n21:49:50 * Sonya has switched back to Low-light vision\n21:50:02 <ToreadorVampire> Those with low-light vision are at no penalties, those with only thermo are at -2\n21:50:15 * Sarge has quit (Ping timeout: 121 seconds)\n21:50:16 <Sever> i goty it all atm\n21:50:18 * Vincent switches back to his lowlight goggles since Sever doesn't want 'em.\n21:50:40 <ToreadorVampire> Yup\n21:50:40 <ToreadorVampire> OK\n21:50:42 <ToreadorVampire> All fine\n21:50:47 <Sever> i got low liight and throwm thanks to my spirit\n21:50:57 <Sever> *thermo\n21:52:03 <ToreadorVampire> So - you're wading through - it's pretty dismal, the walls are somewhat slimy and muddy, as is the floor. Over the time that this place has been like this - it has really deteriorated, weeds and (from somewhere) mud has crept into this place\n21:52:10 <ToreadorVampire> This water is not nice at all\n21:52:26 <Sever> ewww\n21:52:40 <ToreadorVampire> You suspect that the water is ridden with disease ... this is somewhere you DO NOT want an open wound ...\n21:53:18 <ToreadorVampire> Perception checks (visual or hearing, your choice which) please everyone\n21:53:26 <Sonya> roll sr 7\n21:53:26 <BoxCars> Sonya rolls (7) and gets (2 hit(s))\n21:53:33 <Sever> how about both?\n21:53:49 <Sever> roll sr 12 for seing\n21:53:49 <BoxCars> Sever rolls (12) for seing and gets (7 hit(s))\n21:53:55 <Sonya> (LOL)\n21:53:58 <Sever> and sr 15 for hearing\n21:53:59 <Vincent> roll sr 5\n21:53:59 <BoxCars> Vincent rolls (5) and gets (3 hit(s))\n21:54:08 <Sever> roll sr 15 for hrearing\n21:54:08 <BoxCars> Sever rolls (15) for hrearing and gets (3 hit(s))\n21:54:27 <ToreadorVampire> OK ... that's good enough everyone ...\n21:54:59 <ToreadorVampire> You either see, or hear the ripple of something comng around the corner ahead of you, under the water\n21:55:17 <Sever> mmm assesensing\n21:55:18 * Sarge (~Sgt_Joker@OWIRCN-794ef2fe.ed.shawcable.net) has joined #sr4e\n21:55:24 <Sever> roll sr 12\n21:55:24 <BoxCars> Sever rolls (12) and gets (3 hit(s))\n21:55:28 * Sonya readies her pistol\n21:55:40 * Vincent readies his rifle.\n21:55:45 <ToreadorVampire> Init please all\n21:55:51 <Sonya> roll sr 11\n21:55:51 <BoxCars> Sonya rolls (11) and gets (4 hit(s))\n21:55:52 <Sever> roll sr 15\n21:55:53 <BoxCars> Sever rolls (15) and gets (2 hit(s))\n21:55:58 <ToreadorVampire> roll sr 9 the enemies\n21:55:58 <BoxCars> ToreadorVampire rolls (9) the enemies and gets (2 hit(s))\n21:57:11 <ToreadorVampire> roll sr 6 the "other enemy"\n21:57:12 <BoxCars> ToreadorVampire rolls (6) the "other enemy" and gets (2 hit(s))\n21:58:21 <ToreadorVampire> Vincent - init please\n21:58:32 <Vincent> roll sr 6\n21:58:32 <BoxCars> Vincent rolls (6) and gets (3 hit(s))\n21:58:39 <Sever> "i see 2 big crocs guys"\n21:58:46 <ToreadorVampire> lol - you like rolling nines\n21:59:01 <Vincent> Have I rolled anything else this session? o.o\n21:59:21 <ToreadorVampire> OK, first to go is Sever - you're assensing this round?\n21:59:28 <ToreadorVampire> Roll that please\n21:59:38 <Sever> mm i assensed the second i heard anything\n21:59:46 <Sever> mm ok... \n21:59:50 <ToreadorVampire> Yeah, and they're going to attack the second they hear anything ;)\n21:59:54 <Sever> roll sr 12\n21:59:54 <BoxCars> Sever rolls (12) and gets (5 hit(s))\n22:00:18 <ToreadorVampire> ok - they are two pretty normal beasts ... not dual-natured\n22:00:30 <Sever> any thing else?\n22:00:51 <ToreadorVampire> Oh, they are hungry, and unwounded, and are following their animalistic urge to eat you ...\n22:01:11 <Sever> that all thats in the area?\n22:01:11 <ToreadorVampire> Next up is Sonya - you can see ripples in the water ahead of you - moving towards you\n22:01:23 <Sonya> kill it\n22:01:31 <ToreadorVampire> Sever> At the moment - I will tell you if anything else appears ;)\n22:01:34 <Sonya> roll sr 14 Croc 1\n22:01:34 <BoxCars> Sonya rolls (14) Croc 1 and gets (6 hit(s))\n22:01:37 <ToreadorVampire> Sonya > OK - how?\n22:01:43 <Sonya> with my pistol\n22:01:46 <ToreadorVampire> Right\n22:02:19 <ToreadorVampire> roll sr 7 dodge\n22:02:19 <BoxCars> ToreadorVampire rolls (7) dodge and gets (1 hit(s))\n22:02:22 <ToreadorVampire> eek\n22:03:14 <ToreadorVampire> roll sr 10 damage resistance versus DV 7\n22:03:14 <BoxCars> ToreadorVampire rolls (10) damage resistance versus DV 7 and gets (1 hit(s))\n22:03:16 <ToreadorVampire> Ow\n22:03:22 <ToreadorVampire> That did more than I expected ;)\n22:03:33 <Sever> go sonya\n22:03:38 <Sonya> (does a V sign)\n22:03:40 * ToreadorVampire will revise his stats for "dangerous enemy" next time ;)\n22:03:50 <ToreadorVampire> You have a second shot ...\n22:04:00 <ToreadorVampire> If you wish\n22:04:03 <Sonya> roll sr 12\n22:04:04 <BoxCars> Sonya rolls (12) and gets (3 hit(s))\n22:04:05 <ToreadorVampire> Although recoil of 1 point\n22:04:12 <ToreadorVampire> So drop one of those die\n22:04:13 <Sonya> uups\n22:04:18 <Sonya> roll sr 13 then :P\n22:04:18 <BoxCars> Sonya rolls (13) then :P and gets (6 hit(s))\n22:04:24 <ToreadorVampire> ?\n22:04:35 <ToreadorVampire> I mean ... 1 dice less, it's a recoil penalty, not a bonus :p\n22:04:56 <Sonya> Yeah 14-1 =13\n22:05:00 <ToreadorVampire> Oh\n22:05:00 <ToreadorVampire> OK\n22:05:04 <ToreadorVampire> omg\n22:05:15 <ToreadorVampire> roll sr 7 dodge\n22:05:15 <BoxCars> ToreadorVampire rolls (7) dodge and gets (0 hit(s))\n22:05:26 <Sever> splat\n22:05:30 <ToreadorVampire> roll sr 10 DR test\n22:05:30 <BoxCars> ToreadorVampire rolls (10) DR test and gets (4 hit(s))\n22:05:43 <ToreadorVampire> Yeah\n22:05:46 <ToreadorVampire> Nothing left of that one\n22:05:59 <Sonya> (WOW!)\n22:05:59 <ToreadorVampire> The remaining gator next ...\n22:06:01 <ToreadorVampire> At attacks\n22:06:27 <ToreadorVampire> roll 1d3 1=SONYA, 2=SEVER, 3=VINCENT\n22:06:27 <BoxCars> ToreadorVampire rolls 1D3 1=SONYA, 2=SEVER, 3=VINCENT and gets (2)\n22:06:34 <Sever> rwar\n22:06:45 <ToreadorVampire> Sever is up for some gator-love\n22:07:00 <Sever> roll sr 15 to dodge\n22:07:00 <BoxCars> Sever rolls (15) to dodge and gets (4 hit(s))\n22:07:10 <ToreadorVampire> roll sr 9 attacking sever\n22:07:10 <BoxCars> ToreadorVampire rolls (9) attacking sever and gets (2 hit(s))\n22:07:13 <ToreadorVampire> OK, missed\n22:07:16 <ToreadorVampire> Vincent - you are next\n22:07:47 <Vincent> Guess I'll try and shoot again. Semi-auto only, of course.\n22:07:52 <ToreadorVampire> k\n22:07:53 <Vincent> roll sr 6\n22:07:53 <BoxCars> Vincent rolls (6) and gets (1 hit(s))\n22:07:53 <ToreadorVampire> ;)\n22:08:02 <ToreadorVampire> roll sr 7 to dodge\n22:08:02 <BoxCars> ToreadorVampire rolls (7) to dodge and gets (1 hit(s))\n22:08:12 <ToreadorVampire> Ack, defender wins ties, that was a miss\n22:08:17 <Sonya> (Shall I put on some Burt Bacharach?)\n22:08:44 <ToreadorVampire> Then\n22:09:49 * ToreadorVampire PMs Sever what he sees, since he is the only one that can\n22:13:12 * ToreadorVampire thinks Sever just pooped himself\n22:13:27 * Sever grins at a new challange arrving at the scene and pulls his sword out\n22:13:37 <Sever> Big guns time... this croc just copied my style\n22:13:51 <ToreadorVampire> roll sr 10\n22:13:51 <BoxCars> ToreadorVampire rolls (10) and gets (4 hit(s))\n22:13:58 <ToreadorVampire> roll sr 5 resist\n22:13:59 <BoxCars> ToreadorVampire rolls (5) resist and gets (2 hit(s))\n22:14:01 <ToreadorVampire> OK ...\n22:14:19 <ToreadorVampire> OK guys ... this is what you ALL see\n22:15:14 <ToreadorVampire> The gator swims up towards Sever, tries and fails to take a bit out of him (on the gator's init) - THEN the gator suddenly begins thrashing around for no reason ...\n22:16:16 <ToreadorVampire> It does that a couple of times, and then its skin changes suddenly, becoming slimy black instead of brown as it was. Extra pus-filled boils and rashes appear all over it, and it's eyes glow the slightest red/yellow tint\n22:17:34 <ToreadorVampire> So ...\n22:17:40 * ToreadorVampire revises the gator's stats\n22:17:48 <ToreadorVampire> Sever - your second init pass please\n22:17:54 <Sever> mmm... hehe ok\n22:18:17 <Sever> gimme a sec for the maths\n22:18:39 <Sever> roll sr 11+6 to chop the croc\n22:18:40 <BoxCars> Sever rolls (17) with edge to chop the croc and gets (8 hit(s))\n22:19:32 <ToreadorVampire> roll sr 17 to resist\n22:19:32 <BoxCars> ToreadorVampire rolls (17) to resist and gets (8 hit(s))\n22:19:40 <Sever> ouch\n22:19:43 <ToreadorVampire> Ack, sorry - defender wins ties\n22:19:47 <Sever> i know\n22:19:52 <ToreadorVampire> OK, next is Sonya\n22:20:04 <Sonya> roll sr 14 Special Ed. Croc \n22:20:04 <BoxCars> Sonya rolls (14) Special Ed. Croc and gets (6 hit(s))\n22:20:27 <Sonya> roll sr 13 Special Ed. Croc \n22:20:27 <BoxCars> Sonya rolls (13) Special Ed. Croc and gets (1 hit(s))\n22:20:31 <ToreadorVampire> roll sr 12 to dodge the first\n22:20:31 <BoxCars> ToreadorVampire rolls (12) to dodge the first and gets (4 hit(s))\n22:20:34 <ToreadorVampire> roll sr 12 to dodge the second\n22:20:34 <BoxCars> ToreadorVampire rolls (12) to dodge the second and gets (3 hit(s))\n22:20:37 <ToreadorVampire> Sonya hit\n22:20:56 <ToreadorVampire> That's 7+2=9 damage, with AP of +2\n22:21:07 <ToreadorVampire> The shot bounces off its hide\n22:21:07 <Sever> few she just hit it\n22:21:15 <Sever> oh maybe not\n22:21:32 <ToreadorVampire> The croc goes to bi